I've run with four different organized (guild/discord) Opulent groups. Every single one of them assumes that everyone needs every key, and we plan around that.
So, instead of treating Opulent like a mini-trial, we treat it like a full trial.
First, we enter each district and run past all the trash, straight for the Brazens and Argents. Think of this like the trash pulls in a full trial.
Next, we break the group into 3 groups of 4 and do all the Gilded bosses. Think of this like the intermediate bosses in a full trial.
And once everyone has killed all three Gilded, we recombine the three groups back into a single group and then do Opulent. This is like the final boss of a full trial.
This is the way. Don't ask for keys. Make key acquisition a part of the package and budget time for it. With an organized group of 12, you can get all the keys pretty quickly. These groups will usually get all the Argent and Gilded keys within about an hour.
I tried that once and whilst it definitely seems to be the way to do it (and was fun), I couldn’t do it again because it was such a headache. People not wanting to farm keys they already have because it’d be a waste of their time/energy, people not wanting to waste their argent keys when they need those for a different run…
If keys are made to stack, then there’s no excuse for people to not join in on doing the full loop.
I tried that once and whilst it definitely seems to be the way to do it (and was fun), I couldn’t do it again because it was such a headache. People not wanting to farm keys they already have because it’d be a waste of their time/energy, people not wanting to waste their argent keys when they need those for a different run…
spiderlair88646 wrote: »“The problem is that some groups don't do this. If group A does the full package and group B doesn't, then group B's bad policy discourages someone from running in group A.
If all groups treated Opulent holistically, then this wouldn't be a problem.”
I’m truly happy for you to have the kind of time and energy it takes to do all the argents and dungeons with 11 others every time you want to run the trial but every player in ESO does not have that time.
That is the whole point I’m trying to make. This trial has a gate keeping issue and my understanding of what ZOS has been trying to do is make more content accessible to more people and requiring players to repeat content endlessly to enter the trial is the opposite of accessible.
The zone is fun, the trial is fun but players are feeling the fatigue already. Group finder today compared to the first weeks are proof.
We don’t have to agree but the way you suggest should not be the only approach