I'm farming my 3rd iteration of the Glyphic Secrets Music Box. It includes a lead that drops from, what is in at least my opinion as someone who has solo'd every world boss except one, the Prime Cataloger - want to take a guess what my one non-solo is?! Apocrypha is a half-dead zone. Waiting for others to show up to help tackle this boss is time consuming. The low numbers of people who do show up mean the fight lasts an age. I'm now past TWO DOZENS kills on this boss and no lead.
That's great for you.We're already being spoonfed so many things, they practically just give us everything else in game, there should be some time sinks, as this is a long haul game, not meant to be completed in a year or two.
I reiterate, even if most don't agree, but this grind has been some of the more enjoyable time sink for me, hence why I'm doing it on another account since my main is already done it.
BretonMage wrote: »Mythics are nothing compared to antiquity furnishings. Their RNG is much more favourable than those for furnishings, and I've never spent more than a week farming for a Mythic. Also one never needs multiple copies of a mythic, unlike furnishings.
I fail to see why housing enthusiasts should be discriminated against in this game. Why should we be the ones burdened with impossible-to-obtain items? Our time is no less valuable than others'.
...chasing a lead for weeks/months with no luck is a terrible player experience. Most players like to be rewarded for the time they invest in a game. When you put in tons of time and get a bit fat zero in return, that's when you start looking at other games.
Furnishings leads should be a one and done (or for multipart items like crafting stations one complete and done.) Then you can buy subsequent Furnishings at the achievement vendor. No one is getting OP because they bought 10 Colovian tapestries.
allochthons wrote: »...That's the kind of pain nested lead RNG leads to. I actively avoided an activity for 5 years. Even now, I feel a bit sick going in. There's putting in a fun amount of challenge in earning something, and then there's appalling RNG which ruins parts of the game for people....
People (OP included) complain about dead zones now, but they want everything in a zone to just be handed to them so they never return there... that's the most illogical take ever.
It's less so even the Maps themselves (saying so even as a Map-hater) than the 3/3 codex completion requirement and the worsened RNG for 2/3 - 3/3.
It could be solved by keeping 1/3 chances as-is and removing the 3/3-to-buy requirement.
Then, if someone wants to keep using maps beyond 1/3, they can: every lead after 1/3 is a "free" item. Just like every other pickup Antiquity: I'm more than happy to get another "free" croc skull or Ayleid-smoke-machine-tree.
allochthons wrote: »That's great for you.We're already being spoonfed so many things, they practically just give us everything else in game, there should be some time sinks, as this is a long haul game, not meant to be completed in a year or two.
I reiterate, even if most don't agree, but this grind has been some of the more enjoyable time sink for me, hence why I'm doing it on another account since my main is already done it.
OTOH:
I willingly ran Falkreath Hold for the first time over the weekend, in many years*. Because when I was farming the Belharza's Band's lead Crimson Diamond, which only drops from the treasure chests there, I had to run it so many times no one in any of my guilds would go in with me. They were all so sick of it. I filled my stickerbook many times over. I ran it multiple times every time it was a pledge. I have every treasure chest spawn point memorized**. I HATE Falkreath Hold. Which is unfortunate, because it's a pretty good dungeon.
That's the kind of pain nested lead RNG leads to. I actively avoided an activity for 5 years. Even now, I feel a bit sick going in. There's putting in a fun amount of challenge in earning something, and then there's appalling RNG which ruins parts of the game for people. At the very least, RNG should be weighted, so the longer you don't get the lead, the higher the chances get. But the whole idea of having leads locked behind nested RNG is just BAD. Bad streaks happen. That's the way unweighted RNG works, and it really ruins things for people when they get those streaks.
* I've gotten it on a few randoms, but that's it.
* * Console, long before treasure chest add-ons.
* * * This was way before I could solo a DLC dungeon.
Someone commented that maybe if I wanted the item itself, it would be me, but as a collector of all things, I wanted the codex itself, and still had no issues with the many hours a lot of them took.
The problem with ridiculous rng leads, is the exact same problem with immunity phases on bosses... the whole point is to extend your time playing. People want things to do, and they want challenging boss fights that don't last 2 seconds before you destroy them. So we get immunity phases and leads that take wayyyyy too long to complete in an attempt to keep us engaged and the activity longer. The problem with that is, it's very hollow. It doesn't feel like a victory or an accomplishment. When you get the lead you don't go "wow that was a challenge, I might do that again in the future! I felt like I earned it!" instead it's more "thank every divine that's over with. Never. Again". They have the right idea, players want more engaging content that cant be done in 10 minutes, but the execution is... soul killing. I want to have fun playing a game, not button mash the same 2 second kill mob for over 4 hours and get bored out of my mind doing so. I want to give up because its too challenging, not because I want to stab myself in the eye if I have to do another loop around the map.
Since everyone got hung up on my "instant gratification" comment, 1 in 4 chances is pretty well instant gratification
I STILL don't have either fishing lead for Thrassian's Stranglers. I tried and tried and tried back when they were meta and I still periodically go back and try again because I'm a completionist. It definitely can be frustrating.
That said, didn't they start putting leads on a rotation to be purchaseable in IA to counteract this issue? I don't follow Antiquities as closely as other things so I don't know if they all go through on a rotation or just certain ones, but I always felt like it was a good addition to counteract the problem described.
https://eso-hub.com/en/merchant-ool
I STILL don't have either fishing lead for Thrassian's Stranglers. I tried and tried and tried back when they were meta and I still periodically go back and try again because I'm a completionist. It definitely can be frustrating.
That said, didn't they start putting leads on a rotation to be purchaseable in IA to counteract this issue? I don't follow Antiquities as closely as other things so I don't know if they all go through on a rotation or just certain ones, but I always felt like it was a good addition to counteract the problem described.
https://eso-hub.com/en/merchant-ool
Only for multi-part Gold Antiquities, usually Mythics. None of the awful Map-exclusive furnishing leads are stocked.
In theory Filer Ool could be an OK stop-gap (minus the fact it'll take just as long to wait for him to stock a Lead as it does to grind it). But the reality is half the time he stocks cheap purple plans and base-zone "Treasure" maps not worth buying for AF, and Leads that can literally be picked up off the ground.
BretonMage wrote: »... I said if you needed the item. Some of us might need specific antiquity furnishings to decorate a home, the same way we might need Mythics or gear for a build. For us it's no longer just "nice to have", but becomes an important and irreplaceable part of our home.
... the antiquity furnishing grind feels particularly disrespectful, because no, it is not reasonable to spend months and even years trying to obtain an item. This is supposed to be entertainment, not a real life job - and tbh if it was a real life job, I would probably quit.

The problem is that no matter how much we as players hate this, we’re still doing it.
That lead is absolutely brutal. My sympathies.I’ve been running ICP for the lead from the Gravelight Sentry boss and I have one more item to go before I complete my stickerbook… but still no lead. An that’s the FIRST lead.
Since everyone got hung up on my "instant gratification" comment, 1 in 4 chances is pretty well instant gratification
It's literally definitionally not. 1 in 1 is instant. 1 in 4 is anywhere between 1 and infinity though the odds of it reaching infinity are ~0, it doesn't mean you get it in 4. Nor is there a difference in the reward.
Currently boss leads have a drop rate between 5% to 10%. So statistically getting it within 20, doesn't mean it won't take you 82 kills of Timershade, or 73 kills of the Voidmother.
The 25% I suggested in my OP is the last in a long line of suggestions. I've suggested dynamic drop rates, capped drop rates, leads as rewards - all ignored with zero comment.
Since everyone got hung up on my "instant gratification" comment, 1 in 4 chances is pretty well instant gratification
It's literally definitionally not. 1 in 1 is instant. 1 in 4 is anywhere between 1 and infinity though the odds of it reaching infinity are ~0, it doesn't mean you get it in 4. Nor is there a difference in the reward.
Currently boss leads have a drop rate between 5% to 10%. So statistically getting it within 20, doesn't mean it won't take you 82 kills of Timershade, or 73 kills of the Voidmother.
The 25% I suggested in my OP is the last in a long line of suggestions. I've suggested dynamic drop rates, capped drop rates, leads as rewards - all ignored with zero comment.
There is not even 1 in 1.
The current wisdom is that since the release of Gold Road the first instance of every lead - at least when it comes to mythics - is 'guaranteed'. This holds true most of the time alas in one of my accounts I had to run HoF three times to get the lead.
How did this happen when other players in my groups did get it (I run LootLog and I could clearly see 11 instances of the lead dropping) I have no idea.
But if 'guaranteed' under who knows what circumstances can become 'high chance' what happens when 'extremely low chance' hits that set of unspecified circumstances?
As opposed to let's say FO76 where one can quite easily 'datamine' the levelled lists (or could anyway, I quit after burning out in the closed beta of Wastelanders, compounded by the realisation that they were never going to implement modding in any meaningful way) in the case of ESO this is completely opaque to the player; there is no way to tell if there is something awry (in the case of FO76 they famously have set the 'chance to drop' in levelled lists to negative on at least two occasions I can remember) at work unless the devs come forward and say 'we looked into it, we found something awry and we fixed it' and then players can confirm that it was in fact fixed (it would not be the first, second or even fifth time that players have found something unintended with drop rates, including something not dropping at all, and the dev's default reply has been 'we have looked into it and everything is fine' only for a few hours/days later come back and contradict themselves).
IMO this whole system needs a 'deep dive' and a serious QoL pass because for everyone that is not a glutton for punishment it is a reliable source of frustration rather than entertainment.
this whole system needs a 'deep dive' and a serious QoL pass because for everyone that is not a glutton for punishment it is a reliable source of frustration rather than entertainment.
RicAlmighty wrote: »What an incredibly player hostile decision this is. I thought we were past the age of endless grind? @ZOS_Kevin
Even with all the good QOL updates recently, Antiquities – especially Housing related – have been left behind so far.
It's an odd choice to punish active subscription instead of rewarding it. When it takes months or literally years of frustration to get what you need for your gameplay, then in my experience, it can be better to leave and maybe return when it's reasonable:
Just for one example, I left ESO just before Greymoor, until late 2022. I just barely missed the whole Murkmire Safebox debacle. By the time I returned, 1. Tons of people had complained and drop rates were improved, 2. Most people who wanted Oakensoul already got it, so by the time I tried to get it, there were plenty of safeboxes in Murkmire and it was easy to get. Yay for me, but... sorry for everyone who was supporting the latest content at the time.
...
GeneralGrundmann wrote: »I am not even so into housing like others here, still I can imagine the pain and frustration.
My suggestion is, after you completed a furniture for the first time, you can buy it for 100% of the given price.
With the second completion, you get a 20% discount, paying 80% of the given price.
...

Today, players have already unlocked the newest Mythic within just hours of the Night Market being live!
(EDIT: I accidentally completed it today too! Wish I could trade it in for my final Lead of the Solstice Bismuth Tower instead.)
The Signet:
That means they can already USE it infinitely and even reconstruct it for all of their characters.
That's great!! Legitimately, not a problem!
But meanwhile, us poor sods in Housing have to suffer through the awful months-to-years-long grind to unlock any of our furnishing Leads 3/3 to be able to use them in the same capacity. (Plus, Blue and Green are still not buyable at all.) It's imbalanced and unfair towards us.
This.BlackKnight556 wrote: »For real. I have been farming the same lead, almost every day, since the start of the Jester's festival and still no drop. I think it might be broken.
yeah, but the chance is so slim then, then it could be considered broken, in a different meaning. But to each its own, I won't do this mess anymore.The lead is likely not broken. I've done hundreds of runs of the leads I need over the past few months with no luck, but lootlog shows them frequently dropping for other players in the runs (especially dungeon leads). At least LL helps confirm it's not broken but it is annoying and boring to run the same five dungeons almost a thousand times and still not have even the second copy of a lead....