1.2 Patch notes... nerfs to NB and some lackluster skill changes

  • Gisgo
    Gisgo
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    You are disappointed because you expected a fix to "stamina builds".

    If that happens (i really hope so), its not going to be an NB fix specifically.
    Edited by Gisgo on 4 June 2014 07:47
  • Talmet
    Talmet
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    No one has said that Master Assassin is not a buff.

    Actually, many people in this thread claimed that the buff to Master Assassin was only a buff to cloth/staff using NB.
    Gisgo wrote: »
    You are disappointed because you expected a fix to "stamina builds".

    If that happens (i really hope so), its not going to be an NB fix specifically.

    According to the dev's statements, they are looking at weapon skills & stamina builds and will be implementing some balancing at sometime in the future. Though they didn't give a timetable on that.
    Edited by Talmet on 4 June 2014 07:53
  • OkieDokie
    OkieDokie
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    Talmet wrote: »
    Wait...it only buffs your sneak attack damage??

    Like..when you sneak up behind an enemy and use surprise attack? Which is a class ability, and therefore scales with spell damage and will do more damage...

    And it is only really relevant increase for opening attacks.

    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Loco_Mofo
    Loco_Mofo
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    Talmet wrote: »
    Loco_Mofo wrote: »
    Talmet wrote: »
    I'm confused by comments in this thread....either you aren't thinking, or most of you don't know how the game works.

    All class abilities use spell power & max magicka to determine their damage. Any ability/passive that increases spell power or max magicka will result in class abilities doing more damage per use.

    So:
    TB1234 wrote: »
    Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
    Magicka Flood: This ability now correctly increases your maximum magicka.

    Will both increase the damage of all class abilities. That's a good thing for any NB, not just magicka focused ones.

    These are also just NB class changes. I don't know if there are changes for weapon skills in 1.2, but help for dw/bow NBs would probably be in the dw/bow weapon skill lines.

    Sure the Master Assassin passive buff is good (for nightmages anyway), we'll take that. It makes logical sense at least to buff our spell damage since NBs have been reduced to wearing light armor and staves.

    But the Magicka Flood passive is clearly just a bug fix, not a buff.

    The nerf to Syphoning Strikes is a real head scratcher. It already reduces our damage by 22% (when maxed), so I have no idea why it needed further attention. It's one of if not our best ability as NBs have very limited ways of recovering resources.

    The rest of the changes are just fluff or not even worth mentioning. And this is the big balance patch NBs have been waiting for? Excuse me if I'm not jumping for joy.

    I am going to say it again...maybe slower?

    All. Class. Abilities. Scale. From. Max Magicka. And. Spellpower.

    Master Assassin will increase the damage of every class ability.
    Magicka flood will increase the damage of every class ability. (Yes, it is a fix...that will increase your stats & damage...which will buff you.)

    Assassin's Blade? Yup, it will do more damage.
    Teleporting Strike? Yup, it will do more damage.
    Veiled Strike? Yup, it will do more damage.
    Shades? Some people use this, and shade will do more damage.
    Swallow Soul? Will do more damage & heal the NB for more
    Agony? Long duration mez is nice for non-AoE NBs, and it'll do more damage.
    Cripple? Very useful to keep players from kiting NBs and/or NBs kite...and guess what? it'll do more damage as well.
    Drain power? Buff to weapon damage & it'll do more damage.

    OOOH, and lest we forget...every ULTIMATE other than werewolf scales with spellpower as well!!! So, death stroke/soul siphon/whatever ultimate you use in guild/vamp/soul magic will deal more damage as well.

    But I guess you're right...those changes will only help NB casters...bow/dw/2h NBs never use any of those abilities. You're totally right, I mean I've never seen a medium armor dw NB use surprise attack or killer's blade...I mean, so what if they both use weapon crit to determine their crit chances, they are TOTALLY a NB caster's mainstay abilities. And really, making ultimates do more damage? Pssh, that's only for casters, no non-caster even uses ultimates!

    In all seriousness. I never said that this was going to be the be-all-end-all of class balancing. I said in my first post, that the help dw/bow/2h NBs need is probably going to end up coming when they fix weapon skills & be in the dw/bow/2h skill lines. But claiming that these fixes won't help anyone other than casters either proves: a) you don't know how the game works, or b) you aren't thinking about how the game works.

    You're right, settle down... Spell power/max magicka does increase class skill damage. I was mixing it up with the odd spell/weapon crit mechanics of some NB class skills.

    While this is a very minor buff to class abilities, it's still only one decent change in a patch that was meant to bring NBs back into the fold. We're going to need a lot more love than a buff to a passive, while they nerf one of our best abilities.
    Edited by Loco_Mofo on 4 June 2014 08:02
  • Siluen
    Siluen
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    Would be nice if the siphoning attacks would also reduce our damage by a bit less if it leeches a bit less. Also, what is "slightly" less? Will the proc be less? Will the 4% be 3.5%? Because I am not sure if I would even notice. Still so many questions...

    This I kind of like the sound of though:
    - Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.

    I always really enjoyed the stamina regen using my cloak (for example) gave, having that active constantly migt be a nice boost to stamina builds.
  • Talmet
    Talmet
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    OkieDokie wrote: »
    Talmet wrote: »
    Wait...it only buffs your sneak attack damage??

    Like..when you sneak up behind an enemy and use surprise attack? Which is a class ability, and therefore scales with spell damage and will do more damage...

    And it is only really relevant increase for opening attacks.

    Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.
  • Fleymark
    Fleymark
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    Siluen wrote: »
    Would be nice if the siphoning attacks would also reduce our damage by a bit less if it leeches a bit less. Also, what is "slightly" less? Will the proc be less? Will the 4% be 3.5%? Because I am not sure if I would even notice. Still so many questions...

    This I kind of like the sound of though:
    - Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.

    I always really enjoyed the stamina regen using my cloak (for example) gave, having that active constantly migt be a nice boost to stamina builds.

    I thought exactly the same thing.
  • steveb16_ESO46
    steveb16_ESO46
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    Do you even play a NB bro?

    I doubt it but whatever he plays it comes with an awesome Patronising' buff.
  • Talmet
    Talmet
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    Loco_Mofo wrote: »
    Talmet wrote: »
    Loco_Mofo wrote: »
    Talmet wrote: »
    I'm confused by comments in this thread....either you aren't thinking, or most of you don't know how the game works.

    All class abilities use spell power & max magicka to determine their damage. Any ability/passive that increases spell power or max magicka will result in class abilities doing more damage per use.

    So:
    TB1234 wrote: »
    Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
    Magicka Flood: This ability now correctly increases your maximum magicka.

    Will both increase the damage of all class abilities. That's a good thing for any NB, not just magicka focused ones.

    These are also just NB class changes. I don't know if there are changes for weapon skills in 1.2, but help for dw/bow NBs would probably be in the dw/bow weapon skill lines.

    Sure the Master Assassin passive buff is good (for nightmages anyway), we'll take that. It makes logical sense at least to buff our spell damage since NBs have been reduced to wearing light armor and staves.

    But the Magicka Flood passive is clearly just a bug fix, not a buff.

    The nerf to Syphoning Strikes is a real head scratcher. It already reduces our damage by 22% (when maxed), so I have no idea why it needed further attention. It's one of if not our best ability as NBs have very limited ways of recovering resources.

    The rest of the changes are just fluff or not even worth mentioning. And this is the big balance patch NBs have been waiting for? Excuse me if I'm not jumping for joy.

    I am going to say it again...maybe slower?

    All. Class. Abilities. Scale. From. Max Magicka. And. Spellpower.

    Master Assassin will increase the damage of every class ability.
    Magicka flood will increase the damage of every class ability. (Yes, it is a fix...that will increase your stats & damage...which will buff you.)

    Assassin's Blade? Yup, it will do more damage.
    Teleporting Strike? Yup, it will do more damage.
    Veiled Strike? Yup, it will do more damage.
    Shades? Some people use this, and shade will do more damage.
    Swallow Soul? Will do more damage & heal the NB for more
    Agony? Long duration mez is nice for non-AoE NBs, and it'll do more damage.
    Cripple? Very useful to keep players from kiting NBs and/or NBs kite...and guess what? it'll do more damage as well.
    Drain power? Buff to weapon damage & it'll do more damage.

    OOOH, and lest we forget...every ULTIMATE other than werewolf scales with spellpower as well!!! So, death stroke/soul siphon/whatever ultimate you use in guild/vamp/soul magic will deal more damage as well.

    But I guess you're right...those changes will only help NB casters...bow/dw/2h NBs never use any of those abilities. You're totally right, I mean I've never seen a medium armor dw NB use surprise attack or killer's blade...I mean, so what if they both use weapon crit to determine their crit chances, they are TOTALLY a NB caster's mainstay abilities. And really, making ultimates do more damage? Pssh, that's only for casters, no non-caster even uses ultimates!

    In all seriousness. I never said that this was going to be the be-all-end-all of class balancing. I said in my first post, that the help dw/bow/2h NBs need is probably going to end up coming when they fix weapon skills & be in the dw/bow/2h skill lines. But claiming that these fixes won't help anyone other than casters either proves: a) you don't know how the game works, or b) you aren't thinking about how the game works.

    You're right, settle down... Spell power/max magicka does increase class skill damage. I was mixing it up with the odd spell/weapon crit mechanics of some NB class skills.

    While this is a very minor buff to class abilities, it's still only one decent change in a patch that was meant to bring NBs back into the fold. We're going to need a lot more love than a buff to a passive, while they nerf one of our best abilities.

    Ah...yeah, the whole some class abilities use weapon crit thing is just really really odd....

    I did have a thought though, I don't have vet 12 stam based dw NB, so idk how much damage surprise attack deals. But, a stam based character isn't really using magicka for anything anyway....so maybe having shadow cloak on a second bar with surprise attack for a shadow cloak>surprise attack combo when magicka fully regens might be worth it with the buff to surprise attacks damage & the increased magicka for the costs. If so, this wouldn't be the first game where in combat stealth+opener became part of a rogue type characters rotation on bosses.
  • OkieDokie
    OkieDokie
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    Talmet wrote: »
    OkieDokie wrote: »
    Talmet wrote: »
    Wait...it only buffs your sneak attack damage??

    Like..when you sneak up behind an enemy and use surprise attack? Which is a class ability, and therefore scales with spell damage and will do more damage...

    And it is only really relevant increase for opening attacks.

    Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.

    Yeah, sure, but damage while you are already engaged in combat would be about 6xx for concelead blades in shadow if you are around 2k magicka + resto staff. So...10% is not really a big deal, is it?

    And magicka flood was working before, just not with all skills (always worked for me with swallow soul). So, yeah, good to see it working, but is not a buff (I didn't test it yet).
    Edited by OkieDokie on 4 June 2014 08:17
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Most_Awesome
    Most_Awesome
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    When you attack from sneak "Hidden" you do good damage, if they changed it so that shadow cloak gives the same effect then this here would put melee NB back in the right place.
  • bandage106rwb17_ESO
    The problem I have with veiled strike and currently the reason I no longer keep it on my hotbar is because it requires you to be within 5 metres, also popping into dark cloak and veiled striking out takes 2 seconds if you can hit for 880 optimally with the veiled strike which is how much I hit on a crit with it right now, your DPS is still going to be around 400 range, which the minimum requirement for any AA team.

    esohead.com/calculator/skills#mcaXv000000008IPbk8IPQe8GHau8GFts8A4hI8GHRG8080808080808L7XcdoQr6MdoQC6MdoQF6MdoQJ6MdoQK8v7XMhy3D6Mhx0n6Mhx0y6Mhx0l6Mhx0B8C7XLzqa6Lzqu6LzqI6MGFWc6MGFWi6MGFWA6MGFWn8D7X68F7XLzrJ6Lbuy6MIPNU6MIPAh6MIPAT6MIPAv8O7srdeF6zAZqS6MA3FN6MA3FA6MA3FL6MA4Cb8U7X68zM7XcgcmM6cgcmm6zgcoS6cgkvQ8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX

    So this is sort of the build you want for 900+ DPS reapers mark and impale can be substituted for anything however I choose to have these skills on for bosses and the added crit that soul harvest, impale with reapers mark all provide will allow you to sustain crits on the DOT for cripple and crits on swallow soul, no suprises it's a resto staff build I hate using a resto staff but I do what I do to stay viable.

    So just a breakdown of how you'll wanna start any fight, you'll obviously drop Reapers Mark on a boss and then you'll follow with cripple and then you'll animation cancel on swallow soul breaking with light attacks in hte middle to achieve it, this build is also good for solo players you can cast cripple on most world bosses and they'll get immobolized allowing you to kite them around.
  • Rylana
    Rylana
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    So basically what I am reading in this thread is that none of the DW/Bow Nightblades out there even know how to play the class correctly.

    Good to know.

    The guy with the big long posts about spell power/magica and weapon crit is the only correct person in the thread thus far. Id take his VR4 over any of the rest of you any day, at least he gets it.


    HERP DERPS IMMA SPAM FIVE WEAPON SKILLS

    Both of my power trays have 1 weapon power + 4 class/guild/world powers

    I am also pretty much the only effective nightblade I have ever met in dungeons. Just saying. And I know full well I am just as gimp as the next one when compared to sorc/dk spammage.

    Stop... making... stam... builds... and... trying.... to.... force... it.... to.... work.

    Besides, one weapons power (or two if you use the same weapon on both trays) is all you ever need anyway. One effect, one ability. Gets the job done. Too bad the utility of weapon abilities in general is pretty poor (especially those that drain stamina).

    Its not like you cant just swap stuff out in between engagements anyway. The right tool for the right job. Nightblade is a thinking mans class. Dont try to faceroll it.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Gisgo wrote: »
    You are disappointed because you expected a fix to "stamina builds".

    If that happens (i really hope so), its not going to be an NB fix specifically.

    Well... yes. Since most NBs are (or were) more stamina orientated and we were promised improvements and told that DW etc were going to be looked at in line with these changes. I expected improvements for NB stamina builds. Not Nightmages.

    What we get is an improved opener (or is it a fix) and hits from stealth when using some class abilites and... well... that's it. The claims on the previous page should have noted that but didn't - it's a bit misleading the way it reads. Magicka flood is a minor possible dps increase for stam builds. Again though... a bugfix.

    Also.. there has been confusion around Master Assassin and Assassin abilities (the 2 direct damage ones). A-Blade got the damage boost previously from this passive (I'm not sure about Ambush but I think so). There has been confusion about this bugged passive and was never answered as to how it was bugged - we didn't know how it was intended to work but perhaps we do now.

    If you go into stealth on your NB on live now you will notice a 10% increase in damage to your class abilities on their tooltips if you have the points invested in Master Assassin. This has always been the case. But it doesn't work in practice (they don't actually do 10% more damage) - except for the 2 Assassin abilities. So.. is this just a fix then? The class abilities will now do 10% more damage from stealth as the tooltips say. So if you open with veiled strike, strife, cripple, agony.. they will work as intended after 1.2. The Assassin skills always had the 10% boost working.

    So we get 2 fixes, a nerf and a nerf disguised as a fix?

    The fixes are well received, don't get me wrong but they're not new "improvements".
  • steveb16_ESO46
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    completely uninterested in a staff build nightblade. Like most people Iwant the nightblade they sold us on to be viable. If I want to play a staff based build I'd run another class and do even more dps.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Talmet wrote: »
    OkieDokie wrote: »
    Talmet wrote: »
    Wait...it only buffs your sneak attack damage??

    Like..when you sneak up behind an enemy and use surprise attack? Which is a class ability, and therefore scales with spell damage and will do more damage...

    And it is only really relevant increase for opening attacks.

    Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.

    Magicka flood is a one-off boost if you have at least 1 siphoning skill on your bar. Having 2 makes no difference. At least that's the way I read it. I actually didn't know this one was broken. It definitely increases my magicka pool. Was it by not enough? Or was it too much? Is this, in fact, a nerf? ;)

    I'm assuming by the comments it's a positive fix but it can't be much.

  • Fleymark
    Fleymark
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    completely uninterested in a staff build nightblade. Like most people Iwant the nightblade they sold us on to be viable. If I want to play a staff based build I'd run another class and do even more dps.

    This. This EXACTLY.

    This game was marketed and sold with every class being viable for every role. Stamina builds aren't just part of that, they are half or more of that.

    Wanting to play a stamina built nightblade and trying to make it work isn't the same thing as playing a nightblade or any other class "incorrectly.". It simply means that players are trying to play the game they bought with the false promise of the developers and aren't abandoning it because the game is freaking broken. Staff/light armor isn't the "correct" way to play a nightblade unless that's just what you happen to like. It's the correct way to play the workaround for the class and stamina builds being broken is what it is but that's a different thing entirely. You don't need to act like you know something the rest of us don't. We just choose not to give in to the inability of the people who made this game to balance half of a freaking 4 class 2 attribute game. If you can even fathom such a thing being possible. And if I'd known it was the case beforehand I doubt I would have bought the game. I still have "Dishonored" on Xbox to play for when I feel like playing a caster assassin and I don't have to pay a monthly fee for that.

    Aside from some very casual alts and the notable exception of the necro in daoc (which is a robed caster but doesn't play like one) I haven't played a robed caster in an mmo seriously in almost 15 years. And if I were to it wouldn't be because the ranger I made didn't work so I made due with robe and staff. It's just ridiculous. If I wanted to play a caster I would have gone sorc or another class, but NB, especially had I known the issues, would have been the last choice for that.

    So if you enjoy your robe and staff NB I'm happy for you. Have at it and have fun. But spare me the "correct way to play" makarky. I guarantee that the vast majority of people playing NBs as casters are doing it because sta builds they wanted to play when they rolled the toon don't work. Builds, I might add, that worked just fine for the first 50 levels. So get off your horse. And get over yourself while you are at it. I'm an archer. So it goes to say I'm going to have more than one ARCHERY ability on my bar. In fact, I usually have 3. One for dps and the other two are for cc/aoe cc. And they work better for that than any of the class abilities I've tried. I do plan to get Volcanic Rune when I have the points to. But being an archer is good. If i was full melee I'd be having a lot harder time like others. Melee is part of the game tho and this all needs to be fixed.

    I MAY go light armor and staff for a while to train them while working through the VRs. The flexibility would be nice. Just as I may do a 1h+s/2h tank build at some point to train those skills. I'm a completionist.

    But at a point when I finish that, I'm going to run out of things to complete and um going to expect to play my archetypical ranger/assassin in this game just as I have in every other mmo I have played in 15 years as well as the last two TES games. Or I'm going to find something else to play.

    Saw some video of Archeage earlier. Didn't look like it has any problems with archery specs.


    Edited by Fleymark on 4 June 2014 09:39
  • Singular
    Singular
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    Mablung wrote: »
    Singular wrote: »
    Mablung wrote: »
    anakaki wrote: »
    Mablung wrote: »
    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?

    They are doing something. Not just talking.

    I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.

    Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.

    "as if millions of voices suddenly cried out in terror, and were suddenly silenced..."

    Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.

    Let's be honest - if people seriously leave b/c of a class issue, it means they don't really like the game. They just have some idea of how wonderful their favorite class will be - some godlike image - and clearly don't care about the stories, crafting, whatever.

    If they really and truly cared about the game, they wouldn't leave b/c parts of a class aren't working fully or the way they think it should. They'd either work around it or reroll.

    And, honestly, I don't blame them. This game is good, it's pretty and all that, but it just doesn't captivate me. I find that I can't obsess about this game - that's good for my life right now - but it means the game is missing awesome. Missing compelling.

    That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.
    War, give me war, give me war.
  • Selodaoc
    Selodaoc
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    Wildstar here we come?
  • steveb16_ESO46
    steveb16_ESO46
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    Fleymark wrote: »
    But at a point when I finish that, I'm going to run out of things to complete and um going to expect to play my archetypical ranger/assassin in this game just as I have in every other mmo I have played in 15 years as well as the last two TES games. Or I'm going to find something else to play.

    Saw some video of Archeage earlier. Didn't look like it has any problems with archery specs.


    While the story of ESO is in every way better than ArcheAge, this is one of the things they are getting right. There's a lot of similarities between AA and ESO combat. Skills on tolobars, action based, that sort of thing.

    At the moment it just works better. First - you have access to all your growing list of chosen skills picked from 3 of 20 or so classes. Second - they work. All the time. And toolbars switch faultlessly every time.

    My Primeval character is the Nightblade ESO sold me and pretty effective in all his shooty, leapy, stabby, sneaky, combo-building glory.

    It's a joy to play. I don't have to worry about whether a skill will work or a toolbar swap. I don't have to think - if only I had this skill available.

    Would I rather be playing him in Tamriel? In a cold second.

    Edited to add: The flip side is that just getting a fishing rod in ArcheAge means building every component from scratch. The War of The Ring was over quicker.
    Edited by steveb16_ESO46 on 4 June 2014 14:53
  • Maverick827
    Maverick827
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    Let's be honest - if people seriously leave b/c of a class issue, it means they don't really like the game. They just have some idea of how wonderful their favorite class will be - some godlike image - and clearly don't care about the stories, crafting, whatever.
    You wrote "honest." Did you mean "absurdly incorrect?"
  • kitsinni
    kitsinni
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    Do people just read the title that says NB Nerf and scream RAGEQUITE RAWR!!!?

    Almost everything in this list is great for people that actually play a NB and know how this game works. The only real nerf is Siphoing Strikes and we don't seem to have any info on what is changed. My guess is the additional magika/stam return on any attack will be reduced and they will keep the same for basic attacks, since they didn't mention changes to the returns on Leeching Strikes and that is the only difference.

    I seriously don't think 90% of the NB sucks whiners even try to play a NB because you guys seem to have no idea how the class works.
  • Singular
    Singular
    ✭✭✭✭
    Selodaoc wrote: »
    Wildstar here we come?

    Blach!
    War, give me war, give me war.
  • Singular
    Singular
    ✭✭✭✭
    kitsinni wrote: »
    Do people just read the title that says NB Nerf and scream RAGEQUITE RAWR!!!?

    Almost everything in this list is great for people that actually play a NB and know how this game works. The only real nerf is Siphoing Strikes and we don't seem to have any info on what is changed. My guess is the additional magika/stam return on any attack will be reduced and they will keep the same for basic attacks, since they didn't mention changes to the returns on Leeching Strikes and that is the only difference.

    I seriously don't think 90% of the NB sucks whiners even try to play a NB because you guys seem to have no idea how the class works.

    I sort of just switched to a sorc. Now my NB feeds horses.
    War, give me war, give me war.
  • Arreyanne
    Arreyanne
    ✭✭✭✭
    Singular wrote: »
    Mablung wrote: »
    Singular wrote: »
    Mablung wrote: »
    anakaki wrote: »
    Mablung wrote: »
    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?

    They are doing something. Not just talking.

    I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.

    Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.

    "as if millions of voices suddenly cried out in terror, and were suddenly silenced..."

    Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.

    **SNIP****

    And, honestly, I don't blame them. This game is good, it's pretty and all that, but it just doesn't captivate me. I find that I can't obsess about this game - that's good for my life right now - but it means the game is missing awesome. Missing compelling.

    That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.

    This times 10
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    Singular wrote: »
    Let's be honest - if people seriously leave b/c of a class issue, it means they don't really like the game.

    All I care about is having the most fun for my money. If a game stops delivering it I'm out. The point is - if too many of us do that the rest of you suffer. Every time you say 'good riddance' to a dissatisfied customer you're saying goodbye to their money and you're saying goodbye to the potential players he talks with.

    That's why i'm so passionate about getting this game good for as many people as possible. I love the Elder Scrolls world and want to make ESO my MMO home for years to come.

    But that means entertaining me. ESO is not a charity I have to support with my money and time.

    It has to have a combat system that works flawlessly. It has to have balanced classes that are interesting to play in a variety of ways and it has to offer a variety of interesting game-play.

    And it has to do all these things better than competitors.

    Unfortunately ESO is not within rifle shot of these. It's not even clear it's aiming in the right direction.

    Now maybe there are a game sustaining number of customers who don't mind the VR story making no sense, or mind unbalanced classes, or like single focus grinding gameplay. good luck to ESO if there are.

    But I don't believe it for 1 second.

    what I do believe is that other games like ArcheAge, Wildstar and EQ Whatever will offer more of what more people are happy to pay for.

    I really want ESO to succeed, but it has to offer me fun gameplay, good stories and working game systems.
  • siuolly
    siuolly
    ✭✭✭
    Where is the Haste work with BOW fix? Incapitate give bonus to heavy attack is a lot more meaningful if you are using bow to be honest. Blocking melee heavy attack that cause you to stun is the reason most melee don't go for heavy attack unless your opponent is stunned.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Singular wrote: »
    kitsinni wrote: »
    Do people just read the title that says NB Nerf and scream RAGEQUITE RAWR!!!?

    Almost everything in this list is great for people that actually play a NB and know how this game works. The only real nerf is Siphoing Strikes and we don't seem to have any info on what is changed. My guess is the additional magika/stam return on any attack will be reduced and they will keep the same for basic attacks, since they didn't mention changes to the returns on Leeching Strikes and that is the only difference.

    I seriously don't think 90% of the NB sucks whiners even try to play a NB because you guys seem to have no idea how the class works.

    I sort of just switched to a sorc. Now my NB feeds horses.

    If you enjoy Sorc more great, I love my NB. Unless something drastic changes at higher levels .. but Im VR12 so. I honeslty don't think most people even try to make it work they just read that NB sucks and it gets stuck in their heads.
  • Talmet
    Talmet
    ✭✭✭
    Talmet wrote: »
    OkieDokie wrote: »
    Talmet wrote: »
    Wait...it only buffs your sneak attack damage??

    Like..when you sneak up behind an enemy and use surprise attack? Which is a class ability, and therefore scales with spell damage and will do more damage...

    And it is only really relevant increase for opening attacks.

    Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.

    Magicka flood is a one-off boost if you have at least 1 siphoning skill on your bar. Having 2 makes no difference. At least that's the way I read it. I actually didn't know this one was broken. It definitely increases my magicka pool. Was it by not enough? Or was it too much? Is this, in fact, a nerf? ;)

    I'm assuming by the comments it's a positive fix but it can't be much.

    You're correct. I was thinking it was like the other passives (i.e. fortitude/pressure points which are per ability slotted)
    Singular wrote: »
    Mablung wrote: »
    Singular wrote: »
    Mablung wrote: »
    anakaki wrote: »
    Mablung wrote: »
    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?

    They are doing something. Not just talking.

    I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.

    Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.

    "as if millions of voices suddenly cried out in terror, and were suddenly silenced..."

    Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.
    That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.

    Sandbox games are the future of MMOs? Really? Then why is it that every one of the first MMOs (Meridian, UO, SWG, etc) were all sandbox games....is it because sandbox games are the future, or is it because they are the past.
    Edited by Talmet on 4 June 2014 17:34
  • Aoifesan
    Aoifesan
    ✭✭✭
    Talmet wrote: »
    Talmet wrote: »
    OkieDokie wrote: »
    Talmet wrote: »
    Wait...it only buffs your sneak attack damage??

    Like..when you sneak up behind an enemy and use surprise attack? Which is a class ability, and therefore scales with spell damage and will do more damage...

    And it is only really relevant increase for opening attacks.

    Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.

    Magicka flood is a one-off boost if you have at least 1 siphoning skill on your bar. Having 2 makes no difference. At least that's the way I read it. I actually didn't know this one was broken. It definitely increases my magicka pool. Was it by not enough? Or was it too much? Is this, in fact, a nerf? ;)

    I'm assuming by the comments it's a positive fix but it can't be much.

    You're correct. I was thinking it was like the other passives (i.e. fortitude/pressure points which are per ability slotted)
    Singular wrote: »
    Mablung wrote: »
    Singular wrote: »
    Mablung wrote: »
    anakaki wrote: »
    Mablung wrote: »
    anakaki wrote: »
    It's the right direction. Templars update is meh but atleast a start.

    This is a NB thread, not sure what you mean by its the right direction?

    They are doing something. Not just talking.

    I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.

    Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.

    "as if millions of voices suddenly cried out in terror, and were suddenly silenced..."

    Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.
    That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.

    Sandbox games are the future of MMOs? Really? Then why is it that every one of the first MMOs (Meridian, UO, SWG, etc) were all sandbox games....is it because sandbox games are the future, or is it because they are the past.

    SWG was NOT a sandbox. They had 'classes' that people fell into as a result of skill trees.

    UO and Meridian were true sandboxes. Eve is a true sandbox. You can't claim sandbox and then put Archetypal nonsense on top of it.
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