CannedChicken wrote: »Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
"No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.
I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.
I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.
You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.
If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.
All of the points you said have been present in every argument favoring Streak nerfs for the past 5 years, yet nothing happened. Why?
It's because spending just 1 hour in PvP will unveal the nuances of Streak that makes the skill balanced:
1) Instant unblockable and undodgable AoE CC
You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.
2) Has no meaningful target cap and deals damage
Yes, I expect Streak to function like that if it teleports my character INTO a group of enemies. Imagine kiting 7 people, then Streaking TOWARDS them to stun them instead of away. With that kind of risk, Streak SHOULD have unlimited target cap
3) Strongest mobility skill in the game
Yes, until you find out that merely sprinting with decent movement speed can let you catch up to a Streaking Sorc, or when uneven terrain reduces your Streak distance massively. Let's not forget the 50% cost increase per cast.
4) Lack of AoE cap
Why would that be problematic? By implication, you are saying that large groups should be able to mow down smaller groups and smaller groups shouldn't have any tools to deal with a zerg blob. This is an unhealthy way to look at PvP
CannedChicken wrote: »CannedChicken wrote: »Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
"No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.
I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.
I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.
You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.
If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.
All of the points you said have been present in every argument favoring Streak nerfs for the past 5 years, yet nothing happened. Why?
It's because spending just 1 hour in PvP will unveal the nuances of Streak that makes the skill balanced:
1) Instant unblockable and undodgable AoE CC
You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.
2) Has no meaningful target cap and deals damage
Yes, I expect Streak to function like that if it teleports my character INTO a group of enemies. Imagine kiting 7 people, then Streaking TOWARDS them to stun them instead of away. With that kind of risk, Streak SHOULD have unlimited target cap
3) Strongest mobility skill in the game
Yes, until you find out that merely sprinting with decent movement speed can let you catch up to a Streaking Sorc, or when uneven terrain reduces your Streak distance massively. Let's not forget the 50% cost increase per cast.
4) Lack of AoE cap
Why would that be problematic? By implication, you are saying that large groups should be able to mow down smaller groups and smaller groups shouldn't have any tools to deal with a zerg blob. This is an unhealthy way to look at PvP
1) "It's a 15m skill shot that requires aiming."
Calling Streak a skill shot is misleading. It has the same width as Templar Jabs while having about twice the length. Jabs is hardly considered a skill shot, and Streak is even easier to land because of its combination of width and range.
Yes, you can technically miss it if you close your eyes, but "you have to aim it" isn't meaningful counterplay when the ability is that easy to connect with.
2) "It teleports you into a group, so it should have unlimited targets."
This is where the argument gets especially strange. You're essentially saying that Streak needs to be balanced around the ability to 1v7 people, so it deserves to remain overpowered.
That's a pretty ironic justification for a balance argument.
Werewolf Fear and Fighter's Guild fears have target caps, despite requiring you to be much more committed to being on top of your targets. Those abilities don't let you apply the CC from range, immediately travel through the entire group, and then continue moving away using the same ability.
Streak gets to approach, CC everyone along its path, deal damage, and keep moving. That's a tremendous amount of utility from one button.
3) "It's not the strongest mobility because people can sprint after you."
That's not really a meaningful rebuttal. Both players can sprint; the difference is that the Sorc can sprint at the same time while repeatedly teleporting forward with Streak, constantly creating additional distance.
And I never argued that Streak's mobility needs to be nerfed. The mobility isn't the issue—the CC is.
4) "The lack of an AoE cap is necessary to fight zergs."
Again, this seems to be arguing that Streak needs to retain every possible advantage because it allows a player to fight disproportionately large groups.
But no other CC gets to have every upside simultaneously. You don't get an AoE CC that's instant, unblockable, undodgeable, extremely easy to land, unlimited in targets, ranged, damaging, AND attached to your strongest mobility tool without having to give something up.
That's the actual issue I'm pointing out.
I'm not saying Streak shouldn't be strong. I'm saying it shouldn't get every single upside with none of the normal tradeoffs.
If the mobility remains exceptional, then the CC can have a target cap. If the CC remains unblockable and undodgeable, then there can be another limitation. If unlimited targets are considered essential for anti-zerg gameplay, then there should be some other meaningful drawback.
But "I need unlimited AoE CC because otherwise I can't 1v7" isn't really evidence that the current version is balanced. If anything, arguing that Streak needs all of these advantages so you can reliably 1v7 people is making my argument for me about how overtuned the ability is.
CannedChicken wrote: »Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
"No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.
I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.
I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.
You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.
If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.
1) Instant unblockable and undodgable AoE CC
You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.
Let's not forget the 50% cost increase per cast.
MeridiaFavorsMe wrote: »CannedChicken wrote: »Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
"No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.
I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.
I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.
You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.
If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.
1) Instant unblockable and undodgable AoE CC
You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.
Let's not forget the 50% cost increase per cast.
It's a 33% cost increase per cast, not 50%. If you're going to make a balance argument, at least know how the skill actually functions.
And the claim that Streak "fails to work on uneven terrain" is simply false. It works perfectly fine going downhill. The only meaningful terrain limitation is going uphill, where you might only travel roughly 12–13m instead of the advertised 15m.
So you've managed to misstate the cost increase and completely misrepresent the terrain interaction in the same argument. If we're going to have a balance discussion, let's not start our arguments by outright lying about how the ability works.
ketsparrowhawk wrote: »Once upon a time streak was blockable yet every sorc still had it slotted.
CannedChicken wrote: »Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
"No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.
I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.
I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.
You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.
If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.
You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.
Lets nerf streak, and also javelin and then toppling charge, then leap and also why not shield charge while we are at it.
Actually just nerf moving so while in combat its no longer possible to move.
have you tried going triple swift trait with celerity cp points and 5pc of medium armour with a source of minor and major expedition or using wild hunt adept rider back bar or anything like that?Oblivion_Protocol wrote: »Lets nerf streak, and also javelin and then toppling charge, then leap and also why not shield charge while we are at it.
Actually just nerf moving so while in combat its no longer possible to move.
Bud, no one is talking about nerfing the movement. They’re talking about the CC portion of it. Though frankly? I personally want the movement nerfed into the dirt. There’s no reason anyone should get to press a button three or four times and be halfway across the continent before I can finish reading their nameplate.
But regardless I still think it should be left. Sorc has big penalties for not slotting actual sorc skills on their bar and if you nerf more of their abilities into oblivion it causes more and more issues.
MeridiaFavorsMe wrote: »CannedChicken wrote: »Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
"No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.
I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.
I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.
You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.
If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.
1) Instant unblockable and undodgable AoE CC
You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.
Let's not forget the 50% cost increase per cast.
It's a 33% cost increase per cast, not 50%. If you're going to make a balance argument, at least know how the skill actually functions.
And the claim that Streak "fails to work on uneven terrain" is simply false. It works perfectly fine going downhill. The only meaningful terrain limitation is going uphill, where you might only travel roughly 12–13m instead of the advertised 15m.
So you've managed to misstate the cost increase and completely misrepresent the terrain interaction in the same argument. If we're going to have a balance discussion, let's not start our arguments by outright lying about how the ability works.
forum_propagandist wrote: »CannedChicken wrote: »Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
"No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.
I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.
I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.
You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.
If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.
You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.
Imagine calling a 6×15m area a skill shot. LOL.
You barely need to aim — just point Streak in their general direction and you're hitting them. Calling this a skill shot like it requires precision is ridiculous. It's arguably the easiest CC in the game to land.
CannedChicken wrote: »Calling Streak a skill shot is misleading. It has the same width as Templar Jabs while having about twice the length. Jabs is hardly considered a skill shot, and Streak is even easier to land because of its combination of width and range.
Yes, you can technically miss it if you close your eyes, but "you have to aim it" isn't meaningful counterplay when the ability is that easy to connect with.
CannedChicken wrote: »This is where the argument gets especially strange. You're essentially saying that Streak needs to be balanced around the ability to 1v7 people, so it deserves to remain overpowered.
That's a pretty ironic justification for a balance argument.
Werewolf Fear and Fighter's Guild fears have target caps, despite requiring you to be much more committed to being on top of your targets. Those abilities don't let you apply the CC from range, immediately travel through the entire group, and then continue moving away using the same ability.
Streak gets to approach, CC everyone along its path, deal damage, and keep moving. That's a tremendous amount of utility from one button.
CannedChicken wrote: »That's not really a meaningful rebuttal. Both players can sprint; the difference is that the Sorc can sprint at the same time while repeatedly teleporting forward with Streak, constantly creating additional distance.
And I never argued that Streak's mobility needs to be nerfed. The mobility isn't the issue—the CC is.
https://youtu.be/tfWfyBZbFfgCannedChicken wrote: »Again, this seems to be arguing that Streak needs to retain every possible advantage because it allows a player to fight disproportionately large groups.
But no other CC gets to have every upside simultaneously. You don't get an AoE CC that's instant, unblockable, undodgeable, extremely easy to land, unlimited in targets, ranged, damaging, AND attached to your strongest mobility tool without having to give something up.
That's the actual issue I'm pointing out.
I'm not saying Streak shouldn't be strong. I'm saying it shouldn't get every single upside with none of the normal tradeoffs.
If the mobility remains exceptional, then the CC can have a target cap. If the CC remains unblockable and undodgeable, then there can be another limitation. If unlimited targets are considered essential for anti-zerg gameplay, then there should be some other meaningful drawback.
But "I need unlimited AoE CC because otherwise I can't 1v7" isn't really evidence that the current version is balanced. If anything, arguing that Streak needs all of these advantages so you can reliably 1v7 people is making my argument for me about how overtuned the ability is.
CannedChicken wrote: »CannedChicken wrote: »Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
"No valid reason at all" is a pretty hard claim to make when I've already given several specific reasons for a nerf.
I've pointed out that Streak is an instant AoE CC that is unblockable and undodgeable, has no meaningful target cap, deals damage, and is attached to arguably the strongest mobility ability in the game. There isn't another ability that comes close to combining that level of utility, CC, and mobility into one skill.
I've also explained why the lack of a target cap is particularly problematic in group PvP, where small groups and ball groups can use it for instant mass CC.
You don't have to agree that those things justify a nerf, but simply saying there is "no valid reason at all" without addressing any of them isn't really an argument. It's just dismissing the argument without engaging with it.
If none of those are valid reasons in your view, then explain why. That's the part I'm interested in hearing.
All of the points you said have been present in every argument favoring Streak nerfs for the past 5 years, yet nothing happened. Why?
It's because spending just 1 hour in PvP will unveal the nuances of Streak that makes the skill balanced:
1) Instant unblockable and undodgable AoE CC
You forgot to mention it's a 15m skill shot that requires aiming and fails to work on uneven terrain and against mobile targets.
2) Has no meaningful target cap and deals damage
Yes, I expect Streak to function like that if it teleports my character INTO a group of enemies. Imagine kiting 7 people, then Streaking TOWARDS them to stun them instead of away. With that kind of risk, Streak SHOULD have unlimited target cap
3) Strongest mobility skill in the game
Yes, until you find out that merely sprinting with decent movement speed can let you catch up to a Streaking Sorc, or when uneven terrain reduces your Streak distance massively. Let's not forget the 50% cost increase per cast.
4) Lack of AoE cap
Why would that be problematic? By implication, you are saying that large groups should be able to mow down smaller groups and smaller groups shouldn't have any tools to deal with a zerg blob. This is an unhealthy way to look at PvP
1) "It's a 15m skill shot that requires aiming."
Calling Streak a skill shot is misleading. It has the same width as Templar Jabs while having about twice the length. Jabs is hardly considered a skill shot, and Streak is even easier to land because of its combination of width and range.
Yes, you can technically miss it if you close your eyes, but "you have to aim it" isn't meaningful counterplay when the ability is that easy to connect with.
2) "It teleports you into a group, so it should have unlimited targets."
This is where the argument gets especially strange. You're essentially saying that Streak needs to be balanced around the ability to 1v7 people, so it deserves to remain overpowered.
That's a pretty ironic justification for a balance argument.
Werewolf Fear and Fighter's Guild fears have target caps, despite requiring you to be much more committed to being on top of your targets. Those abilities don't let you apply the CC from range, immediately travel through the entire group, and then continue moving away using the same ability.
Streak gets to approach, CC everyone along its path, deal damage, and keep moving. That's a tremendous amount of utility from one button.
3) "It's not the strongest mobility because people can sprint after you."
That's not really a meaningful rebuttal. Both players can sprint; the difference is that the Sorc can sprint at the same time while repeatedly teleporting forward with Streak, constantly creating additional distance.
And I never argued that Streak's mobility needs to be nerfed. The mobility isn't the issue—the CC is.
4) "The lack of an AoE cap is necessary to fight zergs."
Again, this seems to be arguing that Streak needs to retain every possible advantage because it allows a player to fight disproportionately large groups.
But no other CC gets to have every upside simultaneously. You don't get an AoE CC that's instant, unblockable, undodgeable, extremely easy to land, unlimited in targets, ranged, damaging, AND attached to your strongest mobility tool without having to give something up.
That's the actual issue I'm pointing out.
I'm not saying Streak shouldn't be strong. I'm saying it shouldn't get every single upside with none of the normal tradeoffs.
If the mobility remains exceptional, then the CC can have a target cap. If the CC remains unblockable and undodgeable, then there can be another limitation. If unlimited targets are considered essential for anti-zerg gameplay, then there should be some other meaningful drawback.
But "I need unlimited AoE CC because otherwise I can't 1v7" isn't really evidence that the current version is balanced. If anything, arguing that Streak needs all of these advantages so you can reliably 1v7 people is making my argument for me about how overtuned the ability is.
He's a 'sorc main', it isn't about being logical. He needs streak 'to crutch' on.
Personofsecrets wrote: »DK didn't need reflective wings. I don't really see why Sorc needs streak.
CannedChicken wrote: »But regardless I still think it should be left. Sorc has big penalties for not slotting actual sorc skills on their bar and if you nerf more of their abilities into oblivion it causes more and more issues.
I'm not asking for Streak to be nerfed into oblivion or for Sorc to lose its mobility identity. I'm asking for the CC component to have some reasonable counterplay.
Pretty much every other CC has to give something up. Fear requires you to get into close range, while other AoE CCs are blockable or dodgeable. Streak bypasses all of those normal restrictions while being attached to the strongest mobility skill in the game.
Streak can remain an excellent mobility tool. I just don't think the CC should get to bypass every normal restriction placed on other CCs.
Tbh.... it is ZOS. They might as well nerf Consuming Darkness next patch, cuz why not. There is no rhyme or reason to what gets adjusted it seems. But looking at the history of eso's balancing, they often nerf underpowered stuff & buff stuff that is already decent, so I would guess that Streak will get buffed lol.Streak is not getting nerfed lol. No valid reason to nerf this ability at all.
I prefer toppling charge vs streak. Your target is put on the floor compared to just bent over and the passives give you MAJOR protection and minor beserk just for using the skill. Plus the other passive to give 6% weapon and spell damage and 6% armour increase and burning light.
Plus one thing no one mentioned. Streak results in you moving through your target so you have to spend time turning around where you could be using your next skill right away. Meanwhile toppling charge your target is on the ground while you can do what you want.
Used to love the light attack - toppling charge soul harvest, spec bow combo when I was subclassing. Target dead before they could get up. Try doing that on a sorc and good luck. Unreliable, less damage, slower not even as satisfying.
Streak is fine imo. I think it's good for sorcs to have the high mobility identity, and we need more cc to counter permablocking not less.