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Class Rework? 2025

Radiate77
Radiate77
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After all these discussions about Class identity, I’m curious to see what everyone thinks of our current Classes, outside of Subclassing.

Which of these is either too strong, too weak, or too weird, feel free to explain your decisions in the comments if you feel strongly about them, otherwise, poll is anonymous.
Edited by Radiate77 on 22 November 2025 00:47

Class Rework? 2025 40 votes

Nightblade
22% 9 votes
Necromancer
30% 12 votes
Templar
7% 3 votes
Sorcerer
25% 10 votes
Dragonknight
0% 0 votes
Warden
2% 1 vote
Arcanist
12% 5 votes
  • AllenaNightWood
    AllenaNightWood
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    Nightblades are great for pvp but pve they are lacking and dont come close to other classes esp if you a wood elf
  • Erickson9610
    Erickson9610
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    I don't really care for classes in ESO. It's fine that ESO promotes its seven classes like other MMOs promote their classes, but that's never been a draw to me. I just pick the class that closest fits what I want my character to be, and I seldom try any of the other classes.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Ishtarknows
    Ishtarknows
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    Necromancer needs a complete overhaul imo.
  • Turtle_Bot
    Turtle_Bot
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    Rather than voting for 1 class, better to explain all classes/skill lines. (See spoiler for more details)
    NB:
    - Assassination is too strong, it grants too much crit chance making it mandatory in PvE while having the hardest hitting skill in the game with many other skills that buff it further making it mandatory in PvP. This is the only skill line in the game that is generically top tier for both PvE and PvP builds.
    - Shadow is mixed, it is very strong in solo PvP, but falls short in other areas of the game. It focuses too hard on self mitigation, which hurts it in other areas (group play and PvE tanking) that revolve more around group support.
    - Siphoning is in a decent spot, without the insane crit bonuses of Assassination, offering and tether feels way more balanced. Siphoning strikes is still a potential issue but is down the list of current balance issues.

    Necro:
    - Gravelord is finally (mostly) in an ok spot (numbers wise), it just still feels clunky to play with slow projectiles, or wonky tethers. Speeding up skulls projectile speed and more ways to allow self-targeting of the tethers would go a long way to fixing this line.
    - Bone Tyrant looks ok on paper, just too reliant on the clunky corpse mechanic, having plenty of corpse consumers, but few generators.
    - Living Death (outside of the wonkiness of the ultimate), is actually in a good spot. It's just out performed by stronger lines.

    Plar:
    - Aedric Spear is a very strong line providing a lot of unique bonuses to both DPS and mitigation. Ideally all skill lines for all roles would be at slightly below the power level of this line with strong reasons to pick them, but limitations on their power.
    - Dawn's Wrath is strange, it's a strong line for PvE, BiS for a dedicated execute phase build, but there's a lot of things that could use adjusting to give it other uses.
    - Restoring Light is one of the best healing lines in terms of raw healing, especially for PvP where cleanse is much more useful. The main reason it is not the top healer line for PvE as well is due to the minor toughness granted from Warden's Green Balance line having more use in PvE than cleanse.

    Sorc:
    - Daedric Summoning is too dependent on Storm calling + prey for the pets to deal meaningful damage, but then it also houses the class heals and the other Sorc lines don't have good DoT options outside of Hurricane specifically.
    - Dark Magic is amazing for sustain, but with how free sustain has gotten, this makes this entire line borderline useless for the modern game. It doesn't help that this tanking/support line houses the class spammable.
    - Storm Calling looks amazing on paper with Streak, Hurricane and crit surge as well as some nice generic DPS bonuses, but it falls short because the active abilities that are meant to deal damage are just bad. Fury is the worst execute in the game and Lightning splash still falls short even with the recent buffs because current DPS abilities revolve around stacking as many secondary effects/procs/buffs/debuffs to buff damage beyond what the tooltips show and many sorc DPS abilities don't have this aspect.

    DK:
    - Ardent Flame is a strong DPS line, just missing DK's Best DoT (talons). Considering the class soft taunt (chains) is in this line, this would be an easy swap to fix imo.
    - Draconic Power has a lot of the class's self buffing utility, but has the burst ultimate (leap) and best DoT (burning talon's morph of talons). While swapping chains with talons is an easy fix for DK DPS, Leap is harder to solve because standard is the best DPS ultimate for PvE, so want's to stay on the DPS line.
    - Earthen Heart is a mixed line, it has some mandatory utility for PvE tanks/support roles (magma armor, stone giant, igneous shield, mountain blessing, etc) but there are a lot of issues with this line in terms of sustain.

    Warden:
    - Animal Companions is a very good line with only 1 real outlier (netch). Netch needs a cost given to it considering it's brut/sorc + cleanse + unique damage done modifier + sustain that works with block/sprint. Dive could use a better projectile speed and animation to make it less clunky to use compared to other spammables and swarm could do with a slight buff considering how prevalent minor vulnerability has gotten.
    - Green Balance is in a really good spot right now. The healing is not overpowered, but it is the only source of minor toughness that makes it near mandatory for healers (in both PvE and PvP). Why this line is not as problematic as Assassination despite being nearly as mandatory is because stacking this line on all healers doesn't improve the niche it brings to the healer role, while having assassination on all DPS is just a no brainer.
    - Winter's Embrace is in a strange spot, this line has a lot of potential behind it, but it's behind other comparable lines due to the constant adjustments/limitations applied to it to force it into being used with frost staves.

    Arc:
    - Herald of the Tome is BiS for PvE DPS due to beam just being an insane ability with the damage of single target spammables, but with near full cleave, at range and comes with a massive damage shield to protect its caster. The issue with this line is beam is too clunky in PvP and the other abilities are behind comparable alternatives in other class lines.
    - Curative Runeforms is HotT, but for healing. All the healing power has been put into Healing Cascade, leaving little budget for the other abilities in this line.
    - Soldier of Apocrypha seems in a decent spot, providing a lot of group utility for the tank role while not completely overshadowing other tank lines.


    Assuming we are talking about a full redesign of the class and not just a numbers tweak balance pass, I guess I would vote for Sorc to get a rework. However, if we are talking about a simple balance pass, my vote would go to NB for this "rework" instead.

    All 3 Sorc class lines are just too intermingled/dependent on each other to function on their own under the current sub-classing design and the class abilities all lack the secondary effects/buffs/debuffs/procs that other class abilities have that enable them to buff their abilities beyond what the base abilities/tooltips show.

    So unless sub-classing gets redesigned entirely (i.e. all class lines are reworked to be more synergistic with their other class lines instead of being stand-alone lines like Sorc currently is), Sorc would get my vote here since it's almost a guarantee that sub-classing will never be reverted, so might as well have all classes able to interact with this system on the same level.
  • Radiate77
    Radiate77
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    Turtle_Bot wrote: »
    Rather than voting for 1 class, better to explain all classes/skill lines. (See spoiler for more details)
    NB:
    - Assassination is too strong, it grants too much crit chance making it mandatory in PvE while having the hardest hitting skill in the game with many other skills that buff it further making it mandatory in PvP. This is the only skill line in the game that is generically top tier for both PvE and PvP builds.
    - Shadow is mixed, it is very strong in solo PvP, but falls short in other areas of the game. It focuses too hard on self mitigation, which hurts it in other areas (group play and PvE tanking) that revolve more around group support.
    - Siphoning is in a decent spot, without the insane crit bonuses of Assassination, offering and tether feels way more balanced. Siphoning strikes is still a potential issue but is down the list of current balance issues.

    Necro:
    - Gravelord is finally (mostly) in an ok spot (numbers wise), it just still feels clunky to play with slow projectiles, or wonky tethers. Speeding up skulls projectile speed and more ways to allow self-targeting of the tethers would go a long way to fixing this line.
    - Bone Tyrant looks ok on paper, just too reliant on the clunky corpse mechanic, having plenty of corpse consumers, but few generators.
    - Living Death (outside of the wonkiness of the ultimate), is actually in a good spot. It's just out performed by stronger lines.

    Plar:
    - Aedric Spear is a very strong line providing a lot of unique bonuses to both DPS and mitigation. Ideally all skill lines for all roles would be at slightly below the power level of this line with strong reasons to pick them, but limitations on their power.
    - Dawn's Wrath is strange, it's a strong line for PvE, BiS for a dedicated execute phase build, but there's a lot of things that could use adjusting to give it other uses.
    - Restoring Light is one of the best healing lines in terms of raw healing, especially for PvP where cleanse is much more useful. The main reason it is not the top healer line for PvE as well is due to the minor toughness granted from Warden's Green Balance line having more use in PvE than cleanse.

    Sorc:
    - Daedric Summoning is too dependent on Storm calling + prey for the pets to deal meaningful damage, but then it also houses the class heals and the other Sorc lines don't have good DoT options outside of Hurricane specifically.
    - Dark Magic is amazing for sustain, but with how free sustain has gotten, this makes this entire line borderline useless for the modern game. It doesn't help that this tanking/support line houses the class spammable.
    - Storm Calling looks amazing on paper with Streak, Hurricane and crit surge as well as some nice generic DPS bonuses, but it falls short because the active abilities that are meant to deal damage are just bad. Fury is the worst execute in the game and Lightning splash still falls short even with the recent buffs because current DPS abilities revolve around stacking as many secondary effects/procs/buffs/debuffs to buff damage beyond what the tooltips show and many sorc DPS abilities don't have this aspect.

    DK:
    - Ardent Flame is a strong DPS line, just missing DK's Best DoT (talons). Considering the class soft taunt (chains) is in this line, this would be an easy swap to fix imo.
    - Draconic Power has a lot of the class's self buffing utility, but has the burst ultimate (leap) and best DoT (burning talon's morph of talons). While swapping chains with talons is an easy fix for DK DPS, Leap is harder to solve because standard is the best DPS ultimate for PvE, so want's to stay on the DPS line.
    - Earthen Heart is a mixed line, it has some mandatory utility for PvE tanks/support roles (magma armor, stone giant, igneous shield, mountain blessing, etc) but there are a lot of issues with this line in terms of sustain.

    Warden:
    - Animal Companions is a very good line with only 1 real outlier (netch). Netch needs a cost given to it considering it's brut/sorc + cleanse + unique damage done modifier + sustain that works with block/sprint. Dive could use a better projectile speed and animation to make it less clunky to use compared to other spammables and swarm could do with a slight buff considering how prevalent minor vulnerability has gotten.
    - Green Balance is in a really good spot right now. The healing is not overpowered, but it is the only source of minor toughness that makes it near mandatory for healers (in both PvE and PvP). Why this line is not as problematic as Assassination despite being nearly as mandatory is because stacking this line on all healers doesn't improve the niche it brings to the healer role, while having assassination on all DPS is just a no brainer.
    - Winter's Embrace is in a strange spot, this line has a lot of potential behind it, but it's behind other comparable lines due to the constant adjustments/limitations applied to it to force it into being used with frost staves.

    Arc:
    - Herald of the Tome is BiS for PvE DPS due to beam just being an insane ability with the damage of single target spammables, but with near full cleave, at range and comes with a massive damage shield to protect its caster. The issue with this line is beam is too clunky in PvP and the other abilities are behind comparable alternatives in other class lines.
    - Curative Runeforms is HotT, but for healing. All the healing power has been put into Healing Cascade, leaving little budget for the other abilities in this line.
    - Soldier of Apocrypha seems in a decent spot, providing a lot of group utility for the tank role while not completely overshadowing other tank lines.


    Assuming we are talking about a full redesign of the class and not just a numbers tweak balance pass, I guess I would vote for Sorc to get a rework. However, if we are talking about a simple balance pass, my vote would go to NB for this "rework" instead.

    All 3 Sorc class lines are just too intermingled/dependent on each other to function on their own under the current sub-classing design and the class abilities all lack the secondary effects/buffs/debuffs/procs that other class abilities have that enable them to buff their abilities beyond what the base abilities/tooltips show.

    So unless sub-classing gets redesigned entirely (i.e. all class lines are reworked to be more synergistic with their other class lines instead of being stand-alone lines like Sorc currently is), Sorc would get my vote here since it's almost a guarantee that sub-classing will never be reverted, so might as well have all classes able to interact with this system on the same level.

    I plan on polling the skill lines of the 3 most picked classes in another follow-up poll once this one has run its course.

    Originally I had intended to separate EVERY skill line but there were not enough poll options.
    Edited by Radiate77 on 22 November 2025 02:20
  • Hotdog_23
    Hotdog_23
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    Turtle_Bot wrote: »
    Rather than voting for 1 class, better to explain all classes/skill lines. (See spoiler for more details)
    NB:
    - Assassination is too strong, it grants too much crit chance making it mandatory in PvE while having the hardest hitting skill in the game with many other skills that buff it further making it mandatory in PvP. This is the only skill line in the game that is generically top tier for both PvE and PvP builds.
    - Shadow is mixed, it is very strong in solo PvP, but falls short in other areas of the game. It focuses too hard on self mitigation, which hurts it in other areas (group play and PvE tanking) that revolve more around group support.
    - Siphoning is in a decent spot, without the insane crit bonuses of Assassination, offering and tether feels way more balanced. Siphoning strikes is still a potential issue but is down the list of current balance issues.

    Necro:
    - Gravelord is finally (mostly) in an ok spot (numbers wise), it just still feels clunky to play with slow projectiles, or wonky tethers. Speeding up skulls projectile speed and more ways to allow self-targeting of the tethers would go a long way to fixing this line.
    - Bone Tyrant looks ok on paper, just too reliant on the clunky corpse mechanic, having plenty of corpse consumers, but few generators.
    - Living Death (outside of the wonkiness of the ultimate), is actually in a good spot. It's just out performed by stronger lines.

    Plar:
    - Aedric Spear is a very strong line providing a lot of unique bonuses to both DPS and mitigation. Ideally all skill lines for all roles would be at slightly below the power level of this line with strong reasons to pick them, but limitations on their power.
    - Dawn's Wrath is strange, it's a strong line for PvE, BiS for a dedicated execute phase build, but there's a lot of things that could use adjusting to give it other uses.
    - Restoring Light is one of the best healing lines in terms of raw healing, especially for PvP where cleanse is much more useful. The main reason it is not the top healer line for PvE as well is due to the minor toughness granted from Warden's Green Balance line having more use in PvE than cleanse.

    Sorc:
    - Daedric Summoning is too dependent on Storm calling + prey for the pets to deal meaningful damage, but then it also houses the class heals and the other Sorc lines don't have good DoT options outside of Hurricane specifically.
    - Dark Magic is amazing for sustain, but with how free sustain has gotten, this makes this entire line borderline useless for the modern game. It doesn't help that this tanking/support line houses the class spammable.
    - Storm Calling looks amazing on paper with Streak, Hurricane and crit surge as well as some nice generic DPS bonuses, but it falls short because the active abilities that are meant to deal damage are just bad. Fury is the worst execute in the game and Lightning splash still falls short even with the recent buffs because current DPS abilities revolve around stacking as many secondary effects/procs/buffs/debuffs to buff damage beyond what the tooltips show and many sorc DPS abilities don't have this aspect.

    DK:
    - Ardent Flame is a strong DPS line, just missing DK's Best DoT (talons). Considering the class soft taunt (chains) is in this line, this would be an easy swap to fix imo.
    - Draconic Power has a lot of the class's self buffing utility, but has the burst ultimate (leap) and best DoT (burning talon's morph of talons). While swapping chains with talons is an easy fix for DK DPS, Leap is harder to solve because standard is the best DPS ultimate for PvE, so want's to stay on the DPS line.
    - Earthen Heart is a mixed line, it has some mandatory utility for PvE tanks/support roles (magma armor, stone giant, igneous shield, mountain blessing, etc) but there are a lot of issues with this line in terms of sustain.

    Warden:
    - Animal Companions is a very good line with only 1 real outlier (netch). Netch needs a cost given to it considering it's brut/sorc + cleanse + unique damage done modifier + sustain that works with block/sprint. Dive could use a better projectile speed and animation to make it less clunky to use compared to other spammables and swarm could do with a slight buff considering how prevalent minor vulnerability has gotten.
    - Green Balance is in a really good spot right now. The healing is not overpowered, but it is the only source of minor toughness that makes it near mandatory for healers (in both PvE and PvP). Why this line is not as problematic as Assassination despite being nearly as mandatory is because stacking this line on all healers doesn't improve the niche it brings to the healer role, while having assassination on all DPS is just a no brainer.
    - Winter's Embrace is in a strange spot, this line has a lot of potential behind it, but it's behind other comparable lines due to the constant adjustments/limitations applied to it to force it into being used with frost staves.

    Arc:
    - Herald of the Tome is BiS for PvE DPS due to beam just being an insane ability with the damage of single target spammables, but with near full cleave, at range and comes with a massive damage shield to protect its caster. The issue with this line is beam is too clunky in PvP and the other abilities are behind comparable alternatives in other class lines.
    - Curative Runeforms is HotT, but for healing. All the healing power has been put into Healing Cascade, leaving little budget for the other abilities in this line.
    - Soldier of Apocrypha seems in a decent spot, providing a lot of group utility for the tank role while not completely overshadowing other tank lines.


    Assuming we are talking about a full redesign of the class and not just a numbers tweak balance pass, I guess I would vote for Sorc to get a rework. However, if we are talking about a simple balance pass, my vote would go to NB for this "rework" instead.

    All 3 Sorc class lines are just too intermingled/dependent on each other to function on their own under the current sub-classing design and the class abilities all lack the secondary effects/buffs/debuffs/procs that other class abilities have that enable them to buff their abilities beyond what the base abilities/tooltips show.

    So unless sub-classing gets redesigned entirely (i.e. all class lines are reworked to be more synergistic with their other class lines instead of being stand-alone lines like Sorc currently is), Sorc would get my vote here since it's almost a guarantee that sub-classing will never be reverted, so might as well have all classes able to interact with this system on the same level.

    Very good breakdown. Agree with a lot of it, if not all of it.

    Stay safe :)
  • Radiate77
    Radiate77
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    Hotdog_23 wrote: »
    Turtle_Bot wrote: »
    Rather than voting for 1 class, better to explain all classes/skill lines. (See spoiler for more details)
    NB:
    - Assassination is too strong, it grants too much crit chance making it mandatory in PvE while having the hardest hitting skill in the game with many other skills that buff it further making it mandatory in PvP. This is the only skill line in the game that is generically top tier for both PvE and PvP builds.
    - Shadow is mixed, it is very strong in solo PvP, but falls short in other areas of the game. It focuses too hard on self mitigation, which hurts it in other areas (group play and PvE tanking) that revolve more around group support.
    - Siphoning is in a decent spot, without the insane crit bonuses of Assassination, offering and tether feels way more balanced. Siphoning strikes is still a potential issue but is down the list of current balance issues.

    Necro:
    - Gravelord is finally (mostly) in an ok spot (numbers wise), it just still feels clunky to play with slow projectiles, or wonky tethers. Speeding up skulls projectile speed and more ways to allow self-targeting of the tethers would go a long way to fixing this line.
    - Bone Tyrant looks ok on paper, just too reliant on the clunky corpse mechanic, having plenty of corpse consumers, but few generators.
    - Living Death (outside of the wonkiness of the ultimate), is actually in a good spot. It's just out performed by stronger lines.

    Plar:
    - Aedric Spear is a very strong line providing a lot of unique bonuses to both DPS and mitigation. Ideally all skill lines for all roles would be at slightly below the power level of this line with strong reasons to pick them, but limitations on their power.
    - Dawn's Wrath is strange, it's a strong line for PvE, BiS for a dedicated execute phase build, but there's a lot of things that could use adjusting to give it other uses.
    - Restoring Light is one of the best healing lines in terms of raw healing, especially for PvP where cleanse is much more useful. The main reason it is not the top healer line for PvE as well is due to the minor toughness granted from Warden's Green Balance line having more use in PvE than cleanse.

    Sorc:
    - Daedric Summoning is too dependent on Storm calling + prey for the pets to deal meaningful damage, but then it also houses the class heals and the other Sorc lines don't have good DoT options outside of Hurricane specifically.
    - Dark Magic is amazing for sustain, but with how free sustain has gotten, this makes this entire line borderline useless for the modern game. It doesn't help that this tanking/support line houses the class spammable.
    - Storm Calling looks amazing on paper with Streak, Hurricane and crit surge as well as some nice generic DPS bonuses, but it falls short because the active abilities that are meant to deal damage are just bad. Fury is the worst execute in the game and Lightning splash still falls short even with the recent buffs because current DPS abilities revolve around stacking as many secondary effects/procs/buffs/debuffs to buff damage beyond what the tooltips show and many sorc DPS abilities don't have this aspect.

    DK:
    - Ardent Flame is a strong DPS line, just missing DK's Best DoT (talons). Considering the class soft taunt (chains) is in this line, this would be an easy swap to fix imo.
    - Draconic Power has a lot of the class's self buffing utility, but has the burst ultimate (leap) and best DoT (burning talon's morph of talons). While swapping chains with talons is an easy fix for DK DPS, Leap is harder to solve because standard is the best DPS ultimate for PvE, so want's to stay on the DPS line.
    - Earthen Heart is a mixed line, it has some mandatory utility for PvE tanks/support roles (magma armor, stone giant, igneous shield, mountain blessing, etc) but there are a lot of issues with this line in terms of sustain.

    Warden:
    - Animal Companions is a very good line with only 1 real outlier (netch). Netch needs a cost given to it considering it's brut/sorc + cleanse + unique damage done modifier + sustain that works with block/sprint. Dive could use a better projectile speed and animation to make it less clunky to use compared to other spammables and swarm could do with a slight buff considering how prevalent minor vulnerability has gotten.
    - Green Balance is in a really good spot right now. The healing is not overpowered, but it is the only source of minor toughness that makes it near mandatory for healers (in both PvE and PvP). Why this line is not as problematic as Assassination despite being nearly as mandatory is because stacking this line on all healers doesn't improve the niche it brings to the healer role, while having assassination on all DPS is just a no brainer.
    - Winter's Embrace is in a strange spot, this line has a lot of potential behind it, but it's behind other comparable lines due to the constant adjustments/limitations applied to it to force it into being used with frost staves.

    Arc:
    - Herald of the Tome is BiS for PvE DPS due to beam just being an insane ability with the damage of single target spammables, but with near full cleave, at range and comes with a massive damage shield to protect its caster. The issue with this line is beam is too clunky in PvP and the other abilities are behind comparable alternatives in other class lines.
    - Curative Runeforms is HotT, but for healing. All the healing power has been put into Healing Cascade, leaving little budget for the other abilities in this line.
    - Soldier of Apocrypha seems in a decent spot, providing a lot of group utility for the tank role while not completely overshadowing other tank lines.


    Assuming we are talking about a full redesign of the class and not just a numbers tweak balance pass, I guess I would vote for Sorc to get a rework. However, if we are talking about a simple balance pass, my vote would go to NB for this "rework" instead.

    All 3 Sorc class lines are just too intermingled/dependent on each other to function on their own under the current sub-classing design and the class abilities all lack the secondary effects/buffs/debuffs/procs that other class abilities have that enable them to buff their abilities beyond what the base abilities/tooltips show.

    So unless sub-classing gets redesigned entirely (i.e. all class lines are reworked to be more synergistic with their other class lines instead of being stand-alone lines like Sorc currently is), Sorc would get my vote here since it's almost a guarantee that sub-classing will never be reverted, so might as well have all classes able to interact with this system on the same level.

    Very good breakdown. Agree with a lot of it, if not all of it.

    Stay safe :)

    Yeah, @Turtle_Bot breakdowns are always a good read, and as far as Sorcerer goes, his takes are always spot on.
    Edited by Radiate77 on 22 November 2025 06:06
  • colossalvoids
    colossalvoids
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    I honestly fear any class reworks from the current team. None of them were really positive in recent time and brings us back to a point where Eric was quite right pretty much about most of the things compared to the current ones in charge. There's close to no identity, close to no real differences between classes and their kits are severely lacking unique and strong options we had previously like DK wings, Sorc's 3rd bar, exclusive invisibility etc. Some classes now share the same exact tools (NB and Sorc) with just different power budgets and levels of clunk, that's not what I'd call a good adjustment.
  • Zodiarkslayer
    Zodiarkslayer
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    I believe Nightblade needs a complete overhaul.
    All three skill lines are way out of balance. Shadow is arguably one of the weakest in game, has some identity, but that doesn't translate to a gameplay impact.
    Siphoning is also bottom tier for anything except niche healer builds.
    At the same time AssAssination is way overpowered and needs a lot of reduction in damage potential.

    Necro is second because the corpse mechanic is basically broken. But it was never a good concept in the first place, because using the mechanic only ever brought you up to par with other classes, if you were really good. There should have always been more reward for mastering it.
    Sorcerer is fine except some conceptual problems where some skills should be and what passives and buffs a skill line should offer.
    All other classes are in a good place. Yes, even Arcanist.
    Edited by Zodiarkslayer on 22 November 2025 08:26
    No Effort, No Reward?
    No Reward, No Effort!
  • Radiate77
    Radiate77
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    I’m surprised I haven’t seen any votes for Warden yet, and not so much with Dragonknight.

    I see so many complaints about Animal Companions, guess it’s not the biggest offender.

    Dragonknight to me, feels like a complete kit, and works well within its identity. Maybe Corrosive is a little ugly, but other than that, can’t really complain. I’m actually surprised at how little use I’m seeing of Earthen Heart in PvP altogether, as it pairs incredibly well with Assassination.
    Edited by Radiate77 on 22 November 2025 09:45
  • Dubhliam
    Dubhliam
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    We don't need a single class rework.

    We need to make classes buff non subclassed skill lines.

    F.e.
    Ardent Flame + Earthen Heart buff healing
    Earthem Heart + Draconic Power buffs tanking
    Draconic Power + Ardent Flame buffs damage

    Every class should have these (or similar) buff to offset the BiS subclassing combinations.
    >>>Detailed Justice System Concept thread<<<
  • Arkew
    Arkew
    ✭✭✭
    nightblade: especially the shadow ultimate who are complete joke.
  • Radiate77
    Radiate77
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    Sorcerer jumped ahead of Nightblade overnight. Interesting.
  • SwordOfSagas
    SwordOfSagas
    ✭✭✭
    Necro needs a rework on the skull spammable it's really janky, also scythe needs more damage to make it a more viable spam.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    People are doing SubClass build. I don't care those problem anymore. :D

    But... :*

    Every player looks like Arcanist visual recently.... :#
    Lack of personality = destroy role playing game.
    Edited by AvalonRanger on 22 November 2025 23:36
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Lack of personality = destroy role playing game.

    That's how Werewolf players feel because their physical appearance is tied to the morph of the transformation skill, and they are stuck with the same 5 skills with no Scribing. Imagine if your character was forced into a polymorph depending on which skill lines you were subclassed into...
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    People are doing SubClass build. I don't care those problem anymore. :D

    But... :*

    Every player looks like Arcanist visual recently.... :#
    Lack of personality = destroy role playing game.

    If you had to choose one class that you like the aesthetic of, yet you feel your favorite part of it underperforms, choosing that as an option is valuable data.

    On the flip side; if you hate an aesthetic, but the class is over-performing, that is important too.

    This thread is all about what Class Rework would matter most to you, or anyone else voting,
    Edited by Radiate77 on 23 November 2025 02:03
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Necromancer takes the lead!

    Gotta say, Necromancer wasn’t doing too hot before Subclassing, and now, with how the corpse system incentivizes you to use as many corpse creators as possible, it feels really bad in a lot of situations to use just one Skill Line from the kit.

    Then again, Arcanist suffers the same problem with Crux, so when Fatecarver is inevitably adjusted, I wonder if it will feel worse than Necromancer?
    Edited by Radiate77 on 23 November 2025 06:39
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    Radiate77 wrote: »
    Gotta say, Necromancer wasn’t doing too hot before Subclassing, and now, with how the corpse system incentivizes you to use as many corpse creators as possible, it feels really bad in a lot of situations to use just one Skill Line from the kit.

    Necros were one of the best tanks in the game prior to sub-classing. They got a lot of play.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • loosej
    loosej
    ✭✭✭✭✭
    I want my no-pet sorc back. I've happily it for years, both when it underperformed and when it over performed. The moment the devs said that I should just subclass if I wanted to keep doing that was the moment I stopped logging in and switched to an mmo (or rather, a company running an mmo) that's willing to respect my choices.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
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