"That said, I agree 100% with this change to bash. It makes more sense this way, from a balance perspective. Bashing should NOT be a DPS increase of large proportions, not even for tanks. It should be a casting interrupt that does slightly less damage than a normal weapon strike. The fact that they continue letting it do more damage to targets that get interrupted is a nice, generous bonus on the part of ZOS."
If it can't or shouldn't do DPS, then what exactly is the point of spending extra points in it? If, as a tank, I can't spend points to better my Bash, what would I spend points on, healing? Get real!
"That said, I agree 100% with this change to bash. It makes more sense this way, from a balance perspective. Bashing should NOT be a DPS increase of large proportions, not even for tanks. It should be a casting interrupt that does slightly less damage than a normal weapon strike. The fact that they continue letting it do more damage to targets that get interrupted is a nice, generous bonus on the part of ZOS."
If it can't or shouldn't do DPS, then what exactly is the point of spending extra points in it? If, as a tank, I can't spend points to better my Bash, what would I spend points on, healing? Get real!
People, bash should NEVER do more damage than an actual basic weapon strike. Ever. Bash damage being negligible now is NOT the reason you can't kill 3 mobs in VR anymore. Sure, it's the immediate reason, but the core cause of the problem is NOT that bash doesn't do enough damage.