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1.2 Patch notes... nerfs to NB and some lackluster skill changes

TB1234
TB1234
✭✭
Reaper's mark nerfed... and siphoning strikes nerfed

Nightblade

Assassination
Assassin’s Blade: This ability’s visual effects are now easier to see.
Incapacitate (Haste morph): This ability now increases heavy attack damage.
Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.
Shadow
Path of Darkness: Increased the damage for this ability, and it can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target.
Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
Siphoning
Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
Magicka Flood: This ability now correctly increases your maximum magicka.
Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
Strife: Fixed an issue where the red glow from this ability would last longer than intended.
Edited by TB1234 on 3 June 2014 21:35
  • Worstluck
    Worstluck
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    I like how this: "Incapacitate (Haste morph): This ability now increases heavy attack damage" is their attempt at making this skill useful. FYI, it's still useless.

    And this: "Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery." So apparently it was really only supposed to provide 2.4% health? Couldn't they have told us that?

    I mainly see a nerf to siphoning strikes (which just makes it harder to solo anything) and a couple meaningless fixes and buffs.

    Disappointing :(
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • anakaki
    anakaki
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    It's the right direction. Templars update is meh but atleast a start.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • Mablung
    Mablung
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    Worstluck wrote: »
    I like how this: "Incapacitate (Haste morph): This ability now increases heavy attack damage" is their attempt at making this skill useful. FYI, it's still useless.

    And this: "Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery." So apparently it was really only supposed to provide 2.4% health? Couldn't they have told us that?

    I mainly see a nerf to siphoning strikes (which just makes it harder to solo anything) and a couple meaningless fixes and buffs.

    Disappointing :(

    Dont forget the buff and fix to cloth/staff nightblades.
    • Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
    • Magicka Flood: This ability now correctly increases your maximum magicka.

    Its obvious now that the devs play the nightblade this way. I mean look at the additional patch notes on melee weapons, DW and Bow specifically. So much hate for this company right now. Forcing me to either roll a fotm or play my NB one specific way.
  • Dayv
    Dayv
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    Where is this information from?
  • Mablung
    Mablung
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    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?
  • Dayv
    Dayv
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    Worstluck wrote: »
    I mainly see a nerf to siphoning strikes (which just makes it harder to solo anything) and a couple meaningless fixes and buffs.

    It wouldn't have been so bad if they'd reduced the damage reduction too
  • ErilAq
    ErilAq
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    Forgive me if I'm wrong, but I'm reading "Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery." as we now have the tooltip updated to the actual amount of health being syphoned off, meaning it's not a nerf or a buff, just fixing a tooltip bug. In fact, most of these abilities seem to be going in the right direction:

    Magicka Flood: This ability now correctly increases your maximum magicka. (all class skills use magicka, I'm ok with having more for my class skills)

    Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip. ( I like this, again, increased SP and WP? yes please)

    Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill. (ok, this one, I'm a little bummed with, but we'll see, sounds like they fixed a bug, but still.)

    Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use. (another one I'm kinda dissapointed in, really didn't see this ability being a problem at all)

    still, fixes don't have to be permanent, there will be some major adjusting throughout this year especially
    Internet armchair warriors attack! Yayayayayayaaaaaah!!!!
  • Arreyanne
    Arreyanne
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    LOL no changes to weapon damage and stamina builds will still be lack luster, It really should be named Elder Staff's Online
  • Ser Lobo
    Ser Lobo
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    I'm a nightblade first and foremost (archer/medium armor on one and two-handed heavy armor on the other). And I'm not sure if any of these changes will really affect me.

    Didn't they improve our potions somewhere? That would affect me, I think.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • PBpsy
    PBpsy
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    Worstluck wrote: »

    I mainly see a nerf to siphoning strikes (which just makes it harder to solo anything) and a couple meaningless fixes and buffs.
    A nerf to Siphoning Strikes implies a nerf to siphoning attacks. This skill makes siphoning magicka based tanks possible. It is a nerf to the only types of nightblades that can confidently go against groups of 4 and up without going all light and resto/destro.

    Edited by PBpsy on 3 June 2014 22:08
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  • Elgarr
    Elgarr
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    NB's op, they need more nerfs ;)
  • Mablung
    Mablung
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    Elgarr wrote: »
    NB's op, they need more nerfs ;)

    I completely agree. I was dumbfounded that Volcanic Rune was not moved into one of the nightblade skill trees and nerfed. It is what I have been advocating for.
  • WilliamTee
    WilliamTee
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    Arreyanne wrote: »
    LOL no changes to weapon damage and stamina builds will still be lack luster, It really should be named Elder Staff's Online

    That pun is SO last week ;)
  • anakaki
    anakaki
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    Mablung wrote: »
    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?

    They are doing something. Not just talking.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • stevenpotter321b14_ESO
    Whew, and I was worried I might have to undo my cancellation.
  • Mablung
    Mablung
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    anakaki wrote: »
    Mablung wrote: »
    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?

    They are doing something. Not just talking.

    I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.
  • Most_Awesome
    Most_Awesome
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    Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    This.... this right here just LOL

    Again maybe its a bit op as a ranged Light Armour staff caster, but everything else gets shafted
  • TB1234
    TB1234
    ✭✭
    Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    This.... this right here just LOL

    Again maybe its a bit op as a ranged Light Armour staff caster, but everything else gets shafted

    The developer in charge of NB's is completely lost. I fear for all of you NB's out there
  • Arreyanne
    Arreyanne
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    Whew, and I was worried I might have to undo my cancellation.

    Same thought process
  • Arsenic_Touch
    Arsenic_Touch
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    Where are all the nb fixes they promised with 1.2? Or are they to pull the "these aren't finale or the full notes" for the second time?
    Edited by Arsenic_Touch on 3 June 2014 22:28
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Mablung
    Mablung
    ✭✭✭✭✭
    Arreyanne wrote: »
    Whew, and I was worried I might have to undo my cancellation.

    Same thought process

    I wish I could get a refund on the 2 months remaining on my sub.....
  • anakaki
    anakaki
    ✭✭✭
    Mablung wrote: »
    anakaki wrote: »
    Mablung wrote: »
    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?

    They are doing something. Not just talking.

    I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.

    I disagree. Attempting to fix something is a good thing. Whether you like the changes or not is up to you. I think they are on the right track.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • PBpsy
    PBpsy
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    ✭✭✭
    At least strife will not make us glow red for so long. :D:D:D:D>:)
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  • Mablung
    Mablung
    ✭✭✭✭✭
    anakaki wrote: »
    Mablung wrote: »
    anakaki wrote: »
    Mablung wrote: »
    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?

    They are doing something. Not just talking.

    I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.

    I disagree. Attempting to fix something is a good thing. Whether you like the changes or not is up to you. I think they are on the right track.

    What are they fixing in your mind for nightblades that has any benefit to the class outside of forcing nightblades to cater to a singular, specific playstyle?

    There is no attempt at fixing anything for this class. Oh sure some tooltip fixes and some unused abilities that were enabled now since casters are the way to play the game but there is nothing here that allows for the class to be played how I might want to play it.

    So no, the fixes are not a good thing in this case. They are an insult to me and most other nightblades playing.
  • Maverick827
    Maverick827
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    I was hoping that making a new Night blade character would make me want to renew my subscription when my game time ends, but after the nerf to Siphoning Strikes, I don't think so anymore.
  • Arreyanne
    Arreyanne
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    Tickled me instead of fixing that ability to the tooltip they just cahnged the tooltip

    That got a good laugh out of me considering a green name posted they were looking into it a month or so ago. I guess maybe they couldn't read the code and figure out how to make the ability do what the tooltip said, so change the tooltip

  • joshisanonymous
    joshisanonymous
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    I have an idea: go to the PTS, test this stuff, provide feedback. (And maybe post this on the PTS section of the forum so people don't get the mistaken impression that these are set in stone changes about to get patched on live.)

    I see mostly improvements, honestly. Reaper's Mark must have been an unintended bug and that's about the only straight nerf I can see (Edit: Also, this seems like an incredibly minor quibble. Was anyone really running around casting Reaper's Mark on 3-4+ targets and killing them all within 30 escond to get a significant buff? If you were able to consistently do that in the first place, then why are you acting like NBs are broken beyond use?). Siphoning Strikes was only changed "slightly" and we picked up more magicka from Magicka Flood. Again, though, test it. Y'all are responding to that change without even knowing what the value of the change is. For all you know, it might have been a decrease to what you get for basic attacks and nothing more.

    I know many of these things don't apply to every build either, but the status quo of those builds is maintained (and yes I know that status quo could use work itself). So it's a buff to some builds, and no change to other builds.

    The wholly negative reaction to that kind of change is pretty uncalled for, particularly when you put it in context with changes to other classes. DKs got a couple nerfs (a couple buffs, too) and sorcerers got a couple nerfs, particularly to Bolt Escape. So if NBs are mostly staying the same or getting a bit better (depending on build) and other classes are getting brought down a bit, then we're going in the right direct, aren't we?

    But I want to stress for a third time: go test these changes and provide feedback. Don't cry on the forums about something you don't even know the details of and haven't tried out. You're completely missing the point of the PTS by reacting that way.
    Edited by joshisanonymous on 3 June 2014 22:52
    Fedrals: PC / NA / EP / NB

  • PBpsy
    PBpsy
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    ✭✭✭
    Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.

    This.... this right here just LOL

    Again maybe its a bit op as a ranged Light Armour staff caster, but everything else gets shafted

    Actually not even restor /destro NBs in light armor would be OP with siphoning attacks. The skill offers you the option of having limited sustainability at the cost of +20% damage from all sources. So you start at 20% lower than the rest but DK/Sorcs have their own nicer resource management skills that do not require that dps sacrifice and one or two skill slots. On top of that NB don't have that many synergies with staves which the others do.

    @joshisanonymous
    I predict that 'slightly' will mean at least 25%. Probably 40%.
    Edited by PBpsy on 3 June 2014 22:55
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  • CTraveler
    CTraveler
    ✭✭✭
    Uh...most of the changes I see to NB's are fixes. I only count one "Nerf" on the list.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    I have an idea: go to the PTS, test this stuff, provide feedback. (And maybe post this on the PTS section of the forum so people don't get the mistaken impression that these are set in stone changes about to get patched on live.)

    I see mostly improvements, honestly. Reaper's Mark must have been an unintended bug and that's about the only straight nerf I can see (Edit: Also, this seems like an incredibly minor quibble. Was anyone really running around casting Reaper's Mark on 3-4+ targets and killing them all within 30 escond to get a significant buff? If you were able to consistently do that in the first place, then why are you acting like NBs are broken beyond use?). Siphoning Strikes was only changed "slightly" and we picked up more magicka from Magicka Flood. Again, though, test it. Y'all are responding to that change without even knowing what the value of the change is. For all you know, it might have been a decrease to what you get for basic attacks and nothing more.

    I know many of these things don't apply to every build either, but the status quo of those builds is maintained (and yes I know that status quo could use work itself). So it's a buff to some builds, and no change to other builds.

    The wholly negative reaction to that kind of change is pretty uncalled for, particularly when you put it in context with changes to other classes. DKs got a couple nerfs (a couple buffs, too) and sorcerers got a couple nerfs, particularly to Bolt Escape. So if NBs are mostly staying the same or getting a bit better (depending on build) and other classes are getting brought down a bit, then we're going in the right direct, aren't we?

    But I want to stress for a third time: go test these changes and provide feedback. Don't cry on the forums about something you don't even know the details of and haven't tried out. You're completely missing the point of the PTS by reacting that way.
    I don't have to test that 2% instead of 4% is nerf, and that 8% max Magicka (which is just a bug fix, not even a buff) doesn't offset it.

    Pathetic patch notes.
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