spartaxoxo wrote: »BardokRedSnow wrote: »Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
A ton of casuals buy things like houses and skyshard skipsspartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »If it was only going by that, the only ones that would get content is PvE explorers/questers as it is by far the most popular activity in the game.
Thats basically exactly whats going on now lol pvp is largely ignored and honestly at this point I'd prefer it stay that way.
That said, if they took back that false statement of 'we cant fix greyhost' when they did before, on accident, and especially considering the only thing that needs fixing is ballgroups gamebreaking lag effects, then this would no longer be the case and even more players would populate Greyhost than what already are.
That was true for a long time but more recently we've gotten 3 person Battlegrounds, Vengeance, and the upcoming smaller zone warfare map coming up.BardokRedSnow wrote: »Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
A ton of casuals buy things like houses. If they weren't big spenders they wouldn't have catered to them so long. A lot of different types spend money on this game. That's why it routinely stays on the high earner list on Steam despite a relatively small playerbase on there.
Nobody asked for the trainwreck ZOS has turned BG's into.
Nobody asked for vengeance.
Nobody asked for a pared down single keep Cyrodiil map.
So what people seem to be promoting is the removal of a game mode we know and love (GH) for systems we know very little to nothing of, and what we do know of vengeance is all bad.
Where did I say remove GH? My point this entire time is we shouldn't treat it like one or the other but this game needs to offer both. New game modes and new content for core game play. All the good games give both.
spartaxoxo wrote: »
A ton of casuals buy things like houses.
BardokRedSnow wrote: »They're fine doing that if pushing away 10 whales brings in 100 new whales.BardokRedSnow wrote: »I dont think pushing away a bunch of highly dedicated players
Clearly they are, except unfortunately for them Vengeance isn’t satisfying enough for anyone, when their biggest defenders here aren’t even playing it.JemadarofCaerSalis wrote: »BardokRedSnow wrote: »Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
Just because someone doesn't get into PvP or Trials doesn't mean they aren't a long term player. So many of those PvEers and questers could easily be long term players putting as much money as the PvPers and Trial communities.
Basically Casual/PVEer does not equal 'here today, gone tomorrow'.
It does actually, casual insinuates on and off player, by the definition they’re not spending as much as end game players, in time or money.
JemadarofCaerSalis wrote: »BardokRedSnow wrote: »Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
Just because someone doesn't get into PvP or Trials doesn't mean they aren't a long term player. So many of those PvEers and questers could easily be long term players putting as much money as the PvPers and Trial communities.
Basically Casual/PVEer does not equal 'here today, gone tomorrow'.
But casual does mean the player has very little motivation to purchase cosmetics. ....especially given the real world prices ZOS charges.
So like, yeah. The thing is, a lot of people do not wanna have to regrind for endless hours every few months to be able to play pvp. Sometimes people have to take a break, then we come back, and bam, we cant pvp anymore without the latest and greatest setups. That is extremely counterintuitive when it comes to pvp. PvP should be about PvP, not grinding.
But people are more than happy to regrind for endless hours every few months whenever a nerf or buff renders their PvE gear not adequate enough when spanking a dummy. Why should PvP gear be any different?
JemadarofCaerSalis wrote: »BardokRedSnow wrote: »They're fine doing that if pushing away 10 whales brings in 100 new whales.BardokRedSnow wrote: »I dont think pushing away a bunch of highly dedicated players
Clearly they are, except unfortunately for them Vengeance isn’t satisfying enough for anyone, when their biggest defenders here aren’t even playing it.JemadarofCaerSalis wrote: »BardokRedSnow wrote: »Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
Just because someone doesn't get into PvP or Trials doesn't mean they aren't a long term player. So many of those PvEers and questers could easily be long term players putting as much money as the PvPers and Trial communities.
Basically Casual/PVEer does not equal 'here today, gone tomorrow'.
It does actually, casual insinuates on and off player, by the definition they’re not spending as much as end game players, in time or money.JemadarofCaerSalis wrote: »BardokRedSnow wrote: »Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
Just because someone doesn't get into PvP or Trials doesn't mean they aren't a long term player. So many of those PvEers and questers could easily be long term players putting as much money as the PvPers and Trial communities.
Basically Casual/PVEer does not equal 'here today, gone tomorrow'.
But casual does mean the player has very little motivation to purchase cosmetics. ....especially given the real world prices ZOS charges.
So, you are spending money every minute, every single week, every single month, you are playing ESO?
Indeed GH is usually two types of players. Beginner to mid casuals who are clueless to why they keep getting stomped, and the sweatlords who do nothing but stomp casuals. Throw in a few diehards who will play this game no matter what until the sun explodes.BardokRedSnow wrote: »Pvpers of GH are widely considered, on these forums anyway, hardcore sweaties who meta chase every piece of equipment that will help them farm said casuals
Major_Mangle wrote: »BardokRedSnow wrote: »The bars are not equal to Grey Host. 1 bar is like full bars grey host, so like, you are not really showing any useful data. On EU PC its almost always 2-full. Which is what, 3 times more than greyhost?
on ours on pcna during busy hours you will see 2 bars and yes thats anywhere from 600-under 900. Problem is, thats one faction. The others are anywhere from 300-600.
This would be just fine, except Vengeance is a numbers game, and yall have even less ways of dealing with a zerg than we do. Can't speak for EU but on NA what happens is you have 300-600 players on AD and DC sitting in keeps while EP has six scrolls and zergs the map, then the rest of the players either leave, or log in on EP toons, rinse repeat.
So technically yea Vengeance has more players than what GH allows. But its not active pvp. And its not greyhost players either for the most part. I know because my friends list is full of them, and on a friday evening I had under 10 people online, which is crazy.
Meanwhile with greyhost you get 360 active players, with over 2 hours of a queue for people. Not ideal, said queue, which is why Zos needs to get back to figuring out how to improve the server and raising that cap, rather than just making pvp waiting rooms essentially, we already have those.
As someone else said, PC EU is equal population across the board, around 2-3 bars at primetime, that is WAY above the normal gh server. Me thinks it is popular, and the gh sweaties are just big mad. And like someone else said, we have golden pursuits this week, so a lot of people are doing those. So even with those, the population is higher than gh. So like, yeah. The thing is, a lot of people do not wanna have to regrind for endless hours every few months to be able to play pvp. Sometimes people have to take a break, then we come back, and bam, we cant pvp anymore without the latest and greatest setups. That is extremely counterintuitive when it comes to pvp. PvP should be about PvP, not grinding.
Will be a bit off topic here,
The game has barely changed at all for the last 2-3 years in terms of gear. For me PvP became stale because nothing ever changed. Sure it was convenient to move the same 3-5 sets between each characters (exceptions existed ofc) but god was it stale. As much as it´s anecdotal experience from my end, the same goes for everyone that I used to play with. We all took a long break because of the fact that nothing changed.
Same thing can be said for PvE as well, where the game has been more or less the same ever since arcanist came out. Change is good in MMO´s because it forces you to explore new options, which is more often than not exciting and fun.
spartaxoxo wrote: »BardokRedSnow wrote: »Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
A ton of casuals buy things like houses and skyshard skipsspartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »If it was only going by that, the only ones that would get content is PvE explorers/questers as it is by far the most popular activity in the game.
Thats basically exactly whats going on now lol pvp is largely ignored and honestly at this point I'd prefer it stay that way.
That said, if they took back that false statement of 'we cant fix greyhost' when they did before, on accident, and especially considering the only thing that needs fixing is ballgroups gamebreaking lag effects, then this would no longer be the case and even more players would populate Greyhost than what already are.
That was true for a long time but more recently we've gotten 3 person Battlegrounds, Vengeance, and the upcoming smaller zone warfare map coming up.BardokRedSnow wrote: »Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
A ton of casuals buy things like houses. If they weren't big spenders they wouldn't have catered to them so long. A lot of different types spend money on this game. That's why it routinely stays on the high earner list on Steam despite a relatively small playerbase on there.
Nobody asked for the trainwreck ZOS has turned BG's into.
Nobody asked for vengeance.
Nobody asked for a pared down single keep Cyrodiil map.
So what people seem to be promoting is the removal of a game mode we know and love (GH) for systems we know very little to nothing of, and what we do know of vengeance is all bad.
Where did I say remove GH? My point this entire time is we shouldn't treat it like one or the other but this game needs to offer both. New game modes and new content for core game play. All the good games give both.
Your profile indicates you've been on this forum and in game a long time. So it's confusing that you haven't wised up to or recognized the past patterns and behavior from ZOS. Vengeance was created to replace GH. The only reason it hasn't already is the resistance we're providing to their effort.
SeaGtGruff wrote: »Now that I've completed the Golden Pursuits and all of my weekly challenges, I've been spending a few hours in Vengeance. The population bars have never gotten over 1 bar per alliance this morning/afternoon, but there seem to be many players on, and much PvPing and sieging.
I'm warming up to Vengeance-- that is, I'm feeling better about my chances in Vengeance. As a player who's not that good at PvP, much of my time in GH is spent soloing resources, and helping capture or defend keeps if other players from my alliance are on and actively PvPing. But soloing a resource in Vengeance has always been beyond me-- until this morning. Now that I've been able to successfully solo a number of resources, I feel like I could atill enjoy playing in Vengeance even when there are too few players from my alliance on.
Don't be afraid. Vengeance isn't PvP. It's more like Sumo suit wrestling.
Indeed GH is usually two types of players. Beginner to mid casuals who are clueless to why they keep getting stomped, and the sweatlords who do nothing but stomp casuals. Throw in a few diehards who will play this game no matter what until the sun explodes.BardokRedSnow wrote: »Pvpers of GH are widely considered, on these forums anyway, hardcore sweaties who meta chase every piece of equipment that will help them farm said casuals
The sweatlords and diehards may stay on GH, but those casuals are mostly gonna go to Vengeance where they can figure out what's going on without being instantly deleted by immortals. The obtuse build system that GH players love so much also severely gatekeeps their population.
If you were really like me, you would love Vengeance tooBardokRedSnow wrote: »Theres a big difference between players like you and me for instance, vs ones like
If you were really like me, you would love Vengeance tooBardokRedSnow wrote: »Theres a big difference between players like you and me for instance, vs ones like
Are you a Saturday Morning cartoon villain now?BardokRedSnow wrote: »edit: then again you aren't playing vengeance either so perhaps we're not so different after all
As someone who played a nightblade brawler, trust me, it changed enough that I wanted to just vomit. Maybe for some classes it did not change, but for mine it definitely did, and I have all but stopped playing that character because god I was tired of having to move things around and change gear every few months. On vengeance I can just hop in, pvp, hop out. 0 problem. Is it perfect? No, but its way WAY better than the GH mess imo.
I mained NB brawler from 2016-2018 mostly during the Axe Bleed meta.I wonder if we're the only ones, or if there's something to this nightblade brawler angle.
BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »I didn't even realize there was vengeance with everything else going on. We'll know more when it becomes an actual permanent server and the PvP guild boycotts to stop that fizzle out, I guess. Right now I think it's mostly PvE and Casual PvPers that enjoy Vengeance and I'm not sure how many are even aware that it's out. I didn't see it in the announcements.
It's not a "boycott", we just don't want to play this garbage.
Imagine if your trials and dungeons got replaced with a pve template for damage dealer, healer and tank, no sets to gain or earn, just vanilla template slop where everyone's the same and the difficulty was set to normal.
Worse, the player counts are tripled in number.
Would you like that? That's essentially what is happening here. Ultra snoozefest casual mode not even entertaining to pvers longer than two days.
Telling other people to not play it either and to join you in not playing it so the devs will listen is definitely a boycott.
This isn't happening anywhere I've seen and if it is, not in big enough numbers to matter.
I certainly have never said this and no one can claim otherwise. I wouldn't need to, its already a failed campaign, again.
It isn't even worth talking about unless someone can show an example of it occurring.
I never claimed you did. I talked about my experiences and what I witnessed in zone chat. I don't even think we play on the same server.
Then I repeat myself, an example here or there isn't worth discussing unless it can be shown its happening in large numbers enough to be a community movement. Here on PCNA we have the same result, a dead campaign without seemingly any calls for a "boycott". People just don't want to play it.
WuffyCerulei wrote: »Correction: Hardcore PVPers who only care about their own personal gameplay hate Vengeance with a passion.
To be honest everyone thinks about his own personal experience and enjoyment.
Even the people who pretend they don't.
Vengeance apologists wouldn't defend their beloved Vengeance for the sake of others.
It's because they care about their own personal experience.
Are you a Saturday Morning cartoon villain now?BardokRedSnow wrote: »edit: then again you aren't playing vengeance either so perhaps we're not so different after all
I'm flattered you think I am as "good" as you are though, usually I'm being called zergling trash by now. At least I know that if I win on even numbers (or outnumbered) on Vengeance, my win came from my skill, not my gear. On GH my stat sheet will win without me having to play.
It’s PvP, someone name a game where the goal is to kill other players, but do it nicely?
Jeez some people are psycho and seem to have lost the idea of sport and fun. Sounds like the same mentality of having to go all out against a child and not knowing how to moderate yourself. Like the 2 EP that constantly tries to steamroll even if they recognize the other 2-man team is weaker and instead of letting people spar for fun, just keeps steamrolling and gloating over how good they are. Respect to those who know about fun and let me or newer players duel in enemy territory without just deleting us every time we come back for more fighting. I was holding block and bashing for 5 seconds straight for the 5th respawn so to those jerks who can't read a situation and that repeatedly Xv1 someone is rude, yeah. Just saying that your mentality is telling. Thank god you don't get AP for farming the same players over and over.
Are you a Saturday Morning cartoon villain now?BardokRedSnow wrote: »edit: then again you aren't playing vengeance either so perhaps we're not so different after all
I'm flattered you think I am as "good" as you are though, usually I'm being called zergling trash by now. At least I know that if I win on even numbers (or outnumbered) on Vengeance, my win came from my skill, not my gear. On GH my stat sheet will win without me having to play.
Trust me, your as good if not better than Bardok.
Are you a Saturday Morning cartoon villain now?BardokRedSnow wrote: »edit: then again you aren't playing vengeance either so perhaps we're not so different after all
I'm flattered you think I am as "good" as you are though, usually I'm being called zergling trash by now. At least I know that if I win on even numbers (or outnumbered) on Vengeance, my win came from my skill, not my gear. On GH my stat sheet will win without me having to play.
BardokRedSnow wrote: »Are you a Saturday Morning cartoon villain now?BardokRedSnow wrote: »edit: then again you aren't playing vengeance either so perhaps we're not so different after all
I'm flattered you think I am as "good" as you are though, usually I'm being called zergling trash by now. At least I know that if I win on even numbers (or outnumbered) on Vengeance, my win came from my skill, not my gear. On GH my stat sheet will win without me having to play.
Trust me, your as good if not better than Bardok.
If thats the case that makes you third, trust me.
They're fine doing that if pushing away 10 whales brings in 100 new whales.BardokRedSnow wrote: »I dont think pushing away a bunch of highly dedicated players
It is convenient for me that my opponents are unable to accurately assess my skill level.BardokRedSnow wrote: »You, unlike Gizit used to be better than me I can acknowledge that, which is why its painful seeing some of the things you've said here, I dont get how you went from 1vXing to preferring to zerg, honestly.