Don't think people realize their cheering for this change also means LA is another full damage shield, it may be short but it means you have to keep DPSing harder against 2 full damage shields.
So ultimately this solved nothing, it doesn't address LA survivability it just made it harder against shield stackers especially when said shields are gone in less then 5 seconds.
Laugh it up, cause you lost.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »imapogostick wrote: »ArvenAldmeri wrote: »you guys realize that you can cast even bigger shields now? harness magicka protects against physical damage now too. the recasting will be annoying tho but since the shields can absorb more now it should work out to actually be stronger. stamina sorcs are *****d tho
Do you realize that stacking those shields would be only pain since just after you put them all on you can cast maybe two skills and then recast the shields again....
Maybe try not casting your shield until you need to? Problems solved ffs. Everyone knows the sorcerer shields need nerfed. now if only my dk shield wasn't 2k. Kinda worthless. I only use it for the major mending before I use my heals.
*one shot stealth gank*
*tea bag tea bag tea bag tea bag*
Whisper from @R0fL_Sk4nk_G4nK: eat that shitter! l2P!!
So. Now. You were going to tell me when I *need* to cast shields again?
PS: if you have a DK with light armor, you get a shield better than hardened ward.
then, idk be prepared for being ganked. cast your shields every 6 seconds to avoid that. or use mage light for the reduced damage. or go around popular ganking areas. your logic seems to suggest that a sorc should always be able to counter gankers just by pressing one button and haveing it last for 20 secnds. your basically saying you want your 20 second buff to gankers back. really? reapply your shields if you dont want to be one shot. get more health if you dont want to be oneshot. again run maglight. run impen. so many things you can do. l2p.
Why should stealth players hit one button and stay invisible? Maybe they should try refreshing that every six seconds. L2P!
20 seconds is too long, 6 is too short. The answer is somewhere in between. 10 or 12 maybe?
one, that is a single class that can do that. two, you do have to refresh cloak. in fact you have to do it every 2.9 seconds, so that argument is out the window. no one is taking away the ability to use your shield against the possibility of a ganker. you simply just have to hit one button more often than before. heck, by the time you have to reapply it your mag would have regened anyway.
everyone seems to keep forgetting that there is an 8 second shield. but ooooohhhhhhh noooooo i have to choose between two skills rather than have one go to that everyone uses awwwwwwwwwwww. the choices..........to many choices zos awwwwwwwww. stop it. you mean we all have to choose between a larger shield or higher duration ooooo noooo. whats that......the 8 second one can translate to more damage mitigation because the extra time gives me the opportunity to stack annulment......noooooooooo......i have to think about build dynamics??? i cant just run the same sorc setup as everyone else because......choices awwwwwwwwwww.
just saying...
We get two choices, one of which is a stupid pet shield. Neither are as good as Harness Magicka, which everyone gets.
I get it, you think this is a great idea making our class defense worse than a light armor skill that everyone has.
Please show us on the doll where the bad sorc touched you.
no, i dont think a class shield should be outdone by a non-class shield. perhaps that is where the adjustment needs to be made. but as for the duration. i dont have a prooblem with that.
cosmic_niklas_93b16_ESO wrote: »ForsakenSin wrote: »Justice31st I don't mean to be trolling mate its not about the double shield stacking that could have been easily removed its about us mages getting nerfed and affecting PVE , they could of done many things even decrease it from 20 sec to 10 sec remove double shield as i mentioned above have a CP points to make shields longer ect this effects us allot especially PVE players now temps will need to work harder in order to heal us, before we were able to sustain and do big DPS.
And im sure you understand as well when your templer got nerferd you were upset
"Radiant destruction nerf, unpurgable siege weapons(cleansing ritual nerf), focus healing passive nerf, and breath of life nerf. Anyone else regret spending so much time on your Templar healer?
Edited by Justice31st on February 4, 2016 1:14PM"
So there is no need to be a troll this next updated mages were affected next updated could be NB or Templer.
Meh....
Dks got nerfed .... Sorcs rejoiced
Temps have been getting their bee hinds poked since the dawn of ESO... Sorcs met up every friday night and laughed about it over beers.
Nbs got cloak nerfed...Sorcs threw a new year party...
Now sorcs getting nerfed and you want everyone to suddenly come to their senses and help?? GG not going to happen sadly.
LOL, what nerf did NB's cloak get? It's as strong as ever, it needs another nerf, lol. NB's are still the favoured class of ZoS.
Im gonna put a little simple math to this.
Currently in Cyro my hardened ward with my magicka and bastion levels, sits at about 13k (on the Cp campaigns of course)
13k. To drop this shield in 6 seconds, you would need about 2.2k DPS single target. That is resto heavy attack channeled. Any sorc today is already refreshing that shield well before six seconds have passed if they are taking damage. In fact, in six seconds I might refresh mine 2 or 3 times, it depends on circumstances.
At the same time, I am attacking already. All at the same time I am refreshing shields as needed, I am alternating in attack specials and LA weaves as necessary for ult gain, all the good stuff. So in a six second window, I might throw a frag, a curse, 3-4 shields, a det, an ult, 2-5 light or heavy attacks, and an entropy. Thats right now today. All possible with animation canceling and knowing how skills have to be ordered for maximum speed/efficiency. I am also moving all over the place, behind walls, trees, up and down hills, roll dodging, breaking free, usually mashing spacebar to hop for funsies as well. Sorcs press a lot of buttons when they know what they are doing, and pressing them correctly is a skill we learned through months of trial and error. Shields are a natural part of it. PROTIP - Shields proc frags, the more I shield, the more I frag. So shields actually = damage output.
What I do NOT do is stand still with a 20k single cast shield for 30 seconds throwing crushing shocks and frags at people and ignoring my shield bar, like many of you seem to believe is all sorcs do. What seems like an unending shield, was us already recasting it repeatedly. Derp.
Now, if that doesnt explain quite clearly why this change doesnt matter in the slightest, I dont know what to tell you.
The change destroys pressure builds.
I regularly have my shield 2 or 3 seconds before running out while trying to kill players (sometimes it does run out). What this change does is lowering DPS for non cookie cutter builds by having to reapply shields more often.
Will i be even harder to kill? Yes. Will it be harder to kill people that know what they´re doing? Yes.
That´s exactly the direction i did not want the class to go. More tank less dps.
I remember long time ago when i talked about Sun Shield and its low 6 sec duration, many people said 6 sec is enough for damage shield and it should not be increased. Well, i can say same for now than.
Let me ask you something, how is this even an issue?
If you're in a fight your shield isn't going to last 8 seconds. Why is this even an issue, are you all just posting because you see it has a time reduction?
Nothing has changed...
If anything sorcs now have 3 shields against physical damage.
It´s not. The only thing changing is sorcs are now super vulnerable for ganking. Which i suspect was the main point.
The Harness/Dampen change is stupid - no other way to put it. Now ppl are going to stack three shields all of them absorbing every type of dmga solution only zos could come up with.
Players: We want less shields.
ZOS: Ok everyone gets a hardened ward.
Players:
Don't think people realize their cheering for this change also means LA is another full damage shield, it may be short but it means you have to keep DPSing harder against 2 full damage shields.
So ultimately this solved nothing, it doesn't address LA survivability it just made it harder against shield stackers especially when said shields are gone in less then 5 seconds.
Laugh it up, cause you lost.
Elevenstorm wrote: »FriedEggSandwich wrote: »Elevenstorm wrote: »andypappb16_ESO wrote: »Elevenstorm wrote: »andypappb16_ESO wrote: »Elevenstorm wrote: »Let me spell this change out for anyone who is too stupid to understand it. Get your notebook out, you ready? Here is the new sorc killing meta:
Sorc casts ward. Play defensively for 5 seconds. CC > Burst > Dead Sorc.
Sorcs do not have cloak, Sorcs do not have BoL, Sorcs do not have wings, vigor, rally, shuffle, block or dodge roll, but now EVERYONE has conjured ward to back those abilities up.
Sorc should have the longest lasting shield. I would be happy with 10 seconds.
Sorc's do have Vigor, Rally, Shuffle, Block and Dodge roll. You just choose to not use them.
This discussion is clearly about Magicka Sorc^^
This sort of pigeonhole thinking is what got Sorc's into this situation in the first place.
Lol wut, try to put vigor on a magicka sorc to use.
Hybrid Builds are not a thing currently, and its been a looooong time since it has been at all.
The comment was made that Sorc's do not have those abilities. Which is false. They do, however, they are less effective then on a stamina build. Thats like saying Stam sorc's don't have magicka det, healing ward, crushing shock, efficient purge... etc.
So much less effective that using them regularly in pvp will actually get you killed. If my sorc slots and uses caltrops he loses ~70% of his stamina and is therefore vulnerable to cc at that point. A stam sorc using healing ward would be a complete waste of magicka for them. Wasting your resources in pvp will get you killed. Therefore saying magicka builds don't have access to expensive stamina skills is true, so stop being pedantic for the sake of it.
I see you have two sorcs. Please deposit salt here with the rest of them.
It would also add so long begged for stamina version of pets. There are so many daedric creatures, that this twilight might get morphed into something else (maybe Malacath's ogrim?) and it would be lore-OK.
I´m already running defensive rune. Problem is a competent ganker fires a bow shot before attacking and most of the time should be able to kill you with bowheavy + style out of stealth.
Defensive rune does not help in that case.
RML might help there but i refuse to slot a skill of that limited use simply bc zos is unable to create a combat system where stealthganks are not possible.
bowmanz607 wrote: »
I´m already running defensive rune. Problem is a competent ganker fires a bow shot before attacking and most of the time should be able to kill you with bowheavy + style out of stealth.
Defensive rune does not help in that case.
RML might help there but i refuse to slot a skill of that limited use simply bc zos is unable to create a combat system where stealthganks are not possible.
Because stealth gameplay is a core mechanic of TES games.