tordr86b16_ESO wrote: »
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
tordr86b16_ESO wrote: »1. worst launch ever
2. nope
3. burt out on rushed, unpolished games yeah.
Worst launch ever.. I wonder what your basis for comparison is.
It is better than a lot.. if you take the time to actually play it.
Ok.. well you can always go back to whatever polished game bored you enough to come here in the first place.
ExiledKhallisi wrote: »These trolls and kids who want their cake and eat it to in this now now now gimmie gimmie generation are the real problem. They have no patience and no respect.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Yeah, come on, everyone. Zenimax will never be as bad as EA/DICE when they introduced the superman bug in Battlefield1942 right before going on vacation which they didn't even interrupt to fix the non-stop flying from the windmill on Market Garden!
That was bad.
#ancienthistoryjustifieseverything
tordr86b16_ESO wrote: »not as bad as realeasing a majocr content patch right before a big holiday in the u.s.a kinda of bad mistake?
Fuzzylumpkins wrote: »Anyone else see the irony in the fact this game feels and plays like a console game has launched poorly for pc and now been put on indefinite hold for consoles to distant the bruise it has taken from the pc release?
MMOs should be designed and work for pc not designed around console.
Anyhow, the thing about players quitting mmos to never return that the OP stated is not so much true. Gamers that leave long term MMOs such as DAoC and WoW always return in a majority between expansions/ content releases. But in this case, like swtor and gw2, losing a massive chunk at release never sees the return of those players left feeling jilted.
tordr86b16_ESO wrote: »ExiledKhallisi wrote: »Stop this
stop spamming.
Fuzzylumpkins wrote: »Anyone else see the irony in the fact this game feels and plays like a console game has launched poorly for pc and now been put on indefinite hold for consoles to distant the bruise it has taken from the pc release?
MMOs should be designed and work for pc not designed around console.
Anyhow, the thing about players quitting mmos to never return that the OP stated is not so much true. Gamers that leave long term MMOs such as DAoC and WoW always return in a majority between expansions/ content releases. But in this case, like swtor and gw2, losing a massive chunk at release never sees the return of those players left feeling jilted.
not true? really? these are the mmo's ive played unsubbed and never played again:
asherons call
wow
tera
fallen earth
earth and beyond
anarchy online(made eso's launch look flawless)
guild wars 2
asherons call 2
swtor
sto
rift
defiance
swg
rubies of eventide
and i'm pretty sure ive missed some. only one i'd like to go back to is asherons call. but it was killed by combat bots by players that wanted tons of loot and to PK. and thats the reason i dont pvp, i watched it kill the best game ive played. oh, and i unsubbed just after this mistake of a patch. i'll play till the end of my sub, but, history shows, if i havent resubbed, i wont.
Fuzzylumpkins wrote: »Anyone else see the irony in the fact this game feels and plays like a console game has launched poorly for pc and now been put on indefinite hold for consoles to distant the bruise it has taken from the pc release?
MMOs should be designed and work for pc not designed around console.
Anyhow, the thing about players quitting mmos to never return that the OP stated is not so much true. Gamers that leave long term MMOs such as DAoC and WoW always return in a majority between expansions/ content releases. But in this case, like swtor and gw2, losing a massive chunk at release never sees the return of those players left feeling jilted.
not true? really? these are the mmo's ive played unsubbed and never played again:
asherons call
wow
tera
fallen earth
earth and beyond
anarchy online(made eso's launch look flawless)
guild wars 2
asherons call 2
swtor
sto
rift
defiance
swg
rubies of eventide
and i'm pretty sure ive missed some. only one i'd like to go back to is asherons call. but it was killed by combat bots by players that wanted tons of loot and to PK. and thats the reason i dont pvp, i watched it kill the best game ive played. oh, and i unsubbed just after this mistake of a patch. i'll play till the end of my sub, but, history shows, if i havent resubbed, i wont.