lostineternity wrote: »lostineternity wrote: »
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MasterSpatula wrote: »The levels of bad faith here are off the charts.
valenwood_vegan wrote: »Well, I don't know about pve vengenace, but yeah I would definitely agree that zos should shift their focus back to pve.
MSattrtand wrote: »You're barking up the wrong tree, dawg.
You probably expected to get responses from trial score-pushers like "That's a completely different thing! Vengeance PvP is great, but Vengeance PvE will kill the game!". But in reality, they are much more likely to side with the anti-vengeance crowd, because losing options can't be a good thing, and that's one of the worst things of multiclassing - if HotT and Assassination are so good, there's not really a choice, if you should run them or not.
But from the PvE side of the game, support of Vengeance mostly comes from casuals. And they will be happy to see Vengeance PvE. You know, one-bar Oakensoul HA builds are so popular for a reason - they are trying to simplify the game. It doesn't matter whether it's a PvP or PvE side of it. They can already obtain easily accessible Vengeance gear in PvE in the form of 12 pieces of Shattered Fate, but they do not understand it because they're casuals. They do not understand that sets won't carry them through any content, no matter what it is, Vicious Death or Perfected Null Arca.
[snip] Trial folks can tell you a lot about the DSR memory leak, the need to reset the whole vRG after a few wipes on Oax to avoid lag, and more things. You have a right to be disappointed with Vengeance PvP, but at least try not to direct your anger towards the wrong targets.
MSattrtand wrote: »You're barking up the wrong tree, dawg.
You probably expected to get responses from trial score-pushers like "That's a completely different thing! Vengeance PvP is great, but Vengeance PvE will kill the game!". But in reality, they are much more likely to side with the anti-vengeance crowd, because losing options can't be a good thing, and that's one of the worst things of multiclassing - if HotT and Assassination are so good, there's not really a choice, if you should run them or not.
But from the PvE side of the game, support of Vengeance mostly comes from casuals. And they will be happy to see Vengeance PvE. You know, one-bar Oakensoul HA builds are so popular for a reason - they are trying to simplify the game. It doesn't matter whether it's a PvP or PvE side of it. They can already obtain easily accessible Vengeance gear in PvE in the form of 12 pieces of Shattered Fate, but they do not understand it because they're casuals. They do not understand that sets won't carry them through any content, no matter what it is, Vicious Death or Perfected Null Arca.
[snip] Trial folks can tell you a lot about the DSR memory leak, the need to reset the whole vRG after a few wipes on Oax to avoid lag, and more things. You have a right to be disappointed with Vengeance PvP, but at least try not to direct your anger towards the wrong targets.
You got me all wrong. My experience in PvE suffers performance issues and I would like to see a similar ruleset test for it that they are doing with Cyrodiil. The template idea seems great for PvE too, it would increase performance and whittle down some barriers into certain DLC content many people have a hard time with.
twisttop138 wrote: »MSattrtand wrote: »You're barking up the wrong tree, dawg.
You probably expected to get responses from trial score-pushers like "That's a completely different thing! Vengeance PvP is great, but Vengeance PvE will kill the game!". But in reality, they are much more likely to side with the anti-vengeance crowd, because losing options can't be a good thing, and that's one of the worst things of multiclassing - if HotT and Assassination are so good, there's not really a choice, if you should run them or not.
But from the PvE side of the game, support of Vengeance mostly comes from casuals. And they will be happy to see Vengeance PvE. You know, one-bar Oakensoul HA builds are so popular for a reason - they are trying to simplify the game. It doesn't matter whether it's a PvP or PvE side of it. They can already obtain easily accessible Vengeance gear in PvE in the form of 12 pieces of Shattered Fate, but they do not understand it because they're casuals. They do not understand that sets won't carry them through any content, no matter what it is, Vicious Death or Perfected Null Arca.
[snip] Trial folks can tell you a lot about the DSR memory leak, the need to reset the whole vRG after a few wipes on Oax to avoid lag, and more things. You have a right to be disappointed with Vengeance PvP, but at least try not to direct your anger towards the wrong targets.
You got me all wrong. My experience in PvE suffers performance issues and I would like to see a similar ruleset test for it that they are doing with Cyrodiil. The template idea seems great for PvE too, it would increase performance and whittle down some barriers into certain DLC content many people have a hard time with.
Man we get you. We don't want this to happen to you guys. I think you should vent but this just makes your argument look petulant. You have real actual arguments to stand on. No one buys your argument because it's see through. Argue on the merits. Not for something we all know will never happen.
Your performance issues in pve seem to be on your end. If the game was crashing every other day on normal activities, we would see a lot more complaints. Everywhere. Addons, wrong installation, settings, hardware issues... multiple possible causes, but it is definitely not a server wide thing.You got me all wrong. My experience in PvE suffers performance issues and I would like to see a similar ruleset test for it that they are doing with Cyrodiil. The template idea seems great for PvE too, it would increase performance and whittle down some barriers into certain DLC content many people have a hard time with.
Your performance issues in pve seem to be on your end. If the game was crashing every other day on normal activities, we would see a lot more complaints. Everywhere. Addons, wrong installation, settings, hardware issues... multiple possible causes, but it is definitely not a server wide thing.You got me all wrong. My experience in PvE suffers performance issues and I would like to see a similar ruleset test for it that they are doing with Cyrodiil. The template idea seems great for PvE too, it would increase performance and whittle down some barriers into certain DLC content many people have a hard time with.
And yeah, crowded events are crowded, which makes performance iffy, that's how ESO is oriented these days, increase user activity for a week, then back to normal, barking at the wrong issue.
On the "The template idea seems great for PvE too", I'm just going to reply your user quote: IMO, or IYO, in your opinion. Countless pvpers have been all but excited about the feature, since it slashes the whole gameplay. I really can't see how it makes any sense for a game that has sold thousands based on the "Play how you want" trope, and earns millions in ESO+ subscriptions, to make characters a rigid template, and based on your ideas, eliminate the need for crafting and bank. Really, template chars and no need for a subscription, amazing marketing decision.
And sure, the people in favour of making everything easier will often cheer for anything that lets them get a hardmode with minimal effort, but if that's not arcanist or oakensoul at this point, I really don't know what is then.
Hopefully Oakensoul will be in one of the templates!
Your performance issues in pve seem to be on your end. If the game was crashing every other day on normal activities, we would see a lot more complaints. Everywhere. Addons, wrong installation, settings, hardware issues... multiple possible causes, but it is definitely not a server wide thing.You got me all wrong. My experience in PvE suffers performance issues and I would like to see a similar ruleset test for it that they are doing with Cyrodiil. The template idea seems great for PvE too, it would increase performance and whittle down some barriers into certain DLC content many people have a hard time with.
And yeah, crowded events are crowded, which makes performance iffy, that's how ESO is oriented these days, increase user activity for a week, then back to normal, barking at the wrong issue.
On the "The template idea seems great for PvE too", I'm just going to reply your user quote: IMO, or IYO, in your opinion. Countless pvpers have been all but excited about the feature, since it slashes the whole gameplay. I really can't see how it makes any sense for a game that has sold thousands based on the "Play how you want" trope, and earns millions in ESO+ subscriptions, to make characters a rigid template, and based on your ideas, eliminate the need for crafting and bank. Really, template chars and no need for a subscription, amazing marketing decision.
And sure, the people in favour of making everything easier will often cheer for anything that lets them get a hardmode with minimal effort, but if that's not arcanist or oakensoul at this point, I really don't know what is then.
Type in “crash” to the forum search and then say what you just said with a straight face.
Hopefully Oakensoul will be in one of the templates!
You keep saying this, no, performance tanks in every aspect of the game and specifically in PvE instances more than PvP instances, for me. Again, I’m on new gen Xbox, I don’t see performance issues in Cyrodiil like I do in PvE, it’s far worse in PvE. Every example I give you say is an exception.. okay. At what point can we have a real discussion about the game running better and players options?
Cause IMO, ZOS has a fix for a real problem that would enhance our game, Vengeance ruleset in PvE. Why not? Cause you’ve determined that players who suffer lag outside of PvP don’t deserve the latest and greatest fix for a problem that clearly exists and has for a decade? That’s not your call.
Vengeance ruleset in PvE is the answer.
Your performance issues in pve seem to be on your end. If the game was crashing every other day on normal activities, we would see a lot more complaints. Everywhere. Addons, wrong installation, settings, hardware issues... multiple possible causes, but it is definitely not a server wide thing.You got me all wrong. My experience in PvE suffers performance issues and I would like to see a similar ruleset test for it that they are doing with Cyrodiil. The template idea seems great for PvE too, it would increase performance and whittle down some barriers into certain DLC content many people have a hard time with.
And yeah, crowded events are crowded, which makes performance iffy, that's how ESO is oriented these days, increase user activity for a week, then back to normal, barking at the wrong issue.
On the "The template idea seems great for PvE too", I'm just going to reply your user quote: IMO, or IYO, in your opinion. Countless pvpers have been all but excited about the feature, since it slashes the whole gameplay. I really can't see how it makes any sense for a game that has sold thousands based on the "Play how you want" trope, and earns millions in ESO+ subscriptions, to make characters a rigid template, and based on your ideas, eliminate the need for crafting and bank. Really, template chars and no need for a subscription, amazing marketing decision.
And sure, the people in favour of making everything easier will often cheer for anything that lets them get a hardmode with minimal effort, but if that's not arcanist or oakensoul at this point, I really don't know what is then.
Type in “crash” to the forum search and then say what you just said with a straight face.
Hopefully Oakensoul will be in one of the templates!
Typed it, 15 results in the last week including your message, it'll be 16 with this message since I'm quoting it. Others are using it in this context "I haven't had a crash there in over half a year and as long as you turn off ambient occlusion and turn shadow down to low", so not sure if that helps your point.
I can tell you with whatever face you want, crashes are not a common issue in pve nowadays. If you're suffering a lot of them, it's something wrong on your end. Signed: someone that progged tris when a reset bc someone DCed was as common as a group death.
Nice way answer to all the other things mentioned, though, really solid, it conceals a bit you haven't thought this through more than 30 seconds.
Vengeance is designed to test the performance of removing a host of HoTs, DoTs and procs from 900 players all fighting each other.
4 or 12 people in a dungeon or trial do not face the same issues. Are there lag spikes? Yes, on occassion, but that is a server issue, not a game code issue.
What about the siege camps? Or riding your mount from the shrine to the enclave grahtwood primetime?
In part, that is a your hardware issue (I get the same problems); and in part, too high a player cap in instances. While I agree annoying, it's still not the same issue that vengeance seeks to address.
edward_frigidhands wrote: »Vengeance is designed to test the performance of removing a host of HoTs, DoTs and procs from 900 players all fighting each other.
4 or 12 people in a dungeon or trial do not face the same issues. Are there lag spikes? Yes, on occassion, but that is a server issue, not a game code issue.
What about the siege camps? Or riding your mount from the shrine to the enclave grahtwood primetime?
In part, that is a your hardware issue (I get the same problems); and in part, too high a player cap in instances. While I agree annoying, it's still not the same issue that vengeance seeks to address.
How so? Performance tanks in PvE because of XYZ abilities overloading the server, but vengeance was only created to solve this issue for skills ABC?
My “hardware” is fine.
Vengeance is looking to increase the player cap while also improving performance, by removing a lot of additional skill complexities.
If this can benefit PvP then why can't it benefit PvE? It honestly seems like a better fit in PvE because of all the complex PvE mechanics we already have to contend with. It would make PvE more performant, approachable and amazing.
Because PvE doesn't have performance issues, with the sole exceptions of 100 players attacking a world boss or milling around a wayshrine.
Dungeons, Trials, Delves, Outlaw refuges, Public Dungeons, Quest zones, anything indoors are instance capped. It's only outdoors in overland that has problems, and that can be solved by simply lowering the instance cap.
Cyro has already had it's cap lowered and it still suffers, and feels empty.
Edit: Individual players suffering poor performance in PvE is either a momentary issue with the servers, their ISP, or their hardware. It isn't due to skills causing excessive server calcs like it is in PvP - with the exceptions outlined above. Vengeance is specifically about reducing the number of server calcs to improve performance.
JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
No one in the PvE community is pushing for Vengence. We need to stop scapegoating each other, it’s not healthy for the overall community and distracts us from our common enemy. From what I saw, the people pro-Vengence were PvPers who are anti-proc set and pro-skill and even then I only saw that opinion posted during the first test.
JustLovely wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
No one in the PvE community is pushing for Vengence. We need to stop scapegoating each other, it’s not healthy for the overall community and distracts us from our common enemy. From what I saw, the people pro-Vengence were PvPers who are anti-proc set and pro-skill and even then I only saw that opinion posted during the first test.
It's PvE mains that are making the vast majority of posts promoting vengeance. Not only that, it tends to be the same 5 to 8 PvE mains making these posts.
JustLovely wrote: »It's PvE mains that are making the vast majority of posts promoting vengeance. Not only that, it tends to be the same 5 to 8 PvE mains making these posts.
JustLovely wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
No one in the PvE community is pushing for Vengence. We need to stop scapegoating each other, it’s not healthy for the overall community and distracts us from our common enemy. From what I saw, the people pro-Vengence were PvPers who are anti-proc set and pro-skill and even then I only saw that opinion posted during the first test.
It's PvE mains that are making the vast majority of posts promoting vengeance. Not only that, it tends to be the same 5 to 8 PvE mains making these posts.
spartaxoxo wrote: »JustLovely wrote: »It's PvE mains that are making the vast majority of posts promoting vengeance. Not only that, it tends to be the same 5 to 8 PvE mains making these posts.
I have seen very few posts arguing that Grey Host should be removed. Most people don't like the idea of that. That some people enjoyed Vengeance and want it to be an option isn't and shouldn't be an issue. Trying to blame a small amount of PvE players for ZOS throwing in the towel after trying and failing to fix PvP for years doesn't make sense. They tried removing proc sets. They tried making groups smaller. Etc. etc.
This is not a good solution for PvP, which has much more widespread issues than PvE and it's obviously a worse idea to put into PvE.
spartaxoxo wrote: »JustLovely wrote: »It's PvE mains that are making the vast majority of posts promoting vengeance. Not only that, it tends to be the same 5 to 8 PvE mains making these posts.
I have seen very few posts arguing that Grey Host should be removed. Most people don't like the idea of that. That some people enjoyed Vengeance and want it to be an option isn't and shouldn't be an issue. Trying to blame a small amount of PvE players for ZOS throwing in the towel after trying and failing to fix PvP for years doesn't make sense. They tried removing proc sets. They tried making groups smaller. Etc. etc.
This is not a good solution for PvP, which has much more widespread issues than PvE and it's obviously a worse idea to put into PvE.
Why is it a worse idea for PvE? If it resolves performance problems, what are the downsides in PvE that are greater concerns than what they’ve already measured risk wise with PvP?
To me it seems simple, if the ruleset is doing what it’s intended to do, give us the option just like they are giving the option to PvPers.
spartaxoxo wrote: »spartaxoxo wrote: »JustLovely wrote: »It's PvE mains that are making the vast majority of posts promoting vengeance. Not only that, it tends to be the same 5 to 8 PvE mains making these posts.
I have seen very few posts arguing that Grey Host should be removed. Most people don't like the idea of that. That some people enjoyed Vengeance and want it to be an option isn't and shouldn't be an issue. Trying to blame a small amount of PvE players for ZOS throwing in the towel after trying and failing to fix PvP for years doesn't make sense. They tried removing proc sets. They tried making groups smaller. Etc. etc.
This is not a good solution for PvP, which has much more widespread issues than PvE and it's obviously a worse idea to put into PvE.
Why is it a worse idea for PvE? If it resolves performance problems, what are the downsides in PvE that are greater concerns than what they’ve already measured risk wise with PvP?
To me it seems simple, if the ruleset is doing what it’s intended to do, give us the option just like they are giving the option to PvPers.
Well, for starters, PvE does not have multiple campaigns.
spartaxoxo wrote: »spartaxoxo wrote: »JustLovely wrote: »It's PvE mains that are making the vast majority of posts promoting vengeance. Not only that, it tends to be the same 5 to 8 PvE mains making these posts.
I have seen very few posts arguing that Grey Host should be removed. Most people don't like the idea of that. That some people enjoyed Vengeance and want it to be an option isn't and shouldn't be an issue. Trying to blame a small amount of PvE players for ZOS throwing in the towel after trying and failing to fix PvP for years doesn't make sense. They tried removing proc sets. They tried making groups smaller. Etc. etc.
This is not a good solution for PvP, which has much more widespread issues than PvE and it's obviously a worse idea to put into PvE.
Why is it a worse idea for PvE? If it resolves performance problems, what are the downsides in PvE that are greater concerns than what they’ve already measured risk wise with PvP?
To me it seems simple, if the ruleset is doing what it’s intended to do, give us the option just like they are giving the option to PvPers.
Well, for starters, PvE does not have multiple campaigns.
It has many many different instances. That is completely irrelevant though.
I don’t see how your ESO resume is relevant to performance issues. That’s nice, congrats on your achievements. What I’m tired of is hearing “because this isn’t my problem it isn’t a problem”. Which is exactly what a lot of you are doing.
Your performance issues in pve seem to be on your end. If the game was crashing every other day on normal activities, we would see a lot more complaints. Everywhere. Addons, wrong installation, settings, hardware issues... multiple possible causes, but it is definitely not a server wide thing.You got me all wrong. My experience in PvE suffers performance issues and I would like to see a similar ruleset test for it that they are doing with Cyrodiil. The template idea seems great for PvE too, it would increase performance and whittle down some barriers into certain DLC content many people have a hard time with.
And yeah, crowded events are crowded, which makes performance iffy, that's how ESO is oriented these days, increase user activity for a week, then back to normal, barking at the wrong issue.
On the "The template idea seems great for PvE too", I'm just going to reply your user quote: IMO, or IYO, in your opinion. Countless pvpers have been all but excited about the feature, since it slashes the whole gameplay. I really can't see how it makes any sense for a game that has sold thousands based on the "Play how you want" trope, and earns millions in ESO+ subscriptions, to make characters a rigid template, and based on your ideas, eliminate the need for crafting and bank. Really, template chars and no need for a subscription, amazing marketing decision.
And sure, the people in favour of making everything easier will often cheer for anything that lets them get a hardmode with minimal effort, but if that's not arcanist or oakensoul at this point, I really don't know what is then.
Type in “crash” to the forum search and then say what you just said with a straight face.
Hopefully Oakensoul will be in one of the templates!
Typed it, 15 results in the last week including your message, it'll be 16 with this message since I'm quoting it. Others are using it in this context "I haven't had a crash there in over half a year and as long as you turn off ambient occlusion and turn shadow down to low", so not sure if that helps your point.
I can tell you with whatever face you want, crashes are not a common issue in pve nowadays. If you're suffering a lot of them, it's something wrong on your end. Signed: someone that progged tris when a reset bc someone DCed was as common as a group death.
Nice way answer to all the other things mentioned, though, really solid, it conceals a bit you haven't thought this through more than 30 seconds.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »JustLovely wrote: »It's PvE mains that are making the vast majority of posts promoting vengeance. Not only that, it tends to be the same 5 to 8 PvE mains making these posts.
I have seen very few posts arguing that Grey Host should be removed. Most people don't like the idea of that. That some people enjoyed Vengeance and want it to be an option isn't and shouldn't be an issue. Trying to blame a small amount of PvE players for ZOS throwing in the towel after trying and failing to fix PvP for years doesn't make sense. They tried removing proc sets. They tried making groups smaller. Etc. etc.
This is not a good solution for PvP, which has much more widespread issues than PvE and it's obviously a worse idea to put into PvE.
Why is it a worse idea for PvE? If it resolves performance problems, what are the downsides in PvE that are greater concerns than what they’ve already measured risk wise with PvP?
To me it seems simple, if the ruleset is doing what it’s intended to do, give us the option just like they are giving the option to PvPers.
Well, for starters, PvE does not have multiple campaigns.
It has many many different instances. That is completely irrelevant though.
No. It isn't irrelevant.
You're defacto pushing for PvE to be forced into scenario 2 (not in good faith) because you don't believe ZOS's explicitly stated goal that scenario 1 (Normal Cyrodiil and Vengeance co-existing) is the goal for PvP.
Scenario 2 is a total disaster for any of the game modes.