ferzalrwb17_ESO wrote: »No one has said that Master Assassin is not a buff.
You are disappointed because you expected a fix to "stamina builds".
If that happens (i really hope so), its not going to be an NB fix specifically.
Wait...it only buffs your sneak attack damage??
Like..when you sneak up behind an enemy and use surprise attack? Which is a class ability, and therefore scales with spell damage and will do more damage...
I'm confused by comments in this thread....either you aren't thinking, or most of you don't know how the game works.
All class abilities use spell power & max magicka to determine their damage. Any ability/passive that increases spell power or max magicka will result in class abilities doing more damage per use.
So:Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
Magicka Flood: This ability now correctly increases your maximum magicka.
Will both increase the damage of all class abilities. That's a good thing for any NB, not just magicka focused ones.
These are also just NB class changes. I don't know if there are changes for weapon skills in 1.2, but help for dw/bow NBs would probably be in the dw/bow weapon skill lines.
Sure the Master Assassin passive buff is good (for nightmages anyway), we'll take that. It makes logical sense at least to buff our spell damage since NBs have been reduced to wearing light armor and staves.
But the Magicka Flood passive is clearly just a bug fix, not a buff.
The nerf to Syphoning Strikes is a real head scratcher. It already reduces our damage by 22% (when maxed), so I have no idea why it needed further attention. It's one of if not our best ability as NBs have very limited ways of recovering resources.
The rest of the changes are just fluff or not even worth mentioning. And this is the big balance patch NBs have been waiting for? Excuse me if I'm not jumping for joy.
I am going to say it again...maybe slower?
All. Class. Abilities. Scale. From. Max Magicka. And. Spellpower.
Master Assassin will increase the damage of every class ability.
Magicka flood will increase the damage of every class ability. (Yes, it is a fix...that will increase your stats & damage...which will buff you.)
Assassin's Blade? Yup, it will do more damage.
Teleporting Strike? Yup, it will do more damage.
Veiled Strike? Yup, it will do more damage.
Shades? Some people use this, and shade will do more damage.
Swallow Soul? Will do more damage & heal the NB for more
Agony? Long duration mez is nice for non-AoE NBs, and it'll do more damage.
Cripple? Very useful to keep players from kiting NBs and/or NBs kite...and guess what? it'll do more damage as well.
Drain power? Buff to weapon damage & it'll do more damage.
OOOH, and lest we forget...every ULTIMATE other than werewolf scales with spellpower as well!!! So, death stroke/soul siphon/whatever ultimate you use in guild/vamp/soul magic will deal more damage as well.
But I guess you're right...those changes will only help NB casters...bow/dw/2h NBs never use any of those abilities. You're totally right, I mean I've never seen a medium armor dw NB use surprise attack or killer's blade...I mean, so what if they both use weapon crit to determine their crit chances, they are TOTALLY a NB caster's mainstay abilities. And really, making ultimates do more damage? Pssh, that's only for casters, no non-caster even uses ultimates!
In all seriousness. I never said that this was going to be the be-all-end-all of class balancing. I said in my first post, that the help dw/bow/2h NBs need is probably going to end up coming when they fix weapon skills & be in the dw/bow/2h skill lines. But claiming that these fixes won't help anyone other than casters either proves: a) you don't know how the game works, or b) you aren't thinking about how the game works.
Would be nice if the siphoning attacks would also reduce our damage by a bit less if it leeches a bit less. Also, what is "slightly" less? Will the proc be less? Will the 4% be 3.5%? Because I am not sure if I would even notice. Still so many questions...
This I kind of like the sound of though:
- Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
I always really enjoyed the stamina regen using my cloak (for example) gave, having that active constantly migt be a nice boost to stamina builds.
bandage106rwb17_ESO wrote: »Do you even play a NB bro?
I'm confused by comments in this thread....either you aren't thinking, or most of you don't know how the game works.
All class abilities use spell power & max magicka to determine their damage. Any ability/passive that increases spell power or max magicka will result in class abilities doing more damage per use.
So:Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
Magicka Flood: This ability now correctly increases your maximum magicka.
Will both increase the damage of all class abilities. That's a good thing for any NB, not just magicka focused ones.
These are also just NB class changes. I don't know if there are changes for weapon skills in 1.2, but help for dw/bow NBs would probably be in the dw/bow weapon skill lines.
Sure the Master Assassin passive buff is good (for nightmages anyway), we'll take that. It makes logical sense at least to buff our spell damage since NBs have been reduced to wearing light armor and staves.
But the Magicka Flood passive is clearly just a bug fix, not a buff.
The nerf to Syphoning Strikes is a real head scratcher. It already reduces our damage by 22% (when maxed), so I have no idea why it needed further attention. It's one of if not our best ability as NBs have very limited ways of recovering resources.
The rest of the changes are just fluff or not even worth mentioning. And this is the big balance patch NBs have been waiting for? Excuse me if I'm not jumping for joy.
I am going to say it again...maybe slower?
All. Class. Abilities. Scale. From. Max Magicka. And. Spellpower.
Master Assassin will increase the damage of every class ability.
Magicka flood will increase the damage of every class ability. (Yes, it is a fix...that will increase your stats & damage...which will buff you.)
Assassin's Blade? Yup, it will do more damage.
Teleporting Strike? Yup, it will do more damage.
Veiled Strike? Yup, it will do more damage.
Shades? Some people use this, and shade will do more damage.
Swallow Soul? Will do more damage & heal the NB for more
Agony? Long duration mez is nice for non-AoE NBs, and it'll do more damage.
Cripple? Very useful to keep players from kiting NBs and/or NBs kite...and guess what? it'll do more damage as well.
Drain power? Buff to weapon damage & it'll do more damage.
OOOH, and lest we forget...every ULTIMATE other than werewolf scales with spellpower as well!!! So, death stroke/soul siphon/whatever ultimate you use in guild/vamp/soul magic will deal more damage as well.
But I guess you're right...those changes will only help NB casters...bow/dw/2h NBs never use any of those abilities. You're totally right, I mean I've never seen a medium armor dw NB use surprise attack or killer's blade...I mean, so what if they both use weapon crit to determine their crit chances, they are TOTALLY a NB caster's mainstay abilities. And really, making ultimates do more damage? Pssh, that's only for casters, no non-caster even uses ultimates!
In all seriousness. I never said that this was going to be the be-all-end-all of class balancing. I said in my first post, that the help dw/bow/2h NBs need is probably going to end up coming when they fix weapon skills & be in the dw/bow/2h skill lines. But claiming that these fixes won't help anyone other than casters either proves: a) you don't know how the game works, or b) you aren't thinking about how the game works.
You're right, settle down... Spell power/max magicka does increase class skill damage. I was mixing it up with the odd spell/weapon crit mechanics of some NB class skills.
While this is a very minor buff to class abilities, it's still only one decent change in a patch that was meant to bring NBs back into the fold. We're going to need a lot more love than a buff to a passive, while they nerf one of our best abilities.
Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.
You are disappointed because you expected a fix to "stamina builds".
If that happens (i really hope so), its not going to be an NB fix specifically.
Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.
steveb16_ESO46 wrote: »completely uninterested in a staff build nightblade. Like most people Iwant the nightblade they sold us on to be viable. If I want to play a staff based build I'd run another class and do even more dps.
I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.
Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.
"as if millions of voices suddenly cried out in terror, and were suddenly silenced..."
Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.
But at a point when I finish that, I'm going to run out of things to complete and um going to expect to play my archetypical ranger/assassin in this game just as I have in every other mmo I have played in 15 years as well as the last two TES games. Or I'm going to find something else to play.
Saw some video of Archeage earlier. Didn't look like it has any problems with archery specs.
You wrote "honest." Did you mean "absurdly incorrect?"Let's be honest - if people seriously leave b/c of a class issue, it means they don't really like the game. They just have some idea of how wonderful their favorite class will be - some godlike image - and clearly don't care about the stories, crafting, whatever.
Do people just read the title that says NB Nerf and scream RAGEQUITE RAWR!!!?
Almost everything in this list is great for people that actually play a NB and know how this game works. The only real nerf is Siphoing Strikes and we don't seem to have any info on what is changed. My guess is the additional magika/stam return on any attack will be reduced and they will keep the same for basic attacks, since they didn't mention changes to the returns on Leeching Strikes and that is the only difference.
I seriously don't think 90% of the NB sucks whiners even try to play a NB because you guys seem to have no idea how the class works.
I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.
Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.
"as if millions of voices suddenly cried out in terror, and were suddenly silenced..."
Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.
**SNIP****
And, honestly, I don't blame them. This game is good, it's pretty and all that, but it just doesn't captivate me. I find that I can't obsess about this game - that's good for my life right now - but it means the game is missing awesome. Missing compelling.
That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.
Let's be honest - if people seriously leave b/c of a class issue, it means they don't really like the game.
Do people just read the title that says NB Nerf and scream RAGEQUITE RAWR!!!?
Almost everything in this list is great for people that actually play a NB and know how this game works. The only real nerf is Siphoing Strikes and we don't seem to have any info on what is changed. My guess is the additional magika/stam return on any attack will be reduced and they will keep the same for basic attacks, since they didn't mention changes to the returns on Leeching Strikes and that is the only difference.
I seriously don't think 90% of the NB sucks whiners even try to play a NB because you guys seem to have no idea how the class works.
I sort of just switched to a sorc. Now my NB feeds horses.
ferzalrwb17_ESO wrote: »
Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.
Magicka flood is a one-off boost if you have at least 1 siphoning skill on your bar. Having 2 makes no difference. At least that's the way I read it. I actually didn't know this one was broken. It definitely increases my magicka pool. Was it by not enough? Or was it too much? Is this, in fact, a nerf?
I'm assuming by the comments it's a positive fix but it can't be much.
That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.
I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.
Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.
"as if millions of voices suddenly cried out in terror, and were suddenly silenced..."
Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.
ferzalrwb17_ESO wrote: »
Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.
Magicka flood is a one-off boost if you have at least 1 siphoning skill on your bar. Having 2 makes no difference. At least that's the way I read it. I actually didn't know this one was broken. It definitely increases my magicka pool. Was it by not enough? Or was it too much? Is this, in fact, a nerf?
I'm assuming by the comments it's a positive fix but it can't be much.
You're correct. I was thinking it was like the other passives (i.e. fortitude/pressure points which are per ability slotted)That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.
I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.
Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.
"as if millions of voices suddenly cried out in terror, and were suddenly silenced..."
Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.
Sandbox games are the future of MMOs? Really? Then why is it that every one of the first MMOs (Meridian, UO, SWG, etc) were all sandbox games....is it because sandbox games are the future, or is it because they are the past.