If its an escape mechnism alone and nothing more please explain how a templar or dk is supposed to escape from a sorc with the current BE mechanics?
I just have to laugh at people rerolling as a sorcerer just because they see people complaining that sorcerers are "unkillable" because they can run away. All of them are in for a rude awakening.
You want to see unkillable? Look at the videos of pre-nerf vampires just absorbing the attacks of entire raid groups as they slaughter any who get too close. Sorcerers running away from you does not qualify as being "unkillable". That just makes them slippery.
piotreb17_ESO4 wrote: »I remember how much time and players disputes took to balance Blink in WoW (a Mage teleport spell similar to Escape Bolt), which initially was instant and easily spam-able.
At the end, devs made the spell instant and costing 2% of mana pool, but it also gott 15 sec cooldown. I think this is a better option for Bolt Escape than using 33% of Magicka:
1. it is instant and gives capability to escape
3. cannot be overused
4. after escape leaves Sorcerer almost full pool of Magicka, to actually show the "fighting skills"
It is a very effective way to kite mobs which can not be CCed.So why do you need Bolt Escape Spam in PvE?
Nox_Aeterna wrote: »piotreb17_ESO4 wrote: »I remember how much time and players disputes took to balance Blink in WoW (a Mage teleport spell similar to Escape Bolt), which initially was instant and easily spam-able.
At the end, devs made the spell instant and costing 2% of mana pool, but it also gott 15 sec cooldown. I think this is a better option for Bolt Escape than using 33% of Magicka:
1. it is instant and gives capability to escape
3. cannot be overused
4. after escape leaves Sorcerer almost full pool of Magicka, to actually show the "fighting skills"
Problem is , ESO does not use cds.
Then again , if they do add a cd to shield bash , then this will be acceptable.
If its an escape mechnism alone and nothing more please explain how a templar or dk is supposed to escape from a sorc with the current BE mechanics?
If its an escape mechnism alone and nothing more please explain how a templar or dk is supposed to escape from a sorc with the current BE mechanics?
No reasonable response to this is not surprising.
Putting 33% mana cost on BE would actually make it an escape tool. In its current form its an escape catch and CC tool that can be spammed without a second thought. Wheres the skill? Wheres the strategy? Its grossly OP and the sorcs half baked responses here are to be expected.
Imagine a NB that could Teleport strike with no target required 10 times before being low on mana, and you as a sorc only have a target required gap closer you can cast five times before being oom. Not only this, but your only other escape utility is easily countered by a single ability available to every class that also increases their weapon crit by 20%. Honestly step back and consider that gameplay from the other classes reality. That is sorc right now.
ian.freybourgerb16_ESO wrote: »personally I'd change it to have a limited number of casts, say start at 3, each use drops the counter and you get 1 back every min.
Bash is already being adjusted next patch to be less spamable and do less damage, along with a talon and standard AE cap, so hold off on that idea.jparrillab16_ESO wrote: »Agree with the OP and also make Bash cost 25% of stamina pool.
5 casts is the low end for a <49 sorc, a geared vr10 can cast BE 10 times, another 5 times with set bonus and mana pot while still having full stamina *cough*retreating manuevers*cough*.If its an escape mechnism alone and nothing more please explain how a templar or dk is supposed to escape from a sorc with the current BE mechanics?
a well played DK doesnt need to escape, he just doesn't die with green dragon blood spam, and even that redic ult they get, magma armor, tank raids for days.
same with templars who actually use some healing skills..., plus they get a charge / gap closer and then spam that spear thingIf its an escape mechnism alone and nothing more please explain how a templar or dk is supposed to escape from a sorc with the current BE mechanics?
No reasonable response to this is not surprising.
Putting 33% mana cost on BE would actually make it an escape tool. In its current form its an escape catch and CC tool that can be spammed without a second thought. Wheres the skill? Wheres the strategy? Its grossly OP and the sorcs half baked responses here are to be expected.
Imagine a NB that could Teleport strike with no target required 10 times before being low on mana, and you as a sorc only have a target required gap closer you can cast five times before being oom. Not only this, but your only other escape utility is easily countered by a single ability available to every class that also increases their weapon crit by 20%. Honestly step back and consider that gameplay from the other classes reality. That is sorc right now.
Sure we can "spam" it for 5-7 times depending on how big our pool is, and how much we have left after casting some spells. But when we cast it our magicka regen takes a huge hit, the more we cast it, even dropping our regen to 0 after 3 casts.ian.freybourgerb16_ESO wrote: »personally I'd change it to have a limited number of casts, say start at 3, each use drops the counter and you get 1 back every min.
that's the same as adding a cooldown tho .... won't happen.
What i did hear is they're putting a timer on the regen decrease, idk if anyone can confirm this?
Beldorrub17_ESO wrote: »ZOS could just put in code that any spamed ability increases with cost for each rapid consecutive use.
eg.
First bash- 15 stam, 2nd- 20 stam, 3rd- 30 stam, 4th- 50 stam etc.
It could be done with any ability with spam potental. Bolt, bash, vamp ultimate etc. Just have an internal cool down for a few seconds to start droping the cost, we dont have too many abilties to begin with.
piotreb17_ESO4 wrote: »I just have to laugh at people rerolling as a sorcerer just because they see people complaining that sorcerers are "unkillable" because they can run away. All of them are in for a rude awakening.
You want to see unkillable? Look at the videos of pre-nerf vampires just absorbing the attacks of entire raid groups as they slaughter any who get too close. Sorcerers running away from you does not qualify as being "unkillable". That just makes them slippery.
LOL, You forgot to mention that most of those OP Vampires were also Sorcerers, as they were most effective in stacking Ultimate reductions: Sorcerer Power Stone (-15% ultimate cost), Akaviri Set (-20%) and Vamp cost reduction (dependent on stage).... Even DKs couldn't get such reductions...