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R.I.P. ESO?

  • tordr86b16_ESO
    tordr86b16_ESO
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    BRP1970 wrote: »
    Just uninstall that patch and it should be fine. Most of these problems weren't there before that last patch.

    This is a ONLINE game, you can't just "uninstall" the patch...,
  • tordr86b16_ESO
    tordr86b16_ESO
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    lioslinn wrote: »
    but it had a smooth launch
    better than a lot of MMOs out there
    burnt on MMOs in general

    1. worst launch ever
    2. nope
    3. burt out on rushed, unpolished games yeah.
  • Ser Lobo
    Ser Lobo
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    lioslinn wrote: »
    but it had a smooth launch
    better than a lot of MMOs out there
    burnt on MMOs in general

    1. worst launch ever
    2. nope
    3. burt out on rushed, unpolished games yeah.

    WoW was dead off and on for almost three whole months. But sadly, SWG was worse.

    Every MMO I've played at launch has had at least one major server crash, except for NWO and ESO. And both of them pushed their server resources higher to handle the extra load from the temporary new players. So someone up there in game design is learning.

    Yeah, don't join an MMO at launch. Wait until the first year, is my experience. Then they start getting good.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Veruka
    Veruka
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    1. worst launch ever
    2. nope
    3. burt out on rushed, unpolished games yeah.

    Worst launch ever.. I wonder what your basis for comparison is.
    It is better than a lot.. if you take the time to actually play it.
    Ok.. well you can always go back to whatever polished game bored you enough to come here in the first place.

    Edited by Veruka on 29 May 2014 03:20
  • ExiledKhallisi
    ExiledKhallisi
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    Stop this nonsense banter lol...

    People forget at times this is all normal for a new memo. The most successful MMOrpg of all time World Of Warcraft was plagued with hacks bugs cheats and exploits for the first year of vanilla.

    I remember PvP was a joke because of the "lag trick" a game breaking macro that was as simple as /sit/stand/sit/stand that when spammed turned you in is me to other players wasn't fixed for a year. Rogues 1 shot people for months before ambush and barman shanker got needed. Wall hopping allowed players to get to places unreachable by others where they could hide flags or kill people from an unreachable location. Bots in was were there from day on EVERYWHERE flying/underground/speed hacking BTW speed hacking still exists in wow.


    My point is in any type of competitive game there will be bugs exploited and hacking people will do anything to win. Look at professional sports and body altering substances, steroids, performance enhancing drugs. If you think the majority of pro sportsman aren't using these look at pictures from football players in the 50's and then now. Its mind numbingly obvious.

    These trolls and kids who want their cake and eat it to in this now now now gimmie gimmie generation are the real problem. They have no patience and no respect. They have made a very well made and put together game here for us. This game is beautiful and more put together than any mmo I have ever played and I've played them all. Give them a break on this JUST RELEASED masterpiece.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
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    Stop this nonsense banter lol...

    People forget at times this is all normal for a new mmo. The most successful MMOrpg of all time World Of Warcraft was plagued with hacks bugs cheats and exploits for the first year of vanilla.

    I remember PvP was a joke because of the "lag trick" a game breaking macro that was as simple as /sit/stand/sit/stand that when spammed turned you invisible to other players wasn't fixed for a year. Rogues 1 shot people for months before ambush and barman shanker got nerfed. Wall hopping allowed players to get to places unreachable by others where they could hide flags or kill people from an unreachable location. Bots were there from day one EVERYWHERE flying/underground/speed hacking BTW speed hacking still exists in wow.


    My point is in any type of competitive game there will be bugs exploited and hacking people will do anything to win. Look at professional sports and body altering substances, steroids, performance enhancing drugs. If you think the majority of pro sportsman aren't using these look at pictures from football players in the 50's and then now. Its mind numbingly obvious.

    These trolls and kids who want their cake and eat it to in this now now now gimmie gimmie generation are the real problem. They have no patience and no respect. They have made a very well made and put together game here for us. This game is beautiful and more put together than any mmo I have ever played and I've played them all. Give them a break on this JUST RELEASED masterpiece.
    Edited by ExiledKhallisi on 29 May 2014 03:26
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • tordr86b16_ESO
    tordr86b16_ESO
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    Veruka wrote: »
    Worst launch ever.. I wonder what your basis for comparison is.
    It is better than a lot.. if you take the time to actually play it.
    Ok.. well you can always go back to whatever polished game bored you enough to come here in the first place.

    1. look at the forums.
    2. played eso more than enough to know there are serious issues with gameplay design and tech issues.
    3. expansion currently WIP.

    Edited by tordr86b16_ESO on 29 May 2014 03:27
  • vicNBitis
    vicNBitis
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    Yeah, come on, everyone. Zenimax will never be as bad as EA/DICE when they introduced the superman bug in Battlefield1942 right before going on vacation which they didn't even interrupt to fix the non-stop flying from the windmill on Market Garden!

    That was bad.

    #ancienthistoryjustifieseverything
  • tordr86b16_ESO
    tordr86b16_ESO
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    Stop this

    stop spamming.
  • Ser Lobo
    Ser Lobo
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    These trolls and kids who want their cake and eat it to in this now now now gimmie gimmie generation are the real problem. They have no patience and no respect.

    While I personally feel a lot of the 'this sucks' complaints are from the younger audiences, I've also heard a few old timers sound the exact same way. Not just in ESO, mind you, but it does happen.

    Their reasoning is that it's a tired cycle. Back in 2003, we understood why MMO's released buggy. The technology wasn't really there, the development was often tight-budget garage work by 12 guys, and every idea and mechanic was new.

    Nowadays, MMO's are hiring developers with over a decade of experience in the industry. They have budgets greater than the GDP of small countries. There is a massive amount of technology and infrastructure designed solely for MMO's.

    And yet, there are still bugs. While I agree, this is common and ESO is by far one of the least buggy games I've ever seen, for so many other's it's a jaded thing where they expect the company to get it right.

    Can't say I really blame them, either.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    vicNBitis wrote: »
    Yeah, come on, everyone. Zenimax will never be as bad as EA/DICE when they introduced the superman bug in Battlefield1942 right before going on vacation which they didn't even interrupt to fix the non-stop flying from the windmill on Market Garden!

    That was bad.

    #ancienthistoryjustifieseverything

    notasbadasrealeasingamajocrcontentpatchrightbeforeabigholidayintheu.s.a kinda of bad mistake?

  • Raeder
    Raeder
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    Makkir wrote: »
    I wonder if the OP saw the sticky at the top of this forum with all the NB changes on the table.

    You do realize that those fixes to broken skills are still 6 weeks off right? That's how stupid that post is.
  • vicNBitis
    vicNBitis
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    not as bad as realeasing a majocr content patch right before a big holiday in the u.s.a kinda of bad mistake?

    Dude, typos in hashtags are not cool!
  • Catkicker
    Catkicker
    Anyone else see the irony in the fact this game feels and plays like a console game has launched poorly for pc and now been put on indefinite hold for consoles to distant the bruise it has taken from the pc release?

    MMOs should be designed and work for pc not designed around console.

    Anyhow, the thing about players quitting mmos to never return that the OP stated is not so much true. Gamers that leave long term MMOs such as DAoC and WoW always return in a majority between expansions/ content releases. But in this case, like swtor and gw2, losing a massive chunk at release never sees the return of those players left feeling jilted.

    not true? really? these are the mmo's ive played unsubbed and never played again:

    asherons call
    wow
    tera
    fallen earth
    earth and beyond
    anarchy online(made eso's launch look flawless)
    guild wars 2
    asherons call 2
    swtor
    sto
    rift
    defiance
    swg
    rubies of eventide

    and i'm pretty sure ive missed some. only one i'd like to go back to is asherons call. but it was killed by combat bots by players that wanted tons of loot and to PK. and thats the reason i dont pvp, i watched it kill the best game ive played. oh, and i unsubbed just after this mistake of a patch. i'll play till the end of my sub, but, history shows, if i havent resubbed, i wont.
  • ExiledKhallisi
    ExiledKhallisi
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    Stop this

    stop spamming.

    Stop trolling.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ErdoS
    ErdoS
    Catkicker wrote: »
    Anyone else see the irony in the fact this game feels and plays like a console game has launched poorly for pc and now been put on indefinite hold for consoles to distant the bruise it has taken from the pc release?

    MMOs should be designed and work for pc not designed around console.

    Anyhow, the thing about players quitting mmos to never return that the OP stated is not so much true. Gamers that leave long term MMOs such as DAoC and WoW always return in a majority between expansions/ content releases. But in this case, like swtor and gw2, losing a massive chunk at release never sees the return of those players left feeling jilted.

    not true? really? these are the mmo's ive played unsubbed and never played again:

    asherons call
    wow
    tera
    fallen earth
    earth and beyond
    anarchy online(made eso's launch look flawless)
    guild wars 2
    asherons call 2
    swtor
    sto
    rift
    defiance
    swg
    rubies of eventide

    and i'm pretty sure ive missed some. only one i'd like to go back to is asherons call. but it was killed by combat bots by players that wanted tons of loot and to PK. and thats the reason i dont pvp, i watched it kill the best game ive played. oh, and i unsubbed just after this mistake of a patch. i'll play till the end of my sub, but, history shows, if i havent resubbed, i wont.

    This shows much more about you as a person that in does about this or really any game, seeing as how you listed pretty much every major online game, and then some.
  • Cogo
    Cogo
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    Catkicker wrote: »
    Anyone else see the irony in the fact this game feels and plays like a console game has launched poorly for pc and now been put on indefinite hold for consoles to distant the bruise it has taken from the pc release?

    MMOs should be designed and work for pc not designed around console.

    Anyhow, the thing about players quitting mmos to never return that the OP stated is not so much true. Gamers that leave long term MMOs such as DAoC and WoW always return in a majority between expansions/ content releases. But in this case, like swtor and gw2, losing a massive chunk at release never sees the return of those players left feeling jilted.

    not true? really? these are the mmo's ive played unsubbed and never played again:

    asherons call
    wow
    tera
    fallen earth
    earth and beyond
    anarchy online(made eso's launch look flawless)
    guild wars 2
    asherons call 2
    swtor
    sto
    rift
    defiance
    swg
    rubies of eventide

    and i'm pretty sure ive missed some. only one i'd like to go back to is asherons call. but it was killed by combat bots by players that wanted tons of loot and to PK. and thats the reason i dont pvp, i watched it kill the best game ive played. oh, and i unsubbed just after this mistake of a patch. i'll play till the end of my sub, but, history shows, if i havent resubbed, i wont.

    As I said earlier, ESO is a MMO for more long term players. People who like that their product have a good base company with plans ahead. And not just a pretty face and lots work in one area, lets stay the start. Think TWTOR still rules in the newbie story quest.

    I have to correct you sir, WoW is not a long term plan MMO. Its one of the longest and THE MMO with the most concurrent subscribers ever. But WoW also had one of the huge many "breaks".

    Long term MMO are Everquest, EVE, to some part Anarchy Online.
    This means that you play the game as part of your day.

    WoW is a game you can jump in and out. Miss a week? So what.

    ESO, I have problems leaving the computer to get something to eat, cause there are always something to do. I dont know how big this group of long term player is, but I stand by my statement that ESO is here in a yeah, evolved, expanded, but still enjoyable for new players.

    I really dont think that players who gets easily negative about everything, simply doesnt like these kinds of games, because they take time.....and Zenimax has shown they also take they time before the add fixes instead on new problems.

    I am sorry if its offensive to some people that I enjoy the game, like what I see in their plans and feel, yeah, this is my game.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • R0M2K
    R0M2K
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    For me Eso > Wow , just needs some time....
  • Makkir
    Makkir
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    Redsun wrote: »
    Already unsub and uninstalled.

    Too many exploits and serious bugs and bots.
    Bad game designs
    Horrible ui and the guild store.
    Wrong priority to fixing issues and slow response.

    OK well, you're next step is going to be to stop posting on these forums as well.
  • true2moon_ESO
    true2moon_ESO
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    eso is a fun game, no doubt, but once you all realize what we have, you will understand. the nail in the coffin for me was the fact that this is another hacker paradise game, as they put all the controls in the client. Sooner or later you will full understand what this means and what its going to do to your 'fun'. I mean unless you are the kind of *** that needs hacks to play, then you can hack with all the other scrub hackers, gee what fun.

    but again, you cant make up for lack of design skills, this was a good attempt at a pvp game which was developed by people who never played a pvp game in their lives it seems. The original Vamp line and BE are greats examples of this. They dont have a clue what makes a pvp game, even though croydiil was designed pretty well, I have to say that. Its too bad they killed it with everything else.

    and sorry I have to post this, but yea I am quite pissed off. I really liked this game, and god knows how many times I defended it since beta. if you like the game, then good luck to you, hopefully zenimax will get a clue and make some major fixes, but judging from the lack of response from even simple things like the broke caltrops, I seriously doubt this will happen. I got 40 days left, and I cant even log into the game anymore, pretty fkn sad.
  • Rastaban
    Rastaban
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    @true2moon_ESO: ESO is not a grab money quick scheme, I know that. The game began to be developed in 2007 or so and the budget for the game, as far as I know, was astronomical (I heard $250 million). So it can be easily assumed that it's going to take a while for them to make that back.

    I very much believe that ESO is a labor of love for the people who created it. Certainly, they are emotionally invested in it, beyond the financial investment. I know this because I've seen the emotions expressed from the devs in this forum, namely outright telling us that they are real people with real feelings.

    I think it would be nice if the devs communicated better and more often with its lowly player base but they don't and I think that will prove negative for them. In other games I've played, the closer the devs are to the players, communication-wise, the better the game. Communication, according to ZOS, seems to be articles that speak to us as a group - talk AT us - rather than WITH us - so that we are forced to listen to what they say but there is very little back and forth.

    ZOS appears concerned only about itself, in the sense that it's business practices p*ss all over its player base, without apology. I was in long term beta for half a year and they gave us NOTHING for all the hours and hard work we put in. They even asked beta testers to grind up to level 50 for them, so they could report bugs. There were multiple threads where people asked for something in return for their long term beta work. ZOS ignored everyone on the topic, didn't respond to any of it, closed theads, and never gave anyone in long term beta anything. Does that sound like a thoughtful game dev group to you?

    Long term beta testers spent hundreds of hours testing for ZOS, writing out bug reports and feedback, posting on the forums, putting forth ideas (one which was implemented - the fish that eat you if you go too far in the water). I can't speak for others but from my observations, more than a few felt disgruntled with how they were ignored by ZOS after putting forth monumental effort and time to help the game in long term beta. Some were happy with getting access to the game early but many hoped for some kind of recognition for their contribution and said so! To no avail. All ZOS had to do was maybe retexture a horse or monkey, 5 min. by one person, and they didn't even care to do that.

    I think if you are going to make people work for you like that, you should give them something in return as a thank you. That's just the way I see it. If I was in their shoes, I would never in a million years dream of asking people to work for me for half a year and then not do a single thing for them. To me, that's unthinkable so when I look at ZOS' practices, including exactly that, it makes me not want to play the game anymore because I don't want to support business practices like that, which will be reflected in everything they do in relation to us.
    Edited by Rastaban on 14 June 2014 19:53
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