Depechenova wrote: »yet again pvp pokes its sick twisted little face . QQ's get there way.
Am a pver and are being punished for playing the class I like. Keep going zenimax my sub is running out soon
This is how it should be. It shouldn't be spammed. It should be used for escaping a bad situation, or moving into position for a gank or whatever. It shouldn't be used to travel as fast as my 65% horse.
Well of course theyre stronger.It is the Morph that gives magic projectile immunity combined with the current favoring of magicka based abilities (as they are stronger).
We're dealing with Magic here; the process of manipulating reality through force of will alone, catalyzed by an ethereal energy.
What can stamina possibly have on that?
Its the same dumb argument that killed SWToR.
Sorry pal, if you dont have the Force, youre pretty much nothing but fodder unless you manage a lucky shot.
And against a Master? Sure. You and what Army?
Besides, this is Tamriel.
All superior creatures wield magic, and if they dont, theyre inferior, period.
Well than, nice work ...
Playing a melee pvp sorc wearing heavy armor (and therefore playing with a stripped amount of magia) this nerf is just kind of gamebreaking.
Casting crit. surge + bolt escape in order to port to an opponent + rooting them will allready leave you with something like 50 % of your magica. So - with any luck - you were able to root an opponent 1 more time and bolt away "1-2" more times in order to get a better combat position before you are totally out of mana.
With these changes introduced, this style of playing is no valid option any more.
Many thx for that ... many thx for destroying a valid style of playing because of some ranters who's egos just can't live with the fact that one or another sorc - that decided to not fight - were able to get away using BE instead of beeing ganked.
But well i adapted after they nerfed the vampire, and i will adapt again.
Only thing is, that every single nerf time, a bit of diversity is killed, all those pve players are punished too for no reason and a good part of the fun for many players leaves the game for ever.
So again thx, thx for all the whining and nerf ranting from ppl who weren't able to adapt in the first place in order to properly react to a single skill but choosed to rant, whine and cry here at the forums for nerfs with the sole purpose to ensure that "they" arent forced to change their personal skill bar setup and gaming style.
But well good news is, now since vamps are nerfed, sorc are nerfed, dk is nerfed and most likely will be nerfed again... there isn't much more left so for sure ... the next nerfs will hit you too and iam looking forward to see how you will adapt then.
JeffKnight wrote: »Well than, nice work ...
Playing a melee pvp sorc wearing heavy armor (and therefore playing with a stripped amount of magia) this nerf is just kind of gamebreaking.
Casting crit. surge + bolt escape in order to port to an opponent + rooting them will allready leave you with something like 50 % of your magica. So - with any luck - you were able to root an opponent 1 more time and bolt away "1-2" more times in order to get a better combat position before you are totally out of mana.
With these changes introduced, this style of playing is no valid option any more.
Many thx for that ... many thx for destroying a valid style of playing because of some ranters who's egos just can't live with the fact that one or another sorc - that decided to not fight - were able to get away using BE instead of beeing ganked.
But well i adapted after they nerfed the vampire, and i will adapt again.
Only thing is, that every single nerf time, a bit of diversity is killed, all those pve players are punished too for no reason and a good part of the fun for many players leaves the game for ever.
So again thx, thx for all the whining and nerf ranting from ppl who weren't able to adapt in the first place in order to properly react to a single skill but choosed to rant, whine and cry here at the forums for nerfs with the sole purpose to ensure that "they" arent forced to change their personal skill bar setup and gaming style.
But well good news is, now since vamps are nerfed, sorc are nerfed, dk is nerfed and most likely will be nerfed again... there isn't much more left so for sure ... the next nerfs will hit you too and iam looking forward to see how you will adapt then.
Did you not get the "ESCAPE" part? Just like all the other "top end" skills, it should be very situational.
f0rgiv3n27b14_ESO wrote: »Contrary to popular belief there are other classes in this game besides DK and Sorc.
But to answer your question, i am sure they are, as well as NB and Templars...
f0rgiv3n27b14_ESO wrote: »Contrary to popular belief there are other classes in this game besides DK and Sorc.
But to answer your question, i am sure they are, as well as NB and Templars...
Actually, it wouldn't bother me if they made bolt escape travel twice as far and reduce the cost by 50% each time you use it, if it meant they would would buff melee DPS Templars and give us a viable build to play.
My guild is a ghost town now because of the brutal unplayable lag in Cyrodiil, can't mount for 5-10 minutes as a healer in-combat bug, play as you like as long as it's how the devs demand that you play (grinding disallowed, even if you like it), and a host of other issues everyone is already aware of.
Bolt Escape worked fine for us to blink over to Wildstar just before it was nerfed here. I'd say that was a perfect use of the skill--we got away!
Maybe ZOS will fix things up so that the game can be played, maybe not. I hope so. ESO has tons of potential, but it's bleeding players in a big way.