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Streak needs a CC nerf

  • CannedChicken
    CannedChicken
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    hoangdz wrote: »
    hoangdz wrote: »
    Streak is not getting nerfed lol. No valid reason to nerf this ability at all.

    "No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.

    I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.

    I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.

    You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.

    If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.

    All of the points you said have been present in every argument favoring Streak nerfs for the past 5 years, yet nothing happened. Why?

    It's because spending just 1 hour in PvP will unveal the nuances of Streak that makes the skill balanced:

    1) Instant unblockable and undodgable AoE CC

    You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.

    2) Has no meaningful target cap and deals damage

    Yes, I expect Streak to function like that if it teleports my character INTO a group of enemies. Imagine kiting 7 people, then Streaking TOWARDS them to stun them instead of away. With that kind of risk, Streak SHOULD have unlimited target cap

    3) Strongest mobility skill in the game

    Yes, until you find out that merely sprinting with decent movement speed can let you catch up to a Streaking Sorc, or when uneven terrain reduces your Streak distance massively. Let's not forget the 50% cost increase per cast.

    4) Lack of AoE cap

    Why would that be problematic? By implication, you are saying that large groups should be able to mow down smaller groups and smaller groups shouldn't have any tools to deal with a zerg blob. This is an unhealthy way to look at PvP

    1) "It's a 15m skill shot that requires aiming."

    Calling Streak a skill shot is misleading. It has the same width as Templar Jabs while having about twice the length. Jabs is hardly considered a skill shot, and Streak is even easier to land because of its combination of width and range.

    Yes, you can technically miss it if you close your eyes, but "you have to aim it" isn't meaningful counterplay when the ability is that easy to connect with.

    2) "It teleports you into a group, so it should have unlimited targets."

    This is where the argument gets especially strange. You're essentially saying that Streak needs to be balanced around the ability to 1v7 people, so it deserves to remain overpowered.

    That's a pretty ironic justification for a balance argument.

    Werewolf Fear and Fighter's Guild fears have target caps, despite requiring you to be much more committed to being on top of your targets. Those abilities don't let you apply the CC from range, immediately travel through the entire group, and then continue moving away using the same ability.

    Streak gets to approach, CC everyone along its path, deal damage, and keep moving. That's a tremendous amount of utility from one button.

    3) "It's not the strongest mobility because people can sprint after you."

    That's not really a meaningful rebuttal. Both players can sprint; the difference is that the Sorc can sprint at the same time while repeatedly teleporting forward with Streak, constantly creating additional distance.

    And I never argued that Streak's mobility needs to be nerfed. The mobility isn't the issue—the CC is.

    4) "The lack of an AoE cap is necessary to fight zergs."

    Again, this seems to be arguing that Streak needs to retain every possible advantage because it allows a player to fight disproportionately large groups.

    But no other CC gets to have every upside simultaneously. You don't get an AoE CC that's instant, unblockable, undodgeable, extremely easy to land, unlimited in targets, ranged, damaging, AND attached to your strongest mobility tool without having to give something up.

    That's the actual issue I'm pointing out.

    I'm not saying Streak shouldn't be strong. I'm saying it shouldn't get every single upside with none of the normal tradeoffs.

    If the mobility remains exceptional, then the CC can have a target cap. If the CC remains unblockable and undodgeable, then there can be another limitation. If unlimited targets are considered essential for anti-zerg gameplay, then there should be some other meaningful drawback.

    But "I need unlimited AoE CC because otherwise I can't 1v7" isn't really evidence that the current version is balanced. If anything, arguing that Streak needs all of these advantages so you can reliably 1v7 people is making my argument for me about how overtuned the ability is.

    Edited by CannedChicken on 22 August 2026 23:23
  • Wuuffyy
    Wuuffyy
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    hoangdz wrote: »
    hoangdz wrote: »
    Streak is not getting nerfed lol. No valid reason to nerf this ability at all.

    "No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.

    I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.

    I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.

    You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.

    If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.

    All of the points you said have been present in every argument favoring Streak nerfs for the past 5 years, yet nothing happened. Why?

    It's because spending just 1 hour in PvP will unveal the nuances of Streak that makes the skill balanced:

    1) Instant unblockable and undodgable AoE CC

    You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.

    2) Has no meaningful target cap and deals damage

    Yes, I expect Streak to function like that if it teleports my character INTO a group of enemies. Imagine kiting 7 people, then Streaking TOWARDS them to stun them instead of away. With that kind of risk, Streak SHOULD have unlimited target cap

    3) Strongest mobility skill in the game

    Yes, until you find out that merely sprinting with decent movement speed can let you catch up to a Streaking Sorc, or when uneven terrain reduces your Streak distance massively. Let's not forget the 50% cost increase per cast.

    4) Lack of AoE cap

    Why would that be problematic? By implication, you are saying that large groups should be able to mow down smaller groups and smaller groups shouldn't have any tools to deal with a zerg blob. This is an unhealthy way to look at PvP

    1) "It's a 15m skill shot that requires aiming."

    Calling Streak a skill shot is misleading. It has the same width as Templar Jabs while having about twice the length. Jabs is hardly considered a skill shot, and Streak is even easier to land because of its combination of width and range.

    Yes, you can technically miss it if you close your eyes, but "you have to aim it" isn't meaningful counterplay when the ability is that easy to connect with.

    2) "It teleports you into a group, so it should have unlimited targets."

    This is where the argument gets especially strange. You're essentially saying that Streak needs to be balanced around the ability to 1v7 people, so it deserves to remain overpowered.

    That's a pretty ironic justification for a balance argument.

    Werewolf Fear and Fighter's Guild fears have target caps, despite requiring you to be much more committed to being on top of your targets. Those abilities don't let you apply the CC from range, immediately travel through the entire group, and then continue moving away using the same ability.

    Streak gets to approach, CC everyone along its path, deal damage, and keep moving. That's a tremendous amount of utility from one button.

    3) "It's not the strongest mobility because people can sprint after you."

    That's not really a meaningful rebuttal. Both players can sprint; the difference is that the Sorc can sprint at the same time while repeatedly teleporting forward with Streak, constantly creating additional distance.

    And I never argued that Streak's mobility needs to be nerfed. The mobility isn't the issue—the CC is.

    4) "The lack of an AoE cap is necessary to fight zergs."

    Again, this seems to be arguing that Streak needs to retain every possible advantage because it allows a player to fight disproportionately large groups.

    But no other CC gets to have every upside simultaneously. You don't get an AoE CC that's instant, unblockable, undodgeable, extremely easy to land, unlimited in targets, ranged, damaging, AND attached to your strongest mobility tool without having to give something up.

    That's the actual issue I'm pointing out.

    I'm not saying Streak shouldn't be strong. I'm saying it shouldn't get every single upside with none of the normal tradeoffs.

    If the mobility remains exceptional, then the CC can have a target cap. If the CC remains unblockable and undodgeable, then there can be another limitation. If unlimited targets are considered essential for anti-zerg gameplay, then there should be some other meaningful drawback.

    But "I need unlimited AoE CC because otherwise I can't 1v7" isn't really evidence that the current version is balanced. If anything, arguing that Streak needs all of these advantages so you can reliably 1v7 people is making my argument for me about how overtuned the ability is.

    He's a 'sorc main', it isn't about being logical. He needs streak 'to crutch' on.
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • ceruulean
    ceruulean
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    I agree that Streak needs aim and skill in Vengeance. On live, the unblockable undodgable CC portion is extremely braindead. Templar javelin requires more aiming skill and it's single target and dodgeable.

    Edited by ceruulean on 22 August 2026 23:29
  • MeridiaFavorsMe
    MeridiaFavorsMe
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    hoangdz wrote: »
    hoangdz wrote: »
    Streak is not getting nerfed lol. No valid reason to nerf this ability at all.

    "No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.

    I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.

    I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.

    You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.

    If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.

    1) Instant unblockable and undodgable AoE CC

    You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.

    Let's not forget the 50% cost increase per cast.

    It's a 33% cost increase per cast, not 50%. If you're going to make a balance argument, at least know how the skill actually functions.

    And the claim that Streak "fails to work on uneven terrain" is simply false. It works perfectly fine going downhill. The only meaningful terrain limitation is going uphill, where you might only travel roughly 12–13m instead of the advertised 15m.

    So you've managed to misstate the cost increase and completely misrepresent the terrain interaction in the same argument. If we're going to have a balance discussion, let's not start our arguments by outright lying about how the ability works.
  • Teeba_Shei
    Teeba_Shei
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    hoangdz wrote: »
    hoangdz wrote: »
    Streak is not getting nerfed lol. No valid reason to nerf this ability at all.

    "No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.

    I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.

    I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.

    You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.

    If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.

    1) Instant unblockable and undodgable AoE CC

    You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.

    Let's not forget the 50% cost increase per cast.

    It's a 33% cost increase per cast, not 50%. If you're going to make a balance argument, at least know how the skill actually functions.

    And the claim that Streak "fails to work on uneven terrain" is simply false. It works perfectly fine going downhill. The only meaningful terrain limitation is going uphill, where you might only travel roughly 12–13m instead of the advertised 15m.

    So you've managed to misstate the cost increase and completely misrepresent the terrain interaction in the same argument. If we're going to have a balance discussion, let's not start our arguments by outright lying about how the ability works.

    Even @Wuuffyy pointed it out above, he's a well-known Sorc player and knows exactly how Streak works. This isn't a case of misunderstanding the ability; he's muddying the waters by exaggerating its supposed drawbacks to make the skill look more balanced than it actually is.
  • Luneca
    Luneca
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    Once upon a time streak was blockable yet every sorc still had it slotted.

    I don't use it on sorc, but then again, I have my siege.
  • aLi3nZ
    aLi3nZ
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    Lets nerf streak, and also javelin and then toppling charge, then leap and also why not shield charge while we are at it.

    Actually just nerf moving so while in combat its no longer possible to move.
  • forum_propagandist
    forum_propagandist
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    hoangdz wrote: »
    hoangdz wrote: »
    Streak is not getting nerfed lol. No valid reason to nerf this ability at all.

    "No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.

    I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.

    I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.

    You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.

    If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.

    You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.

    Imagine calling a 6×15m area a skill shot. LOL.

    You barely need to aim — just point Streak in their general direction and you're hitting them. Calling this a skill shot like it requires precision is ridiculous. It's arguably the easiest CC in the game to land.
  • Luneca
    Luneca
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    Come on guys! Stop! It's an "iconic" part of the class! Nerf everything else, but I draw the line at streak!

    Okay, actually I'm fine with everything being nerfed except my siege. It could use a buff tbh.
  • Oblivion_Protocol
    Oblivion_Protocol
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    aLi3nZ wrote: »
    Lets nerf streak, and also javelin and then toppling charge, then leap and also why not shield charge while we are at it.

    Actually just nerf moving so while in combat its no longer possible to move.

    Bud, no one is talking about nerfing the movement. They’re talking about the CC portion of it. Though frankly? I personally want the movement nerfed into the dirt. There’s no reason anyone should get to press a button three or four times and be halfway across the continent before I can finish reading their nameplate.
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