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R.I.P. ESO?

true2moon_ESO
true2moon_ESO
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Sorry but I had high hopes for this game, only to see this crumble in front of my eyes.

horrible design mixed with lack of responsible development fixes, makes me think this is pretty much the end of this game.

for some reason developers think they can rush out crap and keep a player base, not realizing the majority of players who once quit a game, will never return to it.

what do you think? is eso going to make it another month or two or are we looking at the titanic on its final voyage to the bottom?

personally what I see from PvP (I am not a PvE person) the servers have all but dried up. I am starting to think that MMO's in general are dead. Now wildstar is coming out, and trust me I am no fan of it, I played it in beta and found it to be incredibly boring game, but I imagin its going to gobble up a good amount of players that are left on here.

there was a lot of potential to this game, but the dev's lack of either picking this to be a PvP game or a PvE game I think was a huge mistake, so both sides suffer with craptastic game play. I mean craig looks horribly rushed and unimaginative to me, like they couldnt even mix up the monsters in areas and such, its all like the same bland stuff over and over.

and then PvP seems like a total afterthought now, like they dont give a *** about their pvp player base.

I am starting to think this was just a grab the money quick scheme more then actually trying to make a good lasting game....

I don't know, am I being too negative, or do other people see this the same as I am? Think there is hope for this game, or have we seen the best ESO playerbase days long gone?
Edited by true2moon_ESO on 29 May 2014 00:58
  • Raeder
    Raeder
    ✭✭✭
    Honestly, I think it was because they took development resources away from the PC side.

    I've never seen such a horrible lack of responsiveness from a dev team, and the only thing I can thing of is that half the dev team is working on the XBone port.

    Stupid imo... but its the only explanation I can come up with.
  • Hostel_Striker
    I cant even begin to imagine the problems this would have on a game console.
  • Veruka
    Veruka
    ✭✭✭

    I don't know, am I being too negative, or do other people see this the same as I am? Think there is hope for this game, or have we seen the best ESO playerbase days long gone?

    You're being too negative, along with at least 50% of the threads on this forum.
    I feel sorry for ZOS, the developers, game masters and the customer support. Seriously. I wish everyone would just take a step back and calm the hell down.

    The potential is still there. You have to actually want to play it. I mean actually play it. Not rush through content and complain when there's nothing left. Just my .02.
  • fyrefenix
    fyrefenix
    ✭✭✭
    templars and nightblades needs fixed. then back to bugs and bots. then upgrade by adding new stuff. as it is right now you can play 2 classes as casters dragon knights and sorcerers. thats it. WTF is that. they need to wake up prioritize and get on the ball or its goodbye eso
    Natjur ✭✭✭
    4:24PM
    There is currently only two classes in this game, DK and Sorcs.
    Templar's and NB are just 'extras' that have not been removed yet.
  • Ser Lobo
    Ser Lobo
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    Raeder wrote: »
    Honestly, I think it was because they took development resources away from the PC side.

    I've never seen such a horrible lack of responsiveness from a dev team, and the only thing I can thing of is that half the dev team is working on the XBone port.

    Stupid imo... but its the only explanation I can come up with.

    Honestly, not laying into my innate fanboyism, but I've yet to play a single MMO in over 10 years that had any faster turn-around than what we've had heer.

    Two months in? One new zone in that time? At least one content patch per week, if not two?

    Now, I'll agree with Raeder that we're probably seeing a deficit of developer attention in order to the port's to go through, but even still, I cannot put any single developer company ahead of this one on speed of release.

    SWTOR took the first 90 days off for vacation, for heaven's sake!

    As far as developer commentary? There's nobody that compares with EvE. But whereas we've seen 8 patches in 8 weeks, EvE might see 8 patches in a year ... and that's pushing it. They are very slow about actual fixes.
    Edited by Ser Lobo on 29 May 2014 01:07
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • true2moon_ESO
    true2moon_ESO
    ✭✭✭
    Veruka wrote: »

    I don't know, am I being too negative, or do other people see this the same as I am? Think there is hope for this game, or have we seen the best ESO playerbase days long gone?

    You're being too negative, along with at least 50% of the threads on this forum.
    I feel sorry for ZOS, the developers, game masters and the customer support. Seriously. I wish everyone would just take a step back and calm the hell down.

    The potential is still there. You have to actually want to play it. I mean actually play it. Not rush through content and complain when there's nothing left. Just my .02.

    it has nothing to do with rushing though content, I doubt you do any PvP, because if you did you would realize the major problems it is having and how the population there has all but dissolved.

    PVP isnt much fun on dead servers there dude....
  • Blackwidow
    Blackwidow
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    ✭✭
    It is not the bugs.

    It is the bad game systems.

    https://www.youtube.com/watch?v=Otm4RusESNU
  • Fuzzylumpkins
    Fuzzylumpkins
    ✭✭✭✭
    Anyone else see the irony in the fact this game feels and plays like a console game has launched poorly for pc and now been put on indefinite hold for consoles to distant the bruise it has taken from the pc release?

    MMOs should be designed and work for pc not designed around console.

    Anyhow, the thing about players quitting mmos to never return that the OP stated is not so much true. Gamers that leave long term MMOs such as DAoC and WoW always return in a majority between expansions/ content releases. But in this case, like swtor and gw2, losing a massive chunk at release never sees the return of those players left feeling jilted.
  • Nadijeh
    Nadijeh
    ✭✭✭
    I have also noticed a lack of responsiveness from their team to glaring issues in the game, many people have. But the game isn't dried up, the PVE zones are packed but the AvA is definitely dying rapidly...I just don't think AvA was a big hit with the demographic this game is going to attract, and I pretty much figured that would be the case all along. People want to play an Elder Scrolls game where they're exploring new places, progressing their skills, etc....They would be wise to probably condense the campaigns into a singular AvA campaign, or two maximum and focus heavily on generating PvE centered content for all playstyles.

    Furthermore, if the console ports are truly taking a huge chunk of resources away from the live game, I think that's a really big mistake. A newly launched MMO needs all the support they can provide, and needs a consistent, relatively quick update cycle of both bug fixing and additional content.
  • Veakoth
    Veakoth
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    It's not the developers fault, its the management at Zenimax media. From what it seems they have no clue how to run a company and they treat their staff like crap. kudos to them for their effort trying to make a game in those unbearable circumstances
  • Veruka
    Veruka
    ✭✭✭
    it has nothing to do with rushing though content, I doubt you do any PvP, because if you did you would realize the major problems it is having and how the population there has all but dissolved.

    PVP isnt much fun on dead servers there dude....

    I do PvP, and I actually am on a rather dead (for my alliance) server. Still not complaining, nor have I jumped ship. I zone in, look for a group, if I get in one -great! if not, leave and find something else to do. You can ALWAYS transfer to another home. You know that, right? I hear Wabbajack is nice.
  • fougerec99b16_ESO
    fougerec99b16_ESO
    ✭✭✭
    fyrefenix wrote: »
    templars and nightblades needs fixed. then back to bugs and bots. then upgrade by adding new stuff. as it is right now you can play 2 classes as casters dragon knights and sorcerers. thats it. WTF is that. they need to wake up prioritize and get on the ball or its goodbye eso

    Really because my templar seems to work just fine. Maybe I have a defective copy or something though since my nightblade also seems to be playable.

  • Nox_Aeterna
    Nox_Aeterna
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    Nah , the game is new , so it is not too late.

    Yes , they lost tons of subs they will probably never get back by now , but probably if they manage to finally get rid of the major bugs , it should be able to keep up , even more because the console release for good or for evil should give the game a second chance.

    Stuff like the achivs bug , the quests bug , places in the map that do not count dont matter how many times you do it , the horrible class balance ...

    Should be major concerns, they just need get these fixed fast.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Cogo
    Cogo
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    Believe what you want, but us who plays the game, saw a drastic lowering in population when the first "free" month that quite few already planned to buy the game, play for free then get their money back...........

    Also, Everyone MMO has the problem of players with simply the wrong information about what type of game it is. And ofcourse players who did not like the game.

    This isnt were you even begin to count a population. After 3 months, the game normaly works decently when the heavy bugs are out of the way.
    6 month, you have a playerbase who keep playing and players who are attracted to the game via reviews, friends commercials, what have you.

    HERE you start looking at population and where its going.

    Yes, there has been very short lived MMOs, but they all share 1 fact in common. They got instant complains. The solved the problem but making everything easy, or buffing every player so they stayed another month. The it went free to play, then someone cut the cort and canceled it.

    Play the game, ask im zonechat what people think about the game and if they think they will be here in the future. Thats the most honest and vaglue correct answer you can get.

    SWTOR keeps mentioning here as some sort of guideline what happens to games or what you should do to make an MMO good.

    Except the outstanding newbie area, or more like storyline, which has simularites with ESO, SWTOR was another type of MMO, with a different playerbase then For example Everquest which was by far the biggest and "how MMOs should be done" untill Anarchy online released...and of course the now giant WoW. Both also different types of MMOs.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Veruka wrote: »
    it has nothing to do with rushing though content, I doubt you do any PvP, because if you did you would realize the major problems it is having and how the population there has all but dissolved.

    PVP isnt much fun on dead servers there dude....

    I do PvP, and I actually am on a rather dead (for my alliance) server. Still not complaining, nor have I jumped ship. I zone in, look for a group, if I get in one -great! if not, leave and find something else to do. You can ALWAYS transfer to another home. You know that, right? I hear Wabbajack is nice.

    Many players wanted many different things.

    Some are upset that this isn't a traditional MMO. 10x12-slot toolbar, timer combat, macro-heavy, min-max friendly, limited classes-because-its-easier-to-understand-but-they-say-its-for-balance, loot-driven carrot-to-stick content, auction house micro-management, grind-supportive (because macros and grinding equal easy levels), tab-targetting, raid grinding focused end-game.

    Personally? The reason I'm here, is because it has absolutely none of those things. And what's really ironic?

    I'm loving the game, even as a nightblade.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Cogo
    Cogo
    ✭✭✭✭✭
    ESO will be here in a year. Cant say how big, but the type of player it attracts are the long term, not so freakin impatient players who likes lore and hell...dont even you understand the HUGE attraction about completely building your own class?
    Edited by Cogo on 29 May 2014 01:36
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Veruka
    Veruka
    ✭✭✭
    Personally? The reason I'm here, is because it has absolutely none of those things. And what's really ironic?

    I'm loving the game, even as a nightblade.

    Exactly, even as a nightblade.
  • tordr86b16_ESO
    tordr86b16_ESO
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    eso plays too much like a horrible con-sole game. i've been watching the pvp pop on the various servers and the pop has been dwindling steadily.
    Edited by tordr86b16_ESO on 29 May 2014 01:42
  • Singular
    Singular
    ✭✭✭✭
    Uh, everything's under control. Situation normal.
    ...
    Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you?
    War, give me war, give me war.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Cogo wrote: »
    ESO will be here in a year. Cant say how big, but the type of player it attracts are the long term, not so freakin impatient players who likes lore and hell...dont even you understand the HUGE attraction about completely building your own class?

    LOL you got it all backwards.
  • hamon
    hamon
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    fyrefenix wrote: »
    templars and nightblades needs fixed. then back to bugs and bots. then upgrade by adding new stuff. as it is right now you can play 2 classes as casters dragon knights and sorcerers. thats it. WTF is that. they need to wake up prioritize and get on the ball or its goodbye eso

    pretty much this. 2 classes are all but unplayable except maybe by using staffs/light and i,m guessing most folk who rolled templar and rogue didnt do it because they wanted to use a staff to function.

    this is a deal breaker for lots of folk. its easy to overlook a multitude of flaws if you enjoy playing the character you chose in the manor of your choosing.... otherwise

  • tordr86b16_ESO
    tordr86b16_ESO
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    Some are upset that this isn't a traditional MMO. 10x12-slot toolbar, timer combat, macro-heavy, min-max friendly

    Nope:
    • Lack of content.
    • Bugs.
    • VR leveling is super boring
    • Barren zones.
    • Too much on rails, themepark.
    • No open world.
    • No sandbox elements.
    • Bad, broken or boring game mechanics.
    • Doesn't feel like a elder scrolls game.
    • Doesn't feel like a mmo but more like a multilayer meant for consoles.

    I think that covers most of the problems with ESO atm.
    Edited by tordr86b16_ESO on 29 May 2014 01:49
  • xilillillilix
    xilillillilix
    Soul Shriven
    Free to play soon?
  • davidetombab16_ESO
    davidetombab16_ESO
    ✭✭✭
    probably
  • magickats242cub18_ESO
    All these doomsayers. Are you still using that ancient Mayan calendar?
  • Nazon_Katts
    Nazon_Katts
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    Singular wrote: »
    Uh, everything's under control. Situation normal.
    ...
    Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you?

    We're sending a squad up.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Blackwidow
    Blackwidow
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    ✭✭

    Nope:
    • Lack of content.
    • Bugs.
    • VR leveling is super boring
    • Barren zones.
    • Too much on rails, themepark.
    • No open world.
    • No sandbox elements.
    • Bad, broken or boring game mechanics.
    • Doesn't feel like a elder scrolls game.
    • Doesn't feel like a mmo but more like a multilayer meant for consoles.

    I think that covers most of the problems with ESO atm.

    I wish that covered most of the problems. :(
  • tanthil
    tanthil
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    Raeder wrote: »
    Honestly, I think it was because they took development resources away from the PC side.

    I've never seen such a horrible lack of responsiveness from a dev team, and the only thing I can thing of is that half the dev team is working on the XBone port.

    Stupid imo... but its the only explanation I can come up with.

    Honestly, not laying into my innate fanboyism, but I've yet to play a single MMO in over 10 years that had any faster turn-around than what we've had heer.

    Two months in? One new zone in that time? At least one content patch per week, if not two?

    Now, I'll agree with Raeder that we're probably seeing a deficit of developer attention in order to the port's to go through, but even still, I cannot put any single developer company ahead of this one on speed of release.

    SWTOR took the first 90 days off for vacation, for heaven's sake!

    As far as developer commentary? There's nobody that compares with EvE. But whereas we've seen 8 patches in 8 weeks, EvE might see 8 patches in a year ... and that's pushing it. They are very slow about actual fixes.

    Wtf are you talking about content patches weekly, we had one content patch, that included what? the only *** thing there is to do at max level?

    Lol swtor took the first 2 months off.. whatever they released with raids/daily quest zones/multiple bgs open world pvp, just about everything that gives an mmo any meaning after max lvl. eso released with nothing except a quickly added VR system nobdy wants to have to complete that is put there only to delay people from reaching max level (and leaving) and craglorn patch doesnt even nearly push it into the state were its actually ready to be released

    Edited by tanthil on 29 May 2014 01:54
  • Veruka
    Veruka
    ✭✭✭
    hamon wrote: »
    pretty much this. 2 classes are all but unplayable except maybe by using staffs/light and i,m guessing most folk who rolled templar and rogue didnt do it because they wanted to use a staff to function.

    this is a deal breaker for lots of folk. its easy to overlook a multitude of flaws if you enjoy playing the character you chose in the manor of your choosing.... otherwise

    I play a VR+ nightblade. DW. It is far from unplayable. Some things don't work as intended, sure, but I'm starting to think you're just doing it wrong.
  • KracsNZ
    KracsNZ
    ✭✭
    ...min-max friendly...

    Sorry, had to cut that one piece out. ESO is ridiculously min-max friendly. Go run around PvP for a while, look at who they advertise for in leaderboard trials...
    Edited by KracsNZ on 29 May 2014 01:55
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