Trisstraeb14_ESO wrote: »Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
ok 3/4= 75% of its original strength. A 25% nerf to the base strength a giant nerf.
Where are you getting that number..... According to a PTS player (not me), the damage reduction penalty is 25% on the PTS, it's currently 22% on live. That's 3% less damage overall when you have it toggled. Then, the mana returns on attacks is 3%, down from 4% where it's at on live.
Fractions... If i take one of your apples and you had four to begin with you now have 3 apples left. You lost 25% of your apples and now you have 3 out of the 4 apples or 75% of your total apples. 1% looks insignificant but it adds up quickly. The magnitude of the nerf is large when you look at the original skill
umm...no.
Currently the penalty is 22%, which means you deal 78% of normal damage.
On the PTS the penalty is 255, which means you deal 75% of normal damage.
Lets use real numbers, as those might be easier for non-math people. Lets say you normally deal 100 DPS (yes, it's low...but it's easier to work with).
you normally deal 100 DPS
Currently with the penalty you'll deal 78 DPS
On the PTS you'll deal 75 DPS
Now, what do you compare the new penalty to? You compare it to what you have currently with the skill on...because that's the change. Post patch you aren't going to run around with the skill on always, are you? So why would you compare the PTS figure to your normal DPS.
So, it is a decrease of 3 DPS from the current 78 DPS when you have the skill turned on, which is a nerf of: 3/78 * 100 = 3.85%
That's all well n good, but why did Zeni feel the need to change it in the first place? It's nowhere near OP in it's current state. I've asked for an explanation in the stickied NB thread, but the devs don't discuss anything with us plebs.
Trisstraeb14_ESO wrote: »Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
ok 3/4= 75% of its original strength. A 25% nerf to the base strength a giant nerf.
Where are you getting that number..... According to a PTS player (not me), the damage reduction penalty is 25% on the PTS, it's currently 22% on live. That's 3% less damage overall when you have it toggled. Then, the mana returns on attacks is 3%, down from 4% where it's at on live.
Fractions... If i take one of your apples and you had four to begin with you now have 3 apples left. You lost 25% of your apples and now you have 3 out of the 4 apples or 75% of your total apples. 1% looks insignificant but it adds up quickly. The magnitude of the nerf is large when you look at the original skill
umm...no.
Currently the penalty is 22%, which means you deal 78% of normal damage.
On the PTS the penalty is 255, which means you deal 75% of normal damage.
Lets use real numbers, as those might be easier for non-math people. Lets say you normally deal 100 DPS (yes, it's low...but it's easier to work with).
you normally deal 100 DPS
Currently with the penalty you'll deal 78 DPS
On the PTS you'll deal 75 DPS
Now, what do you compare the new penalty to? You compare it to what you have currently with the skill on...because that's the change. Post patch you aren't going to run around with the skill on always, are you? So why would you compare the PTS figure to your normal DPS.
So, it is a decrease of 3 DPS from the current 78 DPS when you have the skill turned on, which is a nerf of: 3/78 * 100 = 3.85%
That's all well n good, but why did Zeni feel the need to change it in the first place? It's nowhere near OP in it's current state. I've asked for an explanation in the stickied NB thread, but the devs don't discuss anything with us plebs.
my guess is the developer in charge of the nightblade has no clue how the game/skills work which is evident by the haphazard fixes. Or maybe they are unable to devote any developer resources to the issue and they are just randomly tweaking skills to give an illusion that they are fixing NB's? Either way this is got to be one of the most Bizare attempts at balancing I have ever seen in an mmo.
Now to actually look at the changes that they have made in 1.1.2, 1.1.3 and 1.2 (Seeing as people are claiming that they are ignoring Nightblades plight of buff).
Vague and... I've noticed zero difference with plenty of ESC-ESC moments. Let's leave that one out for now. It's murky.
- Fixed an issue that was causing Nightblade abilities to become unresponsive in high-intensity combat situations. This issue is caused by a number of factors, and we will continue to monitor it after this patch.
Whilst more of a fix than a buff, this will help alot if you are having these issues.
Nice buffs. Definitely. They're live now. I think they were well received.[*] Veil of Blades: This ability can now critical strike.
Huge buff, no debate about it
[*]Catalyst: Increase the effectiveness of this ability to a higher percentage.
Unless you are lazy and not using potions, this is a good buff.
[*]Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
This is a buff to every Nightblade and whilst it won't be a big change for stamina based nightblades, it's still nonetheless a buff for the Nightblade class.
[*]Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.
Call it a nerf or call it a bug fix. It was most likely not intended to stack.
[*]Path of Darkness: Increased the damage for this ability, and it can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target.
Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
Talk about making a big fuss about nothing. This ability was rarely seen in PvP and for those that still used it despite having more important PvP abilities, the damage was negligible at best. This is more of a buff that is PvE oriented since Path is a great ability for me as a Nightblade tank. If people can see it as well, even better, more healing done overall.
[*]Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
Great, a buff to more stamina recovery.
[*]Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
Tooltip fix, it's not a nerf.
[*]Magicka Flood: This ability now correctly increases your maximum magicka.
Benefits all Nightblades. It's a buff and depending how much increased magicka, it's either a mediocre, good or great buff.
[*]Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
Now this one I'll agree was uncalled for. I am not too worried though, slight less resources sounds pretty negligible.
I for one like the changes they have made to Nightblades in the latest and upcoming patch.