The one guild I am in that really fell apart was for what I consider a totally ridiculous reason. I joined this guild on day 2 of the game. On day 3 they were already talking about how good the guild would be in Wildstar. However, the real game to be in would be Archeage. And they were encouraging everybody to put their money into ships for Star Citizen. They were really jumping games faster than devs can make them. ESO didn't have a chance with them because they had moved on before they started playing. Unfortunately, I think there are a lot of people like that nowadays. Short attention spans so unable to stick with anything long enough to see how it turns out.
Phantorang wrote: »-Class balance, with Templar DPS, 3 templars and 1 other class cannot do Spindleclutch due to bad dps, thats ridiculous, a templar is a burden for the group, unless you know some exploit.
On the subject of changing guild populations, this was always going to be an issue in a game that allowed you to join up to five guilds, thereby removing any semblance of loyalty, community or long-term viability, and where a major part of the incentive to join those guilds was to access the deeply flawed trading system. Most guilds don't serve the purpose in this game that they traditionally serve in other MMOs.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.
2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.
3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.
4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.
5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.
6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.
Funny thing is we all enjoyed the 1 -50 great fun!
No staircase for VR12s to climb. No legitimately fun way to climb the staircase to VR12 because you're forced to skip all of the alt zone content.
Well some of the complaints are that is not what they marketed. like Caster builds are currently the only viable end game builds.ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.
2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.
3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.
4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.
5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.
6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.
Funny thing is we all enjoyed the 1 -50 great fun!
Our differences on another thread aside thank you for your post.
I truly believe , although I am not there yet, a lot of the end game issues come from the elitist husk starting to form. I think real eso guilds who value each other will do trials as they were intended to be without elitism and cookie cutter set ups to smash trial timers.
I think that there is an element of the heroic raid guild mentality from Wow that is creeping there. I know that my guild has many many v12 and once we level more up through Craiglorn we will do trials . I would be shocked if officers only took current FOTM builds .
The bulk of the reasons that you have shared for me seems like complaints because people want an MMO the way they think it should be and cannot handle anything different.
That's all you was need to wrote, instead of creating excuses.Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
Pay2play system is way too hard
no where was subscription model ever mentioned and i don't recall anyone saying the were quitting because it was P2P . and diffculty was never an issue Mechanic exploits were.That's all you was need to wrote, instead of creating excuses.Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
Pay2play system is way too hard
Wifeaggro13 wrote: »Well some of the complaints are that is not what they marketed. like Caster builds are currently the only viable end game builds.ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.
2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.
3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.
4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.
5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.
6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.
Funny thing is we all enjoyed the 1 -50 great fun!
Our differences on another thread aside thank you for your post.
I truly believe , although I am not there yet, a lot of the end game issues come from the elitist husk starting to form. I think real eso guilds who value each other will do trials as they were intended to be without elitism and cookie cutter set ups to smash trial timers.
I think that there is an element of the heroic raid guild mentality from Wow that is creeping there. I know that my guild has many many v12 and once we level more up through Craiglorn we will do trials . I would be shocked if officers only took current FOTM builds .
The bulk of the reasons that you have shared for me seems like complaints because people want an MMO the way they think it should be and cannot handle anything different.
there are DPS checks in this game and most of them are un achievable by melee specs . yes they are complaints but they are legitimate and a very very wide body of people are all saying the same thing. from personal experience its actually the elitists that are staying and pushing through. And these complaints are mainly that the game was marketed with certain aspects are not there. mainly the play as you want . sorry but if you have not done VR trials delves in crag. and a few of the Vr dungeons do not allow for anything but casters in light armor then this would not be an experience you could re late too. this is called cookie cutter builds and its exactly what the devs said would not be the case, it is definately imbalanced. and a large protion of the population is at end game which would be considered V1 and beyond. two and a half months into a launch people hitting that is not elitists they are daily players that enjoyed the game until this point. elitists were V10 2 and a half weeks after launch.
xMovingTarget wrote: »Curious. The guilds I am in are thriving and players I know aren't complaining about the end game. A few people on my friends list are also in growing guilds. Why are some guilds diminishing while others grow?
Guilds give up and the remains that actually stay in the game are joining others. We just took like 10 People cause their guild "died".
So the quantity of guilds in general is decreasing. And Guilds that are staying around are profiting alot from that by gaining the remaining players as new members.
But even with that. there are more people leaving than we can gain..
That is rubbish - what you need to say is current group leaders want to have caster dps because it is deemed better. No evidence whatsoever other than group think. I've watched a night blade carve up 3 mobs like tofu much faster
Than any caster
you obviously dont use add ons. and your admittedly not in end game . you dont think people use ddps add ons and talk amongst each others there are also outside progam that will post it. and two patches ago the info was shareable in the API. and pugs are only farming the first Boss in AA. the guilds that have it on famr and making videos aare using 8 DK casters 3 sorcs and 1 templar all light amror with staves. you seem highlyunresearched and uninformed to be throwing this out here . half the threads in the forums are about melee and caster imbalance.ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »Well some of the complaints are that is not what they marketed. like Caster builds are currently the only viable end game builds.ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.
2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.
3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.
4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.
5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.
6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.
Funny thing is we all enjoyed the 1 -50 great fun!
Our differences on another thread aside thank you for your post.
I truly believe , although I am not there yet, a lot of the end game issues come from the elitist husk starting to form. I think real eso guilds who value each other will do trials as they were intended to be without elitism and cookie cutter set ups to smash trial timers.
I think that there is an element of the heroic raid guild mentality from Wow that is creeping there. I know that my guild has many many v12 and once we level more up through Craiglorn we will do trials . I would be shocked if officers only took current FOTM builds .
The bulk of the reasons that you have shared for me seems like complaints because people want an MMO the way they think it should be and cannot handle anything different.
there are DPS checks in this game and most of them are un achievable by melee specs . yes they are complaints but they are legitimate and a very very wide body of people are all saying the same thing. from personal experience its actually the elitists that are staying and pushing through. And these complaints are mainly that the game was marketed with certain aspects are not there. mainly the play as you want . sorry but if you have not done VR trials delves in crag. and a few of the Vr dungeons do not allow for anything but casters in light armor then this would not be an experience you could re late too. this is called cookie cutter builds and its exactly what the devs said would not be the case, it is definately imbalanced. and a large protion of the population is at end game which would be considered V1 and beyond. two and a half months into a launch people hitting that is not elitists they are daily players that enjoyed the game until this point. elitists were V10 2 and a half weeks after launch.
Be real casters are the only viable end game dps
That is rubbish - what you need to say is current group leaders want to have caster dps because it is deemed better. No evidence whatsoever other than group think. I've watched a night blade carve up 3 mobs like tofu much faster
Than any caster
Fact 1 - we cannot access the data of other players dps, itemisation of anything for that matter
Fact 2 - most guilds that are true guilds are not doing trials yet so it is pug Frostmourne style
You can argue with me but I suggest finding a good guild that values it's members . Get into a guild run trial run. Stay away from the current crop of idiots who have pushed hard to hit trials
I have done vet Dungeouns but I'm at v6 so not the other stuff. Being a tank it's not really an issue for me. But I do enjoy theorycrafting , tables spreadsheet and we have none of that available here. We cannot even get a ratio on damage reduction. A v12 guildie and I were trying to but it involves actually getting hit and recording values.
Point is group leaders have no data. Zero. They are going off instinct. Many pulls are done badly from what I have heard. I've watched the trials on the stream and they were just lame zergfests by the look .
Tl;dr : I agree that people feel that way but it isn't based in fact but group think and assumption. We do not have access to the data to determine others dps let alone what is best in which scenario
ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »Well some of the complaints are that is not what they marketed. like Caster builds are currently the only viable end game builds.ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.
2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.
3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.
4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.
5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.
6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.
Funny thing is we all enjoyed the 1 -50 great fun!
Our differences on another thread aside thank you for your post.
I truly believe , although I am not there yet, a lot of the end game issues come from the elitist husk starting to form. I think real eso guilds who value each other will do trials as they were intended to be without elitism and cookie cutter set ups to smash trial timers.
I think that there is an element of the heroic raid guild mentality from Wow that is creeping there. I know that my guild has many many v12 and once we level more up through Craiglorn we will do trials . I would be shocked if officers only took current FOTM builds .
The bulk of the reasons that you have shared for me seems like complaints because people want an MMO the way they think it should be and cannot handle anything different.
there are DPS checks in this game and most of them are un achievable by melee specs . yes they are complaints but they are legitimate and a very very wide body of people are all saying the same thing. from personal experience its actually the elitists that are staying and pushing through. And these complaints are mainly that the game was marketed with certain aspects are not there. mainly the play as you want . sorry but if you have not done VR trials delves in crag. and a few of the Vr dungeons do not allow for anything but casters in light armor then this would not be an experience you could re late too. this is called cookie cutter builds and its exactly what the devs said would not be the case, it is definately imbalanced. and a large protion of the population is at end game which would be considered V1 and beyond. two and a half months into a launch people hitting that is not elitists they are daily players that enjoyed the game until this point. elitists were V10 2 and a half weeks after launch.
Be real casters are the only viable end game dps
That is rubbish - what you need to say is current group leaders want to have caster dps because it is deemed better. No evidence whatsoever other than group think. I've watched a night blade carve up 3 mobs like tofu much faster
Than any caster
Fact 1 - we cannot access the data of other players dps, itemisation of anything for that matter
Fact 2 - most guilds that are true guilds are not doing trials yet so it is pug Frostmourne style
You can argue with me but I suggest finding a good guild that values it's members . Get into a guild run trial run. Stay away from the current crop of idiots who have pushed hard to hit trials
I have done vet Dungeouns but I'm at v6 so not the other stuff. Being a tank it's not really an issue for me. But I do enjoy theorycrafting , tables spreadsheet and we have none of that available here. We cannot even get a ratio on damage reduction. A v12 guildie and I were trying to but it involves actually getting hit and recording values.
Point is group leaders have no data. Zero. They are going off instinct. Many pulls are done badly from what I have heard. I've watched the trials on the stream and they were just lame zergfests by the look .
Tl;dr : I agree that people feel that way but it isn't based in fact but group think and assumption. We do not have access to the data to determine others dps let alone what is best in which scenario
Wifeaggro13 wrote: »
Fact 1 - we cannot access the data of other players dps, itemisation of anything for that matter
Wifeaggro13 wrote:Fact 2 - most guilds that are true guilds are not doing trials yet so it is pug Frostmourne style
Wifeaggro13 wrote:Point is group leaders have no data. Zero. They are going off instinct. Many pulls are done badly from what I have heard. I've watched the trials on the stream and they were just lame zergfests by the look .
Wifeaggro13 wrote:Tl;dr : I agree that people feel that way but it isn't based in fact but group think and assumption. We do not have access to the data to determine others dps let alone what is best in which scenario
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
i dont know how that happened but i wrote none of those things that was a response to me trying to point out to the gentlemen there are add on's that allow us to see dps optimize rotations and at one point the info was share able. i agree with everything you have just saidWifeaggro13 wrote: »
Fact 1 - we cannot access the data of other players dps, itemisation of anything for that matter
Fact - You need to stop using fact when it's not a fact.
It wasn't long ago they added API. They have now removed it again but it's sufficient to just look at a skill to know the useage and if it's good or not. In fact, I can spot a bad player without knowing his dps.Wifeaggro13 wrote:Fact 2 - most guilds that are true guilds are not doing trials yet so it is pug Frostmourne style
This is simply not true. If thats the case for you, fine, but again, the fact of the matter is this isn't a fact.Wifeaggro13 wrote:Point is group leaders have no data. Zero. They are going off instinct. Many pulls are done badly from what I have heard. I've watched the trials on the stream and they were just lame zergfests by the look .
Again, not true. So there is no point here. API and the information we share within runs compare. I've cleared trials countless times and there's no zerging. We are pretty organized and we do very well with no wipes and on good times.Wifeaggro13 wrote:Tl;dr : I agree that people feel that way but it isn't based in fact but group think and assumption. We do not have access to the data to determine others dps let alone what is best in which scenario
You keep saying this, but yeah, we do.