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Top reasons for guild exodus
Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.
2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.
3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.
4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.
5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.
6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.
Funny thing is we all enjoyed the 1 -50 great fun!
Edited by Wifeaggro13 on June 8, 2014 3:54PM