LOL no changes to weapon damage and stamina builds will still be lack luster, It really should be named Elder Staff's Online
ferzalrwb17_ESO wrote: »
Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.
Magicka flood is a one-off boost if you have at least 1 siphoning skill on your bar. Having 2 makes no difference. At least that's the way I read it. I actually didn't know this one was broken. It definitely increases my magicka pool. Was it by not enough? Or was it too much? Is this, in fact, a nerf?
I'm assuming by the comments it's a positive fix but it can't be much.
You're correct. I was thinking it was like the other passives (i.e. fortitude/pressure points which are per ability slotted)That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.
I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.
Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.
"as if millions of voices suddenly cried out in terror, and were suddenly silenced..."
Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.
Sandbox games are the future of MMOs? Really? Then why is it that every one of the first MMOs (Meridian, UO, SWG, etc) were all sandbox games....is it because sandbox games are the future, or is it because they are the past.
SWG was NOT a sandbox. They had 'classes' that people fell into as a result of skill trees.
UO and Meridian were true sandboxes. Eve is a true sandbox. You can't claim sandbox and then put Archetypal nonsense on top of it.
Do people just read the title that says NB Nerf and scream RAGEQUITE RAWR!!!?
Almost everything in this list is great for people that actually play a NB and know how this game works. The only real nerf is Siphoing Strikes and we don't seem to have any info on what is changed. My guess is the additional magika/stam return on any attack will be reduced and they will keep the same for basic attacks, since they didn't mention changes to the returns on Leeching Strikes and that is the only difference.
I seriously don't think 90% of the NB sucks whiners even try to play a NB because you guys seem to have no idea how the class works.
I sort of just switched to a sorc. Now my NB feeds horses.
If you enjoy Sorc more great, I love my NB. Unless something drastic changes at higher levels .. but Im VR12 so. I honeslty don't think most people even try to make it work they just read that NB sucks and it gets stuck in their heads.
ferzalrwb17_ESO wrote: »
Unless they use shadow cloak (which yes, costs a lot of magicka) you are correct. The magicka flood fix will help always, and on a lvl 50 character with no +magicka anywhere, it's 86.4 per siphoning ability on the bar...swallow soul & soul siphon are two pretty common NB abilities even for stamina NBs, which means +172.8 max magicka, which will increase all class abilities damage.
Magicka flood is a one-off boost if you have at least 1 siphoning skill on your bar. Having 2 makes no difference. At least that's the way I read it. I actually didn't know this one was broken. It definitely increases my magicka pool. Was it by not enough? Or was it too much? Is this, in fact, a nerf?
I'm assuming by the comments it's a positive fix but it can't be much.
You're correct. I was thinking it was like the other passives (i.e. fortitude/pressure points which are per ability slotted)That's ok. Sandbox games are the future of MMOs and they are coming. So if you vote with your wallet, I won't hold it against you.
I am sorry but this is just a really bad thought process. What they are doing is horribly breaking their own game at the expense of losing large numbers of players. Not sure if you have ever heard the saying, Just because you can doesn't mean you should. That is basically what they are doing.
Yes, hundreds of thousands of trembling Night Blade players were anxiously waiting in anticipation of patch 1.2, trying to decided whether to stay or unsub.
"as if millions of voices suddenly cried out in terror, and were suddenly silenced..."
Mock me when you are playing on an even more empty server. When the only ones left are bots and the real players on the PTS trying to still fix the game in 6 months.
Sandbox games are the future of MMOs? Really? Then why is it that every one of the first MMOs (Meridian, UO, SWG, etc) were all sandbox games....is it because sandbox games are the future, or is it because they are the past.
steveb16_ESO46 wrote: »Let's be honest - if people seriously leave b/c of a class issue, it means they don't really like the game.
All I care about is having the most fun for my money. If a game stops delivering it I'm out. The point is - if too many of us do that the rest of you suffer. Every time you say 'good riddance' to a dissatisfied customer you're saying goodbye to their money and you're saying goodbye to the potential players he talks with.
That's why i'm so passionate about getting this game good for as many people as possible. I love the Elder Scrolls world and want to make ESO my MMO home for years to come.
But that means entertaining me. ESO is not a charity I have to support with my money and time.
It has to have a combat system that works flawlessly. It has to have balanced classes that are interesting to play in a variety of ways and it has to offer a variety of interesting game-play.
And it has to do all these things better than competitors.
Unfortunately ESO is not within rifle shot of these. It's not even clear it's aiming in the right direction.
Now maybe there are a game sustaining number of customers who don't mind the VR story making no sense, or mind unbalanced classes, or like single focus grinding gameplay. good luck to ESO if there are.
But I don't believe it for 1 second.
what I do believe is that other games like ArcheAge, Wildstar and EQ Whatever will offer more of what more people are happy to pay for.
I really want ESO to succeed, but it has to offer me fun gameplay, good stories and working game systems.
Seriously though. I just unsubscribed.Ill be damned you nerph my class (which still is broken and does not function propperly) two patches in a row.
Do the devs even play this game? Have they stepped foot into pvp? I dare the dev that is in charge of NB to try and solo vet content his level. or play some pvp. Guarenteed he would ragequit because of how undepowered this dps 'powerhouse' is supposed to be.
I think all anyone wants is an explanation. Maybe there are more NB buffs that will be added on to 1.2 before it goes live that warrant a nerf to SS somehow. Who knows? Zenimax knows, which is why they need to communicate.Trisstraeb14_ESO wrote: »Guys, calm down about it. People are overreacting about the nerf to Siphoning Strikes - it's not that big of a deal. (I was informed that) Currently on PTS it's a whopping 1%. Giving us a 30% stamina regen all the time is amazing, regardless if you're a magicka build or not. A good player is going to use stamina pretty regularly when dodging, blocking and sneaking. This is pretty cool, in my opinion.
It's not the end of the world. I'll continue to play my Nightblade as I always have. I'll continue to enjoy it like I always have. I don't feel underpowered or broken at all, and I can't wait to be performing as intended (bugs fixed). Exciting stuff
ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Trisstraeb14_ESO wrote: »Giving us a 30% stamina regen all the time is amazing, regardless if you're a magicka build or not. A good player is going to use stamina pretty regularly when dodging
Trisstraeb14_ESO wrote: »Giving us a 30% stamina regen all the time is amazing, regardless if you're a magicka build or not. A good player is going to use stamina pretty regularly when dodging
Yeah we are going to need plenty of stamina to keep dodge rolling out of situations like this in Cyrodiil
ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
ok 3/4= 75% of its original strength. A 25% nerf to the base strength a giant nerf.
LOL no changes to weapon damage and stamina builds will still be lack luster, It really should be named Elder Staff's Online
Trisstraeb14_ESO wrote: »Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
ok 3/4= 75% of its original strength. A 25% nerf to the base strength a giant nerf.
Where are you getting that number..... According to a PTS player (not me), the damage reduction penalty is 25% on the PTS, it's currently 22% on live. That's 3% less damage overall when you have it toggled. Then, the mana returns on attacks is 3%, down from 4% where it's at on live.
Trisstraeb14_ESO wrote: »Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
ok 3/4= 75% of its original strength. A 25% nerf to the base strength a giant nerf.
Where are you getting that number..... According to a PTS player (not me), the damage reduction penalty is 25% on the PTS, it's currently 22% on live. That's 3% less damage overall when you have it toggled. Then, the mana returns on attacks is 3%, down from 4% where it's at on live.
Fractions... If i take one of your apples and you had four to begin with you now have 3 apples left. You lost 25% of your apples and now have 3 out of the 4 apples or 75% of your total apples
Trisstraeb14_ESO wrote: »Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
ok 3/4= 75% of its original strength. A 25% nerf to the base strength a giant nerf.
Where are you getting that number..... According to a PTS player (not me), the damage reduction penalty is 25% on the PTS, it's currently 22% on live. That's 3% less damage overall when you have it toggled. Then, the mana returns on attacks is 3%, down from 4% where it's at on live.
Fractions... If i take one of your apples and you had four to begin with you now have 3 apples left. You lost 25% of your apples and now you have 3 out of the 4 apples or 75% of your total apples. 1% looks insignificant but it adds up quickly. The magnitude of the nerf is large when you look at the original skill
Trisstraeb14_ESO wrote: »Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
ok 3/4= 75% of its original strength. A 25% nerf to the base strength a giant nerf.
Where are you getting that number..... According to a PTS player (not me), the damage reduction penalty is 25% on the PTS, it's currently 22% on live. That's 3% less damage overall when you have it toggled. Then, the mana returns on attacks is 3%, down from 4% where it's at on live.
Fractions... If i take one of your apples and you had four to begin with you now have 3 apples left. You lost 25% of your apples and now you have 3 out of the 4 apples or 75% of your total apples. 1% looks insignificant but it adds up quickly. The magnitude of the nerf is large when you look at the original skill
umm...no.
Currently the penalty is 22%, which means you deal 78% of normal damage.
On the PTS the penalty is 255, which means you deal 75% of normal damage.
Lets use real numbers, as those might be easier for non-math people. Lets say you normally deal 100 DPS (yes, it's low...but it's easier to work with).
you normally deal 100 DPS
Currently with the penalty you'll deal 78 DPS
On the PTS you'll deal 75 DPS
Now, what do you compare the new penalty to? You compare it to what you have currently with the skill on...because that's the change. Post patch you aren't going to run around with the skill on always, are you? So why would you compare the PTS figure to your normal DPS.
So, it is a decrease of 3 DPS from the current 78 DPS when you have the skill turned on, which is a nerf of: 3/78 * 100 = 3.85%
I'm confused by comments in this thread....either you aren't thinking, or most of you don't know how the game works.
All class abilities use spell power & max magicka to determine their damage. Any ability/passive that increases spell power or max magicka will result in class abilities doing more damage per use.
ipkonfigcub18_ESO wrote: »But don't worry they did say they're going to do small changes over time. That's good news but means in 2016 the NB will actually be the class it was meant to be.
Trisstraeb14_ESO wrote: »Trisstraeb14_ESO wrote: »ferzalrwb17_ESO wrote: »It's true that it's not a big nerf but it's still a nerf (25% nerf). And... why? They're just picking random skills and doing random stuff because they haven't got a clue what to do IMO. You could have asked any nutter on these forums what change they would make to a NB and I don't think anyone would have come up with "alter siphon strikes resource return by 1%".
I'm going to blurt out the first thing that comes into my head. Make Blur 17% and reduce the time by 1.5s. There you go. A change. Hire me ZOS!
Siphon will become yet another one of the many useless NB's skills after this. If I nerfed an killer blade or impale by 25% would you care? Or how about I reduce all your heals by 25%? 25% is a massive nerf to the skill.
It's not a 25% nerf. It's a 1% to returns and 3% to damage nerf. If they nerfed killer's blade or impale by 1% or 3%, or an heal by 1% or 3%, I wouldn't care.
ok 3/4= 75% of its original strength. A 25% nerf to the base strength a giant nerf.
Where are you getting that number..... According to a PTS player (not me), the damage reduction penalty is 25% on the PTS, it's currently 22% on live. That's 3% less damage overall when you have it toggled. Then, the mana returns on attacks is 3%, down from 4% where it's at on live.
Fractions... If i take one of your apples and you had four to begin with you now have 3 apples left. You lost 25% of your apples and now you have 3 out of the 4 apples or 75% of your total apples. 1% looks insignificant but it adds up quickly. The magnitude of the nerf is large when you look at the original skill
umm...no.
Currently the penalty is 22%, which means you deal 78% of normal damage.
On the PTS the penalty is 255, which means you deal 75% of normal damage.
Lets use real numbers, as those might be easier for non-math people. Lets say you normally deal 100 DPS (yes, it's low...but it's easier to work with).
you normally deal 100 DPS
Currently with the penalty you'll deal 78 DPS
On the PTS you'll deal 75 DPS
Now, what do you compare the new penalty to? You compare it to what you have currently with the skill on...because that's the change. Post patch you aren't going to run around with the skill on always, are you? So why would you compare the PTS figure to your normal DPS.
So, it is a decrease of 3 DPS from the current 78 DPS when you have the skill turned on, which is a nerf of: 3/78 * 100 = 3.85%