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A Simple Request for the Templar Refresh

Sallymen
Sallymen
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Since we are getting the Templar refresh after warden. I want only one thing

1. Give us back the old biting jab spear model!
The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!
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  • spartaxoxo
    spartaxoxo
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    We need a new one imo. The old one was outdated looking but felt better than the new one. Templars just need their own spear model that screams "The Divines."

  • Radiate77
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    Get rid of the spear Spammable altogether please!

    Turn Aedric Spear into Aedric Champion and you’ve got me on Templar!
    Edited by Radiate77 on 1 September 2026 20:58
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • spartaxoxo
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    Radiate77 wrote: »
    Get rid of the spear Spammable altogether please!

    Turn Aedric Spear into Aedric Champion and you’ve got me on Templar!

    The spear spammable is one of the most iconic parts of the class. It's a major reason to pick Templar. It should stay imo
    Edited by spartaxoxo on 1 September 2026 21:02
  • Radiate77
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    spartaxoxo wrote: »
    Radiate77 wrote: »
    Get rid of the spear Spammable altogether please!

    Turn Aedric Spear into Aedric Champion and you’ve got me on Templar!

    The spear spammable is one of the most iconic parts of the class. It's a major reason to pick Templar. It should stay imo

    Why not have a whole arsenal of Light weapons?
    That would imho be a significant upgrade.

    That Light Greatsword from the Molag Baal fight that looks ripped straight from Aedric Spear, color scheme and all, would be an amazing addition.

    jhs8kjyi6pf1.jpeg
    Edited by Radiate77 on 1 September 2026 22:16
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • tomofhyrule
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    I just want the spear model to be consistent.

    I did prefer the old one (which is still used in shards) since it was low-poly and looked more like a spear of light than a recognizable object. It fit with the "warrior of light" theming. A new version should still look more like a light effect than a physical object to keep with that theme.

    Changing jabs to use a spear which was a complete copypasta of an existing staff style just felt lazy (and doubly so since said style motif was a vampire-themed style where the lorebook specifically said "a Nighthollow staff features a headpiece in the form of a wide-bladed spearhead. This is generally not used for stabbing.")
  • spartaxoxo
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    Radiate77 wrote: »
    spartaxoxo wrote: »
    Radiate77 wrote: »
    Get rid of the spear Spammable altogether please!

    Turn Aedric Spear into Aedric Champion and you’ve got me on Templar!

    The spear spammable is one of the most iconic parts of the class. It's a major reason to pick Templar. It should stay imo

    Why not have a whole arsenal of Light weapons?
    That would imho be a significant upgrade.

    That Light Greatsword from the Molag Baal fight that looks ripped straight from Aedric Spear, color scheme and all, would be an amazing addition.

    They can do that with other skills. I don't mind the idea of Templar leaning more into aedric champion theming. But I want jabs to still be a spear jab is all.
    Edited by spartaxoxo on 1 September 2026 21:51
  • BardokRedSnow
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    As a tes fan more than an eso fan, we've been asking for spears in tes titles for a while since Morrowind had them and Oblivion did not. Its not quite the same lol but its somethin, it definitely should stay imo.

    As for the animation idk I thought the new animation was alright, only so many ways you can do a flurry of jabs, I'd say make it more aggressive and threatening looking, add a unique model and you're golden.

    It should be badass like Messmer from Elden Ring but minus the anime flying around part

    Edited by BardokRedSnow on 1 September 2026 21:14
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Radiate77
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    As a tes fan more than an eso fan, we've been asking for spears in tes titles for a while since Morrowind had them and Oblivion did not. Its not quite the same lol but its somethin, it definitely should stay imo.

    As for the animation idk I thought the new animation was alright, only so many ways you can do a flurry of jabs, I'd say make it more aggressive and threatening looking, add a unique model and you're golden.

    It should be badass like Messmer from Elden Ring but minus the anime flying around part

    Moving away from Aedric ‘Spear’ would be the perfect excuse to add actual Spears into the game.
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • ItsNotLiving
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    Something interesting I noticed is that the character using the new scorch animation has the Templar sun ball on his skill bar which makes me think that they both are being worked on at the same time. Although I’m sure it’s probably still very far away it might not be as long as we think before the Templar refresh happens.
  • Ordinator199
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    Please rework Templar into "Slave Master"

    Instead of spear, the spammable is: you summon a chariot pulled by 3 argonians and 2 khajiits that slowly roll you forward and deal aoe dmg in the area.
  • shivalingax
    really. It looks really silly when characters wobble side‑to‑side and even shake their heads while performing a spear‑thrusting attack.
  • Firstmep
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    The things I'd like to see for Templar off the cuff:
    Jabs restored to its former 4 tick high pressure spammable, 1 healing morph/1 honestly they can keep sundered.

    Backlash: reduce the explosion duration to 4 seconds at max make purifying light pbaoe that stores all your damage to any enemy, obviously less damage than power of the light, which could keep it's single target nature. The secondary effects of healing/applying sundered can stay.
    This would allow for distinct aoe and single target playstyles for this skill, since purifying already heals in an aoe around the target it makes sense to change that morph to aoe,, and it adds to the whole identity of plar being having a support focus while staying on the front lines.

    Separate solar barrage and dark flare, make 2 single target morphs for solar flare, 1 major defile 1 major breach, add an underlying mechanic of the skill dealing more damage for each time you dealt damage with a Dawn's Wrath ability in the past x seconds, with a reasonable cap.
    I don't necessarily want a copy of other instant burst skills for Templar so keeping the cast time but adding a damage increase mechanic would go a long way. Solar barrage has become such a staple due to its buff that I think it needs to move into its own skill at this point.

    Solar barrage to replace restoring aura, 1 morph provide aoe damage/empower/class damage, the other morph provides recovery to the group and a pulsing healing around the caster. Both morphs to provide major brutality.
    Like I wrote above, solar barrage has become such a staple, I think it should be its own skill, would also allow solar flare to have 2 ranged options. Repentance is rarely used these days except for some add fights and even then it's hardly ever needed, so this split would make sense.

    Radial sweep: Keep crescent sweep as is. Everlasting sweep: Add a major offensive or defensive buff for the duration, I'd love major Berserk, maybe increase the cost of this morph to 120 base, and keep the duration scaling.

    Javelin: Aurora javelin can remain the same, add a damage scaling mechanic to Binding that scales with the inverse of distance and make it actually bind the target ergo root it for a couple of seconds.

    Healing ritual: Make it an aoe hot instead of a high cost spammable burst heal. 1 morph can provide Minor Expedition the other morph minor resolve for the duration.

    That's it for now, I have more ideas but these are the main ones I'd like to see changed.
  • Soarora
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    RE: Jabs being spears… the thing that gets me is the icon isn’t even a spear. It’s, what, a halberd? Why???

    I do hope they lean more into the incomprehensible spear of light instead of a clearly defined weapon though. And I hope they keep the pastel rainbow secondary theme in the skills instead of making templar straight up yellow.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
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    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • Katelin
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    Looking forward to seeing whatever the future spear model and animations will look like! I am sure ZOS is very well aware that many of us are not great fans of the current model / animation for jabbies lol.

    Also hoping that beautiful Honorfeather skill style will be updated to work the same way with the future jabbies. I would LOVE to have additional optional skill styles using that same prismatic effect for all the other Templar spear skills, as well as some others like radiant destruction, as long as it is kept more subtle. It's just so pretty!

    0lyoo3bunyof.png
  • katanagirl1
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    I would love to get the old style jabs spear back. I swear something about the new spear changed the sounds my Orc made when using it too. I don’t think she yells like she used to, I can’t say for sure as I rarely play that character anymore because of the changes.
    PS5 NA
  • ketsparrowhawk
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    Amazing how unanimously hated the new jabs animation is and we've never gotten a single comment about it
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Sallymen wrote: »
    Since we are getting the Templar refresh after warden. I want only one thing

    1. Give us back the old biting jab spear model!
    The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!

    Obviously we can't make any promises right now, but just want to note that one of the first things the community team noted to the team working on combat refresh was to look at the jabs animation. And they also already had it on their radar. So the call for a fix to the jabs animation is well documented here.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • ketsparrowhawk
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    ZOS_Kevin wrote: »
    Sallymen wrote: »
    Since we are getting the Templar refresh after warden. I want only one thing

    1. Give us back the old biting jab spear model!
    The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!

    Obviously we can't make any promises right now, but just want to note that one of the first things the community team noted to the team working on combat refresh was to look at the jabs animation. And they also already had it on their radar. So the call for a fix to the jabs animation is well documented here.

    Brb renewing my sub
  • Ratzkifal
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    ZOS_Kevin wrote: »
    Sallymen wrote: »
    Since we are getting the Templar refresh after warden. I want only one thing

    1. Give us back the old biting jab spear model!
    The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!

    Obviously we can't make any promises right now, but just want to note that one of the first things the community team noted to the team working on combat refresh was to look at the jabs animation. And they also already had it on their radar. So the call for a fix to the jabs animation is well documented here.

    @ZOS_Kevin While we're on the subject, as a Templar main here are some more suggestions, some of which can be implemented ahead of schedule:
    • Move Major Savagery passively onto Jesus Beam (Radiant Destruction), kind of like Bound Armaments, Merciless Resolve, or Inferno. Then buff Sunfire or eventually replace it with a cooler ability post-rework.
    • Move Major Brutality onto Solar Flare and put something else on Biting Jabs, or increase its duration, because during execute phases in PvE, when you want to be spamming your execute, running out of Major Brutality every 10 seconds feels horrible and being forced to use Jabs when you really want to beam feels bad too.
    • Add a juicy (possibly unique, possibly PvE-exclusive) group buff onto Sunshield when the shield breaks to put Templar Tanks on the map. Minor Maim is already being applied through Chilled anyway so the ability is actually less powerful in practise than it looks on paper.
    • Lift the Battle Spirit damage reduction on Judgement's Brand, because even after the PTS buffs it's not worth running in PvP. Bastion of Light is mandatory for staying alive, Bright Harbinger provides a higher damage boost, and at least Devout Guardian helps getting your ult faster which is very important in the current meta to break open the tanky DKs and Werewolves with Onslaught, meaning Judgement's Brand is coming in 4th at best! Even if the theoretical max damage provided by Judgement's Brand is higher than Bright Harbinger on paper, too many skill slots are already occupied with buffs, debuffs, mobility and self-healing for Judgement's Brand to be worth it. Let's make them fear the spear again!
    Edited by Ratzkifal on 3 September 2026 22:42
    This Bosmer was tortured to death. There is nothing left to be done.
  • Fischblut
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    I recorded a little video before visuals and voice lines of Jabs were ruined:

    https://youtu.be/xVCCqPKjans

    If this "ray of light" visual and powerful voice lines combo can be used in game again, it would be great :)
  • ceruulean
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    Would be nice if some of the strikes were adapted from this playbook:

    https://youtu.be/L8Qxliu6CDs?is=qqZAB0TqXoURburV
  • Umbracat449
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    https://youtu.be/3W3hX7yYZ3A?si=vnLg5g9s1bDvvADy

    If it's in here, it's good enough for me
  • Nemesis7884
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    Sallymen wrote: »
    Since we are getting the Templar refresh after warden. I want only one thing

    1. Give us back the old biting jab spear model!
    The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!

    Either that or all new animations (the old was absolutely fine / better). What i just find important, that all spear abilities use the same model...
  • Firstmep
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    ZOS_Kevin wrote: »
    Sallymen wrote: »
    Since we are getting the Templar refresh after warden. I want only one thing

    1. Give us back the old biting jab spear model!
    The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!

    Obviously we can't make any promises right now, but just want to note that one of the first things the community team noted to the team working on combat refresh was to look at the jabs animation. And they also already had it on their radar. So the call for a fix to the jabs animation is well documented here.

    I got the sudden urge to buy some crown crates. Completely unrelated to your answer.
  • Destai
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    ZOS_Kevin wrote: »
    Sallymen wrote: »
    Since we are getting the Templar refresh after warden. I want only one thing

    1. Give us back the old biting jab spear model!
    The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!

    Obviously we can't make any promises right now, but just want to note that one of the first things the community team noted to the team working on combat refresh was to look at the jabs animation. And they also already had it on their radar. So the call for a fix to the jabs animation is well documented here.

    With the previous Jabs refresh and things like the PermaGlow debacle (that's honestly still an issue), historically it seems like feedback gets documented somewhere and it stops there. Or best case scenario, you guys would talk about things internally and find some compromise that either doesn't land well or doesn't resolve the core issue.

    With these class refreshes, it's paramount you guys align as much as you can to our feedback as-is. The class refresh is one of those situations where ZOS should do exactly what's asked of them. If people say, Jabs 3.0 doesn't feel Aedric, don't find a way to explain it, find a way to change it. Get wins where you can.

    To ZOS's credit, it seems like this was done on the DK refresh. Keep up the good work, I'm looking forward to these being ready in the coming years.
    Edited by Destai on 4 September 2026 17:37
  • nwilliams2107b16_ESO
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    Wings! Give me wings, I don’t care on what skill or how, I just want my angel wings!
    Edited by nwilliams2107b16_ESO on 4 September 2026 18:43
  • tixiyweter
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    Sallymen wrote: »
    Since we are getting the Templar refresh after warden. I want only one thing

    1. Give us back the old biting jab spear model!
    The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!

    Good skill animation is important. I hope ZOS will fix it.
  • danno8
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    ZOS_Kevin wrote: »
    Sallymen wrote: »
    Since we are getting the Templar refresh after warden. I want only one thing

    1. Give us back the old biting jab spear model!
    The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!

    Obviously we can't make any promises right now, but just want to note that one of the first things the community team noted to the team working on combat refresh was to look at the jabs animation. And they also already had it on their radar. So the call for a fix to the jabs animation is well documented here.

    I kid you not Kevin, this is the very first comment I have seen from ZOS about the Jabs animation change and its unpopularity in the 4 years since it was changed. I'm glad to hear it's being looked at.
  • James-Wayne
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    Wings! Give me wings, I don’t care on what skill or how, I just want my angel wings!

    Totally agree, I provided this feedback awhile ago when they had the surveys go out.

    I love the wing animation in Diablo 4 as well where it randomly zaps critters as you move.

    The Templar should represent celestial power of the light to smite thee foes!
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  • Umbracat449
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    Wings! Give me wings, I don’t care on what skill or how, I just want my angel wings!

    Totally agree, I provided this feedback awhile ago when they had the surveys go out.

    I love the wing animation in Diablo 4 as well where it randomly zaps critters as you move.

    The Templar should represent celestial power of the light to smite thee foes!

    More wings is great. Templar definitely needs wings.
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