SwordOfSagas wrote: »So everything should drop first boss kill or first looted container? In other words make everything worthless? MMO's are meant to be grindy and I'm not saying if they did add rare things it would have to be on the stinkhorn polyp level rarity. I do housing too, but I like to make gold to fund it.
SwordOfSagas wrote: »So everything should drop first boss kill or first looted container? In other words make everything worthless? MMO's are meant to be grindy and I'm not saying if they did add rare things it would have to be on the stinkhorn polyp level rarity. I do housing too, but I like to make gold to fund it.
katanagirl1 wrote: »The drop rate of the items you mentioned are practically non-existent. I like rare drops but those are too rare.
spartaxoxo wrote: »katanagirl1 wrote: »The drop rate of the items you mentioned are practically non-existent. I like rare drops but those are too rare.
100% This. I'd add that I personally would actually like more rare drops but they shouldn't be so rare that even with everyone playing the content nobody has it and you can't even really buy it. Some items are of such rarity that the playerbase as whole is unsure if it really exists. That's absurd. They consider actually obtainable drops to be uncommon based on the dyes. So I'd like more uncommon drops.
I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.SwordOfSagas wrote: ».. MMO's are meant to be grindy ...
I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.SwordOfSagas wrote: ».. MMO's are meant to be grindy ...
I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.SwordOfSagas wrote: ».. MMO's are meant to be grindy ...
wolfie1.0. wrote: »I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.SwordOfSagas wrote: ».. MMO's are meant to be grindy ...
No its the fact that they cost a ton of $$$ and that the type of dedicated player that you need to have one to succeed is the type that has a steady income, but only time to commit to one MMO. Also the average life cycle for a successful MMO is a lot longer than most single player or multiplayer games. COD and FIFA have had a new release every few years, single player games average around 30 to 300 hours of play. Dedicated MMO players tend to have 1000s of hours. I myself have had over 10k hours in ESO. Ehich means I dont habe time to play BDO or FF14
I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.SwordOfSagas wrote: ».. MMO's are meant to be grindy ...
Hugely flawed premise.
Single player games are around 20% of the games industry, with an annual revenue of around $40bn.
MMOs are around 15% of the games industry, with an annual revenue of around $30bn.
The rest of the market is multi-player non-MMOs.
Edit: Oh and MMOs are projected to increase their share up to $40bn in the next decade.