CLOAKS/CAPES IN ESO!!!

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  • Gilvoth
    Gilvoth
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    i do not want a cape or a cloak on my character, and it will ruin my immersion and gameplay to see others wearing them.
    Edited by Gilvoth on January 6, 2015 2:04PM
  • Zorrashi
    Zorrashi
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    Can the engine handle it? If it can handle flowing hair, it can handle flowing capes. Period.
    [...]

    But they can't do hair....long hair in this game flops like mildly loose cardboard in the wind....

    If they do decide to do cloaks/capes, they better decide to do it right.
  • pmn100b16_ESO
    pmn100b16_ESO
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    Can the engine handle it? If it can handle flowing hair, it can handle flowing capes. Period.

    And of course, cloaks and such have a long history in medieval-based fantasy... I for one would like one more clothing slot, for "back accessory", which could be a cloak, or a shirt cape, or anything else, really. Big backpack? Possibly. Samurai-style back standart? Why not? Handwritten "Kick Me" sign? Okay... maybe not that... ;-þ

    Except they said they can't do realistic cloaks without a performance hit. You can have cloaks that look like a lump of cardboard stuck on your back if you want. I'd prefer to keep the game performance.
  • Merlin13KAGL
    Merlin13KAGL
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    Can the engine handle it? If it can handle flowing hair, it can handle flowing capes. Period.

    And of course, cloaks and such have a long history in medieval-based fantasy... I for one would like one more clothing slot, for "back accessory", which could be a cloak, or a shirt cape, or anything else, really. Big backpack? Possibly. Samurai-style back standart? Why not? Handwritten "Kick Me" sign? Okay... maybe not that... ;-þ

    Where do you see flowing hair?

    The graphics engine can handle it, but the wrap is stiff as a board and relatively grainy. ESO isn't utilizing many of the PhysX type features, using their own instead. Seems a shame not to allow the hardware designed specifically to handle that sort of thing to not be given the chance.

    Meridia looked like she bought out the clearance isle of Aquanet. I've seen no flowing with the exception of water. (They did that part well.)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Archei
    Archei
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    I feel naked without a cloak/cape. So yes, please. :#
    Archei,
    VR16 Nord Dragonknight

    Ebonheart Pact(EU)
  • killedbyping
    killedbyping
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    I need a cloak so badly. I just doesnt feel myself awsome without one.
    Edited by killedbyping on January 6, 2015 6:59PM
  • NotSo
    NotSo
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    Only if my cape is flowing out of the back of my heavy pauldrons like a propper crusader instead of the back of my neck.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • daswahnsinn
    daswahnsinn
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    I would like to see some hoods/cloaks/capes added to ESO. How can it hurt?
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • TGiordano92
    TGiordano92
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    Please add cloaks!!! Stupid to have them on cut scenes and ads but not in game.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    i do not want a cape or a cloak on my character, and it will ruin my immersion and gameplay to see others wearing them.
    Your statement just ruined my immersion with fact that there are people other than myself in this world and they like things that I don't.
    Edited by eventide03b14a_ESO on January 6, 2015 7:37PM
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    They didn't inherit their engine, they allegedly built it from the ground up and yet decided to make it so limited that it can't handle cloaks? The simple fact is that it can. You see a form of cloth simulation on tunics and flags in the game. The fact is they simply don't want to put the time and effort in. It has nothing to do with lag or it not being able to handle it.
    :trollin:
  • Sublime
    Sublime
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    Sublime wrote: »

    They already tried to implement mantles, I.e. they created some models, but they had to realize that mantles of sufficent graphical quality take up far too much prossecing power, (they managed to have a total of two mantles on-screen at once). They'd love to do it but it's currently not technically possible.

    Stated by one of the devs at the guild summit.



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  • Khivas_Carrick
    Khivas_Carrick
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    WhiskyBob wrote: »
    Please.
    Capes are sooooooo 2001.
    Lets go armbands!
    Or samurai-ish banners!

    This actually reflects my thoughts and sentiments on this topic.

    There are a number of things that should have been put in place from the get go, Auction Houses and Player Housing being among them since other MMOs are already at that mark (SWTOR, WoW, even RIFT I think) and ESO is meant to compete against them. That said, SWTOR boasts graphics of a more cartoony nature but at the same time they have some pretty stressful stuff video wise, and they have flowy everything from cloaks to capes to robes, and it runs smoothly for the most part.

    In ESO there's room for some pretty neat and potent stuff, for instances the banners that Bannermen use in DSA, to simple pieces of waist-attached cloth hanging from the belt to large wolf pelt capes to really elaborate scarfs. I could see them being common place in this game as either a cosmetic piece or an actual piece of armor to make getting set bonuses easier to do.

    Either way, we're not seeing these for a long ass time.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Wraithen
    Wraithen
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    The eso graphics engine has nothing to do with having capes or not it's the end users system setup your average gamer machine barely hits the recommended spec not to mention the average pc builder just throws parts together with zero regard to system compatibility

  • Tiitus
    Tiitus
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    i do not want a cape or a cloak on my character, and it will ruin my immersion and gameplay to see others wearing them.
    Then dnt wear one?... and why would it ruin your immersion? this request is literally by nature immersive and fits perfectly with ESO theme (medieval)
    Edited by Tiitus on January 6, 2015 9:49PM
  • phreatophile
    phreatophile
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    Yes Please!
    Cloaks... and spears!
  • SteveCampsOut
    SteveCampsOut
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    Beerbill wrote: »

    Yes they did but, is our job to keep asking for it, as is theirs to keep denying it ;D

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  • xaade
    xaade
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    Capes can be done easier, but cloaks are a nightmare.
    Where does the cloak go when your arms are up?
    You'd have to physics the whole thing.

    It's not a surprise that this isn't done.

    The only examples I've seen of cloaks are fully static ones (move with the animation in a fixed way), or cloaks where the front half is always drawn back and static, and the back half is physics.
  • Gidorick
    Gidorick
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    It's an unknowlegable fellow that claims to know that cloaks are easy when involved in programming realistic 3D Game engines!

    I didn't say it would be easy... I spoke against the word "Can't"... I'm sure it's difficult when trying to render multiple flowing garments... but since we know for 100% sure it CAN be done... I stand by my original statement. :wink:

    https://www.youtube.com/watch?v=fVjFqp-tV1w
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  • Gidorick
    Gidorick
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    Mud_Puppy wrote: »
    Cloaks and capes, the one article of clothing that has never been in an elderscrolls game. Either they just are not lore appropriate, or clothiers are lazy,

    I actually asked this question in a different thread a while back...

    http://forums.elderscrollsonline.com/discussion/136864/the-cape-or-the-cloak-idea/p1

    Here is what I was told:

    Yes, they are. The cloaks/capes are a fairly obvious invention for any people that is able to work with textiles and need some sort of protection from the cold/rain/sandstorms/whatever.

    Both Arena and Daggerfall featured capes and cloaks on some characters:

    533964-the-elder-scrolls-arena-dos-screenshot-chatting-with-the-queen.png

    Elder-Scrolls-II-Daggerfall.png

    gfs_50109_2_2.jpg

    Cloaks and Capes "disappeared" from most games on the "early days of fully 3D rendering" because it was too difficult to make a good looking cape. Just look at how many games from these "early" days gave up on cloaks; Morrowind, Neverwinter Nights; Dungeon Siege...

    The ones who tried made absolutely ugly capes, like modded NWN capes, WoW capes, etc...

    Due to 'habit' and more technological complications, the following Elder Scrolls games had no capes as well, but they were always featured on artworks and such from the series...

    So, please... I understand the graphical and stability issues that proper capes would bring. But don't come with the lore argument because saying that one of the most common pieces of clothing throughout History and different places of the world wouldn't be lore-friendly on a setting that draws a lot from our own world is simply absurd. :smiley:

    Other than that, keep beating the horse, mates. I do want to see well made, realistic, linen/fur cloaks in the game one day :disagree:

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  • SteveCampsOut
    SteveCampsOut
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    Gidorick wrote: »

    I didn't say it would be easy... I spoke against the word "Can't"... I'm sure it's difficult when trying to render multiple flowing garments... but since we know for 100% sure it CAN be done... I stand by my original statement. :wink:

    Stand there and look silly in your static cape all you want, but I have a background in 3D Graphics design and I'm telling you that Cloaks and capes that fit into this Graphics Engine realistically would be a collision detection/Physics NIGHTMARE and you think there are lag spikes now, just trying getting into Cyrodil with more than 20 flowing capes on your screen at one time!
    Edited by SteveCampsOut on January 7, 2015 5:31AM
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  • Wolfshead
    Wolfshead
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    If cape and cloaks get in to game i think most people will want to hide them and honest if cape and cloaks wont have stats why would anyone want to have as guild thing honest the have and WoW and i have never see anyone use them. If ZoS should add them the should only be cosmetic nothing else.
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  • TheShadowScout
    TheShadowScout
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    I'd enjoy simple cosmetic cloaks all by themselves. And I can't see how cloaks would need any collision detection of their own, that would certainly take up too much server cycles... if done, all the cloak stuff should be client side.
  • SteveCampsOut
    SteveCampsOut
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    I'd enjoy simple cosmetic cloaks all by themselves. And I can't see how cloaks would need any collision detection of their own, that would certainly take up too much server cycles... if done, all the cloak stuff should be client side.

    Seriously, They gave us the "Simple static" Tabbards and those look bad enough as it is! You want simple static cloaks now too?

    You have multiple body parts that cloaks must "Collide with" to look realistic, starting with shoulders and backs going down and out to arms and legs depending on the length, not to mention colliding with other players and NPC's and any environmental objects they touch. It doesn't matter if it's server side or client side, a CPU is going to be involved in calculating these collisions and when you start adding up all the body parts, objects and cloaks we are talking STANDSTILL!
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  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Gidorick wrote: »

    It's a poor programmer that says it "can't" be done... they just have to figure out the most efficient way to do it.

    It's a perfectly viable everyday thing for any programmer to say "this is not feasible given the environment we are working in", when faced with yet another ridiculously uneducated customer request.
  • krseb17_ESO
    krseb17_ESO
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    The people in this thread saying the engine cannot handle it etc. are just pulling it out of their behinds. The game *had* cloaks during alpha but they where taken out and did not look good.
  • Rev Rielle
    Rev Rielle
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    Gidorick wrote: »
    Oh, cloaks and capes are on the list... they're just right about....

    list_zpseff1016a.png
    There.

    Oh, thank you for that. Gave me a laugh. I love that movie :smile:
    If you can be anything, be kind.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Stand there and look silly in your static cape all you want, but I have a background in 3D Graphics design and I'm telling you that Cloaks and capes that fit into this Graphics Engine realistically would be a collision detection/Physics NIGHTMARE and you think there are lag spikes now, just trying getting into Cyrodil with more than 20 flowing capes on your screen at one time!
    EQ2 was released in 2004 and if they can manage it, I think ESO should be able to as well.
    :trollin:
  • Khivas_Carrick
    Khivas_Carrick
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    Give it time, we'll get cloaks soon enough.

    Although when it comes out we should get differing versions of the capes and cloaks, like light, medium, and heavy type different.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Fivefivesix
    Fivefivesix
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    Look at the dude at the top right of the forum screen. He is wearing a cloak/cape deal. Come on ZOS give us the dag on cape man!
    United we stand, divided we fall.
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