Maintenance for the week of July 20:
• NA megaservers for patch maintenance – July 20, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – July 20, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Should Zos add more rare items to the game?

SwordOfSagas
SwordOfSagas
✭✭✭✭
We have items like the white-gold war torte fragment from battle grounds and the extremely rare mushroom stinkhorn polyp from Vvardenfell + a few more, I personally would like each zone to have a super rare furnishing just so wherever you're exploring there's that chance of a big surprise. Just a my opinion what's yours?

Should Zos add more rare items to the game? 87 votes

Yes
51%
AttorneyatlawlDarque.Fluxb14a_ESOgresiacfreespiritSilafDecimusDenverRalphyHaenkLumsdenmlValarMorghulis1896AstironMartoAliyavanaIV_DeityDojohodaSundarahFr3akinricanWolfkeksKalevaLaine SilverIce58karthrag_inak 45 votes
No
37%
Zephiran23LivvySheridanSilverBrideHymzirLunaireticEnemy-of-Coldharbourlillybitcozmic72DarkStrifeYTVonnegut2506TyrobagfullheartcontainerAlienatedGoatBretonMageGregaHapexamendiosBuffy121EmeratisPeacefulAnarchy 33 votes
Other
10%
peacenotewolfie1.0.spartaxoxokatanagirl1Gabriel_HSoaroraLPapiriusRenato90085CatalinaWineMixer2 9 votes
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    No.
    Low drop chance is tedious and not fun.


    i want more items that you get immediately when you do whatever you get it from.
    Gold cost and achievements for completion are good.

    Those mushroom furnishings from Vvardenfell should not be so rare, i want to actually use them in Housing. Furnishings are supposed to be for decorating your homes.
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.
    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.


    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.

    Links to my Housing threads:
    Links to my Fashion threads:
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Would prefer content that is engaging and not monotonous repetition.
  • SwordOfSagas
    SwordOfSagas
    ✭✭✭✭
    So everything should drop first boss kill or first looted container? In other words make everything worthless? MMO's are meant to be grindy and I'm not saying if they did add rare things it would have to be on the stinkhorn polyp level rarity. I do housing too, but I like to make gold to fund it.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭✭
    So everything should drop first boss kill or first looted container? In other words make everything worthless? MMO's are meant to be grindy and I'm not saying if they did add rare things it would have to be on the stinkhorn polyp level rarity. I do housing too, but I like to make gold to fund it.

    We can have rare things without them being sellable.

    I like the idea of having rare discoveries that players can encounter, so long as those discoveries don't turn into tedious grinds because players have external motives for trying to encounter them. For instance, it'd be really cool to see events happening in the world — but the moment they reward something that you want multiple of (such as something you can sell) it becomes less of a cool discovery and more of a job.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    So everything should drop first boss kill or first looted container? In other words make everything worthless? MMO's are meant to be grindy and I'm not saying if they did add rare things it would have to be on the stinkhorn polyp level rarity. I do housing too, but I like to make gold to fund it.

    yes it would be nice if more furnishings dropped at first loot.
    Furnishing plans, antiquity leads, furnishings from fishing and resources are way too rare and not fun to endlessly search for.


    Solstice also has furnishings that drop from resources.
    i still have not looted a single Orange Gorse. Gorse is one of my favourite plant furnishings and i love to use Yellow and Purple in my homes, they are from Home Goods so i actually can use dozens of them easily.
    Orange Gorse i cannot do the same with and this is not fun.


    i make my gold from crafting writs, selling treasures, and sometimes selling motifs and furnishing plans.
    I purchase most plants and mushrooms from Home Goods and Luxury Furnishers.
    i wish those zone resource drops were available from Home Goods too so we can always get them, that way an occasional drop from resources in zones would be an actual fun surprise due to it being a bonus instead of being the only source.
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.
    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.


    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.

    Links to my Housing threads:
    Links to my Fashion threads:
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    The drop rate of the items you mentioned are practically non-existent. I like rare drops but those are too rare.
    PS5 NA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    The drop rate of the items you mentioned are practically non-existent. I like rare drops but those are too rare.

    100% This. I'd add that I personally would actually like more rare drops but they shouldn't be so rare that even with everyone playing the content nobody has it and you can't even really buy it. Some items are of such rarity that the playerbase as whole is unsure if it really exists. That's absurd. They consider actually obtainable drops to be uncommon based on the dyes. So I'd like more uncommon drops.
    Edited by spartaxoxo on 27 May 2026 01:48
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭✭
    No
    Hard no. There's enough grind in housing. It's one thing to be surprised by a rare drop (spoiler: it will not happen to you), but it's another thing altogether if you actually need a rare thing.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Anything that makes RNG worse is a big NO.
    PCNA
  • CatalinaWineMixer2
    CatalinaWineMixer2
    ✭✭✭✭
    Other
    More rare items are ok. I have absolutely terrible rng and am against any more farming. I dont even do housing because my rng is so bad. If it could be in such a way they dropped from say any encounter in one particular zone and are bound. Same drop rate applies to all encounters not just a specific one. Just some way that we must achieve it on our own in a way it cannot be farmed or sold. Luck and chance can be fun things. Maybe a lot of these types of items to add a new element to the game.
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    Other
    rare items,yes
    but if It takes many years and is almost non-existent like mushroom ,no
  • Silaf
    Silaf
    ✭✭✭✭✭
    Yes
    The market need rare items to prosper.
    At the moment there is nothing rare players can exchange except furnishing praxies.
  • whitecrow
    whitecrow
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Sure, why not.
    I don't farm or hunt for these things, but it would be nice to get one by surprise sometime. I got aetherial dust a couple times.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    Other
    Define rare?

    So, there is a furnishing item in the game. It's a reasonabley lengthed chain. It's good for hanging items. It's a green item. It drops from Daedra and Dolmens - things regularly killed and farmed (Alik'r).

    I've farmed more dolmens and daedra than I can count. Thousands of people have. I have 1 Daedric Chain, Segment. This is the current TTC listing for that green item that thousands of people kill thousands of the drop source every day:TTC Listing

    Is the item essential? No. Is it really useful in a lot of furnishing places? Yes. Is it annoying that it is so rare? Absolutely.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • LPapirius
    LPapirius
    ✭✭✭✭✭
    Other
    More rare items should be earn'able for sure.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    I could not care less about rare items. I just write them off.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    Other
    spartaxoxo wrote: »
    The drop rate of the items you mentioned are practically non-existent. I like rare drops but those are too rare.

    100% This. I'd add that I personally would actually like more rare drops but they shouldn't be so rare that even with everyone playing the content nobody has it and you can't even really buy it. Some items are of such rarity that the playerbase as whole is unsure if it really exists. That's absurd. They consider actually obtainable drops to be uncommon based on the dyes. So I'd like more uncommon drops.

    I agree with both of these sentiments; nothing to add.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • SundarahFr3akinrican
    SundarahFr3akinrican
    ✭✭✭✭
    Yes
    Me and my friends where just talking about this, how MMOs now dont have rare drops and how hype it what.

    Like Aetherial Dust in ESO, when that drops, its awesome. Be cooler if it was rare gear but dont know how theyd pull that off. But defintely. Rare drops are fun.
  • ValarMorghulis1896
    ValarMorghulis1896
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Yes, as rewards for the new difficulty system (world bosses on highest difficulty as an example)
    "It is often said that before you die your life passes before your eyes. It is in fact true. It's called living." Terry Pratchett
    “I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" Death thought about it. "CATS", he said eventually. "CATS ARE NICE.” Terry Pratchett
  • DarkStrifeYT
    DarkStrifeYT
    ✭✭✭
    No
    Im a mostly mix in yes and no but No wins a bit more (52% on no), this is due to the fact that extremely long grinds for rare items cause burnout if people grind too much. Just take a look at RuneScape. It also causes people to try to bot or worse, create a black market for the item. However if said rare item is an item from completing certain achievements, that would be different. I wouldn't make it tradeable however.

    While I understand some people like their rares and I myself having a lot of them (especially discontinued items that are tradable), it should be noted that rares do infact cause a whole problem behind the scenes in a way it can be devastating.
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • AllenaNightWood
    AllenaNightWood
    ✭✭✭✭
    Yes
    im fine with more rare items as long as there not on par with drop rates of monster trophies are raidient apex mounts in crates
  • CatoUnchained
    CatoUnchained
    ✭✭✭✭✭
    Yes
    I'm confused as to why anyone would vote anything other than yes on this question. ESO is notoriously stingy with their drops and in game rewards.
  • Frayton
    Frayton
    ✭✭✭✭✭
    No
    .. MMO's are meant to be grindy ...
    I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    Other
    Frayton wrote: »
    .. MMO's are meant to be grindy ...
    I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.

    Hugely flawed premise.

    Single player games are around 20% of the games industry, with an annual revenue of around $40bn.
    MMOs are around 15% of the games industry, with an annual revenue of around $30bn.
    The rest of the market is multi-player non-MMOs.

    Edit: Oh and MMOs are projected to increase their share up to $40bn in the next decade.
    Edited by Gabriel_H on 28 May 2026 21:06
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Other
    Frayton wrote: »
    .. MMO's are meant to be grindy ...
    I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.

    No its the fact that they cost a ton of $$$ and that the type of dedicated player that you need to have one to succeed is the type that has a steady income, but only time to commit to one MMO. Also the average life cycle for a successful MMO is a lot longer than most single player or multiplayer games. COD and FIFA have had a new release every few years, single player games average around 30 to 300 hours of play. Dedicated MMO players tend to have 1000s of hours. I myself have had over 10k hours in ESO. Ehich means I dont habe time to play BDO or FF14
  • Mesite
    Mesite
    ✭✭✭✭
    Yes
    More?

    The answer is always yes, but my houses are full. Full of have junk. I'd have to throw away all the duplicate statues and cases and jester boxes first. My characters are hoarders.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    wolfie1.0. wrote: »
    Frayton wrote: »
    .. MMO's are meant to be grindy ...
    I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.

    No its the fact that they cost a ton of $$$ and that the type of dedicated player that you need to have one to succeed is the type that has a steady income, but only time to commit to one MMO. Also the average life cycle for a successful MMO is a lot longer than most single player or multiplayer games. COD and FIFA have had a new release every few years, single player games average around 30 to 300 hours of play. Dedicated MMO players tend to have 1000s of hours. I myself have had over 10k hours in ESO. Ehich means I dont habe time to play BDO or FF14

    A lot of that dedication needed is due to the huge amounts of grind that they require though. MMOs are multiplayer games, which perform better than single player games. So, why do people like them a lot less than other multiplayer games? I do think a big part of it is they tend to be grindy and thus require more of the player's time. With a fps game you could have 10 minutes to play and you'd still have a meaningful experience. On an MMO, that's enough time to get boring chore tasks done.

    Idk the solution but I do think MMOs should have less grind as a genre.
    Edited by spartaxoxo on 28 May 2026 21:35
  • Munkfist
    Munkfist
    ✭✭✭✭
    Yes
    I will always want more rare drops. Farming the original Ayleid Plans, Vvardenfell plants, and other furnishings and plans was some of the best parts of my time in ESO.

    The downside is that they will just be made trivial as everyone wants that instant gratification as usual.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    Well.. yeah. Of course! I cannot say I find them much at all but when one drops, that's cool.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Vonnegut2506
    Vonnegut2506
    ✭✭✭✭✭
    No
    Gabriel_H wrote: »
    Frayton wrote: »
    .. MMO's are meant to be grindy ...
    I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.

    Hugely flawed premise.

    Single player games are around 20% of the games industry, with an annual revenue of around $40bn.
    MMOs are around 15% of the games industry, with an annual revenue of around $30bn.
    The rest of the market is multi-player non-MMOs.

    Edit: Oh and MMOs are projected to increase their share up to $40bn in the next decade.

    So since the MMORPG genre is doing so well, could you tell me the new, groundbreaking MMO's that have come out in the last couple years? I probably missed them while I was bouncing back and forth between a 20-years--old World of Warcraft and a 10-years-old Elder Scrolls Online. I would really like to give these brand new MMO's that are bringing in new fans of the genre a try.
Sign In or Register to comment.