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Please allow us to clear Tome Challenges that have progress on them

Ravenshadow6513
Ravenshadow6513
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I've had the same "collect 15 runestones" going on the third week now. But it won't reset with the weekly, because it has progress on it. Please allow us to drop ones that have progress, that we don't want to complete.
  • Danikat
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    I think that's a good idea.

    I know they don't allow us to reroll partially completed challenges to stop us using rerolls to get more points - get to 5/6 completions then reroll to a new challenge and keep doing that. But I think letting you cancel one so it drops out at the end of the week without being completed wouldn't have the same problem. If you did complete it you'd get a new one then anyway, so this wouldn't allow you to get more points, it would actually mean losing some. So it doesn't let you 'cheat the system' and does let players drop challenges they started but are never going to finish, making it a good compromise.
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  • raystormusa
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    I second this.

    Rather than “clear”, maybe “abandon” or “forfeit” is a better word.

    Say you are in the middle of doing a Weekly Challenge but find it too time consuming or undoable. Whether you’ve claimed it or not, having the option to abandon or forfeit the task allows you to try getting a new one the following week.

    There is no cheating involved as Points can be either not Claimed at all or partially Claimed. This is different from asking for partially done Weekly Challenges to be Rerolled - Rerolling on partial Claimed Challenges opens up the possibility of scoring more than the intended maximum points per task (eg getting Bodgan, doing it 2 times, rerolling and getting Molag Kena, doing that another 2 times, rerolling and getting Bogdan again, same Challenge space generating 1200+ points).

    Abandoning or forfeiting simply allows the player to free up one held weekly challenge, ie effectively completing it for ZERO or less than the intended full-claim points, to allow for a new entry the following week.

    Imagine this possible worst-case scenario - a new non-CP player uses all their rerolls, free or via Gold, and are stuck with Complete Antiquity (requires W. Skyrim DLC), Arena, Trial and PVP activities that they cannot finish. These begin to accumulate and stay week after week as they complete doable ones within their level and ability while being penalized with tasks outside of their ability. Soon they reach 12 of such undoable tasks. Sure, many of them could be copies. But to them it is undoable in the first place, so then what. Bear in mind new weekly Rerolls can also give other undoable tasks. It’s practically Game Over for them. Is this the intended outcome?

    Should this proposed abandon / forfeit option cost a currency (Gold or Points) or have some usage limits ? No, it should not. It’s “clearing the slate” to Season start when we started with nothing and didn’t cost anything to join (non-premium base for all). Can anyone game this option if it’s allowed? I cant think of any. “Oh but if you abandon 12 Weekly Challenges you get 5 new ones PLUS rerolls if we implement this - thats not fair!”. Um. But thats what everyone starts with on Season Day 1 right ? 5 Weekly Challenges and Rerolls.

    And before you say “git gud”, I’m CP3600, 7 years, just thinking on behalf of the overall player experience, both new and veteran.
    Edited by raystormusa on 22 April 2026 08:49
  • SirBanana1992
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    That would be a nice compromise, but personally I'd prefer they investigate their options and take this further by also allowing re-rolls completely on partial progress, just by substituting with identical progress on what comes next, locking a progressed task into only being re-rolled for similar reward type. ie: a 5/6 for 80 per clear can only be replaced by another 5/6 for 80 per clear.

    I was thinking to myself how it must feel bad to accidentally progress a task unknowingly from a refresh and realize you're now stuck with something you'd otherwise rather not do.
  • shadyjane62
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    If they give me five challenges and I only do 3 it's because I am out ot rerolls on stuff I don't want to do. It was annoying to find the two I didn't do last week still there. I wasted this weeks rerolls on them and now have 5 I don't want to do. Will those five stay in the queue?


    I want the ability to dismiss them even if it means losing that slot.

    Can anyone tell me what the gold cost is for rerolls?
    Edited by shadyjane62 on 23 April 2026 00:25
  • AScarlato
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    I would love to be able to fully abandon a gathering one I was foolish enough to collect 1/6 points for :) I'm sure it will stay in my book the entire season at the rate I tolerate gathering.
  • PeacefulAnarchy
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    If they give me five challenges and I only do 3 it's because I am out ot rerolls on stuff I don't want to do. It was annoying to find the two I didn't do last week still there. I wasted this weeks rerolls on them and now have 5 I don't want to do. Will those five stay in the queue?
    Yes challenges stay forever unless rerolled or completed. Which is fine for now, but once you hit the 12 challenge cap it'll be actively keeping you from getting new challenges.

    And yeah the ability to dismiss challenges seems like an easily implementable quality of life solution with no downsides.
  • DenverRalphy
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    I'm curious as to what challenges players here in the forums are willing to do. A lot of talk about what they don't want to do. But a bit light on what they do.

    I will re roll some of my options, so I understand the desire. But I can't see myself ever filling all 12 options with something I'm reluctant to do. And certainly no more than perhaps 1 or 2 slots with something that I dislike so much I'd go out of my way to avoid doing (especially for for two weeks).
    Edited by DenverRalphy on 22 April 2026 17:08
  • AScarlato
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    I'm curious as to what challenges players here in the forums are willing to do.

    In general, probably challenges people find that align with what they find fun to do or would be something they enjoy spending time on anyway.

    For some I'm sure that's gathering. For me I'm happy to see dungeons, dangerous enemies, world bosses, and battlegrounds.
  • raystormusa
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    I was thinking to myself how it must feel bad to accidentally progress a task unknowingly from a refresh and realize you're now stuck with something you'd otherwise rather not do.

    Partial or full progress on a Weekly Challenge can still be rerolled if no Claim was made on it. The option remains available on the menu.

    However once any claim is made, Rerolls are then no longer possible. The Reroll option is absent from the menu. That Weekly Challenge must be completed to its final claim to be removed from the list, otherwise it remains there, even through Tuesday 6 am EDT refresh.

    I agree that a like-for-like substitution would be worth considering. ZOS would have to plan and balance between the switchable sets of Weekly Challenges that operate on the same matching “perform W number of times”, and claim X of Y times for the exact same total Z Points. Possible but in the current Season Zero, some Weekly Challenges have no matching substitute, for instance:
    - 5 x 125 Points for “Defeat Knight Commander Panthius”
    - 5 x 100 Points for “Defeat Corintthac the Abomination or Zandadunoz the Reborn”
    - 3 x 125 Points for “Complete 1 Group Dungeon”
    … are standalone in their task type and Claim x Point form.
  • Hamish999
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    I'm curious as to what challenges players here in the forums are willing to do. A lot of talk about what they don't want to do. But a bit light on what they do.

    I generally reroll until I get all 5 weekly challenges over 400 tomes each, preferable nearer or over 500.
    I'm not doing any challenge worth only 300 to 400 tomes, no matter how easy it is, or even if I do that thing every day.

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  • shadyjane62
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    I'm curious as to what challenges players here in the forums are willing to do. A lot of talk about what they don't want to do. But a bit light on what they do.

    I will re roll some of my options, so I understand the desire. But I can't see myself ever filling all 12 options with something I'm reluctant to do. And certainly no more than perhaps 1 or 2 slots with something that I dislike so much I'd go out of my way to avoid doing (especially for for two weeks).

    The ones I don't want to do all involve grouping to do dungeons or killing bosses which I can't do alone. I love the fetch quests because they are something I can do alone. I already have so many points I asked to have the caches I opened by mistake, refunded.

    Btw I am forever grateful to the support unit for that refund as I have spent my points on all the stuff I want and still have 4k left over now. I have no idea how many will be there when the time is up. I do all the challenges I can asap and have cashed in all the way to the blank pages after 10.

    I guess I will just stop doing the challenges once I have a full slate of stuff I detest.
    Edited by shadyjane62 on 23 April 2026 00:17
  • Ravenshadow6513
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    I'm curious as to what challenges players here in the forums are willing to do. A lot of talk about what they don't want to do. But a bit light on what they do.

    I will re roll some of my options, so I understand the desire. But I can't see myself ever filling all 12 options with something I'm reluctant to do. And certainly no more than perhaps 1 or 2 slots with something that I dislike so much I'd go out of my way to avoid doing (especially for for two weeks).

    For me, the resource gathering ones wouldn't be so bad if they were as the stated "resources" and not nodes. Having to gather 90 nodes is much different than collecting 90 resources from nodes. I'd have completed them, if that were the case.

    I liked the endeavor tasks. You'd get things like: sell items to merchants, destroy clockwork foes, collect cloth-producing plants, kill delve bosses in Auridon, kill citizens with the blade of woe, kill world bosses, etc. The tasks need to be more general and less specific. Having a task that tells you to kill a particular world boss five times, isn't fun gameplay. You just wait around waiting for the respawn and 20 other people nuke it down before you get a couple hits on the boss.
  • Danikat
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    I'm curious as to what challenges players here in the forums are willing to do. A lot of talk about what they don't want to do. But a bit light on what they do.

    I will re roll some of my options, so I understand the desire. But I can't see myself ever filling all 12 options with something I'm reluctant to do. And certainly no more than perhaps 1 or 2 slots with something that I dislike so much I'd go out of my way to avoid doing (especially for for two weeks).

    Last week I had 9 different material gathering challenges, and 2 for doing dungeons. The 12th was incursions, I think. I didn't mind the material ones at first because I had a backlog of surveys to clear, but I ran out of them and got bored with looking out for materials long before I completed all the challenges.

    I've also been avoiding the ones for killing specific world or delve bosses because I knew even before seeing it confirmed on here what I'd find was a crowd of players spamming attacks when they thought the boss might be about to spawn and the challenging part of that "challenge" would be paying close enough attention to get a hit in during the few seconds the boss is alive. I might start doing those in a few months when the hype dies down, if I can be online at a quiet time.

    Overall the system would really benefit from more variety in the tasks available, but I also think we should be able to cancel a challenge after doing a few tiers if we know we're not going to finish it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • wolfie1.0.
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    Personally, I would like to see the 0/6 challenges disappear. If you want me to collect 90 clothing nodes just give me one challenge that tells me to do that.

    I understand why they are segmented like this but I am a player that is smart enough to count even if I have to remove my shoes to do so, even if I am often too lazy.
  • Orbital78
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    I'd like them to rebalance the rewards to be closer to each other. I've fallen behind by over 600-700+ via "bad" picks and not mathing them out.
    Edited by Orbital78 on 23 April 2026 14:17
  • zaria
    zaria
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    Is it anything else to buy for tome bars other places or in the future? I'm done as unlocked the bonus points as has collected pretty much anything by now, some furniture I have not both yet but will still has more than 3000 points after buying everything.
    In short the number of points to unlock is larger than the sum of items to buy.
    Yes I was stupid and used 4 packs from ESO+.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • peacenote
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    Personally I wish they would add a daily tab and restore some of the gathering ones to smaller segments. I very much dislike feeling like I never finish anything.

    If I was allowed to abandon them it would then just cause me to worry that there wouldn't be enough challenges left for me to connect all the points I need/ want. I WANT to do the gathering ones but in smaller spurts and with other things in between. One day I want logs. One day runes. One day plants. Then logs again would be fine. But long challenges just sitting there of logs resetting over and over again is horrible, as (imo) would a single 90 log challenge. Just ugh.

    #bringbackdailies 🤣

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  • Jacozilla
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    I've had the same "collect 15 runestones" going on the third week now. But it won't reset with the weekly, because it has progress on it. Please allow us to drop ones that have progress, that we don't want to complete.

    The OP really needs to clarify what the complaint is.

    I literally had same scenario, and was able to reroll my collect runestones challenge after harvesting a few. I did NOT turn in a completed challenge to make it 1/5. It was still showing 0/5 with couple runes counted.

    So if OP's desire to ZOS is let us skip ones we may accidentally started, decide why not, use some rerolls for more preferred / more points challenge -> This is already in place. Long as you have some rerolls left.

    If OP is stating was unable to reroll, because out of rolls, or already turned in for points credit at least once, then needs to clarify that. Because earning some points, then getting fresh challenge would mean you're gaining extra points.

    Far as the Abandon idea, where some ppl have expressed that would be good idea. I've no objection. But zos would need to put entirely new mechanism just to handle that. Not the abandon part. but the way we can stack and have plenty of time to not have FOMO, or lose out on challenges.

    Currently, we can carry up to 12. Any not finished will carry over, indefinitely, so long as you have 12 slots to display challenges. If there were a feature where you could partly turn in for some points, then abandon a challenge, it would need to be calculated so that you could only carry 11 total stacked.

    But for how long? It can't be permanently right? So just for 1 week you carry this -1 penalty? But how does that affect someone trying to abuse the system?

    e.g. You had 5/12 total showing, partly got points for one, then abandoned. Now your next week count is limited to 5/11, but so what? Long as you clear out each week's new one, you're not penalized for the abandonment, since you can continually stack up to 11.

    So zos would need to add even more complicated logic. Somehow determine the point value of what you cashed in before, and now abandoned. And deduct that from the next week available points. I'm sure someone may have a solution, but I don't see how with current stack limit of 12, that any 1 abandoned can possible be a penalty - long as you keep clearing your weekly fresh 5, you could theoretically do part of all 5 got last week, get half or more of the points, get new 5, do all those, and still have stack limit counter to get fresh new 5 for next week.

    TLDR - OP's post really doesn't clarify what the actual issue is. We can reroll any challenge, today, that has partial progress but not been turned in for points yet. What is OP's specific complaint?
  • Ravenshadow6513
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    Jacozilla wrote: »
    I've had the same "collect 15 runestones" going on the third week now. But it won't reset with the weekly, because it has progress on it. Please allow us to drop ones that have progress, that we don't want to complete.

    The OP really needs to clarify what the complaint is.

    I literally had same scenario, and was able to reroll my collect runestones challenge after harvesting a few. I did NOT turn in a completed challenge to make it 1/5. It was still showing 0/5 with couple runes counted.

    So if OP's desire to ZOS is let us skip ones we may accidentally started, decide why not, use some rerolls for more preferred / more points challenge -> This is already in place. Long as you have some rerolls left.

    If OP is stating was unable to reroll, because out of rolls, or already turned in for points credit at least once, then needs to clarify that. Because earning some points, then getting fresh challenge would mean you're gaining extra points.

    Far as the Abandon idea, where some ppl have expressed that would be good idea. I've no objection. But zos would need to put entirely new mechanism just to handle that. Not the abandon part. but the way we can stack and have plenty of time to not have FOMO, or lose out on challenges.

    Currently, we can carry up to 12. Any not finished will carry over, indefinitely, so long as you have 12 slots to display challenges. If there were a feature where you could partly turn in for some points, then abandon a challenge, it would need to be calculated so that you could only carry 11 total stacked.

    But for how long? It can't be permanently right? So just for 1 week you carry this -1 penalty? But how does that affect someone trying to abuse the system?

    e.g. You had 5/12 total showing, partly got points for one, then abandoned. Now your next week count is limited to 5/11, but so what? Long as you clear out each week's new one, you're not penalized for the abandonment, since you can continually stack up to 11.

    So zos would need to add even more complicated logic. Somehow determine the point value of what you cashed in before, and now abandoned. And deduct that from the next week available points. I'm sure someone may have a solution, but I don't see how with current stack limit of 12, that any 1 abandoned can possible be a penalty - long as you keep clearing your weekly fresh 5, you could theoretically do part of all 5 got last week, get half or more of the points, get new 5, do all those, and still have stack limit counter to get fresh new 5 for next week.

    TLDR - OP's post really doesn't clarify what the actual issue is. We can reroll any challenge, today, that has partial progress but not been turned in for points yet. What is OP's specific complaint?

    The first few days the Tome was released I was all in to complete the challenges given to me - including collecting runestones. What this meant is that I did claim some of these challenges, making it so I cannot reroll and it will not drop with the weekly reset. Now I'm stuck with a challenge I have no intention of completing.

    To clarify, I don't want to reroll it, I'm perfectly fine with just dropping it and not having that challenge. I don't want it taking up a spot of a challenge I do want to complete. I don't care about rerolling for a higher point value, I just don't want to interact with runestone nodes anymore.

    My specific complaint is exactly what was stated: I would like to drop in-progress challenges - i.e. challenges that have been claimed at least once - because I have no intention of completing it and it will now stay in my challenges queue for the rest of the season.
  • spartaxoxo
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    You cannot take more than 12 challenges but you only get 5 new ones each week. So, it shouldn't take up extra space unless you don't them for multiple weeks.
  • Jacozilla
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    So not an issue for me, but thinking more on OP’s request, thought of simple, clean way to do what OP wants - since it was said ok to lose the progress/points on it.

    I was getting too deep on potential complications because of the “abandon” wording. Abandon for quests usually mean can restart again, so lets call this idea Early Completion.

    1- Players can turn in a challenge, even if partial progress on it. This turn in essentially greys it out. You get whatever points earned up till then. This counts as 1/5 challenges used for that week.

    2- All other season challenge mechanisms stay the same. You get next 5 challenges in list for next week. Since above is basically early completing the challenge, there’s no need to recompute for points, how many remains to stack in max cap of 12 challenges displayed at once, etc

    Basically, since OP said is fine with losing the points, it would just be a way to ‘finish’ any challenge early, and lose whatever remaining points possible if had done full repeats of that challenge. If someone wants to not have that challenge hanging around all season, and willing to lose the points for it, Ive no objection.
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