Without 3-Team Battlegrounds, this game is basically dysfunctional Guild Wars 2. I'm sorry. I had to say it. I have contributed to these conversations regarding PVP in Elder Scrolls Online and everything regarding this game's unique identity regarding combat, thematics and PVP have been stripped away. Having 3-Team Battlegrounds was a unique feature that was a non-negotiable when it comes to content. The fact that it was removed for generic 2-Team Battlegrounds which exists in basically every game/genre (We Valorant now, boys.) pits this game against competition that it never had to worry about. 3-Team Battlegrounds was a lot of things, but nobody could deny that it was unique in the MMORPG space. Now we have dysfunctional PVP that now appears to be trying very hard to be WoW or GW2 (both games that can support a vastly larger amount of players on screen in their respective PVE and PVP content). Since ESO is essentially only viable as a small-scale PVE and PVP instanced game, having 2-Team and 3-Team Battlegrounds as options together would have been the right call. However removing the established Battlegrounds vision and replacing it with something generic greatly hinders the experiences for a vast majority of players. Nobody likes 4v4 and 8v8 is just queue for rewards and hope it ends soon.
Oh, and nobody go and say that the current meta is high damage. The last Capture the Relic 8v8 I did last week had unkillable players walking about just grabbing relics and jogging across the map. Whether they tooled their stats or actually were that tanky to sustain being dogpiled by an entire team solo doesn't matter. It's unfun PVP. I get it, though. People who advocate for this system secretly want PVP put down and they've succeeded.
Oh, and nobody go and say that the current meta is high damage. The last Capture the Relic 8v8 I did last week had unkillable players walking about just grabbing relics and jogging across the map. Whether they tooled their stats or actually were that tanky to sustain being dogpiled by an entire team solo doesn't matter. It's unfun PVP. I get it, though. People who advocate for this system secretly want PVP put down and they've succeeded.
Don't worry bro when Cyrodiil was burning down into unplayable laggy refuse I was taking refuge in 3-Team BGs. Once they announced they were making changes then subsequently announced that they would remove 3-Team (falsely announced that they would do 3-Team Modes on weekend events maybe) I got my wife, who was new to ESO at the time, to spend some quality time in the BGs. We both miss them now and getting Class Mastery Script Scraps is a bore/chore even for a ESO PVP vet like me (now ESO Refugee greatly enjoying GW2 BGs and WvW PVP). You go to Cyro to lose control of your character due to latency/packet loss server side, see all the enemies you lock down and burst streak away out of fear because of subclassing and walk through the majesty of the Imperial City (the most unique PVP in the modern MMO space currently) in all of its unplayed/dead pop glory. What do I have that is left? 3-Team BGs was all that was left, friend. Its not coming back and no new content since 2018 shows nothing really will. Its too late. Vengeance is a side-order; NOT a content drop. Subclasssing and Vengeance are admissions of defeat. Nothing more, nothing less. I still support Vengeance because it's literally better than nothing but when ESO turns to try and compete with more functional MMORPG combat systems how can I keep hoping/coping? ZOS could do one lil patch to make No-Subclassing PVP and 3-Team BGs. Its content that is probably still wasting space in the gigantic file size of ESO so couldn't be hard to make menus to access and queue 3-Team again.Oh, and nobody go and say that the current meta is high damage. The last Capture the Relic 8v8 I did last week had unkillable players walking about just grabbing relics and jogging across the map. Whether they tooled their stats or actually were that tanky to sustain being dogpiled by an entire team solo doesn't matter. It's unfun PVP. I get it, though. People who advocate for this system secretly want PVP put down and they've succeeded.
@Markytous Do you see a way for tanks to ruin the three-sided objective modes if these small changes were made? They wouldn't be able to flip flags alone, and the healing debuff from relics and chaosballs would make surviving concentrated damage impossible.
It was impossible for an unpredictable 4v4v4 match to be boring. As long as no one cheesed the ball, three-sided Chaosball had the potential to be the most unpredictable game mode of all. Instead, here's what we get:
This time, I was lucky enough to briefly catch a glimpse of a single opponent at the beginning of the match.
First and second aspects of the third critical flaw of two-sided BGs:
You’re still also going to have those players (especially some running meta builds) who don’t play objective and only go to duel, leaving the rest of the squad to fend for themselves. That will never change but the current state rewards those players by proxy by giving them a harvesting field of players to mow through.
It was impossible for an unpredictable 4v4v4 match to be boring. As long as no one cheesed the ball, three-sided Chaosball had the potential to be the most unpredictable game mode of all. Instead, here's what we get:
This time, I was lucky enough to briefly catch a glimpse of a single opponent at the beginning of the match.
It's hard to tell, but that looks like the map where they bungled the Chaosball points, the normal one is granting 10, while the other two are only worth 3 each. Do you think it's related?
First and second aspects of the third critical flaw of two-sided BGs:
You’re still also going to have those players (especially some running meta builds) who don’t play objective and only go to duel, leaving the rest of the squad to fend for themselves. That will never change but the current state rewards those players by proxy by giving them a harvesting field of players to mow through.
3. Spawncamping is encouraged by the two-sided format itself in every gamemode.
- Spawncamping in a 3-sided match meant leaving your teammates outnumbered against the third team. Doing the same thing in 2-sided gives your own team the numerical advantage.
- If PvPers on both sides perceive the newfound usefulness of spawncamping, there's a decent chance they'll spend the entire match on opposite ends of the map. Not having to fight each other only makes the practice easier.
In 4v4v4, ditching the team to go farm some newcomers was a bad move in almost every scenario. In 8v8 it's not. It is also easier, because the pvpers on opposing team are always tempted to do the same.
PS: You can replace ''spawncamping newcomers'' with ''isolating and focusing newcomers''.