Wifeaggro13 wrote: »...i disagree with your happiness that crafted is best it completley destroy any end game gear progression where many players enjoy that game play.
Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.
2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.
3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.
4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.
5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.
6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.
Funny thing is we all enjoyed the 1 -50 great fun!
david271749 wrote: »
Oh yeah, I am not a hardcore RP player. But I do play my character like character it is. In my case, an ORC, who wants to be in the front, take a lot of damage and trust his group to kill the targets. I am a heavy tank.
One of the guilds I am in, is a RP guild, and even if I do not take part of their events, its very interesting to even read guildchat, where people talk as everyone was in Tamriel and in character.
For example, I get some disrespect (only playing, nothing personal), because I am an orc, pledge my honor to the Pact and fight against my own kind.
I have a story about how this come to be.
I was against 5 guild in the start. But its a very good feature, because guilds can be so many different things.
I only have 1 MAIN guild, thats where my friends are, my interest are, etc. But other guild enhances the game. At least for me.
Or people abusing Anomalies getting VR1-VR12 in only a few hours played.korkibucek wrote: »Huge amount of hours required to level to VR10/12 (and which soon looks to be 14), put me off investing the amount of hours required to gain max level.
ESO should have spent 100 million on research as why so many other games failed and what made those games fail a few months after launch. There are so many failures of games just in the last 3 years they could have learned what to do and what not to do. It's as if they never did their home work on what gamers like and trends that get set in the gaming community. So many games start just like this, end up being FTP within a year.
3). What people are refering to is the phasing. much of the questing is story related if i am a Lvl 35 and my buddy is lvl 20 he gets stuck on a story boss and asks for help you cannot help. you have done the story and will be just a little white arrow in his instance.Questing is riddled with these instances . this is what people are refering too. and just to be clear i really like ESO i am still playing. even though my class build is not a viable VR12 for trials and or the end game PVE i rerolled and i am still enjoying the game.wllstrt75b14_ESO wrote: »Wifeaggro13 wrote: »Unfortunately all Five of my guilds are seeing a mass exodus. Every single one has said the same thing as to why.
1). Imbalances , Stamina and weapon builds not end game Viable , armor extremely in favor of light.Weapons extremely favor staves.
2). Trials , a lot can be said about them and nothing anyone has said seems to be enjoyable. People do not like the limited res, all it does is force people to break group reform and reset. the timer really means nothing. Having the PVP ultimate makes for a complete exploit and avoidance of mechanics, trial gear is garbage. you can craft anything better in game with 8 traits. no real reward for your end game content aside form a few sets.
3).Grouping and phasing makes for a horrible experience in frustration at times. not being able to help guildies with quests that you have already done in story is bad.
4). ( this one i don't agree with i like the system) Five ability slots and clunky targeting system many would like a few more abilities on their bar and an additional ultimate choice.
5) .VR has actually diluted your endgame and created a unwanted grind and in the process completely thined your end game content. there are no real 4 man's at VR 12 nor itemization to support it. craglorn is a messy exploit system that actually created a horrible community of man children.
6). There is less diversity in your current class system then would be in a very hard lined class restrictive system. its created a caster world were roles in end game consist of caster's . Tanking in general is a DPS role with a CC and a taunt.Mechanics and skill lvl is severly misguided way to simple of a role that borders the line of a DPS role way to much.
Funny thing is we all enjoyed the 1 -50 great fun!
1-I agree that imbalances need to be Ironed out I am sure they will get to it, but in all fairness it is less noticeable in Cyrodil then it is in the VR areas. I am guessing your crew and people you know did not PvP much.
2-Trials..seems or sounds like a good idea my guildies have not complained I have not done them so that really all i can say.
3-Grouping is being fixed I believe they have a patch on the pst that represents that fix or are working towards it, it revolves around leveling chars to the leader in the group. Just out of curiosity what is stopping you from helping a lower level player quest? You can travel to them and run around with them. Is there a hand holding aspect to previous games you played that I am not aware of?
i think your detached from the larger player base no offense, and i in no way support diluting or ruining the total PVP experience for anyone. And those PVP weapons that drop from reward boxes are the best in game. sorry you dont Enjoy PVE or gear progression , but many do. Either way you have to farm whether it by pinging away on a node for mats and refining for rares Yawwwwwwn, or doing 4 man dungeons with friends that offer challenge and reward . but there is a PVP stat its called Crit resist and its a trait in crafted . if some one had the very best dungeon drops which none of it has crit resist aside from a few pieces . you would still have the best PVP crafted gear stacked with crit resist.there is a happy spot for for both. so what if the PVE guys has a more unique gear with some odd bonus's you could care less about in PVP.Wifeaggro13 wrote: »...i disagree with your happiness that crafted is best it completley destroy any end game gear progression where many players enjoy that game play.
This is can be a very divisive issue, as I'm sure you're aware. Whatever stance the devs take, they need to have their vision and stick with it. If they want to make this a gear progression game, I'm out of here now. That will save me a lot of time and aggro in the future.
If they make this a crafting game where you don't have to farm dungeons to have the best gear, I will be more inclined to stay and play the way I want to. That's because of pvp. I'm here for that. I don't want to farm some currency in AvA for the best gear. And I don't want to farm gold to buy the best gear or farm dungeons for the rng drop like WoW.
Gear progression won't save this game. There are so many better polished games that already offer that. Go to WoW or W* and have at it. People won't play ESO for gear progression (some will, but a lot will leave).
ESO should have spent 100 million on research as why so many other games failed and what made those games fail a few months after launch. There are so many failures of games just in the last 3 years they could have learned what to do and what not to do. It's as if they never did their home work on what gamers like and trends that get set in the gaming community. So many games start just like this, end up being FTP within a year.
korkibucek wrote: »I don't think the forums are representative of the average player's experience. I know I haven't seen anything here that describes what I and my guildies and friends are experiencing. I understand that people have valid complaints and frustrations, but I suspect that that isn't what's typical. So, I'd advise taking what's on the forum with a grain of salt.
Your problem OP seems to be that you join a guild for loot and xp but not the company. I know that WoW very often works like that so that friendship or loyalty is not needed there but at ESO you should join a guild for the people and not the loots.
If your guild is falling apart then because those in it are not attached to the guild and its members, but loot.
My advice is, that you form a guild with like minded people who want to chat and have a laugh once in a while, while playing together.
I was in guilds for years even at wow which is a pretty broken game. Guess what, it was for the company and never the loot - works like a charm and such guilds will last for decades.
Wifeaggro13 wrote: »craglorn is a messy exploit system that actually created a horrible community of man children.
Phantorang wrote: »-Class balance, with Templar DPS, 3 templars and 1 other class cannot do Spindleclutch due to bad dps, thats ridiculous, a templar is a burden for the group, unless you know some exploit.
This is not true.
I have done that exact dungeon with 3 templars, all filling different roles. One temp was a light armor healer with resto staff. One was a tank with heavy armor and sword/board. Third temp was an archer dps in medium armor. Oh and before you start claiming some other class clearly carried us, our 4th was a nightblade.
We had no problems.
Wifeaggro13 wrote: »...i disagree with your happiness that crafted is best it completley destroy any end game gear progression where many players enjoy that game play.
This is can be a very divisive issue, as I'm sure you're aware. Whatever stance the devs take, they need to have their vision and stick with it. If they want to make this a gear progression game, I'm out of here now. That will save me a lot of time and aggro in the future.
If they make this a crafting game where you don't have to farm dungeons to have the best gear, I will be more inclined to stay and play the way I want to. That's because of pvp. I'm here for that. I don't want to farm some currency in AvA for the best gear. And I don't want to farm gold to buy the best gear or farm dungeons for the rng drop like WoW.
Gear progression won't save this game. There are so many better polished games that already offer that. Go to WoW or W* and have at it. People won't play ESO for gear progression (some will, but a lot will leave).
Unfortunately it is 100% Accurate lol . i know with all the bad behavior verbal abuse to New trial people, and the imbalance issue there is a 40 year old man with wife and children just acting like a complete A hole because he has about 45 minutes of game time left and would throw his one mother out of a group if she stood in a red circle twice.ArcanusMagus wrote: »Wifeaggro13 wrote: »craglorn is a messy exploit system that actually created a horrible community of man children.
Thank you for this! I cannot stop laughing!
I think they are tryin hard. But considering how just now the ultra casual are hitting end game more people are going to feel the way alot of the player base that already flew the coop. Its a hard slap inthe face when you hit the end game.where primarily the Mmo player finds the game wanting. If this your first Mmo or your a single player skyrim guy re rolling and repeating the content may find yourself entertained for another 4 weeks . But with the recent direction Zos is taking the game you will likely be pissed.ghengis_dhan wrote: »I don't know what some people here are complaining about. I think the game is fun...especially being limited to 5 slots. It forces you to make hard decisions about what to use. I once spent nearly a whole day agonizing over what to put in my #4 slot when I gained some new skill points. (Answer: all three. Evil Hunter when fighting daedra, undead, or werewolves. Structured Entropy for the health and self-heal when fighting other NPCs. And, Unstoppable when in Cyrodiil. It takes just a few seconds to open my skills and make the change.)
Instead of complaining, we need to be cheering on the developers. Many of them are putting in extra hours to fix bugs, tweak skills to fix imbalances, and add new content. Given that the game is a little over three months old, I'm quite pleased what they have done so far.
alexandru987eb17_ESO wrote: »Most people i know like the added content VR levels provide....
The rest is true... the 5 abilities crap gets boring after a while and its always restrictive. All it does is make people use the same build as its always something that works a little better vs other things.
So all this does is it ruins any diversity, nobody will use some skills because they are only good in certain situations and you can`t afford to keep them on your bar...
Not to mention if you use passives... if you use 2-3 passive skills then you are left with only 2 active ones... this makes for a very boring game play.
Then you have the Trials that add NOTHING... you can craft better gear so why even bother? The leader board? Ha.
After that what`s left to do? No arena PvP to just jump in and have some quick fun, no dungeons that are so hard it takes ages to clear like a 2-3h raid...
This makes people quit after reaching the level cap... as there is really nothing else left to do, no way to get better gear or advance your character....
There should always be something left to grind out, its an MMO, if you can`t give players something to do to keep playing they will quit. Pure and simple.
You could have just made this single player with co-op... it would have been the exact same thing[/i]... so either add specific MMO style things to do and grind or just give up and stop wasting money as players will keep on quitting.
Perhaps this is the very crux ZOS staff finds itself at right now. A single player co- op certainly wasn't the original vision pre-launch.
With the stam/mage ratio issues, the base-class balancing, PvPr's wanting at least some new content, the lessening of difficulty in all V+ 1-10 zones -- one wonders, what is the real vision for TESO?
I'd love a current, one paragraph, succinct description of what TESO is now according to its founders and creators, and exactly what road they are going to continue down. (*)