Why would a guild invite random people to join...? Wouldn't make for a very good guild.
If you want a community to play with, search one out. If they don't have an application and some what discerning admissions process, it probably isn't a very good guild.
ShedsHisTail wrote: »I can only say it again. The reason for the lack of socializing in the open world is the absence of nameplates.
Without seeing that this thing running around is an actual human, with an actual name, a guild and a title, he is just another automaton.
As much as I hate to say it, I think the lack of socialization out in the world has more to do with the lack of conversation bubbles or some other means of notification.
I've tried to drum up conversation with the people I'm running around with before and gotten no answer, and on the other side, I've glanced down at my text box and noticed that five minutes ago someone asked me a question I didn't even notice.
When you're paying attention to the game world, it's really easy to miss someone trying to talk to you.
WoW has the conversation bubbles which i think would be terrible for ESO, but you can't argue they're effectiveness. In WoW if some random decided to talk to you you noticed right away as long as they were in view. Some sort of prompt that let you know the person was talking would be handy.
Wildstar open beta closed yesterday. I've been playing that beta like a maniac and went through a ton of areas. I tried all the classes. There was an issue with nameplates. And then there was . . . nothing else. That's it. No bugged quests, no spells or abilities not working properly, zero problems with terrain, no endless loading screens, no game crashes, no npc's glitching out . . . nothing. And this is a BETA.
I know WS quite good as well, my experience however does not fit yours.
WS has quite a few serious issue´s, but they are mostly based on content later in the game and specific classes.
Nameplates, graphic & sound glitches are quite common right now and those you should had noticed as well.
Besides that some boss mechanics bug out which leads to some DE sync in the telegraph system. PvP stats are not tracked properly, the Elder AMP system doesn't work (similar to passives here), some abilities don't charge correctly, some area´s have huge memory leaks, AMD CPU´s suffer badly as well due the duo threading mechanism, but also intel system struggle due the poor optimization, we have clipping head pieces ...
As you can see, WS is facing the same issue´s as ESO does. People complain about FPS all day, about non working quest´s and spells - loads of work for Carbine and WS has much less demanding graphics and still runs worse which makes you wonder what went wrong over there.
Demonruler wrote: »I Propably have to agree to this OP complains
I play most of the time alone now almost all my friends left the game.
And ESO just does not support grouping in a positive way!
It's a hassle and i rather feel like playing this game alone.
So i guess i will be waiting for some updates and fall back to GW2 for now
Xanxarib16_ESO wrote: »for PvE i need hardcore raids to keep me in the game, and im sorry but a 12 man raid is just not hardcore for me, yes they can be hard to complete, but a 20 or even 40 can offer so much more, and many more boss mechanic then a mere 12 man raid can.
Craglorn is way to easy, we saw that on live stream, and after iv been in them they are just to easy, yea they have a top 100 ladder and that is nice, but thats not why i raid.
and to the Angry joe remarks, everyone know who he is, or more of us know him, and he are most of the time spot on, when its single player game.
When it comes to he's review of ESO he did't get past lvl 20, that a joke, he did't play PvP more then a few hours and that again is a joke, in fact he only took a sample of the game and judge the whole game on that, that is in no way a valid review!
anyway im off to Wildstar for they have what i need (20 and 40 man raids) better combat system , but crappy cartoon ish looks
i might come back in a few month time if Zenimax wakes up!
PS, i spend 80$ on this and i dont feel its a waste! same goes for Swtor, i did't feel i wasted my money on any of the two games, but please learn from this, we need solid PvP and/or PvE endgame! if you want us to play your game after we hit max level!
kalilkareem wrote: »What will determine ESO's fate now is if they can show a solid end game or not. If the end game is there it is likely that enough people will stay to play if, if not; well, its over.
Would you be kind and tell me what I have missed. Whats the attraction with Wildstar (People can like it, its not that, just people who even sets foot in Tamriel for more then a few days......what possible interest can they have in Wildstar?)
I mean no offence either. I am just curious.
Xanxarib16_ESO wrote: »yelloweyedemon wrote: »Xanxarib16_ESO wrote: »for PvE i need hardcore raids to keep me in the game, and im sorry but a 12 man raid is just not hardcore for me, yes they can be hard to complete, but a 20 or even 40 can offer so much more, and many more boss mechanic then a mere 12 man raid can.
Oh you're soooo wrong...
I havn't seen a 40 man raid that was not a zerg fest. In a hard 12 man raid, one tiny mistake from ANYONE, even the lowest dps, and the whole raid was gone.
I remember raiding in WoW and Rift, (i think 40 ish or something like that), and the whole mechanics were just to avoid the pudles on the ground. Rest was tank n' spank.
Nothing beats the early Lotro days (SoA and MoM)
that funny for Rift 20 man had the world hardest boss in Hammerknell!
And i find it even more funny that you think a 40 have to be more forgiving then a 12 man raid - with that logic 4 man groups should be harder then 12 man raids and solo content should bring the hardest content in the game.
i think we are done here!
Would you be kind and tell me what I have missed. Whats the attraction with Wildstar (People can like it, its not that, just people who even sets foot in Tamriel for more then a few days......what possible interest can they have in Wildstar?)
I mean no offence either. I am just curious.
I had absolutely no interest in WS and couldn't get past the cartoonish graphics. Didn't even know the first thing about the game and didn't care. A friend finally convinced me to try WS beta and here's what I found out first hand:
Wildstar is not a faceroll game. You better move, you better dodge and you better pay attention or you're dead.
The combat is amazing. And by amazing I don't mean cheesy or gimmicky. It's active, it's thoughtful and it's engaging.
There's plenty of PvP options. There are arenas, BG's, warplots and owpvp.
The community is very positive and friendly. Granted this is beta, and that very well may change. But I've never experienced a player base so excited about playing a game - beta or live. Everyone was eager to help each other out. Not even once did I hear "Google is your friend" when someone asked a question.
Raiding is hardcore. This I like. It's not for everyone but that's ok because there are a lot of other things to do. By no means are "casuals" shut out of the game.
Wildstar is not an endless treadmill. There's progression and a purpose to leveling. You know when you cap the game is going to open up.
It's fun. And there are alternatives. PvP and dungeons open up early on if you feel like switching things up. That being said, the humor, the community, the combat and the sense of meaningful progression made leveling a lot of fun. I felt good playing. Killing bosses is incredibly satisfying. It's an "OMG YESSS!" feeling instead of "Ok I just strafed around for twenty minutes dealing white damage. That was . . . dumb."
There is transparency between the devs and the players. If you visit the forums you will see devs answering questions, explaining things and interacting with the players. I really hope they continue to do so.
Other things worth mentioning are a UI that makes sense, an AH and CX, attainable mounts, devs that take pride in their product, a lack of bugs and a polished feel.
I never thought I could get over the graphics, but I did. Along with the humor it adds some lightheartedness to the game. I'm still not a huge fan of the art style but I'll definitely be playing this game. It's just too good not to.
Would you be kind and tell me what I have missed. Whats the attraction with Wildstar (People can like it, its not that, just people who even sets foot in Tamriel for more then a few days......what possible interest can they have in Wildstar?)
I mean no offence either. I am just curious.
I had absolutely no interest in WS and couldn't get past the cartoonish graphics. Didn't even know the first thing about the game and didn't care. A friend finally convinced me to try WS beta and here's what I found out first hand:
Wildstar is not a faceroll game. You better move, you better dodge and you better pay attention or you're dead.
The combat is amazing. And by amazing I don't mean cheesy or gimmicky. It's active, it's thoughtful and it's engaging.
There's plenty of PvP options. There are arenas, BG's, warplots and owpvp.
The community is very positive and friendly. Granted this is beta, and that very well may change. But I've never experienced a player base so excited about playing a game - beta or live. Everyone was eager to help each other out. Not even once did I hear "Google is your friend" when someone asked a question.
Raiding is hardcore. This I like. It's not for everyone but that's ok because there are a lot of other things to do. By no means are "casuals" shut out of the game.
Wildstar is not an endless treadmill. There's progression and a purpose to leveling. You know when you cap the game is going to open up.
It's fun. And there are alternatives. PvP and dungeons open up early on if you feel like switching things up. That being said, the humor, the community, the combat and the sense of meaningful progression made leveling a lot of fun. I felt good playing. Killing bosses is incredibly satisfying. It's an "OMG YESSS!" feeling instead of "Ok I just strafed around for twenty minutes dealing white damage. That was . . . dumb."
There is transparency between the devs and the players. If you visit the forums you will see devs answering questions, explaining things and interacting with the players. I really hope they continue to do so.
Other things worth mentioning are a UI that makes sense, an AH and CX, attainable mounts, devs that take pride in their product, a lack of bugs and a polished feel.
I never thought I could get over the graphics, but I did. Along with the humor it adds some lightheartedness to the game. I'm still not a huge fan of the art style but I'll definitely be playing this game. It's just too good not to.
Would you be kind and tell me what I have missed. Whats the attraction with Wildstar (People can like it, its not that, just people who even sets foot in Tamriel for more then a few days......what possible interest can they have in Wildstar?)
I mean no offence either. I am just curious.
I had absolutely no interest in WS and couldn't get past the cartoonish graphics. Didn't even know the first thing about the game and didn't care. A friend finally convinced me to try WS beta and here's what I found out first hand:
Wildstar is not a faceroll game. You better move, you better dodge and you better pay attention or you're dead.
The combat is amazing. And by amazing I don't mean cheesy or gimmicky. It's active, it's thoughtful and it's engaging.
There's plenty of PvP options. There are arenas, BG's, warplots and owpvp.
The community is very positive and friendly. Granted this is beta, and that very well may change. But I've never experienced a player base so excited about playing a game - beta or live. Everyone was eager to help each other out. Not even once did I hear "Google is your friend" when someone asked a question.
Raiding is hardcore. This I like. It's not for everyone but that's ok because there are a lot of other things to do. By no means are "casuals" shut out of the game.
Wildstar is not an endless treadmill. There's progression and a purpose to leveling. You know when you cap the game is going to open up.
It's fun. And there are alternatives. PvP and dungeons open up early on if you feel like switching things up. That being said, the humor, the community, the combat and the sense of meaningful progression made leveling a lot of fun. I felt good playing. Killing bosses is incredibly satisfying. It's an "OMG YESSS!" feeling instead of "Ok I just strafed around for twenty minutes dealing white damage. That was . . . dumb."
There is transparency between the devs and the players. If you visit the forums you will see devs answering questions, explaining things and interacting with the players. I really hope they continue to do so.
Other things worth mentioning are a UI that makes sense, an AH and CX, attainable mounts, devs that take pride in their product, a lack of bugs and a polished feel.
I never thought I could get over the graphics, but I did. Along with the humor it adds some lightheartedness to the game. I'm still not a huge fan of the art style but I'll definitely be playing this game. It's just too good not to.