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DK Nerfs will get their own Patch Notes right?

  • Luneca
    Luneca
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    Luneca wrote: »
    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Most DKs can't fathom doing anything besides holding block and waiting for corrosive, similar to most NBs spamming cloak when they are about to die or praying vamp stealth works, or the "pro" sorcs immediately streaking/BoL away once things get hairy.

    For them, PvP is riveting and this is the best patch ever. If anyone challenges whether or not that's good or fair gameplay mechanics they will all come out of the woodwork like the WWs and start posting bait.

    But unfortunately for them, everyone, including them knows the truth. And as long as that is the case, everyone knows that it's only a matter of time before the nerfs come one way or another. If not, I'll just make a video and show why it should be nerfed.

    I said I wasn't going to be in Midyear, but there's still time to show exactly why all three of the above need addressing, including corrosive giving over 100% damage reduction again.

    I only play in PvP to fire siege or find bugs to definitely not use anyway. PvP is all about doing whatever it takes to win, right? As long as I win it's fair! Look, I'm becoming a "pro" ESO PvPer.


    The level of salt is astounding, “class that is built to be tanky and use burst can’t fathom not playing class as intended.”

    If more players like you held block we’d have less people getting VD’d on ep. Back bar is there for a reason and on dk it’s not to plink with a bow.

    As for corrosive yea considering the intention of the class refreshes is to keep pure classes on par with subclassing, if you wanna nerf dk sustain stands to reason something else should be gained

    @Nordstern
    Didn’t ask for a buff I asked for it to function how it already did pre nerf

    I don't cause the VD because I'm to busy firing siege with precision aim. Nice try though. Also an immovable pot works better at the right time + cloak because it causes VD and the bomb ticks to drop as missed damage.
  • Usureki
    Usureki
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    ZOS pls

    a7qe1whute4f.jpg
  • Personofsecrets
    Personofsecrets
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    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Imagine saving up your ult, having no ult gen for its duration, and the target just moves away.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Usureki
    Usureki
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    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Imagine saving up your ult, having no ult gen for its duration, and the target just moves away.

    Imagine having range closing abilities, like critical charge.
    Imagine having constant snare due to class abilities.
    Imagine having increased movement increasing traits on your jewelries.

    Corrosive armor is so broken I have an addon just for warning me with big red letters when anyone uses it nearby me.
  • NovelliESO
    NovelliESO
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    Wup_sa wrote: »
    Luneca wrote: »
    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Most DKs can't fathom doing anything besides holding block and waiting for corrosive, similar to most NBs spamming cloak when they are about to die or praying vamp stealth works, or the "pro" sorcs immediately streaking/BoL away once things get hairy.

    For them, PvP is riveting and this is the best patch ever. If anyone challenges whether or not that's good or fair gameplay mechanics they will all come out of the woodwork like the WWs and start posting bait.

    But unfortunately for them, everyone, including them knows the truth. And as long as that is the case, everyone knows that it's only a matter of time before the nerfs come one way or another. If not, I'll just make a video and show why it should be nerfed.

    I said I wasn't going to be in Midyear, but there's still time to show exactly why all three of the above need addressing, including corrosive giving over 100% damage reduction again.

    I only play in PvP to fire siege or find bugs to definitely not use anyway. PvP is all about doing whatever it takes to win, right? As long as I win it's fair! Look, I'm becoming a "pro" ESO PvPer.

    Corro is actually a really weak ult, its only for noob stomping. Try using it against any experienced player and they will kite it out. It's more of an IQ test rather than a strong ult. Onslaught on the other hand, if you don't break free the instance you get hard CCd youll get one shot by delayed bursts.

    As for dk, it was a horrible mistake by the devs to make sustain tied to a skill, when passives like battleroar and combustion existed, that could have been just buffed. It would have prevented the permablock dks when dk would be forced to apply burning even while on the defense to gain resources. but even then the nerf would just make dks use bear haunch again and play with 0 sustain issues again. The most problematic skills dk are the wings with how loaded the skill is and how it breaks the line of sight rules.

    Corrosive is perfectly fine. DK players really out here in full force complaining because of a single nerf to a skill that was extremely overloaded. DK is too strong, whip is extremely overpowered, their resource regen is too high, combined with the fact it's on an AoE delayed damage ability, they have the strongest shield in the entire game, their cross healing is great, their class masteries are really good for solo or group play, wings is extremely useful in PvP for multiple reasons.
  • Luneca
    Luneca
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    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Imagine saving up your ult, having no ult gen for its duration, and the target just moves away.

    1. It's not like people spam ults off cooldown unless they are in a group where it's beneficial to do so, so it makes no sense to pretend that something as basic as timing ult use is groundbreaking. Everyone has to time ults or they are a waste. But that's not even true for Corrosive.

    If the target moves away and you can't get near them for the rest of the duration, that's a skill issue. It's not like Soul Tether or other ults that immediately lose value when they don't connect; it's an onging effect.

    2. And yet, despite all of its supposed drawbacks, you cannot find a DK that isn't running it outside of "special" builds or group ones where they might be using the other morph. Nearly every DK I've ecountered had corrosvie on.

    3. Corrosive's value is not just for offense, it offers defense. So to say that it offers no value if a target moves is incorrect. In fact, it's the only ult in the game (aside from WW or other transforms) that can be used in any case whether you are in an offensive or defensive window.

    4. Also, let me guess you've never played LA DK or any other DK build with high offensive stats to understand just how powerful that DoT on it is, have you? Never tried stacking the damage with other instances to instakill people on the first strike after corrosive is used and you CC them?

    5. The nerf from 3% to 6% wasn't even noticeable. Don't even try arguing that it was. It should have made zero difference in reality outside of a player trying to tank a faction stack, which, guess what...doesn't exactly prove or support the argument that the nerf was unwarranted and that the skill is something to be up in arms about. In fact, it does the opposite.

    6. Name one comparable ult. You can't. But let me guess, the argument is now that DK is "unique" and that the skill is a "rule-breaker" and that it's been "historically" on the class, so no one can question it?

    And

    ANYONE. I mean ANYONE can login and see what you are trying to argue is complete nonsense and that nearly every DK in PvP is running corrosive. Wonder what the reason is for them to run such a "bad" ult...
  • Naftal
    Naftal
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    Don't worry the other classes get their reworks in five years.
  • BardokRedSnow
    BardokRedSnow
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    Usureki wrote: »
    ZOS pls

    epic meme lol
    Edited by BardokRedSnow on 5 August 2026 18:32
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
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    NovelliESO wrote: »
    Wup_sa wrote: »
    Luneca wrote: »
    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Most DKs can't fathom doing anything besides holding block and waiting for corrosive, similar to most NBs spamming cloak when they are about to die or praying vamp stealth works, or the "pro" sorcs immediately streaking/BoL away once things get hairy.

    For them, PvP is riveting and this is the best patch ever. If anyone challenges whether or not that's good or fair gameplay mechanics they will all come out of the woodwork like the WWs and start posting bait.

    But unfortunately for them, everyone, including them knows the truth. And as long as that is the case, everyone knows that it's only a matter of time before the nerfs come one way or another. If not, I'll just make a video and show why it should be nerfed.

    I said I wasn't going to be in Midyear, but there's still time to show exactly why all three of the above need addressing, including corrosive giving over 100% damage reduction again.

    I only play in PvP to fire siege or find bugs to definitely not use anyway. PvP is all about doing whatever it takes to win, right? As long as I win it's fair! Look, I'm becoming a "pro" ESO PvPer.

    Corro is actually a really weak ult, its only for noob stomping. Try using it against any experienced player and they will kite it out. It's more of an IQ test rather than a strong ult. Onslaught on the other hand, if you don't break free the instance you get hard CCd youll get one shot by delayed bursts.

    As for dk, it was a horrible mistake by the devs to make sustain tied to a skill, when passives like battleroar and combustion existed, that could have been just buffed. It would have prevented the permablock dks when dk would be forced to apply burning even while on the defense to gain resources. but even then the nerf would just make dks use bear haunch again and play with 0 sustain issues again. The most problematic skills dk are the wings with how loaded the skill is and how it breaks the line of sight rules.

    Corrosive is perfectly fine. DK players really out here in full force complaining because of a single nerf to a skill that was extremely overloaded. DK is too strong, whip is extremely overpowered, their resource regen is too high, combined with the fact it's on an AoE delayed damage ability, they have the strongest shield in the entire game, their cross healing is great, their class masteries are really good for solo or group play, wings is extremely useful in PvP for multiple reasons.

    In full force, it was one comment by me lol in exchange for the premise of nerfing HoF since DK is supposed to be on par with subclassed builds

    The overreaction and cope is astounding

    Yall wont be happy until dk is the worst class in the game
    Edited by BardokRedSnow on 5 August 2026 18:35
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • NovelliESO
    NovelliESO
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    NovelliESO wrote: »
    Wup_sa wrote: »
    Luneca wrote: »
    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Most DKs can't fathom doing anything besides holding block and waiting for corrosive, similar to most NBs spamming cloak when they are about to die or praying vamp stealth works, or the "pro" sorcs immediately streaking/BoL away once things get hairy.

    For them, PvP is riveting and this is the best patch ever. If anyone challenges whether or not that's good or fair gameplay mechanics they will all come out of the woodwork like the WWs and start posting bait.

    But unfortunately for them, everyone, including them knows the truth. And as long as that is the case, everyone knows that it's only a matter of time before the nerfs come one way or another. If not, I'll just make a video and show why it should be nerfed.

    I said I wasn't going to be in Midyear, but there's still time to show exactly why all three of the above need addressing, including corrosive giving over 100% damage reduction again.

    I only play in PvP to fire siege or find bugs to definitely not use anyway. PvP is all about doing whatever it takes to win, right? As long as I win it's fair! Look, I'm becoming a "pro" ESO PvPer.

    Corro is actually a really weak ult, its only for noob stomping. Try using it against any experienced player and they will kite it out. It's more of an IQ test rather than a strong ult. Onslaught on the other hand, if you don't break free the instance you get hard CCd youll get one shot by delayed bursts.

    As for dk, it was a horrible mistake by the devs to make sustain tied to a skill, when passives like battleroar and combustion existed, that could have been just buffed. It would have prevented the permablock dks when dk would be forced to apply burning even while on the defense to gain resources. but even then the nerf would just make dks use bear haunch again and play with 0 sustain issues again. The most problematic skills dk are the wings with how loaded the skill is and how it breaks the line of sight rules.

    Corrosive is perfectly fine. DK players really out here in full force complaining because of a single nerf to a skill that was extremely overloaded. DK is too strong, whip is extremely overpowered, their resource regen is too high, combined with the fact it's on an AoE delayed damage ability, they have the strongest shield in the entire game, their cross healing is great, their class masteries are really good for solo or group play, wings is extremely useful in PvP for multiple reasons.

    In full force, it was one comment by me lol in exchange for the premise of nerfing HoF since DK is supposed to be on par with subclassed builds

    The overreaction and cope is astounding

    Yall wont be happy until dk is the worst class in the game

    What part of what I wrote is an overreaction or cope? Can you give any valuable substance at all without just complaining? I don't want DK to be bad, I want it to be in line with every other class, stop projecting just because you want it to be strong.
  • Wuuffyy
    Wuuffyy
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    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Imagine saving up your ult, having no ult gen for its duration, and the target just moves away.

    Imagine being the opponent. One mistake (you didn’t spam roll dodge on CD) and regardless of your built resistances, you take a 27k whip from a dude with ‘near-infinite’ sustain via a skill, BloodSpawn, Rally, and permanent major and minor protection on his sword and board back bar (in other words, this dude isn’t even spec’d close to full damage)

    Oh, and the corrosive effect itself literally does the same tooltip damage as a destro ult but also full pens… because why not, right?
    Edited by Wuuffyy on 5 August 2026 19:03
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • BardokRedSnow
    BardokRedSnow
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    NovelliESO wrote: »
    NovelliESO wrote: »
    Wup_sa wrote: »
    Luneca wrote: »
    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Most DKs can't fathom doing anything besides holding block and waiting for corrosive, similar to most NBs spamming cloak when they are about to die or praying vamp stealth works, or the "pro" sorcs immediately streaking/BoL away once things get hairy.

    For them, PvP is riveting and this is the best patch ever. If anyone challenges whether or not that's good or fair gameplay mechanics they will all come out of the woodwork like the WWs and start posting bait.

    But unfortunately for them, everyone, including them knows the truth. And as long as that is the case, everyone knows that it's only a matter of time before the nerfs come one way or another. If not, I'll just make a video and show why it should be nerfed.

    I said I wasn't going to be in Midyear, but there's still time to show exactly why all three of the above need addressing, including corrosive giving over 100% damage reduction again.

    I only play in PvP to fire siege or find bugs to definitely not use anyway. PvP is all about doing whatever it takes to win, right? As long as I win it's fair! Look, I'm becoming a "pro" ESO PvPer.

    Corro is actually a really weak ult, its only for noob stomping. Try using it against any experienced player and they will kite it out. It's more of an IQ test rather than a strong ult. Onslaught on the other hand, if you don't break free the instance you get hard CCd youll get one shot by delayed bursts.

    As for dk, it was a horrible mistake by the devs to make sustain tied to a skill, when passives like battleroar and combustion existed, that could have been just buffed. It would have prevented the permablock dks when dk would be forced to apply burning even while on the defense to gain resources. but even then the nerf would just make dks use bear haunch again and play with 0 sustain issues again. The most problematic skills dk are the wings with how loaded the skill is and how it breaks the line of sight rules.

    Corrosive is perfectly fine. DK players really out here in full force complaining because of a single nerf to a skill that was extremely overloaded. DK is too strong, whip is extremely overpowered, their resource regen is too high, combined with the fact it's on an AoE delayed damage ability, they have the strongest shield in the entire game, their cross healing is great, their class masteries are really good for solo or group play, wings is extremely useful in PvP for multiple reasons.

    In full force, it was one comment by me lol in exchange for the premise of nerfing HoF since DK is supposed to be on par with subclassed builds

    The overreaction and cope is astounding

    Yall wont be happy until dk is the worst class in the game

    What part of what I wrote is an overreaction or cope? Can you give any valuable substance at all without just complaining? I don't want DK to be bad, I want it to be in line with every other class, stop projecting just because you want it to be strong.

    https://www.elderscrollsonline.com/en-us/news/post/69039
    As it stands, subclassing is objectively stronger than “pure” classing by a large margin for several reasons. This is mostly caused by the vast differences in individual skill line designs. ESO was not built from launch with subclassing in mind, and the system highlighted issues with the current class skill line design that were not previously a factor but are untenable going forward.

    To support the overall health of the game and class system, we need to respond and adapt to how the game has changed based on how players are using the subclassing feature. With this in-game data and player feedback, and available development resources in place, we have a clearer picture of the scope of changes that need to be made.

    These insights have led us to re-examine our class’s identities: how they’re expressed and designed from individual abilities and passives, where those abilities are sourced, and how they all come together to create a cohesive class and identity.

    One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.

    Our aim isn’t necessarily to nerf, though. While in some instances nerfs may be necessary, we’ll be using values and specific effects to create more powerful or punchy abilities and passives, but with greater nuances that prevent subclassing from completely dominating the meta.

    So aside from misunderstanding the point of the class refreshes, and it’s not just you, it’s every time these nerf dk threads come up, I already stated how your hyperbole was ridiculous as I’m really the only one here defending dk as is tbh, because apparently I’m one of the few that actually read those developer deep dive

    Subclassing has pushed away more fans than the dk refresh has, if you want something changed it has to come with something in return, they’re not bringing dk down to other class’ levels as that defeats the purpose of the refresh in the first place

    Which is to dismantle or at least power down subclass build combinations. Don’t like it, ask Zos to hurry up with the refreshes. These nerf discussions are sabotaging the whole effort
    Edited by BardokRedSnow on 5 August 2026 19:53
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
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    @ZOS_Kevin maybe y’all should pin this somewhere more visible since players keep misunderstanding the point of the class refreshes in the first place in relation to subclassing

    https://www.elderscrollsonline.com/en-us/news/post/69039
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • NovelliESO
    NovelliESO
    ✭✭✭
    NovelliESO wrote: »
    NovelliESO wrote: »
    Wup_sa wrote: »
    Luneca wrote: »
    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Most DKs can't fathom doing anything besides holding block and waiting for corrosive, similar to most NBs spamming cloak when they are about to die or praying vamp stealth works, or the "pro" sorcs immediately streaking/BoL away once things get hairy.

    For them, PvP is riveting and this is the best patch ever. If anyone challenges whether or not that's good or fair gameplay mechanics they will all come out of the woodwork like the WWs and start posting bait.

    But unfortunately for them, everyone, including them knows the truth. And as long as that is the case, everyone knows that it's only a matter of time before the nerfs come one way or another. If not, I'll just make a video and show why it should be nerfed.

    I said I wasn't going to be in Midyear, but there's still time to show exactly why all three of the above need addressing, including corrosive giving over 100% damage reduction again.

    I only play in PvP to fire siege or find bugs to definitely not use anyway. PvP is all about doing whatever it takes to win, right? As long as I win it's fair! Look, I'm becoming a "pro" ESO PvPer.

    Corro is actually a really weak ult, its only for noob stomping. Try using it against any experienced player and they will kite it out. It's more of an IQ test rather than a strong ult. Onslaught on the other hand, if you don't break free the instance you get hard CCd youll get one shot by delayed bursts.

    As for dk, it was a horrible mistake by the devs to make sustain tied to a skill, when passives like battleroar and combustion existed, that could have been just buffed. It would have prevented the permablock dks when dk would be forced to apply burning even while on the defense to gain resources. but even then the nerf would just make dks use bear haunch again and play with 0 sustain issues again. The most problematic skills dk are the wings with how loaded the skill is and how it breaks the line of sight rules.

    Corrosive is perfectly fine. DK players really out here in full force complaining because of a single nerf to a skill that was extremely overloaded. DK is too strong, whip is extremely overpowered, their resource regen is too high, combined with the fact it's on an AoE delayed damage ability, they have the strongest shield in the entire game, their cross healing is great, their class masteries are really good for solo or group play, wings is extremely useful in PvP for multiple reasons.

    In full force, it was one comment by me lol in exchange for the premise of nerfing HoF since DK is supposed to be on par with subclassed builds

    The overreaction and cope is astounding

    Yall wont be happy until dk is the worst class in the game

    What part of what I wrote is an overreaction or cope? Can you give any valuable substance at all without just complaining? I don't want DK to be bad, I want it to be in line with every other class, stop projecting just because you want it to be strong.

    https://www.elderscrollsonline.com/en-us/news/post/69039
    As it stands, subclassing is objectively stronger than “pure” classing by a large margin for several reasons. This is mostly caused by the vast differences in individual skill line designs. ESO was not built from launch with subclassing in mind, and the system highlighted issues with the current class skill line design that were not previously a factor but are untenable going forward.

    To support the overall health of the game and class system, we need to respond and adapt to how the game has changed based on how players are using the subclassing feature. With this in-game data and player feedback, and available development resources in place, we have a clearer picture of the scope of changes that need to be made.

    These insights have led us to re-examine our class’s identities: how they’re expressed and designed from individual abilities and passives, where those abilities are sourced, and how they all come together to create a cohesive class and identity.

    One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.

    Our aim isn’t necessarily to nerf, though. While in some instances nerfs may be necessary, we’ll be using values and specific effects to create more powerful or punchy abilities and passives, but with greater nuances that prevent subclassing from completely dominating the meta.

    So aside from misunderstanding the point of the class refreshes, and it’s not just you, it’s every time these nerf dk threads come up, I already stated how your hyperbole was ridiculous as I’m really the only one here defending dk as is tbh, because apparently I’m one of the few that actually read those developer deep dive

    Subclassing has pushed away more fans than the dk refresh has, if you want something changed it has to come with something in return, they’re not bringing dk down to other class’ levels as that defeats the purpose of the refresh in the first place

    Which is to dismantle or at least power down subclass build combinations. Don’t like it, ask Zos to hurry up with the refreshes. These nerf discussions are sabotaging the whole effort

    Your quoted post and hyperlink proved absolutely nothing. It's always funny to me when someone who misunderstands claims someone else doesn't understand. Dunning kruger in full effect. You didn't substantiate any claim I didn't understand, just posted something and went on an unrelated tangent. Try again?
  • BardokRedSnow
    BardokRedSnow
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    NovelliESO wrote: »
    NovelliESO wrote: »
    NovelliESO wrote: »
    Wup_sa wrote: »
    Luneca wrote: »
    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Most DKs can't fathom doing anything besides holding block and waiting for corrosive, similar to most NBs spamming cloak when they are about to die or praying vamp stealth works, or the "pro" sorcs immediately streaking/BoL away once things get hairy.

    For them, PvP is riveting and this is the best patch ever. If anyone challenges whether or not that's good or fair gameplay mechanics they will all come out of the woodwork like the WWs and start posting bait.

    But unfortunately for them, everyone, including them knows the truth. And as long as that is the case, everyone knows that it's only a matter of time before the nerfs come one way or another. If not, I'll just make a video and show why it should be nerfed.

    I said I wasn't going to be in Midyear, but there's still time to show exactly why all three of the above need addressing, including corrosive giving over 100% damage reduction again.

    I only play in PvP to fire siege or find bugs to definitely not use anyway. PvP is all about doing whatever it takes to win, right? As long as I win it's fair! Look, I'm becoming a "pro" ESO PvPer.

    Corro is actually a really weak ult, its only for noob stomping. Try using it against any experienced player and they will kite it out. It's more of an IQ test rather than a strong ult. Onslaught on the other hand, if you don't break free the instance you get hard CCd youll get one shot by delayed bursts.

    As for dk, it was a horrible mistake by the devs to make sustain tied to a skill, when passives like battleroar and combustion existed, that could have been just buffed. It would have prevented the permablock dks when dk would be forced to apply burning even while on the defense to gain resources. but even then the nerf would just make dks use bear haunch again and play with 0 sustain issues again. The most problematic skills dk are the wings with how loaded the skill is and how it breaks the line of sight rules.

    Corrosive is perfectly fine. DK players really out here in full force complaining because of a single nerf to a skill that was extremely overloaded. DK is too strong, whip is extremely overpowered, their resource regen is too high, combined with the fact it's on an AoE delayed damage ability, they have the strongest shield in the entire game, their cross healing is great, their class masteries are really good for solo or group play, wings is extremely useful in PvP for multiple reasons.

    In full force, it was one comment by me lol in exchange for the premise of nerfing HoF since DK is supposed to be on par with subclassed builds

    The overreaction and cope is astounding

    Yall wont be happy until dk is the worst class in the game

    What part of what I wrote is an overreaction or cope? Can you give any valuable substance at all without just complaining? I don't want DK to be bad, I want it to be in line with every other class, stop projecting just because you want it to be strong.

    https://www.elderscrollsonline.com/en-us/news/post/69039
    As it stands, subclassing is objectively stronger than “pure” classing by a large margin for several reasons. This is mostly caused by the vast differences in individual skill line designs. ESO was not built from launch with subclassing in mind, and the system highlighted issues with the current class skill line design that were not previously a factor but are untenable going forward.

    To support the overall health of the game and class system, we need to respond and adapt to how the game has changed based on how players are using the subclassing feature. With this in-game data and player feedback, and available development resources in place, we have a clearer picture of the scope of changes that need to be made.

    These insights have led us to re-examine our class’s identities: how they’re expressed and designed from individual abilities and passives, where those abilities are sourced, and how they all come together to create a cohesive class and identity.

    One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.

    Our aim isn’t necessarily to nerf, though. While in some instances nerfs may be necessary, we’ll be using values and specific effects to create more powerful or punchy abilities and passives, but with greater nuances that prevent subclassing from completely dominating the meta.

    So aside from misunderstanding the point of the class refreshes, and it’s not just you, it’s every time these nerf dk threads come up, I already stated how your hyperbole was ridiculous as I’m really the only one here defending dk as is tbh, because apparently I’m one of the few that actually read those developer deep dive

    Subclassing has pushed away more fans than the dk refresh has, if you want something changed it has to come with something in return, they’re not bringing dk down to other class’ levels as that defeats the purpose of the refresh in the first place

    Which is to dismantle or at least power down subclass build combinations. Don’t like it, ask Zos to hurry up with the refreshes. These nerf discussions are sabotaging the whole effort

    Your quoted post and hyperlink proved absolutely nothing. It's always funny to me when someone who misunderstands claims someone else doesn't understand. Dunning kruger in full effect. You didn't substantiate any claim I didn't understand, just posted something and went on an unrelated tangent. Try again?

    sure

    NovelliESO wrote: »

    Can you give any valuable substance at all without just complaining?

    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    ✭✭
    The point for everyone else that can understand it, Zos isnt going to nerf the dk to the levels this thread is asking because the whole point is they stay at subclassed power creep'd levels.

    No idea how to make that any clearer, its right there in the developer deep dive. Complaining about dk sustain and damage etc is pointless, its where they want it and its where it's remaining until warden refresh at least.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • NovelliESO
    NovelliESO
    ✭✭✭
    NovelliESO wrote: »
    NovelliESO wrote: »
    NovelliESO wrote: »
    Wup_sa wrote: »
    Luneca wrote: »
    Nordstern wrote: »
    We can nerf DK, but not without DK getting ult gen in corrosive again, and 3 percent damage mitigation instead of 6 also. :) Then you can have your little nerfs.

    Imagine calling for corrosive to be buffed... Unbelievable. They should remove that thumbless ult entirely.

    Most DKs can't fathom doing anything besides holding block and waiting for corrosive, similar to most NBs spamming cloak when they are about to die or praying vamp stealth works, or the "pro" sorcs immediately streaking/BoL away once things get hairy.

    For them, PvP is riveting and this is the best patch ever. If anyone challenges whether or not that's good or fair gameplay mechanics they will all come out of the woodwork like the WWs and start posting bait.

    But unfortunately for them, everyone, including them knows the truth. And as long as that is the case, everyone knows that it's only a matter of time before the nerfs come one way or another. If not, I'll just make a video and show why it should be nerfed.

    I said I wasn't going to be in Midyear, but there's still time to show exactly why all three of the above need addressing, including corrosive giving over 100% damage reduction again.

    I only play in PvP to fire siege or find bugs to definitely not use anyway. PvP is all about doing whatever it takes to win, right? As long as I win it's fair! Look, I'm becoming a "pro" ESO PvPer.

    Corro is actually a really weak ult, its only for noob stomping. Try using it against any experienced player and they will kite it out. It's more of an IQ test rather than a strong ult. Onslaught on the other hand, if you don't break free the instance you get hard CCd youll get one shot by delayed bursts.

    As for dk, it was a horrible mistake by the devs to make sustain tied to a skill, when passives like battleroar and combustion existed, that could have been just buffed. It would have prevented the permablock dks when dk would be forced to apply burning even while on the defense to gain resources. but even then the nerf would just make dks use bear haunch again and play with 0 sustain issues again. The most problematic skills dk are the wings with how loaded the skill is and how it breaks the line of sight rules.

    Corrosive is perfectly fine. DK players really out here in full force complaining because of a single nerf to a skill that was extremely overloaded. DK is too strong, whip is extremely overpowered, their resource regen is too high, combined with the fact it's on an AoE delayed damage ability, they have the strongest shield in the entire game, their cross healing is great, their class masteries are really good for solo or group play, wings is extremely useful in PvP for multiple reasons.

    In full force, it was one comment by me lol in exchange for the premise of nerfing HoF since DK is supposed to be on par with subclassed builds

    The overreaction and cope is astounding

    Yall wont be happy until dk is the worst class in the game

    What part of what I wrote is an overreaction or cope? Can you give any valuable substance at all without just complaining? I don't want DK to be bad, I want it to be in line with every other class, stop projecting just because you want it to be strong.

    https://www.elderscrollsonline.com/en-us/news/post/69039
    As it stands, subclassing is objectively stronger than “pure” classing by a large margin for several reasons. This is mostly caused by the vast differences in individual skill line designs. ESO was not built from launch with subclassing in mind, and the system highlighted issues with the current class skill line design that were not previously a factor but are untenable going forward.

    To support the overall health of the game and class system, we need to respond and adapt to how the game has changed based on how players are using the subclassing feature. With this in-game data and player feedback, and available development resources in place, we have a clearer picture of the scope of changes that need to be made.

    These insights have led us to re-examine our class’s identities: how they’re expressed and designed from individual abilities and passives, where those abilities are sourced, and how they all come together to create a cohesive class and identity.

    One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.

    Our aim isn’t necessarily to nerf, though. While in some instances nerfs may be necessary, we’ll be using values and specific effects to create more powerful or punchy abilities and passives, but with greater nuances that prevent subclassing from completely dominating the meta.

    So aside from misunderstanding the point of the class refreshes, and it’s not just you, it’s every time these nerf dk threads come up, I already stated how your hyperbole was ridiculous as I’m really the only one here defending dk as is tbh, because apparently I’m one of the few that actually read those developer deep dive

    Subclassing has pushed away more fans than the dk refresh has, if you want something changed it has to come with something in return, they’re not bringing dk down to other class’ levels as that defeats the purpose of the refresh in the first place

    Which is to dismantle or at least power down subclass build combinations. Don’t like it, ask Zos to hurry up with the refreshes. These nerf discussions are sabotaging the whole effort

    Your quoted post and hyperlink proved absolutely nothing. It's always funny to me when someone who misunderstands claims someone else doesn't understand. Dunning kruger in full effect. You didn't substantiate any claim I didn't understand, just posted something and went on an unrelated tangent. Try again?

    sure

    NovelliESO wrote: »

    Can you give any valuable substance at all without just complaining?

    So, you quote me and provide nothing at all while saying I am the one who doesn't understand. Pretty telling isn't it? Should be evident to anyone reading the thread this person doesn't know how to engage in any actual conversation. If you think there's something I didn't understand why don't you state a single thing rather than just quoting a passage which doesn't disagree with anything I said? Try reading what people actually type before responding to them. DK deserves to be nerfed, it's an extremely simple thing to understand when you see how much it outperforms other classes.
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭✭
    Nerfing Heart of Flame would do wonders. For one, it’s just not a good idea to put max health based heal over times in the game. I’d like to see the healing aspect removed from the skill completely. The Heart of Flame morph can do something else. The skill also completely takes care of both magic and stamina sustain. That should definitely be toned down. When people don’t have to build into sustain at all they can use armor potions on top of running a full damage build. That definitely contributes to DK being too strong.

    I don’t want to see how the class is fundamentally played get nerfed though. DK is very well designed and fun to play. I would hate to see a skill get so nerfed that it’s not even worth using on the class anymore. DK needs some value tweaking, not a sledgehammer.
    Edited by Stamicka on 5 August 2026 22:32
    PC NA and Xbox NA
  • NovelliESO
    NovelliESO
    ✭✭✭
    The point for everyone else that can understand it, Zos isnt going to nerf the dk to the levels this thread is asking because the whole point is they stay at subclassed power creep'd levels.

    No idea how to make that any clearer, its right there in the developer deep dive. Complaining about dk sustain and damage etc is pointless, its where they want it and its where it's remaining until warden refresh at least.

    It's funny how out of your depth you are. The thing you posted was over 8 months ago, and it quotes subclassing as being objectively stronger, but this was of course before any class mastery system existed. Also, and a point which you don't seem to interpret properly, this quote -

    "Our aim isn’t necessarily to nerf, though. While in some instances nerfs may be necessary, we’ll be using values and specific effects to create more powerful or punchy abilities and passives, but with greater nuances that prevent subclassing from completely dominating the meta."

    Does not mean "its where they want it." They generally aren't even aware of how strong things are in their own game and will buff and nerf things multiple times over multiple patches because there is no data before they start being used within the community. Anyone performing at a level even slightly above the median player skill can easily understand DK is currently overperforming in PvP to an extent it shouldn't be, regardless of a class refresh. Hope this is easier for you to understand this time around.
    Edited by NovelliESO on 5 August 2026 22:51
  • Luneca
    Luneca
    ✭✭✭✭✭
    The point for everyone else that can understand it, Zos isnt going to nerf the dk to the levels this thread is asking because the whole point is they stay at subclassed power creep'd levels.

    No idea how to make that any clearer, its right there in the developer deep dive. Complaining about dk sustain and damage etc is pointless, its where they want it and its where it's remaining until warden refresh at least.

    It doesn't matter if they do or do not. If the balance stays poor, you'll just see everyone play DK or less and less players play the game. Oh wait. That sounds like what is happening on the live server already.

    It's funny that players can find any justification to defend their power increase or mechanic that gives them an advantage over everyone else, and these players are usually the ones talking the loudest about "skill" in the game.

    I don't think the game takes skill when there's zero balance whatsoever. I still laugh thinking about how someone actually compared ESO PvP to Street Fighter. No, not remotely in the same universe. At least Street Fighter takes skill, as annoying as most of these fighting games get with the constant balance changes as well.

    What's strange is this: if you truly believe that, why are you even here defending cheese? Is it because you saw what happened to the other cheese (WW) and now feel the threat that if players discuss it, it'll get melted?

    Don't worry, I am sure it will get nerfed soon. Some things cannot be said with certainty, but in this case, some things can be said with certainty. And you know it's true deep down inside that the possibility exists for that to be the case, which is why you're here taking an action that you've already determined is pointless.

    But it's too bad, we're going to keep discussing it. If things slip and the class gets nerfed, tough. That just means it was always in the cards anyway.
  • AdonisJorge
    AdonisJorge
    ✭✭✭
    The point for everyone else that can understand it, Zos isnt going to nerf the dk to the levels this thread is asking because the whole point is they stay at subclassed power creep'd levels.

    No idea how to make that any clearer, its right there in the developer deep dive. Complaining about dk sustain and damage etc is pointless, its where they want it and its where it's remaining until warden refresh at least.

    I sincerely believe that we need to buff DK even more. The class is still far from reaching its full potential and the perfect balance we can achieve.

    COF should restore 50% of maximum resources based on missing resources (including ultimate).

    Corrosive should reduce all incoming damage to 3%, cost only 100 ultimate, allow DK to generate ultimate while active, and have its duration extended to 30 seconds.

    Whip should deal Oblivion damage when fully stacked.

    Wings should have their duration extended to 1 minute.
  • NovelliESO
    NovelliESO
    ✭✭✭
    The point for everyone else that can understand it, Zos isnt going to nerf the dk to the levels this thread is asking because the whole point is they stay at subclassed power creep'd levels.

    No idea how to make that any clearer, its right there in the developer deep dive. Complaining about dk sustain and damage etc is pointless, its where they want it and its where it's remaining until warden refresh at least.

    I sincerely believe that we need to buff DK even more. The class is still far from reaching its full potential and the perfect balance we can achieve.

    COF should restore 50% of maximum resources based on missing resources (including ultimate).

    Corrosive should reduce all incoming damage to 3%, cost only 100 ultimate, allow DK to generate ultimate while active, and have its duration extended to 30 seconds.

    Whip should deal Oblivion damage when fully stacked.

    Wings should have their duration extended to 1 minute.

    Sarcasm like this would be interpreted as an honest suggestion to some people.
  • BetweenMidgets
    BetweenMidgets
    ✭✭✭✭✭
    The knockback on the snare removal is the one that really gets under my skin.
    PC-NA
  • Four_Fingers
    Four_Fingers
    ✭✭✭✭✭
    ✭✭
    Remember when everybody ragged on Templars? :)
    They got adjusted into oblivion.
    When that happens to DK, who is next?
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Remember when everybody ragged on Templars? :)
    They got adjusted into oblivion.
    When that happens to DK, who is next?

    Let me know if Templar ever did anything like this:

    zxupeg59dihb.jpeg
    3i9bauyxalip.jpeg
    nwgajn0wih1k.jpeg
    wb4wpwfm5d46.jpeg
    x50c2wkaa0ts.jpeg
    qi5xm5x6colq.jpeg
    nli4wn1y9ler.jpeg

    and a little bit of this:

    8vfch5jesgzi.jpeg

    Oh! and a little bit of this:

    edhebtdgxpye.jpeg

    frm170tvjmt7.jpeg

    TYSM for ‘reading’!
    Edited by Wuuffyy on 6 August 2026 16:56
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • BioBitter100
    BioBitter100
    ✭✭✭
    6oi41aazctdb.png
    This was with 6 impen, 1 reinforced, all buffs up and some heavy armor in there. But yeah, whip is totally fine :wink:
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    ✭✭
    6oi41aazctdb.png
    This was with 6 impen, 1 reinforced, all buffs up and some heavy armor in there. But yeah, whip is totally fine :wink:

    sounds like you could use some more reinforced heavy lol
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    ✭✭
    NovelliESO wrote: »
    Try reading what people actually type before responding to them.

    Why would I do that when I already know I'm right? ;)

    Everyone else is only sharing their feelings, I'm the only one that pulled direct quote from the devs themselves.
    NovelliESO wrote: »
    DK deserves to be nerfed

    Nah.

    In fact Im starting to agree we need a buff, because really sublassed dk is still stronger tbh, fr fr ong.

    Since we're posting our strong opinions as fact now n all, Buffing DK is just as valid. Considering subclassing. Yea buff dk 2026 feels good.
    Edited by BardokRedSnow on 6 August 2026 16:30
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • playsforfun
    playsforfun
    ✭✭✭✭
    I think ya should bring back path of signet only until all classes have been reworked, it was the only counter to these unkillable ww & dks, I hate signet btw it needed a nerf for sure but the removal has clearly had a negative effect where everyone now pretty much has to be a ww or a DK to compete, sorc aren't in a too bad position tbh as well but every other classes are way way behind
  • Nordstern
    Nordstern
    ✭✭✭
    The only thing these screenshots show once again that corrosive is a problem and needs to be nerfed strong or entirely removed. Also keep in mind that all these screenshots of 20k whips hardly ever did 20k damage. Most of the time it's a 20k hit on <5k hp due to execute damage.
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