* the respawn ghost timer is faaaaaaaaaaaaaar to long. it needs to be 5s max - not almost 20s
I feel like an appropriate change to the respawn timer would be to make it similar to that of Imperial City where you are "immune" for a short while after coming down (or up) the ladders. But you can force your way out of it by attacking the mobs to shorten the timer if you wish.
That way, those that want to run through the mobs to get back to the group aren't pulling them and/or can turn in the quests. Yet those that want to fight would be able to do so quickly after reviving.
When NM came out, it felt terrible. Everything killed you, you couldn't take 10 steps without wiping, it felt compeltley un-doable. I hated it.
After spending a couple of weeks in there, im happy to admit i maybe was to hasty in my opinion. The key factor has been that you cant really enjoy it until you're in a group of 4-6+ people. It literally FORCES group play.
sure you can take a tanky build it - but then you still struggle doing anything beccuse the amount of adds and boss health is so high.
im actually really enjoying it. ive done all the achievo's - except 0 death trial and the 2 other faction 10k points - so yeah its been a good thing i think.
the only things that still annoy me are
* the respawn ghost timer is faaaaaaaaaaaaaar to long. it needs to be 5s max - not almost 20s
* the respawn points need to make sense - not put you 4000043 miles away.
I got an insight from another player's comment about the respawn long time - it's made on purpose to help you run through enemies without aggroing them and rejoin your group/turn in quests. Yes, you can interact with quests while ghost.
So it helps and can stay, now that we still get credit.
* the respawn ghost timer is faaaaaaaaaaaaaar to long. it needs to be 5s max - not almost 20s (1)
* the respawn points need to make sense - not put you 4000043 miles away.(2)
TiberiusZolcor wrote: »… almost force you to group up to complete them, let alone maybe join a guild out of desperation to find people to help you if you can't get anyone to hear you in Zone. I've been to the Night Market area, and the map is incredibly quiet. Nobody seems to offer any invites to any potential farming groups etc
Could not agree more.
The respawn ghost timer is longer than usual, precisely because they chose to only put two respawn points per zone so can be far away from the battle, but so that you have time to comeback without aggroing all the mobs on your way. (Just saying. :-) )* the respawn ghost timer is faaaaaaaaaaaaaar to long. it needs to be 5s max - not almost 20s
* the respawn points need to make sense - not put you 4000043 miles away.