Coming from someone who spent upwards of 18 hours straight picking flowers in Shadowfen to get the Tide-Glass Beads for the Harpooner's Wading Kilt I personally think the drop rate on leads is fine. Most of them you get rather quickly (some would argue, too quickly). Don't take this the wrong way OP, but I don't see why a change to the drop chance is necessary because someone is having an issue getting their 3rd one to drop... If anything, overworld could use even more extremely rare items, rather via leads or not, to give people a reason to hang out in various zones more. Outside of a few very rare furniture items in just a couple zones, there really isn't anything to put a bunch of long-term farming into.
spartaxoxo wrote: »I'm somewhat convinced that there's a secret rng thingy for leads that determines if you'll have much luck that day. And if you do, you can get multiple leads. But if not, grind all day, it won't matter. So, I don't even try for leads until I get a decently rare one randomly doing other stuff.
Idk if it's actually working but it's saving my sanity and have gotten a couple rare leads fairly quickly with this system. Which that possible coincidence is good enough for me.
Coming from someone who spent upwards of 18 hours straight picking flowers in Shadowfen to get the Tide-Glass Beads for the Harpooner's Wading Kilt I personally think the drop rate on leads is fine. Most of them you get rather quickly (some would argue, too quickly). Don't take this the wrong way OP, but I don't see why a change to the drop chance is necessary because someone is having an issue getting their 3rd one to drop... If anything, overworld could use even more extremely rare items, rather via leads or not, to give people a reason to hang out in various zones more. Outside of a few very rare furniture items in just a couple zones, there really isn't anything to put a bunch of long-term farming into.
Coming from someone who spent upwards of 18 hours straight picking flowers in Shadowfen to get the Tide-Glass Beads for the Harpooner's Wading Kilt I personally think the drop rate on leads is fine. Most of them you get rather quickly (some would argue, too quickly). Don't take this the wrong way OP, but I don't see why a change to the drop chance is necessary because someone is having an issue getting their 3rd one to drop... If anything, overworld could use even more extremely rare items, rather via leads or not, to give people a reason to hang out in various zones more. Outside of a few very rare furniture items in just a couple zones, there really isn't anything to put a bunch of long-term farming into.
That sounds like "As a masochist I think pain is fine"
That sounds like "As a masochist I think pain is fine"
Not necessarily, I just understand that RNG is RNG. Some things you get quickly, others you don't, and there is absolutely zero issue in that. I went and solo'd this WB after my previous post just to see what the OP was on about. Took like 5 - 8 minutes. One attempt, no wipes. If they can do vCA HM, they are capable of putting together a solo build that can complete this boss without much issue. What we don't need is even more in this game being made simpler; there has been far too much of that already. People (OP included) complain about dead zones now, but they want everything in a zone to just be handed to them so they never return there... that's the most illogical take ever. Treasure map leads, I get that, and support a change there. Killing a WB for a drop? Not so much.
That sounds like "As a masochist I think pain is fine"
Not necessarily, I just understand that RNG is RNG. Some things you get quickly, others you don't, and there is absolutely zero issue in that. I went and solo'd this WB after my previous post just to see what the OP was on about. Took like 5 - 8 minutes. One attempt, no wipes. If they can do vCA HM, they are capable of putting together a solo build that can complete this boss without much issue. What we don't need is even more in this game being made simpler; there has been far too much of that already. People (OP included) complain about dead zones now, but they want everything in a zone to just be handed to them so they never return there... that's the most illogical take ever. Treasure map leads, I get that, and support a change there. Killing a WB for a drop? Not so much.
For furniture - a non-gameplay changing item - you need 3 codex entries to unlock purchasing for gold, but for Mythics - a gameplay altering item - you only need 1 out of 3 codex entries for unlimited reconstructs with transmutes.
Personally, I hope it stays the way it is, but I understand not so many people may enjoy the slow grind and prefer instant gratification.
I've literally progged hardmodes/trifectas in less time than it's taken me to get a lead I've actively been chasing. This feels very backwards and the system needs to change. Nobody is asking for things to be handed to them, what we want is a proper sense of progression and to get a fair reward for time/effort spent. I would love to see some sort of pity system or alternative ways to get a lead we want to work towards. I have tried for the bastion nymic lead 2-3x a day almost every day for over a year and still have not gotten it. This kind of rng is just unfun and frustrating, especially for leads you cannot farm alone (dungeons, trials, etc).
As a completionist myself, on several accounts even, I really enjoy the grind and effort it takes to complete the codex. It'd feel much less rewarding if you had a 1/4 chance of getting the lead. I'm close on finishing the full codex on an alternate account and I feel that the time invested has been worth it.
It's another activity to do in the game to shake things up a bit before trial grouping or other things.
Personally, I hope it stays the way it is, but I understand not so many people may enjoy the slow grind and prefer instant gratification.
Personally, I hope it stays the way it is, but I understand not so many people may enjoy the slow grind and prefer instant gratification.
SjornParadox52 wrote: »The one lead i've been having issues with is a mythic piece for the Belharza's band, from deadlands daily quests. That thing is so rare it's like it doesn't exist!