So 1.2 nerfed Bolt escape HAAAAARD

  • Depechenova
    Depechenova
    ✭✭
    yet again pvp pokes its sick twisted little face . QQ's get there way.
    Am a pver and are being punished for playing the class I like. Keep going zenimax my sub is running out soon
  • crislevin
    crislevin
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    yet again pvp pokes its sick twisted little face . QQ's get there way.
    Am a pver and are being punished for playing the class I like. Keep going zenimax my sub is running out soon

    good point, I wonder how hard it is for them to separate PvE and PvP, after all, if they can force scale player level in PvP, they should be able apply this change for PvP only too.
  • TheBull
    TheBull
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    no more sorcerers flying across the screen? Atm, they play a different game than the rest of us.

    I tired to party with a sorc the other day, we ganking in the same area and he sent an invite. Naturally I decided to head his direction. I died twice fairly quickly while I watched him engage, dmg, and disengaged a group of 6 as he pleased. I had to leave the group, he was playing a different game.
    Edited by TheBull on 6 June 2014 17:19
  • Bolo_Bob
    Bolo_Bob
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    just delete the skill and get it over with already.
  • Neferath
    Neferath
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    Well than, nice work ...

    Playing a melee pvp sorc wearing heavy armor (and therefore playing with a stripped amount of magia) this nerf is just kind of gamebreaking.

    Casting crit. surge + bolt escape in order to port to an opponent + rooting them will allready leave you with something like 50 % of your magica. So - with any luck - you were able to root an opponent 1 more time and bolt away "1-2" more times in order to get a better combat position before you are totally out of mana.

    With these changes introduced, this style of playing is no valid option any more.

    Many thx for that ... many thx for destroying a valid style of playing because of some ranters who's egos just can't live with the fact that one or another sorc - that decided to not fight - were able to get away using BE instead of beeing ganked.

    But well i adapted after they nerfed the vampire, and i will adapt again.

    Only thing is, that every single nerf time, a bit of diversity is killed, all those pve players are punished too for no reason and a good part of the fun for many players leaves the game for ever.

    So again thx, thx for all the whining and nerf ranting from ppl who weren't able to adapt in the first place in order to properly react to a single skill but choosed to rant, whine and cry here at the forums for nerfs with the sole purpose to ensure that "they" arent forced to change their personal skill bar setup and gaming style.

    But well good news is, now since vamps are nerfed, sorc are nerfed, dk is nerfed and most likely will be nerfed again... there isn't much more left so for sure ... the next nerfs will hit you too and iam looking forward to see how you will adapt then.
  • Malmai
    Malmai
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    Worstluck wrote: »
    This is how it should be. It shouldn't be spammed. It should be used for escaping a bad situation, or moving into position for a gank or whatever. It shouldn't be used to travel as fast as my 65% horse.

    Than for what should be used enlighten me !
    Edited by Malmai on 6 June 2014 17:53
  • danreckerpreub18_ESO
    OmniDo wrote: »
    zgrssd wrote: »
    It is the Morph that gives magic projectile immunity combined with the current favoring of magicka based abilities (as they are stronger).
    Well of course theyre stronger.
    We're dealing with Magic here; the process of manipulating reality through force of will alone, catalyzed by an ethereal energy.
    What can stamina possibly have on that?

    Its the same dumb argument that killed SWToR.
    Sorry pal, if you dont have the Force, youre pretty much nothing but fodder unless you manage a lucky shot.
    And against a Master? Sure. You and what Army?

    Besides, this is Tamriel.
    All superior creatures wield magic, and if they dont, theyre inferior, period.


    Gunslinger / Snipers are the gods of Swtor when played correctly. I have 3 max level snipers, a max gunslinger and 2 more leveling (Hey, I like PVP in that game :P )

    I have screenshots where I doubled the damage of both teams combined back when ranked 8v8 existed.

    In ESO, most spells i've used do more damage per magika point then comparable stamina based abilities. When both resource pools are equally easy to obtain, and the armor type that supports magika based abilities contains magic penetration, and the armor skill that supports stamina regen doesn't contain armor penetration, well...

    We get our current balance situation.
  • JeffKnight
    JeffKnight
    ✭✭✭
    Neferath wrote: »
    Well than, nice work ...

    Playing a melee pvp sorc wearing heavy armor (and therefore playing with a stripped amount of magia) this nerf is just kind of gamebreaking.

    Casting crit. surge + bolt escape in order to port to an opponent + rooting them will allready leave you with something like 50 % of your magica. So - with any luck - you were able to root an opponent 1 more time and bolt away "1-2" more times in order to get a better combat position before you are totally out of mana.

    With these changes introduced, this style of playing is no valid option any more.

    Many thx for that ... many thx for destroying a valid style of playing because of some ranters who's egos just can't live with the fact that one or another sorc - that decided to not fight - were able to get away using BE instead of beeing ganked.

    But well i adapted after they nerfed the vampire, and i will adapt again.

    Only thing is, that every single nerf time, a bit of diversity is killed, all those pve players are punished too for no reason and a good part of the fun for many players leaves the game for ever.

    So again thx, thx for all the whining and nerf ranting from ppl who weren't able to adapt in the first place in order to properly react to a single skill but choosed to rant, whine and cry here at the forums for nerfs with the sole purpose to ensure that "they" arent forced to change their personal skill bar setup and gaming style.

    But well good news is, now since vamps are nerfed, sorc are nerfed, dk is nerfed and most likely will be nerfed again... there isn't much more left so for sure ... the next nerfs will hit you too and iam looking forward to see how you will adapt then.

    Did you not get the "ESCAPE" part? Just like all the other "top end" skills, it should be very situational.
    Officer of Exceptional Legion
    http://www.exceptionallegion.com
    Auriel's Bow - NA
  • Neferath
    Neferath
    ✭✭✭
    JeffKnight wrote: »
    Neferath wrote: »
    Well than, nice work ...

    Playing a melee pvp sorc wearing heavy armor (and therefore playing with a stripped amount of magia) this nerf is just kind of gamebreaking.

    Casting crit. surge + bolt escape in order to port to an opponent + rooting them will allready leave you with something like 50 % of your magica. So - with any luck - you were able to root an opponent 1 more time and bolt away "1-2" more times in order to get a better combat position before you are totally out of mana.

    With these changes introduced, this style of playing is no valid option any more.

    Many thx for that ... many thx for destroying a valid style of playing because of some ranters who's egos just can't live with the fact that one or another sorc - that decided to not fight - were able to get away using BE instead of beeing ganked.

    But well i adapted after they nerfed the vampire, and i will adapt again.

    Only thing is, that every single nerf time, a bit of diversity is killed, all those pve players are punished too for no reason and a good part of the fun for many players leaves the game for ever.

    So again thx, thx for all the whining and nerf ranting from ppl who weren't able to adapt in the first place in order to properly react to a single skill but choosed to rant, whine and cry here at the forums for nerfs with the sole purpose to ensure that "they" arent forced to change their personal skill bar setup and gaming style.

    But well good news is, now since vamps are nerfed, sorc are nerfed, dk is nerfed and most likely will be nerfed again... there isn't much more left so for sure ... the next nerfs will hit you too and iam looking forward to see how you will adapt then.

    Did you not get the "ESCAPE" part? Just like all the other "top end" skills, it should be very situational.

    Did you not read my post ?

    Playing a melee pvp sorc with heavy armor means that BE isnt a "top end" skill at all but a fundamental movement and "dodge" skill since you dont have enough magic to spam your skills just like you dont have enough stamina to dodge.

    Basically you will go with max hp and therefore have enough stam for you melee attack + magica for root + crit. + 2-3 BE jumps while the BE jumps are similiar to "casual" dodge maneuvers / repositioning while playing this particular setup.

    With the 1.2 changes, BE and connected to this this style of playing wont be a valid option anymore. Not because it is or was OP to play that way, but because of all the whining from pvp gankers who cant stand the fact that one or another sorc got away.

    Of course i understand that most likely almost no one is playing this particular setup, just like i understand how dissapointing it is for all the pvp gankers that one or another sorc out there refuses to let themselves beeing ganked but just BE's away.

    Regardless this is (after 1.2 was) a valid play style just like it is valid for all those pve players out there to use BE the way they like to.

    Therefore you got many people that are affected and punished by this nerf only for the reason of some pvp gankers that cant live with the fact that they havent been able to gank every single sorc out there.

    So again thx ...
  • Oberon
    Oberon
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    My guild is a ghost town now because of the brutal unplayable lag in Cyrodiil, can't mount for 5-10 minutes as a healer in-combat bug, play as you like as long as it's how the devs demand that you play (grinding disallowed, even if you like it), and a host of other issues everyone is already aware of.

    Bolt Escape worked fine for us to blink over to Wildstar just before it was nerfed here. I'd say that was a perfect use of the skill--we got away!

    Maybe ZOS will fix things up so that the game can be played, maybe not. I hope so. ESO has tons of potential, but it's bleeding players in a big way.
  • Mortosk
    Mortosk
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    Contrary to popular belief there are other classes in this game besides DK and Sorc.

    But to answer your question, i am sure they are, as well as NB and Templars...

    Actually, it wouldn't bother me if they made bolt escape travel twice as far and reduce the cost by 50% each time you use it, if it meant they would would buff melee DPS Templars and give us a viable build to play.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • crislevin
    crislevin
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    Mortosk wrote: »
    Contrary to popular belief there are other classes in this game besides DK and Sorc.

    But to answer your question, i am sure they are, as well as NB and Templars...

    Actually, it wouldn't bother me if they made bolt escape travel twice as far and reduce the cost by 50% each time you use it, if it meant they would would buff melee DPS Templars and give us a viable build to play.

    I am not sure people really cares, it seems only some OP DKs complains for losing easy kills.

    And now after tiny DK nerfs, they are deflecting their attention and BE becomes an easy target.

    They can nerf BE into oblivion, it won't change anything on class balance.
  • Adramelach
    Adramelach
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    In my PvE experience, Bolt Escape is entirely useless. I got it, tried it, and every time I attempted to "escape" from some fight, I moved ahead so short a distance, that the mob/boss just ran up to me second later and killed me anyway. Whatever kind of "stun" they may have suffered is over before I have time to really notice.

    I'm baffled as to how this is supposed to work if you can only use it a couple of times... especially for its intended purpose. I mean, if I'm trying to 'escape' anything, I'd imagine the liklihood that I'm at 100% magicka is about nil.

    So, you are starting your 'escape' likely very low on health and magicka, and you bolt once... useless, you're still in easy range of anything, so you try again... and you're in it now for something like 750 Magicka? So.. pragmatically, it'll be that you bolt once, realize you've hardly moved out range, attempt another, mash the key, and come up empty, as you're far too low on magicka to do another one, and you're done.

    I really, really wish Zenimax would allow "returns" of skills that are bought in error, perhaps while still Rank I. I have wasted a point on Bolt Escape, which I couldn't see the effectiveness of before, and now absolutely regard as completely useless in all situations that I can envision it being otherwise critical to have.

    The only possible use for it now, as I can see, is to periodically bump you along in a meager fashion when running long distances, as you pop it off every 4 seconds or whatever.... yeah... not really enjoying that I spent a point on that fantastic capability.
    Edited by Adramelach on 6 June 2014 23:28
  • Neferath
    Neferath
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    @Mortosk
    Yes buffing other classes would have been the better way.

    @Adramelach
    /sign
  • patrykplawskib16_ESO
    I think everyone is happy now when cause now when you try bolt thru 50 people you just get stun locked in the 4 secs you got and get smashed thru the ground like everyone else.
    Dunmer Master Race
  • Adramelach
    Adramelach
    ✭✭✭
    I wouldn't say everyone is happy. Rather, I'd say most people who actually have Bolt Escape would be happier if they could get their point back, and the skill just be retired. At least, that's my position. It's now just taking up a skill tree position that could be filled with something more useful than a one-shot 'escape' that move you ahead a handful of meters and still keeps you quite a proper target for whatever you were trying to "escape" from in the first place.

    Or maybe rename it to "Bolt Hop Forward a few Feet" or "Flashy Magicka Sink that Happens to Move You Forward a Bit"
    Edited by Adramelach on 7 June 2014 11:15
  • moXrox
    moXrox
    ✭✭✭
    Oberon wrote: »
    My guild is a ghost town now because of the brutal unplayable lag in Cyrodiil, can't mount for 5-10 minutes as a healer in-combat bug, play as you like as long as it's how the devs demand that you play (grinding disallowed, even if you like it), and a host of other issues everyone is already aware of.

    Bolt Escape worked fine for us to blink over to Wildstar just before it was nerfed here. I'd say that was a perfect use of the skill--we got away!

    Maybe ZOS will fix things up so that the game can be played, maybe not. I hope so. ESO has tons of potential, but it's bleeding players in a big way.

    Good Luck With "DiscoLightStar"....could not play this game for more than some levels. You get eye cancer from it.
    Edited by moXrox on 7 June 2014 15:31
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