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Pure Templars are facing extinction with u51

DarkStrifeYT
DarkStrifeYT
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I don't think ZoS understands that healing requires damage increases in order for the healing to be good. Removing the minor sorcery and replacing it with armor is only making the templar heal weaker which is already weaker than the arcanist and warden. Templar needs more damage, not armor. Templar is one of the weakest classes right now in both pvm and pvp pure classing. Especially in pvp where movement is key, every "stand your ground" templar just gets walked past because people would rather go away from a turtling templar than actually spending 10 minutes trying to fight it, and if the templar isn't turtling they are destroyed in 5 seconds because they cannot heal enough or even deal enough damage to survive. In PvM I've seen and been the victim of being kicked from trial and dungeon groups because of my pure class templar. The masteries are trash as well, there is nothing good for the templar and it really needs a closer work because if u51 is going to go out the way it is templar is going from an It to a Was. I've played templar over 11 years and only seen it get worse. I've tried making new characters but all of them feel alien vs what im used to with the templar. Please reconsider the current plans with templar and work on offensive stats than defensive.
Edited by DarkStrifeYT on 18 August 2026 10:34
I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Luneca
    Luneca
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    I think they already know what you've said. The question is whether or not they care. And care enough to walk back the terrible change that they are trying to push for templars.

    For me, I don't wear a single heavy piece and I don't and still won't stack resistances -- it's a nerf. Flat out nerf to all of my builds.

    I never thought I would see the day I would lose damage for being an offensive build in an MMO, but we are in 2026. This is ESO...
  • Treeshka
    Treeshka
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    I guess the idea is to turn templar into Paladin archetype where you wear big metallic heavy armor with big sword.
  • Oceanchanter
    Oceanchanter
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    That's an overly dramatic way to put it.

    It would happen sooner or later.
    AFAIK the changes were taken from their plans for the class refresh.
  • ItsNotLiving
    ItsNotLiving
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    Templar Warden Nightblade Arcanist and Necro are just werewolf food dude that’s what they want.
  • kevkj
    kevkj
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    I don't think they're kicking you from trial and dungeon groups explicitly because you are a templar.
  • Munkfist
    Munkfist
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    kevkj wrote: »
    I don't think they're kicking you from trial and dungeon groups explicitly because you are a templar.

    Was thinking this same thing.
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  • Marto
    Marto
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    Let's assume a build with 20k armor, 4000 unbuffed weapon/spell damage, and 4 Templar skill slotted.

    On live, once you add illuminate, balanced warrior, and major brutality:
    • +6% armor
    • +39.9% weapon/spell damage

    For that same hypothetical build in the PTS, that would become:
    • +26.4% armor
    • +32.0% weapon/spell damage

    This build would be losing 5.6% of their weapon/spell damage. Assuming 30k stamina/magicka, your average tooltip damage would be lowered by 3.7%. And the DPS loss would be lower than that.

    We're talking about a fairly minor DPS loss in exchange for a pretty substantial armor buff.

    And if there's even a single DK in your group? Then it's straight up a buff compared to what you had before. Aproximately a 3.8% buff to your weapon/spell damage.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
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