ImpostorSyndrome wrote: »
ImpostorSyndrome wrote: »
Yet, for the entirety of New World’s last 2 weeks before an EoS announcement, 3v3 Arena had role-queue, and matches were made in less than 3 minutes each.
I’d go back and play it for another year but who wants to play a game on EoS?
ImpostorSyndrome wrote: »ImpostorSyndrome wrote: »
Yet, for the entirety of New World’s last 2 weeks before an EoS announcement, 3v3 Arena had role-queue, and matches were made in less than 3 minutes each.
I’d go back and play it for another year but who wants to play a game on EoS?
Roles in ESO mean nothing because people don't care about them. Most people will register matches on fake roles.
ImpostorSyndrome wrote: »ImpostorSyndrome wrote: »
Yet, for the entirety of New World’s last 2 weeks before an EoS announcement, 3v3 Arena had role-queue, and matches were made in less than 3 minutes each.
I’d go back and play it for another year but who wants to play a game on EoS?
Roles in ESO mean nothing because people don't care about them. Most people will register matches on fake roles.
Yeah, if the game let’s them. You don’t just add role-queue to PvP and not add any restrictions to who can queue for what. And you can have 3 DDs on a team for their 3v3, and it works.
In New World damage dealer roles have no restrictions, healer roles need 300 focus(healing stat) and tanks need a specific gem in their weapons.
They could add a resistance requirements to tank role queue, and a max magicka requirement to the healer one, I’m surprised this hasn’t been done for Random Matchmaking problems already.
ImpostorSyndrome wrote: »ImpostorSyndrome wrote: »ImpostorSyndrome wrote: »
Yet, for the entirety of New World’s last 2 weeks before an EoS announcement, 3v3 Arena had role-queue, and matches were made in less than 3 minutes each.
I’d go back and play it for another year but who wants to play a game on EoS?
Roles in ESO mean nothing because people don't care about them. Most people will register matches on fake roles.
Yeah, if the game let’s them. You don’t just add role-queue to PvP and not add any restrictions to who can queue for what. And you can have 3 DDs on a team for their 3v3, and it works.
In New World damage dealer roles have no restrictions, healer roles need 300 focus(healing stat) and tanks need a specific gem in their weapons.
They could add a resistance requirements to tank role queue, and a max magicka requirement to the healer one, I’m surprised this hasn’t been done for Random Matchmaking problems already.
Considering how flexible the build system is in ESO, resistance and base resource values don't mean anything. Even a DD can have high resistance stats, or any DD can have max magic.
ImpostorSyndrome wrote: »ImpostorSyndrome wrote: »ImpostorSyndrome wrote: »
Yet, for the entirety of New World’s last 2 weeks before an EoS announcement, 3v3 Arena had role-queue, and matches were made in less than 3 minutes each.
I’d go back and play it for another year but who wants to play a game on EoS?
Roles in ESO mean nothing because people don't care about them. Most people will register matches on fake roles.
Yeah, if the game let’s them. You don’t just add role-queue to PvP and not add any restrictions to who can queue for what. And you can have 3 DDs on a team for their 3v3, and it works.
In New World damage dealer roles have no restrictions, healer roles need 300 focus(healing stat) and tanks need a specific gem in their weapons.
They could add a resistance requirements to tank role queue, and a max magicka requirement to the healer one, I’m surprised this hasn’t been done for Random Matchmaking problems already.
Considering how flexible the build system is in ESO, resistance and base resource values don't mean anything. Even a DD can have high resistance stats, or any DD can have max magic.
Just suggestions, there are other ways to go about making it work, there is a track record of it working elsewhere, in other MMOs with complex gearing systems and builds.

Kelenan7368 wrote: »My opinion is the 3 alliance team PVP needs to return. I am not bashing the new 2 team format, I like it but variety make the game better.
So keep the 2 team matches but retore the 3 team games as well.
And a wish for the future, make a 2 team Chaos Ball BG with obstacles and traps with say 3 to 4 different maps!
That would be a welcome addition to PVP!
And maybe an open world PVP toggle?
@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
What were the problems with 3-teams BGs? Was it just forcing people who only wanted to play deathmatch into the objective modes?cuddles_with_wroble wrote: »@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
All of the problems of 3 team would also remain with infinite pop and matchmaking.
What were the problems with 3-teams BGs? Was it just forcing people who only wanted to play deathmatch into the objective modes?cuddles_with_wroble wrote: »@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
All of the problems of 3 team would also remain with infinite pop and matchmaking.

What were the problems with 3-teams BGs? Was it just forcing people who only wanted to play deathmatch into the objective modes?cuddles_with_wroble wrote: »@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
All of the problems of 3 team would also remain with infinite pop and matchmaking.
What were the problems with 3-teams BGs? Was it just forcing people who only wanted to play deathmatch into the objective modes?cuddles_with_wroble wrote: »@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
All of the problems of 3 team would also remain with infinite pop and matchmaking.
Another one was that it was far too easy for the third team to complete the objective uncontested.
@cuddles_with_wroble if you'd like to know why two teams working together against the third was almost never a problem in 4v4v4 just give me a heads up. I'd be more than happy to explain. We have two issues so far, can you think of another?
I vote to phrase it: Rewards did not include endeavors, golden pursuits, tokens and obscene amounts of transmutation crystals.What were the problems with 3-teams BGs? Was it just forcing people who only wanted to play deathmatch into the objective modes?cuddles_with_wroble wrote: »@cuddles_with_wroble but hasn't it already been formally demonstrated that all of the worst problems of two-teams bgs would remain even if population was infinite and matchmaking was perfect?cuddles_with_wroble wrote: »B ) add a real mmr system so we can have somewhat balanced matches that arent 1 sided stomps
All of the problems of 3 team would also remain with infinite pop and matchmaking.
Another one was that it was far too easy for the third team to complete the objective uncontested.
@cuddles_with_wroble if you'd like to know why two teams working together against the third was almost never a problem in 4v4v4 just give me a heads up. I'd be more than happy to explain. We have two issues so far, can you think of another?
The third problem would be low rewards.
silentxthreat wrote: »did 5 battlegrounds yesterday. got afk/bots at least 2 per game every time it popped up. zos needs to ban these 15k hp people sitting afk at the spawn whole game when you see the same characters 5 times in a row
silentxthreat wrote: »did 5 battlegrounds yesterday. got afk/bots at least 2 per game every time it popped up. zos needs to ban these 15k hp people sitting afk at the spawn whole game when you see the same characters 5 times in a row
Did they die a lot before going afk?
silentxthreat wrote: »Did they die a lot before going afk?
not even the case afk from start to end 0 dam 0 heals
same person will be in 5 games in a row so its not like they accidentally had a addon accept queue. its like the old dolmen bots
silentxthreat wrote: »did 5 battlegrounds yesterday. got afk/bots at least 2 per game every time it popped up. zos needs to ban these 15k hp people sitting afk at the spawn whole game when you see the same characters 5 times in a row
Did they die a lot before going afk?
Who cares if someone died a lot or not - leave the BG or stop wasting everyone else's (and their own) time. If people did that in almost any other team vs team game they would be banned for inting.
ImpostorSyndrome wrote: »silentxthreat wrote: »did 5 battlegrounds yesterday. got afk/bots at least 2 per game every time it popped up. zos needs to ban these 15k hp people sitting afk at the spawn whole game when you see the same characters 5 times in a row
Did they die a lot before going afk?
Who cares if someone died a lot or not - leave the BG or stop wasting everyone else's (and their own) time. If people did that in almost any other team vs team game they would be banned for inting.
Great example of behavior that would also be punished with a ban. People who leave a match after the first death, or because they consider their team unworthy, should have at least a one-hour penalty(account-wide) before the next queue.
ImpostorSyndrome wrote: »silentxthreat wrote: »did 5 battlegrounds yesterday. got afk/bots at least 2 per game every time it popped up. zos needs to ban these 15k hp people sitting afk at the spawn whole game when you see the same characters 5 times in a row
Did they die a lot before going afk?
Who cares if someone died a lot or not - leave the BG or stop wasting everyone else's (and their own) time. If people did that in almost any other team vs team game they would be banned for inting.
Great example of behavior that would also be punished with a ban. People who leave a match after the first death, or because they consider their team unworthy, should have at least a one-hour penalty(account-wide) before the next queue.
In an ideal world there'd be a functioning MMR system and it'd be the MMR/ranking that gets punished by the BG dip out. This is how it works in every other game after all.
People leaving BGs are much less of a problem than the ones who sit in spawn and waste everyone's (including their team mates) time out of spite... which is something that could also be corrected with proper game design (i.e. kicking people down from spawn a lot sooner).
There is a myriad of reasons people leave battlegrounds and it's not always for a toxic or ego centered reason... one good example of this would be just the person being bugged and not able to play their character, performance issues like suddenly having a 10 FPS slideshow etc. At that point I'd rather have the team mate leave as quick as possible and hopefully get a person who is able to play as a replacement than have your team play with a handicap basically.
ImpostorSyndrome wrote: »silentxthreat wrote: »did 5 battlegrounds yesterday. got afk/bots at least 2 per game every time it popped up. zos needs to ban these 15k hp people sitting afk at the spawn whole game when you see the same characters 5 times in a row
Did they die a lot before going afk?
Who cares if someone died a lot or not - leave the BG or stop wasting everyone else's (and their own) time. If people did that in almost any other team vs team game they would be banned for inting.
Great example of behavior that would also be punished with a ban. People who leave a match after the first death, or because they consider their team unworthy, should have at least a one-hour penalty(account-wide) before the next queue.
In an ideal world there'd be a functioning MMR system and it'd be the MMR/ranking that gets punished by the BG dip out. This is how it works in every other game after all.
People leaving BGs are much less of a problem than the ones who sit in spawn and waste everyone's (including their team mates) time out of spite... which is something that could also be corrected with proper game design (i.e. kicking people down from spawn a lot sooner).
There is a myriad of reasons people leave battlegrounds and it's not always for a toxic or ego centered reason... one good example of this would be just the person being bugged and not able to play their character, performance issues like suddenly having a 10 FPS slideshow etc. At that point I'd rather have the team mate leave as quick as possible and hopefully get a person who is able to play as a replacement than have your team play with a handicap basically.