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Top reasons for guild exodus

  • david271749
    david271749
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    Two words: Pokemon Championships

    31b66cdd78.jpg
    Edited by david271749 on June 9, 2014 3:36AM
  • vyal
    vyal
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    Top reasons?

    Beta testers exploited bugs/duping and got to VR10 and fully legendary within 1-2 weeks, by skipping all the content and simply exploiting certain mobs.

    Others used the respec bug and a few thousand gold to max out all research in all crafts to full/eight traits in the first few days. Never rolled back.

    These bugs were fixed, but all the VR10's were still there, with all the duped mats, with all the full legendary crafted, and with all the traits researched.

    Some got bored, and left. Some went to PvP to exploit the vamp bugs until fixed. Then they got bored, and left.
    Some came back for Craglorn, exploited until VR12 in 1-2 days, got bored, and left.

    In short, the "exploit early, exploit often" crowd came and left, and now the leftovers are regrouping to play the game kinda-sorta the way it's meant to be played.
    The problem with that, of course, is that main quest/guild quest bugs, outright broken abilities that simply don't do what they say, and the massive disparity between magicka vs. stamina builds (or ranged vs. melee, or heavy vs. light), has left some quite disillusioned. And rightly so. Some of the disparity is quite jarring and imbalanced.

    There's no question this game has fewer players 2 months after launch than during the first month. For the moment, though, it's a steady trickle, not a mass exodus. The mass exodus has already happened.
  • Blud
    Blud
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    My guild came over from GW2 because they wanted a better 3-faction pvp experience than zerging around the map.

    We have a very tight and social (and casual) guild that likes to pvp together. We came for the pvp.

    But the pve part of the game has just bogged us down and broke up what we wanted to do and can so easily do together in GW2. Out of 40+ very active members at launch, we are down to about 12 actives. We can get 8-10 out into AvA on our guild AvA night. On other nights, we may have 3-4 people going in together. While that's fun, it's sad to see so many people leave the game, especially once they hit the VR wall.

    You can say what you like about it, but the fact is, people leave when they hit VR.

    The only reason I'm here in the forums and not playing is because I've put a lot of time into the game to make it to VR12. I'm not that happy with where my class is and I don't want to play the monobuild. But I have faith those things can be fixed. Getting people to come back to a game they have left is not so easy.

    I'm just now hesitant about whether I should put more time into this game than I already have or cut my losses and move on to something else. It makes me sad because there is so much about ESO that I like, but the annoyance and irritation have started to outweigh the fun factor.

    I would like to hear more from the devs on what they plan to do for other things before I renew my sub and put more time into the game: Templars? AvA? VR? Craglorn? Adding more VR levels (please say no)? etc.

    A lot of people in my guild didn't have that kind of patience, so they are already gone. They won't be back. We'll need to recruit new or just slowly dwindle.
  • Blud
    Blud
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    ...i disagree with your happiness that crafted is best it completley destroy any end game gear progression where many players enjoy that game play.

    This is can be a very divisive issue, as I'm sure you're aware. Whatever stance the devs take, they need to have their vision and stick with it. If they want to make this a gear progression game, I'm out of here now. That will save me a lot of time and aggro in the future.

    If they make this a crafting game where you don't have to farm dungeons to have the best gear, I will be more inclined to stay and play the way I want to. That's because of pvp. I'm here for that. I don't want to farm some currency in AvA for the best gear. And I don't want to farm gold to buy the best gear or farm dungeons for the rng drop like WoW.

    Gear progression won't save this game. There are so many better polished games that already offer that. Go to WoW or W* and have at it. People won't play ESO for gear progression (some will, but a lot will leave).
    Edited by Blud on June 9, 2014 6:28AM
  • cisadanepajsuxrwb17_ESO
    1 of my guild is pretty much dead. Max online on peak hrs is just 7 out of 100+. The other one is ok I suppose, abt 20 out of 150+ online every night, but no activity. This game doesnt have any real meat after reaching max lvl

    Trading guilds? Those died at the end of the 1st month
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.

    1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.

    2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.

    3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.

    4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.

    5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.

    6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.

    Funny thing is we all enjoyed the 1 -50 great fun!

    1-I agree that imbalances need to be Ironed out I am sure they will get to it, but in all fairness it is less noticeable in Cyrodil then it is in the VR areas. I am guessing your crew and people you know did not PvP much.

    2-Trials..seems or sounds like a good idea my guildies have not complained I have not done them so that really all i can say.

    3-Grouping is being fixed I believe they have a patch on the pst that represents that fix or are working towards it, it revolves around leveling chars to the leader in the group. Just out of curiosity what is stopping you from helping a lower level player quest? You can travel to them and run around with them. Is there a hand holding aspect to previous games you played that I am not aware of?

    4-I like the 5 ability buttons 10 with swap..it creates specialty chars and makes the support characters all that much more important as each slot is vital. I think this further promotes diversity.

    5-VR is a grind only if you make it. I have to Veteran players and I spend a bit of time in the questing areas and when i hint at being bored i move to Cyrodil where the action is awesome.

    6-Yes some balance tweaks need to be made but I assure you in Cyrodill there is a lot of diversity this again leads me to believe you lack experience in PvP. But in PvE the optimal build for all classes is a destro restro build typically, I chose to go against that mold but I am not all about min maxing for PvE like some.

    1-50 is all quests..snooozeeeeeee..............I enjoy the solo dungeons, dolemens, and bosses in Veteran areas much more then the quests anywhere.

    Once again, I have the notion you guys are all about PvE first and I think you will find that using that mentality you cant help but compare games to WoW and because of that you will always feel games are subpar. WoW is that generic boring questing PvE game everyone loves or loves to hate.
  • Kililin
    Kililin
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    Kililin wrote: »
    Sleepydan wrote: »
    Meh. I found a couple rp guilds and once I started getting into it I'm having more fun than I have in a while.

    Now imagine the fun to be had in a mmo game actually supporting role playing ...

    Are there any you can recommend? @Kililin‌

    @david271749‌

    To be honest, a "real" roleplay experience like tabletop, larp (european ^^) or even chat roleplay sessions with or without dice support is hard to find in mmo's
    An example of online roleplay would be: http://vaxia.org/ or http://www.rpnation.com/

    EQ and UO had active roleplay communities from the newer games i would say LOTRO (before f2p, dont know now) and Dungeons and Dragons online, depending on guild.

    I can not stand in ESO, for rp purposes, account names in chat, instead of character names. No RP servers. Phasing. No real choices of what to do and not to do.

    And the last one is the biggest for me, i don't think that following the questlines is in any way roleplaying, because the questwriters, in a way godmode, everything, the player has no real choice of what he wants to do, the story is linear.
    This is due to limitations of the genre and i could accept it, but these quests are required for progression so you are essentialy forced to do them.



    Cogo wrote: »
    Oh yeah, I am not a hardcore RP player. But I do play my character like character it is. In my case, an ORC, who wants to be in the front, take a lot of damage and trust his group to kill the targets. I am a heavy tank.

    One of the guilds I am in, is a RP guild, and even if I do not take part of their events, its very interesting to even read guildchat, where people talk as everyone was in Tamriel and in character.

    For example, I get some disrespect (only playing, nothing personal), because I am an orc, pledge my honor to the Pact and fight against my own kind.

    I have a story about how this come to be.

    I was against 5 guild in the start. But its a very good feature, because guilds can be so many different things.

    I only have 1 MAIN guild, thats where my friends are, my interest are, etc. But other guild enhances the game. At least for me.

    one question: how does your guild know that you are on your orc? Because i get from your post you are using guild chat for roleplaying.
    Edited by Kililin on June 9, 2014 7:15AM
  • Noswell
    Noswell
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    I never joined any guilds because I still have the idea that your guild defines your character, and so it must have personality and not be one of 5. I didn't feel the need to trade, and I never saw any guilds that appealed to me. Probably because I have no idea who all the nameless people running by are, but that's beside the point.

    I'm only VR3 though so if I make it to 10 or 12 I'll probably try to find one, and hopefully the guild volatility will have worked itself out by then.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    korkibucek wrote: »
    Huge amount of hours required to level to VR10/12 (and which soon looks to be 14), put me off investing the amount of hours required to gain max level.
    Or people abusing Anomalies getting VR1-VR12 in only a few hours played.

  • Qumulous
    Qumulous
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    ESO should have spent 100 million on research as why so many other games failed and what made those games fail a few months after launch. There are so many failures of games just in the last 3 years they could have learned what to do and what not to do. It's as if they never did their home work on what gamers like and trends that get set in the gaming community. So many games start just like this, end up being FTP within a year.
  • Kililin
    Kililin
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    Qumulous wrote: »
    ESO should have spent 100 million on research as why so many other games failed and what made those games fail a few months after launch. There are so many failures of games just in the last 3 years they could have learned what to do and what not to do. It's as if they never did their home work on what gamers like and trends that get set in the gaming community. So many games start just like this, end up being FTP within a year.

    They had to pay for voice acting, no money left for research...
  • Wifeaggro13
    Wifeaggro13
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    Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.

    1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.

    2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.

    3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.

    4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.

    5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.

    6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.

    Funny thing is we all enjoyed the 1 -50 great fun!

    1-I agree that imbalances need to be Ironed out I am sure they will get to it, but in all fairness it is less noticeable in Cyrodil then it is in the VR areas. I am guessing your crew and people you know did not PvP much.

    2-Trials..seems or sounds like a good idea my guildies have not complained I have not done them so that really all i can say.

    3-Grouping is being fixed I believe they have a patch on the pst that represents that fix or are working towards it, it revolves around leveling chars to the leader in the group. Just out of curiosity what is stopping you from helping a lower level player quest? You can travel to them and run around with them. Is there a hand holding aspect to previous games you played that I am not aware of?
    3). What people are refering to is the phasing. much of the questing is story related if i am a Lvl 35 and my buddy is lvl 20 he gets stuck on a story boss and asks for help you cannot help. you have done the story and will be just a little white arrow in his instance.Questing is riddled with these instances . this is what people are refering too. and just to be clear i really like ESO i am still playing. even though my class build is not a viable VR12 for trials and or the end game PVE i rerolled and i am still enjoying the game.

    As for us not being PVP'rs we do run cyrodil events twice a week and we enjoy PVP as well as questing near enemy lines. By in all honesty Cyrodil is very shallow. there is not much depth to the content there. yes PVP is dynamic and fun. but lets not chastise a player base because we are not eliete PVP'rs this game was marketed to PVE players to. and they should have a reasonable expectation the content is premuim functioning and balanced. Right now a good portion of the PVE population does not feel that way. from build balance to itemization there are some issues that are very legitimate. Zos should know how the player base feels. hell they nerfed the living daylights out of Dk's over some OP light armor builds. obviously they are listening to community voices
  • Wifeaggro13
    Wifeaggro13
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    Blud wrote: »
    ...i disagree with your happiness that crafted is best it completley destroy any end game gear progression where many players enjoy that game play.

    This is can be a very divisive issue, as I'm sure you're aware. Whatever stance the devs take, they need to have their vision and stick with it. If they want to make this a gear progression game, I'm out of here now. That will save me a lot of time and aggro in the future.

    If they make this a crafting game where you don't have to farm dungeons to have the best gear, I will be more inclined to stay and play the way I want to. That's because of pvp. I'm here for that. I don't want to farm some currency in AvA for the best gear. And I don't want to farm gold to buy the best gear or farm dungeons for the rng drop like WoW.

    Gear progression won't save this game. There are so many better polished games that already offer that. Go to WoW or W* and have at it. People won't play ESO for gear progression (some will, but a lot will leave).
    i think your detached from the larger player base no offense, and i in no way support diluting or ruining the total PVP experience for anyone. And those PVP weapons that drop from reward boxes are the best in game. sorry you dont Enjoy PVE or gear progression , but many do. Either way you have to farm whether it by pinging away on a node for mats and refining for rares Yawwwwwwn, or doing 4 man dungeons with friends that offer challenge and reward . but there is a PVP stat its called Crit resist and its a trait in crafted . if some one had the very best dungeon drops which none of it has crit resist aside from a few pieces . you would still have the best PVP crafted gear stacked with crit resist.there is a happy spot for for both. so what if the PVE guys has a more unique gear with some odd bonus's you could care less about in PVP.
    Edited by Wifeaggro13 on June 9, 2014 3:05PM
  • Wifeaggro13
    Wifeaggro13
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    Qumulous wrote: »
    ESO should have spent 100 million on research as why so many other games failed and what made those games fail a few months after launch. There are so many failures of games just in the last 3 years they could have learned what to do and what not to do. It's as if they never did their home work on what gamers like and trends that get set in the gaming community. So many games start just like this, end up being FTP within a year.

    this is the curse of corporations put upon MMO's when WOW released and became the money factory it is. Ever knob investor decieded they wanteda piece of the action and put mandates upon dev teams
  • Audigy
    Audigy
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    Your problem OP seems to be that you join a guild for loot and xp but not the company. I know that WoW very often works like that so that friendship or loyalty is not needed there but at ESO you should join a guild for the people and not the loots.

    If your guild is falling apart then because those in it are not attached to the guild and its members, but loot.

    My advice is, that you form a guild with like minded people who want to chat and have a laugh once in a while, while playing together.

    I was in guilds for years even at wow which is a pretty broken game. Guess what, it was for the company and never the loot - works like a charm and such guilds will last for decades.
    Edited by Audigy on June 9, 2014 9:48PM
  • Ragekniv
    Ragekniv
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    It's analogous to asking if the Titanic is sinking because of the size of the iceberg, the gap in its hull or the failure of the metallurgic integrity of the rivets and vulnerable walled hull.

    Who cares?

    The ship is still sinking and if there isn't a rescue boat soon, I'm kicking a kid or a woman off a lifeboat and getting off this seemingly doomed rat trap!
    Edited by Ragekniv on June 9, 2014 10:08PM
  • Ameliae
    Ameliae

    korkibucek wrote: »
    I don't think the forums are representative of the average player's experience. I know I haven't seen anything here that describes what I and my guildies and friends are experiencing. I understand that people have valid complaints and frustrations, but I suspect that that isn't what's typical. So, I'd advise taking what's on the forum with a grain of salt.

    Yes I too see a lot of opinions that don't match my own nor fellow players. In fact we love that game - but we also all have fun within the guild, not worried about how fast we can grind to a certain level, taking our time and fully taking in the surroundings, quests, items, achievements etc etc. I have not posted much within the forums about how I do actually like the game in 'fear' of getting slammed for it!
    ~Mercenaries of Tamriel ~
  • Wifeaggro13
    Wifeaggro13
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    Audigy wrote: »
    Your problem OP seems to be that you join a guild for loot and xp but not the company. I know that WoW very often works like that so that friendship or loyalty is not needed there but at ESO you should join a guild for the people and not the loots.

    If your guild is falling apart then because those in it are not attached to the guild and its members, but loot.

    My advice is, that you form a guild with like minded people who want to chat and have a laugh once in a while, while playing together.

    I was in guilds for years even at wow which is a pretty broken game. Guess what, it was for the company and never the loot - works like a charm and such guilds will last for decades.

    No the core of us have been together for 10 years . we are all still playing about 12 of but many new friends we have met some pre launch from recruiting in forums have left . the other four guilds i have were aquired through meeting people on line. our core guild has transitioned may games Sir or madam. Every issue with the game is your doing it wrong. i don't think you even read the thread at all just quipped at the title.
    All the issues listed are what a majority of players feel about the post launch and game state.
  • Ysne58
    Ysne58
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    The forced solo content that blocks access to 2/3 of the pve content is driving some people away.
  • ArcanusMagus
    ArcanusMagus
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    craglorn is a messy exploit system that actually created a horrible community of man children.


    Thank you for this! I cannot stop laughing!
    Arcanus Magus
    Chrysamere Pact
  • Phantorang
    Phantorang
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    nudel wrote: »
    Phantorang wrote: »
    -Class balance, with Templar DPS, 3 templars and 1 other class cannot do Spindleclutch due to bad dps, thats ridiculous, a templar is a burden for the group, unless you know some exploit.

    This is not true.

    I have done that exact dungeon with 3 templars, all filling different roles. One temp was a light armor healer with resto staff. One was a tank with heavy armor and sword/board. Third temp was an archer dps in medium armor. Oh and before you start claiming some other class clearly carried us, our 4th was a nightblade.

    We had no problems.

    I would love to know what level the group was and which abilities you use, what gear etc
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Phantorang
    Phantorang
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    Kililin wrote: »
    Sleepydan wrote: »
    Meh. I found a couple rp guilds and once I started getting into it I'm having more fun than I have in a while.

    Now imagine the fun to be had in a mmo game actually supporting role playing ...

    Try TSW, absolutely rocks in that department, as well as others.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • renaud.moyneb16_ESO
    stoped playing 2 or 3 weeks ago.

    I have to agree that with more roleplaying possibilities I might have stick around roleplaying while waiting on fix...
    but like it was mentionned even RPing sucks in ESO... (horrible chat, account names everywhere, different shards making it almost impossible to come into roleplayers without actively grouping... etc , etc...

    ESO failed on everything that makes great MMOs : hight-level/skill PvE, PvP and RP... the only fun part is 1-50... witch is solo questing or grinding...

    The only reason I see me coming back would be a lot of RP improvement and going F2P... because I don't see PvE improving/changing direction anytime soon, and PvP is dead because of latency :persevere:
    ESO, the great nothing : no PvE difficulty, PvP lags, zero RP tools...

    Sub Canceled, gone
  • Phantorang
    Phantorang
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    Blud wrote: »
    ...i disagree with your happiness that crafted is best it completley destroy any end game gear progression where many players enjoy that game play.

    This is can be a very divisive issue, as I'm sure you're aware. Whatever stance the devs take, they need to have their vision and stick with it. If they want to make this a gear progression game, I'm out of here now. That will save me a lot of time and aggro in the future.

    If they make this a crafting game where you don't have to farm dungeons to have the best gear, I will be more inclined to stay and play the way I want to. That's because of pvp. I'm here for that. I don't want to farm some currency in AvA for the best gear. And I don't want to farm gold to buy the best gear or farm dungeons for the rng drop like WoW.

    Gear progression won't save this game. There are so many better polished games that already offer that. Go to WoW or W* and have at it. People won't play ESO for gear progression (some will, but a lot will leave).

    I think the "best" gear should be a combination of crafting, boss loot and PvP grinded gear. For example:

    1. boss drops a powerful armor, but the armor doesnt fit, you need a crafter to adjust it.

    2. we find only parts of some old artefact, in its current condition its useless, but a skilled crafter can fix it, with some new materials and some adjustments.

    3. An artefact is only partly crafted, a skilled crafter can add a trait and enchanter can add an enchant that isnt complete when found, but a skilled enchanter can make it useful and the final enchant is more powerful than anything else that can either be crafted or looted.


    There are many ways, but I dont like if the best gear can easily be crafted, it takes away the point in doing an instance many times. By doing that, we take away big parts of the reason to have PvE guilds. There is nothing to organize or fight for, except the best time....NOT

    The most popular guilds in other games are the PvE ones that does Raids and grinds for cool gear, if that isnt going to be a part of ESO, I want to know now, cuz then its only PvP left to do.
    Edited by Phantorang on June 10, 2014 11:50AM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Wifeaggro13
    Wifeaggro13
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    craglorn is a messy exploit system that actually created a horrible community of man children.


    Thank you for this! I cannot stop laughing!
    Unfortunately it is 100% Accurate lol . i know with all the bad behavior verbal abuse to New trial people, and the imbalance issue there is a 40 year old man with wife and children just acting like a complete A hole because he has about 45 minutes of game time left and would throw his one mother out of a group if she stood in a red circle twice.
  • ghengis_dhan
    ghengis_dhan
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    I don't know what some people here are complaining about. I think the game is fun...especially being limited to 5 slots. It forces you to make hard decisions about what to use. I once spent nearly a whole day agonizing over what to put in my #4 slot when I gained some new skill points. (Answer: all three. Evil Hunter when fighting daedra, undead, or werewolves. Structured Entropy for the health and self-heal when fighting other NPCs. And, Unstoppable when in Cyrodiil. It takes just a few seconds to open my skills and make the change.)

    Instead of complaining, we need to be cheering on the developers. Many of them are putting in extra hours to fix bugs, tweak skills to fix imbalances, and add new content. Given that the game is a little over three months old, I'm quite pleased what they have done so far.
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • Wifeaggro13
    Wifeaggro13
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    I don't know what some people here are complaining about. I think the game is fun...especially being limited to 5 slots. It forces you to make hard decisions about what to use. I once spent nearly a whole day agonizing over what to put in my #4 slot when I gained some new skill points. (Answer: all three. Evil Hunter when fighting daedra, undead, or werewolves. Structured Entropy for the health and self-heal when fighting other NPCs. And, Unstoppable when in Cyrodiil. It takes just a few seconds to open my skills and make the change.)

    Instead of complaining, we need to be cheering on the developers. Many of them are putting in extra hours to fix bugs, tweak skills to fix imbalances, and add new content. Given that the game is a little over three months old, I'm quite pleased what they have done so far.
    I think they are tryin hard. But considering how just now the ultra casual are hitting end game more people are going to feel the way alot of the player base that already flew the coop. Its a hard slap inthe face when you hit the end game.where primarily the Mmo player finds the game wanting. If this your first Mmo or your a single player skyrim guy re rolling and repeating the content may find yourself entertained for another 4 weeks . But with the recent direction Zos is taking the game you will likely be pissed.
  • williamburr2001b14_ESO
    Nobody knows if the developers are working hard or not. That's between the guys doing the programming and their bosses. Cheering them on is pointless, because they're not here. They don't need your cheers, they don't even hear them. Those guys are getting paid to do a job. When the job is going well, more people spend more time inside the game they maintain than on the forums. When the job is going poorly, the people paying for the product come here to say what's wrong. A lot of companies pay for the kind of feedback people here give for free.

    People "complain," because they want the game to live, to become what they like and what they think other people will like. For every person willing to come here and give a top 10 wish list or bottom 10 bug/imbalance list, there are a dozen who will just unsubscribe and walk away because they're dissatisfied. The rational people here who don't hate other players and don't hate MMOs want this to be a good experience they can share with others, because just about every aspect of ESO gets better with a vibrant player community.

    So you can come to the forum and cheer, which does exactly nothing, or you can come hunt bugs and problems, and share your preference list for the future. We know they shape the game based on "complaints," so at least that actually does something. Also if you're not sharing your preferences, some other person is, and his ideas have a chance of getting implemented while yours stagnate in your own head.
  • Anastasia
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    Most people i know like the added content VR levels provide....

    The rest is true... the 5 abilities crap gets boring after a while and its always restrictive. All it does is make people use the same build as its always something that works a little better vs other things.

    So all this does is it ruins any diversity, nobody will use some skills because they are only good in certain situations and you can`t afford to keep them on your bar...

    Not to mention if you use passives... if you use 2-3 passive skills then you are left with only 2 active ones... this makes for a very boring game play.

    Then you have the Trials that add NOTHING... you can craft better gear so why even bother? The leader board? Ha.

    After that what`s left to do? No arena PvP to just jump in and have some quick fun, no dungeons that are so hard it takes ages to clear like a 2-3h raid...

    This makes people quit after reaching the level cap... as there is really nothing else left to do, no way to get better gear or advance your character....

    There should always be something left to grind out, its an MMO, if you can`t give players something to do to keep playing they will quit. Pure and simple.

    You could have just made this single player with co-op... it would have been the exact same thing[/i]... so either add specific MMO style things to do and grind or just give up and stop wasting money as players will keep on quitting.


    Perhaps this is the very crux ZOS staff finds itself at right now. A single player co- op certainly wasn't the original vision pre-launch.

    With the stam/mage ratio issues, the base-class balancing, PvPr's wanting at least some new content, the lessening of difficulty in all V+ 1-10 zones -- one wonders, what is the real vision for TESO?

    I'd love a current, one paragraph, succinct description of what TESO is now according to its founders and creators, and exactly what road they are going to continue down. (*)

  • Kulthax
    Kulthax
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    Anastasia wrote: »


    Perhaps this is the very crux ZOS staff finds itself at right now. A single player co- op certainly wasn't the original vision pre-launch.

    With the stam/mage ratio issues, the base-class balancing, PvPr's wanting at least some new content, the lessening of difficulty in all V+ 1-10 zones -- one wonders, what is the real vision for TESO?

    I'd love a current, one paragraph, succinct description of what TESO is now according to its founders and creators, and exactly what road they are going to continue down. (*)

    They are scrambling to save their current subscriptions. That is the vision. If you read each Road Ahead, the things listed are changing except for the fluff. Gone is talk of class balance, stamina overhaul, Vamp/Werewolf fixes, etc. Instead lets get dyes and tabards in the game because...squirrel. :smirk:
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