ZOS_JessicaFolsom wrote: »Incoming Fixes & Improvements
We have ongoing efforts to improve the Nightblade class, and fix some of the outstanding issues. Below is an early look at some of the incoming fixes and improvements you will see in content patch 1.2.X.Also worth noting, there were three Nightblade class abilities impacted by this general combat note from the 1.1.2 patch notes: Fixed an issue where a number of abilities were not properly able to cause critical strikes.
- Incapacitate will increase heavy attack damage.
- Incapacitating Strike will now be capable of critical strikes.
- Master Assassin will increase spell power in addition to weapon power.
- Path of Darkness damage will be increased. The ability will also be visible to all players.
- Refreshing Path will heal allies. The healing will also be slightly increased.
- Refreshing Shadows will always be active, and will no longer require you to use an ability.
The abilities impacted by this fix were:
- Impale (Assassin’s Blade morph)
- Killer's Blade (Assassin’s Blade morph)
- Sap Essence (Drain Power morph)
Outstanding Known Issues
Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.
General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
Dark Cloak (Shadow Cloak morph): Dark Cloak is not currently removing damage-over-time (DoT) debuffs as it should be. We’re currently investigating this issue to determine which DoTs are not being removed by Dark Cloak.
Haste: Haste is not currently applying the 30% attack speed increase to ranged weapons as it should be. We are working on a fix for this issue.
Mark Target: Mark Target currently allows you to see and attack targets that are sneaking, but not ones that are invisible. We are working on a fix for this issue.
Path of Darkness: The PFX for Path of Darkness and its morphs will sometimes appear under terrain. We are currently investigating this issue.
Pressure Points: This passive ability is working as intended, but there is a bug with the character sheet not correctly displaying the critical strike rating bonus. We have a fix for this, and it will go out with a future patch.
Siphoning Attacks: This ability’s tooltip will no longer says that it restores health. It never restored health, nor was it intended to. This is a tooltip bug. We have a fix for this, and it will go out with a future patch.
mpattarozziub17_ESO wrote: »I'm no longer able to use Summon Shade / Dark Shades as an aggro holder while I cycle through groups of enemies. I draw the attention of the group as soon as I attack. Maybe that's how it was always intended.
gj....but still, Killer's Blade can crit atm if you dont know...ZOS_JessicaFolsom wrote: »Also worth noting, there were three Nightblade class abilities impacted by this general combat note from the 1.1.2 patch notes: Fixed an issue where a number of abilities were not properly able to cause critical strikes.
The abilities impacted by this fix were:
- Impale (Assassin’s Blade morph)
- Killer's Blade (Assassin’s Blade morph)
- Sap Essence (Drain Power morph)
This is unacceptable. NB are useless as of right now. your telling every single NB that they are going to be useless for the new content until you can 'figure out' what is wrong. 2months later I bet you it still will be a broken useless class... Bravo.
This is unacceptable. NB are useless as of right now. your telling every single NB that they are going to be useless for the new content until you can 'figure out' what is wrong. 2months later I bet you it still will be a broken useless class... Bravo.
How come there are so many current videos showing NB's soloing tough Vet dungeons? I'm confused.
We have temporarily disabled private messages on the forums as of 9:30 AM EDT in order to address gold spam issues. We will update this message when they are re-enabled
We have temporarily disabled the Nightblade class as of 9:30 AM EDT in order to address class issues. We will update this message when they are re-enabled (in 2-6 months)
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[*] Cripple and morphs. Dots never crit! Crippling grasp crit only on initial damage. Stupid imo
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ZOS_JessicaFolsom wrote: »Incoming Fixes & Improvements
We have ongoing efforts to improve the Nightblade class, and fix some of the outstanding issues. Below is an early look at some of the incoming fixes and improvements you will see in content patch 1.2.X.Also worth noting, there were three Nightblade class abilities impacted by this general combat note from the 1.1.2 patch notes: Fixed an issue where a number of abilities were not properly able to cause critical strikes.
- Incapacitate will increase heavy attack damage.
- Incapacitating Strike will now be capable of critical strikes.
- Master Assassin will increase spell power in addition to weapon power.
- Path of Darkness damage will be increased. The ability will also be visible to all players.
- Refreshing Path will heal allies. The healing will also be slightly increased.
- Refreshing Shadows will always be active, and will no longer require you to use an ability.
The abilities impacted by this fix were:
- Impale (Assassin’s Blade morph)
- Killer's Blade (Assassin’s Blade morph)
- Sap Essence (Drain Power morph)
Outstanding Known Issues
Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.
General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
Dark Cloak (Shadow Cloak morph): Dark Cloak is not currently removing damage-over-time (DoT) debuffs as it should be. We’re currently investigating this issue to determine which DoTs are not being removed by Dark Cloak.
Haste: Haste is not currently applying the 30% attack speed increase to ranged weapons as it should be. We are working on a fix for this issue.
Mark Target: Mark Target currently allows you to see and attack targets that are sneaking, but not ones that are invisible. We are working on a fix for this issue.
Path of Darkness: The PFX for Path of Darkness and its morphs will sometimes appear under terrain. We are currently investigating this issue.
Pressure Points: This passive ability is working as intended, but there is a bug with the character sheet not correctly displaying the critical strike rating bonus. We have a fix for this, and it will go out with a future patch.
Siphoning Attacks: This ability’s tooltip will no longer says that it restores health. It never restored health, nor was it intended to. This is a tooltip bug. We have a fix for this, and it will go out with a future patch.
ZOS_CarolusS wrote: »Greetings,
we remind you, that it is okay to disagree and debate, but please keep all disagreements civil, constructive and on-topic. It is never appropriate to resort to personal comments or jabs about those participating in the discussion.
If you have any questions, be sure to review the Code of Conduct and our guide on How to be a Community Hero.
Thank you for your understanding!
dideldumdei wrote: »You know I dont want to be a Community Hero, I actually couldnt care less, I want this game to succeed because I like it. This is probably more than some ZOS Employees want by the comments I read here in the Forums.
One Question: What says your Code of Conduct about lieing? Just out of Curiosity...
mpattarozziub17_ESO wrote: »I'm no longer able to use Summon Shade / Dark Shades as an aggro holder while I cycle through groups of enemies. I draw the attention of the group as soon as I attack. Maybe that's how it was always intended.
I'm seeing the same thing. Prior to patch I would slot Shade if there was a particularly tough group and it would hold attention of mobs while I fought a single of the group and so long as I didn't use any AE the other mobs would stay on the shade for it's duration but now they all attack me the instant I attack. Shade is completely useless now. The damage is terrible. Waste of a skill point. I even sunk a second point to get the two shades to see if that made a difference but it doesn't. Add in the fact that veteran mobs are now much harder and it's pretty lame.
Jade_Knightblazerb14_ESO wrote: »Thank god I'm not wasting my money waiting on my NB WW to be fixed.
How pitiful my character is... I am a
1. Nightblade
2. Werewolf
3. 2HD Sword User
4. 5 Heavy Armor, 1 Light, 1 Medium
I currently have kept my Crazy Pendent from Grahtwood that tells me how bad I am... "They would be better off with out you" it tells me all the time... Sometimes I think the group I am with thinks the same...