jobo11b16_ESO wrote: »
Bolt Escape can't be cast while stunned or rooted and does not make you immune to crowd control, although it DOES make THEM immune to it's stun for a time if you hit them with it and the stun can in fact be blocked.
You can stop pretending BE is some kind of godlike "I win" button ability any time now. You're quite clearly wrong and suffering from a l2p issue at this point.
Bolt Escape can be cast while immobilized, have you actually used it while rooted? I've seen Sorcerers Bolt Escaping with talons around their legs. You don't even know how your own class abilities work. Also I never said anything being able to use Bolt Escape while stunned or that it gave immunity to CC.
jobo11b16_ESO wrote: »The only non-finisher a light armor sorc has that is worth a damn in pvp is crystal fragments. And you can block or roll dodge out of the way.. Why are you dying to sorcs?
What else do they need? Crystal Fragments isn't some trash skill, its the best ranged DD out of all the classes.
jobo11b16_ESO wrote: »The only non-finisher a light armor sorc has that is worth a damn in pvp is crystal fragments. And you can block or roll dodge out of the way.. Why are you dying to sorcs?
What else do they need? Crystal Fragments isn't some trash skill, its the best ranged DD out of all the classes.
Oh I'm not denying that it's good. Except its 100% avoidable, any decent player is going to laugh at someone wasting cast time to use it... While bad players will get blown up in a few casts.
My bad. I was thinking more along the lines of disorient. It can be used while rooted, but you remain rooted.
Doesn't change the fact that you are still wrong.
jobo11b16_ESO wrote: »
My bad. I was thinking more along the lines of disorient. It can be used while rooted, but you remain rooted.
Doesn't change the fact that you are still wrong.
What am I wrong about? That you can use Bolt Escape while rooted? Which is what you just said you were wrong about. Nothing in my post was incorrect.
] Why should anyone be 100% forced to stay and fight whether they want to or not?
Since there is a lot of misinformation in this thread, I'm going to list the range of each classes "movement" abilities:
DK: Fiery grip-15m (can be morphed to 22m)
NB: Teleporting stike-22m (can be morphed to stun, make target take 30% more damage on next attack
Templar: focused charge-22m (can be morphed to make casting enemies off balanced)
Sorcerer: Bolt escape- 15m (can be morphed to stun opponent and do minor damage)
So every class has a counter to bolt escape.... that can also be spammed, and can all have a greater range than bolt escape. /thread.
Since there is a lot of misinformation in this thread, I'm going to list the range of each classes "movement" abilities:
DK: Fiery grip-15m (can be morphed to 22m)
NB: Teleporting stike-22m (can be morphed to stun, make target take 30% more damage on next attack
Templar: focused charge-22m (can be morphed to make casting enemies off balanced)
Sorcerer: Bolt escape- 15m (can be morphed to stun opponent and do minor damage)
So every class has a counter to bolt escape.... that can also be spammed, and can all have a greater range than bolt escape. /thread.
And the 5 (soon to be 7) second immunity timer, counters all of what you said so what is your point?... Also BE has a stun on it... once you are out of it even breaking it and using up half of your stam they have already bolted twice meaning actually 30-35m distance ahead of you...meaning all of the skills now are out of range.
Nice try Try again please.
For the other three classes I think there is a good balance between stamina and mana. The problem with bolt escape is that a sorc has a full stamina bar for breaking cc and dodging, and an entire mana bar for bolt escape which is its own kind of avoidance against melee attacks its first cast, a full avoidance from range attacks on its third cast.
Also note, a NB Templar or DK can dodge roll three times to avoid damage and their done, where as a sorc can dodge roll three times AND bolt escape upwards of ten times on the high end characters. The amount of damage avoidance provided by this is just uncomparible to other classes.
The best solution to this imbalance is to make bolt escape cost a flat 20% of mana to cast, bringing its damage avoidance to resource pool effectiveness in line with the other three classes.
Even with this nerf a sorc could bolt five times, eight times using set bonuses and a single mana pot while still having 50% stamina left after breaking a CC.
This change would also mean a tanky sorc using heavy armor would have the same escape utility as a full mana sorc, the irony being currently a mana canon sorc as more survivability than a tank sorc simply due to bolt escape spam.
] Why should anyone be 100% forced to stay and fight whether they want to or not?
So, you are for giving every class an ability as good as escaping as BE then? Oh wait, let me fix it for you. This is probably what you meant to say.
"Why should I be 100% forced to stay and fight whether I want to or not?"
@popatiberiuoneb18_ESO
Well there is no way to make it cheaper cost with stamina skills right? So instead of them being able to cast it 10-14 times geared with magicka now they can only cost it like 5-6 times with stamina and sharing a cost with CC breaks making it only castable 2-3 times.
Edit - Also makes them think do I want to waste my stamina with dark exchange to get magicka or save my stamina for bolt escape.
popatiberiuoneb18_ESO wrote: »snip
I'm a bit confused. Slotting magicka regen and magicka base is a magick attribute armor and accessories stat, slotting magic crit and magic crit damage is a weapon, set bonus, and spec stat.see, the only issue I have, is when a sorc is v10 and uses bolt escape more than 5 times, he's geared for bolt escape and has severely gimped his dps in exchange. You want to stack crit, and crit damage done so your critical charge can proc, but you can't if you're slotting magicka regen and magicka base. You basically get to choose between defensive sorc, or offensive sorc. (this is not including the sorcs that abuse BE with the bugs or exploits.)
Are you for giving sorcerers the stealth ability of NBs, healing ability of templars or maybe survivability of DKs? If some other class can do something yours can't, what is so wrong about it? There's different classes for reason. It's not like he kills your raid and then humps your corpses with bolt escape...he just escapes. Oh, let me fix what you probably meant to say.
"Why I can't kill sorcerers 100% of the time...sniff"
"For a non-specced into mana sorc" did I just read that right?popatiberiuoneb18_ESO wrote: »For the other three classes I think there is a good balance between stamina and mana. The problem with bolt escape is that a sorc has a full stamina bar for breaking cc and dodging, and an entire mana bar for bolt escape which is its own kind of avoidance against melee attacks its first cast, a full avoidance from range attacks on its third cast.
Also note, a NB Templar or DK can dodge roll three times to avoid damage and their done, where as a sorc can dodge roll three times AND bolt escape upwards of ten times on the high end characters. The amount of damage avoidance provided by this is just uncomparible to other classes.
The best solution to this imbalance is to make bolt escape cost a flat 20% of mana to cast, bringing its damage avoidance to resource pool effectiveness in line with the other three classes.
Even with this nerf a sorc could bolt five times, eight times using set bonuses and a single mana pot while still having 50% stamina left after breaking a CC.
This change would also mean a tanky sorc using heavy armor would have the same escape utility as a full mana sorc, the irony being currently a mana canon sorc as more survivability than a tank sorc simply due to bolt escape spam.
Its base cost is already more then 20% magika pool, not home now to give you exact numbers but i know on a toon with ~1860 magika it costs around. If any vr10 sorc can remove all cost reduction/light armour and give the exact numbers that would be great.
For a non-specced person you can do 3-4 bolt escapes before your run out of magika, did i get this correctly: you are proposing to raise that to 5?
All in all, i dont think bolt escape needs a boost, its preaty strong as it is. The 5 sec no magika regen debuff could be replaced by something else that affects the people spamming it rather then the people using it to fight.
popatiberiuoneb18_ESO wrote: »snip
Maybe you're right it would buff their magic output a bit but it's still 1 possibility.
I like the League of legends kassadin ultimate mechanic as well (where it doubles it cost each time cast and resets after 10 seconds when skill hasn't been used).
I don't like the cost being high for them straight away with a flat 20/25% cost... it should be cheap(ish) to use once or twice but after that there should be some draw back.
With stamina cost they might only get 2 casts off because they might have to use 50% of it to break out of a stun.
I'm just tired of chasing a Sorc off, him running to his keep, so I leave (that's fine btw) then a minute later he zip zip zips to me again, trys to jump me, pretend to chase him, he zip zips, regens, zips back, trys to jump me again.
Its f***ing inane. If a sorc wants to escape thats fine, really... I mean it, its fine. What's not fine is ANY class being able to endlessly kite and re-engage 1v1 until they win or get backup. There is no counter for it if they're vr10 and smart, none. They are faster than the fastest horses, get real guys.
Its just beyond absurd the non-sense people will defend when it benefits their class but absolutly injures the life of the game.
popatiberiuoneb18_ESO wrote: »
Even if what you say is true and there is NO COUNTER whatsoever...and i told you that vr10 sorc meets another vr10 sorc?
I am a sorc player and i have no problem killing other sorcs IF i have as much magika as them, i will kill them more than not, if they decide to flee, now if they fight back its a different story, it comes down to build, a small portion of player skill and alot of luck/bad luck with latency.
Not sure what you mean by any class being able to endlessly kite and re-engage 1 vs 1...with the right build any class can do that, yes. Sorc has the upper hand in that ofc, and is also the squishiest of them all.
In all fairness i do agree with you, all im seing in RvR now that the vamps got nerfed are shield bashing people (splitting between all classes but templar/DK predominant), banner/talon spamming DKs, bolting sorcs (number increasing on a daily basis, soon there will be no spot in cyrodiil withouth a blue ball) and when solo roaming there's a nb with a bow in every f'in bush...The game promised diversity and all we're getting is a handfull of BIS skills and 3-4 builds to play around with. Nothing would please me more than to face a different challenge on each enemy i meet not just fight the same cloned build over and over and over...
EDIT: nothing in this game is fastest than the fastest horse. Im running on a 60%+ horse, around level 37 now i belive, when fully upgraded it will get 70%+. I leave a bolting sorc in a dust trail if i sprint. add a rapid manuver to that (+30% speed) and he wont even know what just passed him. Against an enemy on horse your best bet is to sneak rather then bolt away...and if we're talking about chasing dont bother, you wont have enough magika to fight that person if u ever catch up.
Ohh...also riding a horse doesnt cost you any resources i cant possibly see what would your complaint be regarding the mounts.