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Night Market - I was wrong

MJallday
MJallday
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When NM came out, it felt terrible. Everything killed you, you couldn't take 10 steps without wiping, it felt compeltley un-doable. I hated it.

After spending a couple of weeks in there, im happy to admit i maybe was to hasty in my opinion. The key factor has been that you cant really enjoy it until you're in a group of 4-6+ people. It literally FORCES group play.

sure you can take a tanky build it - but then you still struggle doing anything beccuse the amount of adds and boss health is so high.

im actually really enjoying it. ive done all the achievo's - except 0 death trial and the 2 other faction 10k points - so yeah its been a good thing i think.

the only things that still annoy me are

* the respawn ghost timer is faaaaaaaaaaaaaar to long. it needs to be 5s max - not almost 20s
* the respawn points need to make sense - not put you 4000043 miles away.

  • SkaiFaith
    SkaiFaith
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    I got an insight from another player's comment about the respawn long time - it's made on purpose to help you run through enemies without aggroing them and rejoin your group/turn in quests. Yes, you can interact with quests while ghost.
    So it helps and can stay, now that we still get credit.
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  • BretonMage
    BretonMage
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    I'm enjoying it too.
    MJallday wrote: »
    * the respawn ghost timer is faaaaaaaaaaaaaar to long. it needs to be 5s max - not almost 20s

    The respawn timer needs to let you run and join your group in the skirmishes/bosses without attracting the attention of 50 mobs on your way there. I don't really want to make everyone's lives harder by dragging all the mobs into the battle.
  • tmbrinks
    tmbrinks
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    I feel like an appropriate change to the respawn timer would be to make it similar to that of Imperial City where you are "immune" for a short while after coming down (or up) the ladders. But you can force your way out of it by attacking the mobs to shorten the timer if you wish.

    That way, those that want to run through the mobs to get back to the group aren't pulling them and/or can turn in the quests. Yet those that want to fight would be able to do so quickly after reviving.
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  • peacenote
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    tmbrinks wrote: »
    I feel like an appropriate change to the respawn timer would be to make it similar to that of Imperial City where you are "immune" for a short while after coming down (or up) the ladders. But you can force your way out of it by attacking the mobs to shorten the timer if you wish.

    That way, those that want to run through the mobs to get back to the group aren't pulling them and/or can turn in the quests. Yet those that want to fight would be able to do so quickly after reviving.

    I totally agree! I have been both simultaneously grateful for and angry with the spawn timer, depending on whether I'm a) trying to get back through mobs or b) challenging myself with a small group and we wipe simply because I don't "count" even though I have been there for what feels like forever, waiting to fight.
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  • Gabriel_H
    Gabriel_H
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    MJallday wrote: »
    When NM came out, it felt terrible. Everything killed you, you couldn't take 10 steps without wiping, it felt compeltley un-doable. I hated it.

    After spending a couple of weeks in there, im happy to admit i maybe was to hasty in my opinion. The key factor has been that you cant really enjoy it until you're in a group of 4-6+ people. It literally FORCES group play.

    sure you can take a tanky build it - but then you still struggle doing anything beccuse the amount of adds and boss health is so high.

    im actually really enjoying it. ive done all the achievo's - except 0 death trial and the 2 other faction 10k points - so yeah its been a good thing i think.

    the only things that still annoy me are

    * the respawn ghost timer is faaaaaaaaaaaaaar to long. it needs to be 5s max - not almost 20s
    * the respawn points need to make sense - not put you 4000043 miles away.

    If the respawn timer was shorter you wouldn't be able to run through mobs/dark areas and get back to the fight as quick
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Necrotech_Master
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    SkaiFaith wrote: »
    I got an insight from another player's comment about the respawn long time - it's made on purpose to help you run through enemies without aggroing them and rejoin your group/turn in quests. Yes, you can interact with quests while ghost.
    So it helps and can stay, now that we still get credit.

    this, and you can technically do other things while in ghost if you are in a group such as rez (not sure if thats intentional, but it might be since its an "interaction" and they might have had to allow that to be able to interact with the quests while in ghost)
    plays PC/NA
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    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

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    feel free to stop by and use the facilities
  • Eliahnus
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    MJallday wrote: »

    * the respawn ghost timer is faaaaaaaaaaaaaar to long. it needs to be 5s max - not almost 20s (1)
    * the respawn points need to make sense - not put you 4000043 miles away.(2)

    (1) It's intentional to let you go back to the place of the fight without being hindered.
    (1) and (2) are related. It totally makes sense!
  • TiberiusZolcor
    I beg to differ. I actually despise the Night Market update. The Golden Pursuits that are come with the Night Market update almost force you to group up to complete them, let alone maybe join a guild out of desperation to find people to help you if you can't get anyone to hear you in Zone. I've been to the Night Market area, and the map is incredibly quiet. Nobody seems to offer any invites to any potential farming groups etc.

    I feel the Night Market was Zeni's attempt at appeasing the whining PvPers from Cyrodiil who were getting mad at getting ganked, had issues with classes, or were just mad in general.
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