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SUPRISE ! People dont like VENGEANCE

  • BardokRedSnow
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    xylena wrote: »
    Greyhost does not at all struggle to hit a mere 100 players
    It struggles to hit 100 per faction during NA prime time.

    It struggles to hit 100 on the whole server outside of that.

    Again, this is not true lol not even close. I would again advise you try logging in when Greyhost returns to see how off base you are with these comments of yours, it’s getting beyond ridiculous.

    Anyway you look at it, the GH community is like 0.000001% of ESO. I like eso pvp, its the only thing I do in ESO anymore. But the numbers whether its 100 during the day or 1000 at primetime is tiny...tiny. The fact the devs are doing anything is a miracle.

    Apply that to the hardcore trial community now.

    It’s not about how many players reach end game, it’s about having a goal for players when they do. If there’s nothing at the end of the horizon for players then it’s no different from a live service game like helldivers where people play during new content, get bored and leave for six months.

    While players already do this, or longer, Greyhost has kept a dedicated population of end game players that likely spend way more money than the army of new players who dip their toe into dungeons eventually, get bored and play something else
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
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    Meanwhile vengeance loses players after two days
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    I would again advise you try logging in when Greyhost returns
    I know you NA prime time players don't care about the other 20 hours, or the way this renders the campaign score useless garbage, but try playing during NA morning (Asia prime time). It used to be pop locked across from like 7am-11am EST. Now it just makes me sad.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    I would again advise you try logging in when Greyhost returns
    I know you NA prime time players don't care about the other 20 hours, or the way this renders the campaign score useless garbage, but try playing during NA morning (Asia prime time). It used to be pop locked across from like 7am-11am EST. Now it just makes me sad.

    Again, if you log in to the game you'd have seen how populated greyhost was during the day. On the weekends sometimes if you weren't queued by 3pm you were already waiting, and sporadically the population would get locked back to back even before that, even during the weekday. Mondays and Wednesdays especially were crazy active for whatever reason, no idea.

    The DK refresh brought a lot of people back to Greyhost, hence this score yall keep ignoring:

    2gakjt9jpugl.png
    cgs14kxgfpag.png

    Between these two, which score is rendered useless garbage exactly.

    I'm not making comments based off vibes here, I log in daily, since the dk refresh was announced. This goes to show that pvp has lost interest simply because the game in general has. When interest returns to the game, everything flourishes including pvp.

    You know what did the opposite and made my friendslist look like a ghost town, Vengeance.
    Edited by BardokRedSnow on 26 April 2026 13:36
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    if you log in to the game you'd have seen how populated greyhost was during the day
    Watch out PUBG, gray host is catching up fast! 300 today, 300k tomorrow! I'd say to go back in time and log into Thornblade or Trueflame to see what it should look like...
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • moderatelyfatman
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    xylena wrote: »
    Greyhost does not at all struggle to hit a mere 100 players
    It struggles to hit 100 per faction during NA prime time.

    It struggles to hit 100 on the whole server outside of that.

    Again, this is not true lol not even close. I would again advise you try logging in when Greyhost returns to see how off base you are with these comments of yours, it’s getting beyond ridiculous.

    Anyway you look at it, the GH community is like 0.000001% of ESO. I like eso pvp, its the only thing I do in ESO anymore. But the numbers whether its 100 during the day or 1000 at primetime is tiny...tiny. The fact the devs are doing anything is a miracle.

    I think you are making the assumption that just because PvPers are a small minority that they are insignificant.

    PvPers are the ones who typically buy every new piece of content the moment it comes out in order to farm that new antiquity to get a 1% advantage over other players. They grind the hell out of new dungeons and vet trials to get that new set to keep up with the latest meta.

    The 1% advantage will mean that PvPers will usually gold out all their equipment and will use buff foods such as Smoked Bear Haunch that requires perfected roe. They will also burn through a ridiculous number of detection or mobility pots in a single fight. They are probably the people buying the mats that you have been selling on the guild trader for years.

    And who do you think buys those fancy crown mounts to show off to other players? Unless you are a compulsive Hel Ra Citadel lover or overlander, I'm guessing it's mostly PvPers who want to stand out from the crowd!

    Most of all, the PvP community will keep playing the game through the quiet times. They'll still be playing just as much when many PvErs have finished with the latest content have moved on.
    Edited by moderatelyfatman on 26 April 2026 14:01
  • xylena
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    I think you are making the assumption that just because PvPers are a small minority that they are insignificant.
    GH players are a small minority of PvPers. 100-300 guys aren't moving any needles. GH players should be overjoyed that ZOS actually decided to keep it around.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    if you log in to the game you'd have seen how populated greyhost was during the day
    Watch out PUBG, gray host is catching up fast! 300 today, 300k tomorrow! I'd say to go back in time and log into Thornblade or Trueflame to see what it should look like...

    360 plus the two hour queues, for an mmo thats more complex than find guns shoot randoms, die and lose everything in your inventory.

    MMOs arent arena shooters or survival shooters, no one here who decided to make an account, level toons and grind gear signed up for that. And if you did, you're better off playing marvel rivals or something.

    Zos wants to make a separate game like that go for it, I dont want that here.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
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    xylena wrote: »
    I think you are making the assumption that just because PvPers are a small minority that they are insignificant.
    GH players are a small minority of PvPers. 100-300 guys aren't moving any needles. GH players should be overjoyed that ZOS actually decided to keep it around.

    Neither are thousands of players who play for a few months and quit, which is the larger portion of the community.

    Vengeance people who play for two days then leave, or in your case play here on the forums or not at all, certainly aren't moving needles either.
    Edited by BardokRedSnow on 26 April 2026 15:13
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • reazea
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    JustLovely wrote: »
    The elephant in the room nobody is talking about:

    If ZOS can't make normal live Cyrodiil work properly they can't make vengeance work properly either.


    I agree. This is the key factor so many appear to be ignoring or not contemplating. Either that or vengeance is a strictly financial decision on ZOS' part and everything is per-ordained and GH is on it's way out no matter what happens with the "tests".
  • Orbital78
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    I've never seen grown men so afraid of competition.
  • reazea
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    xylena wrote: »
    Killing Blackreach is a huge mistake.
    It's the correct decision to rebuild the GH player base.

    Ah, and now the militant motivation for promoting vengeance is revealed. The problems this poster has is with the player base itself.
  • reazea
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    Orbital78 wrote: »
    I've never seen grown men so afraid of competition.

    You are, of course, referring to those who are too afraid to play normal live Cyodiil and are pushing for dumbed down vengeance because they can't hack it in real PvP.
  • xylena
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    reazea wrote: »
    Ah, and now the militant motivation for promoting vengeance is revealed. The problems this poster has is with the player base itself.
    You complain that I am militant and competitive in a PvP that simulates war?

    The 100-300 remaining GH players are certainly a unique breed of gamer. A bit too unique, because numbers that low are neither sustainable nor proiftable.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    xylena wrote: »
    reazea wrote: »
    Ah, and now the militant motivation for promoting vengeance is revealed. The problems this poster has is with the player base itself.
    You complain that I am militant and competitive in a PvP that simulates war?

    The 100-300 remaining GH players are certainly a unique breed of gamer. A bit too unique, because numbers that low are neither sustainable nor proiftable.

    I dont think pushing away a bunch of highly dedicated players that spend hundreds of dollars periodically on houses and crown crates while also populating grey host for people who may spend 15 dollars for the few months they'll casually play the game for the sake of them playing vengeance for a day or two is a good idea.

    One is certainly more profitable than the other.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • spartaxoxo
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    If it was only going by that, the only ones that would get content is PvE explorers/questers as it is by far the most popular activity in the game.
  • BardokRedSnow
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    spartaxoxo wrote: »
    If it was only going by that, the only ones that would get content is PvE explorers/questers as it is by far the most popular activity in the game.

    Thats basically exactly whats going on now lol pvp is largely ignored and honestly at this point I'd prefer it stay that way.

    That said, if they took back that false statement of 'we cant fix greyhost' when they did before, on accident, and especially considering the only thing that needs fixing is ballgroups gamebreaking lag effects, then this would no longer be the case and even more players would populate Greyhost than what already are.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    I dont think pushing away a bunch of highly dedicated players
    They're fine doing that if pushing away 10 whales brings in 100 new whales.

    But they wouldn't even be pushed away, because they're here for whatever the populated active Cyro is, not for any specific iteration of it. Only a few are that in love with the current GH.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
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    Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • spartaxoxo
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    spartaxoxo wrote: »
    If it was only going by that, the only ones that would get content is PvE explorers/questers as it is by far the most popular activity in the game.

    Thats basically exactly whats going on now lol pvp is largely ignored and honestly at this point I'd prefer it stay that way.

    That said, if they took back that false statement of 'we cant fix greyhost' when they did before, on accident, and especially considering the only thing that needs fixing is ballgroups gamebreaking lag effects, then this would no longer be the case and even more players would populate Greyhost than what already are.

    That was true for a long time but more recently we've gotten 3 person Battlegrounds, Vengeance, and the upcoming smaller zone warfare map coming up.
    Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.

    A ton of casuals buy things like houses. If they weren't big spenders they wouldn't have catered to them so long. A lot of different types spend money on this game. That's why it routinely stays on the high earner list on Steam despite a relatively small playerbase on there.
    Edited by spartaxoxo on 26 April 2026 17:21
  • SeaGtGruff
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    Now that I've completed the Golden Pursuits and all of my weekly challenges, I've been spending a few hours in Vengeance. The population bars have never gotten over 1 bar per alliance this morning/afternoon, but there seem to be many players on, and much PvPing and sieging.

    I'm warming up to Vengeance-- that is, I'm feeling better about my chances in Vengeance. As a player who's not that good at PvP, much of my time in GH is spent soloing resources, and helping capture or defend keeps if other players from my alliance are on and actively PvPing. But soloing a resource in Vengeance has always been beyond me-- until this morning. Now that I've been able to successfully solo a number of resources, I feel like I could atill enjoy playing in Vengeance even when there are too few players from my alliance on.
    I've fought mudcrabs more fearsome than me!
  • xR3ACTORx
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    xylena wrote: »
    GH enjoyers might wanna look at the top PvP games according to Steam. ESO is #63 and that's obviously the whole game not just PvP, which struggles to hit 3 digits while competitors like Rivals or Overwatch sit steady at 100x that. They are naive to just how small GH PvP is.
    In the case of PvP, does the game of Chess need to radically change the rules every 2-3 years? Of course, the answer is no so why do people keep playing?
    Because in chess you need to actually outplay your opponent, not just outbuild them on the stat sheet before the game even starts.

    This isn't chess.

    Just one question :smile:
    Since you claim to know everyones motivations and thoughts...are all the things that you say about others really what they are and what they do and what they think or is it just what you think of them?
    Edited by xR3ACTORx on 26 April 2026 17:35
  • JemadarofCaerSalis
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    Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.

    Just because someone doesn't get into PvP or Trials doesn't mean they aren't a long term player. So many of those PvEers and questers could easily be long term players putting as much money as the PvPers and Trial communities.

    Basically Casual/PVEer does not equal 'here today, gone tomorrow'.
  • reazea
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    xylena wrote: »
    I dont think pushing away a bunch of highly dedicated players
    They're fine doing that if pushing away 10 whales brings in 100 new whales.

    But they wouldn't even be pushed away, because they're here for whatever the populated active Cyro is, not for any specific iteration of it. Only a few are that in love with the current GH.

    You keep trying to argue your point by presenting anecdotal and wishful suppositions. It's not working.
  • reazea
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    If it was only going by that, the only ones that would get content is PvE explorers/questers as it is by far the most popular activity in the game.

    Thats basically exactly whats going on now lol pvp is largely ignored and honestly at this point I'd prefer it stay that way.

    That said, if they took back that false statement of 'we cant fix greyhost' when they did before, on accident, and especially considering the only thing that needs fixing is ballgroups gamebreaking lag effects, then this would no longer be the case and even more players would populate Greyhost than what already are.

    That was true for a long time but more recently we've gotten 3 person Battlegrounds, Vengeance, and the upcoming smaller zone warfare map coming up.
    Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.

    A ton of casuals buy things like houses. If they weren't big spenders they wouldn't have catered to them so long. A lot of different types spend money on this game. That's why it routinely stays on the high earner list on Steam despite a relatively small playerbase on there.

    Nobody asked for the trainwreck ZOS has turned BG's into.
    Nobody asked for vengeance.
    Nobody asked for a pared down single keep Cyrodiil map.

    So what people seem to be promoting is the removal of a game mode we know and love (GH) for systems we know very little to nothing of, and what we do know of vengeance is all bad.
  • BardokRedSnow
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    xylena wrote: »
    I dont think pushing away a bunch of highly dedicated players
    They're fine doing that if pushing away 10 whales brings in 100 new whales.

    Clearly they are, except unfortunately for them Vengeance isn’t satisfying enough for anyone, when their biggest defenders here aren’t even playing it.
    Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.

    Just because someone doesn't get into PvP or Trials doesn't mean they aren't a long term player. So many of those PvEers and questers could easily be long term players putting as much money as the PvPers and Trial communities.

    Basically Casual/PVEer does not equal 'here today, gone tomorrow'.

    It does actually, casual insinuates on and off player, by the definition they’re not spending as much as end game players, in time or money.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    xR3ACTORx wrote: »
    are all the things that you say about others really what they are
    yes I am psychic
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • reazea
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    SeaGtGruff wrote: »
    Now that I've completed the Golden Pursuits and all of my weekly challenges, I've been spending a few hours in Vengeance. The population bars have never gotten over 1 bar per alliance this morning/afternoon, but there seem to be many players on, and much PvPing and sieging.

    I'm warming up to Vengeance-- that is, I'm feeling better about my chances in Vengeance. As a player who's not that good at PvP, much of my time in GH is spent soloing resources, and helping capture or defend keeps if other players from my alliance are on and actively PvPing. But soloing a resource in Vengeance has always been beyond me-- until this morning. Now that I've been able to successfully solo a number of resources, I feel like I could atill enjoy playing in Vengeance even when there are too few players from my alliance on.

    Don't be afraid. Vengeance isn't PvP. It's more like Sumo suit wrestling.
  • reazea
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    Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.

    Just because someone doesn't get into PvP or Trials doesn't mean they aren't a long term player. So many of those PvEers and questers could easily be long term players putting as much money as the PvPers and Trial communities.

    Basically Casual/PVEer does not equal 'here today, gone tomorrow'.

    But casual does mean the player has very little motivation to purchase cosmetics. ....especially given the real world prices ZOS charges.
  • spartaxoxo
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    Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.

    A ton of casuals buy things like houses and skyshard skips
    reazea wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    If it was only going by that, the only ones that would get content is PvE explorers/questers as it is by far the most popular activity in the game.

    Thats basically exactly whats going on now lol pvp is largely ignored and honestly at this point I'd prefer it stay that way.

    That said, if they took back that false statement of 'we cant fix greyhost' when they did before, on accident, and especially considering the only thing that needs fixing is ballgroups gamebreaking lag effects, then this would no longer be the case and even more players would populate Greyhost than what already are.

    That was true for a long time but more recently we've gotten 3 person Battlegrounds, Vengeance, and the upcoming smaller zone warfare map coming up.
    Also the whole point of my statement was that while those pvers and questers outnumber us, they don't spend money on the game as long as end game players do, both from trials communities and greyhost pvp.

    A ton of casuals buy things like houses. If they weren't big spenders they wouldn't have catered to them so long. A lot of different types spend money on this game. That's why it routinely stays on the high earner list on Steam despite a relatively small playerbase on there.

    Nobody asked for the trainwreck ZOS has turned BG's into.
    Nobody asked for vengeance.
    Nobody asked for a pared down single keep Cyrodiil map.

    So what people seem to be promoting is the removal of a game mode we know and love (GH) for systems we know very little to nothing of, and what we do know of vengeance is all bad.

    Where did I say remove GH? My point this entire time is we shouldn't treat it like one or the other but this game needs to offer both. New game modes and new content for core game play. All the good games give both.
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