People want the rewards without getting outside of their comfort zone and ZOS tends to cater to bad players instead of pushing them to get better.
Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
PathosDante wrote: »Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
For example, if we earned +500 AP for defeating each player but lost -1000 AP when we died to one, reaching 5 stars on the server would be extremely challenging — but that’s exactly what would make it meaningful. People would spend hours defending or attacking keeps just to achieve that 5-star rank. Unfortunately, in the current system, you automatically get 5 stars after spending a certain amount of time in PVP, and in my opinion, that makes it completely meaningless.
DenverRalphy wrote: »Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
All crossplay would achieve is guaranteeing fewer console players playing PvP. There's not one singular example of crossplay PvP that didn't result in console players getting the short end of the stick.
PathosDante wrote: »Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
For example, if we earned +500 AP for defeating each player but lost -1000 AP when we died to one, reaching 5 stars on the server would be extremely challenging — but that’s exactly what would make it meaningful. People would spend hours defending or attacking keeps just to achieve that 5-star rank. Unfortunately, in the current system, you automatically get 5 stars after spending a certain amount of time in PVP, and in my opinion, that makes it completely meaningless.
That would encourage choosing only fights that you can’t loose more than it already is.
It is totally possible to get bad KD by getting repeatedly zerged without doing anything wrong over than being in the wrong place and team at the wrong time.
How would new ap be generated if everytime a player gets 500ap for a kill another looses 1000? That means 500 ap are annihilated for every kill and soon oftenkilled players are out of ap. 500ap for kills is much less than we get now. Mainly ballgroups would get 5stars.
IC already makes you loose tel car when you get killed and is therefore unpopular so how popular would Cyrodiil be if you loose even morefor getting killed.
Never dying players killing everyone already get the best playing experience and rewards and don’t need extra motivation and rewards to not quit. Players getting killed all the time need motivation/reward to not quit the game.
DenverRalphy wrote: »Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
All crossplay would achieve is guaranteeing fewer console players playing PvP. There's not one singular example of crossplay PvP that didn't result in console players getting the short end of the stick.
Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.


Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
i agree.
But its the same on pc ngl.
Just look at the current steam charts hahaha
Eso has probably like 20k players daily in total on pc and thats generous calculating in the people who launch eso not by steam.
And of all these we get like 300 people to fill into pvp at prime time but not while these events for example then its just 2 bars maybe JUST 3 bars.
So literally the pvp community is so small, if these dedicated people are getting more fed up (vengeance lol) or moving to other games pc will have the same issues like consoles too.
On console PS EU we had 1 bar each today at 9 pm on a saturday.
So even if they would add crossplay tomorrow - which will not happen - we are still on thin ice.
And crossüöay will not be even added next year, mark my words.
They said they took 9 months to code swimming mounts, wich are basically the normal running anmimations but under water
PathosDante wrote: »Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
For example, if we earned +500 AP for defeating each player but lost -1000 AP when we died to one, reaching 5 stars on the server would be extremely challenging — but that’s exactly what would make it meaningful. People would spend hours defending or attacking keeps just to achieve that 5-star rank. Unfortunately, in the current system, you automatically get 5 stars after spending a certain amount of time in PVP, and in my opinion, that makes it completely meaningless.
DenverRalphy wrote: »Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
All crossplay would achieve is guaranteeing fewer console players playing PvP. There's not one singular example of crossplay PvP that didn't result in console players getting the short end of the stick.
DenverRalphy wrote: »Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
All crossplay would achieve is guaranteeing fewer console players playing PvP. There's not one singular example of crossplay PvP that didn't result in console players getting the short end of the stick.
New World is fully Crossplay and I was having a blast in 3v3 on controller.
JustLovely wrote: »More respect?
I'd settle for some respect.
Vengeance is just a kick to the crotch for the PvP community and that's coming after years and years of neglect.
JustLovely wrote: »More respect?
I'd settle for some respect.
Vengeance is just a kick to the crotch for the PvP community and that's coming after years and years of neglect.
But this discussion isn’t about Vengeance. It’s about better rewards for PvP that would be much harder to obtain, and basically about making PvP in Cyro just as appealing to a wider audience as IC is rn.
DenverRalphy wrote: »PvP is waaay outside that casual comfort zone.
MISTFORMBZZZ wrote: »DenverRalphy wrote: »Only crossplay can save PvP now since they never add new PvP content for years with such small PvP community we have now.
All crossplay would achieve is guaranteeing fewer console players playing PvP. There's not one singular example of crossplay PvP that didn't result in console players getting the short end of the stick.
New World is fully Crossplay and I was having a blast in 3v3 on controller.
The devs were also saying in the reddit AMA that they dont see how console people would be left behind, based on their data.
Wich makes me think, the data must show somehow that consoleros are the better players, maybe because we didnt get carried by addon´s for years
DenverRalphy wrote: »PvP is waaay outside that casual comfort zone.
And this is what I just don't get. Is something wrong with my brain?
A long while back, I tried out ESO because they advertised this fancy new expansion that triggered my nostalgia. It was called Morrowind, but you probably haven't heard about it.
Anyway, back then, in the first few months, I was just doing different things trying out the game. And some banners or in-game notice or something drew me into this big zone called Cyrodiil. And I was not entirely ignorant. I knew it was PvP in a general sense, but no more. And, after a long hike, I found myself in the town of Cheydinhal standing in front of a lady with a cyan quest marker. Suddenly, a skeleton appeared out of thin air and killed me in one hit. The camera showed me my dead body and the skeleton walked backwards and disappeared with an ominous sound effect. From that moment, I was hooked.
Now, we all know what was really going on. Someone was camping the daily quest grind spots during the Whitestrake event. I was just an unlucky young foal who wandered onto a busy highway at night.
But who could experience that and not want to figure out what was going on and participate and get more skilled at whatever was needed to play in this kind of game?
Then again, my father never ever let me win a game of chess. I had to get old enough for my mind to mature, buy a book on chess, read it, practice the principles, and then finally at the age of 12 or so, I finally beat him in a game. And I grew up on quarter-eating video games like Defender. Was it shaping experiences like that? Or just some inborn thing? 🤷
DenverRalphy wrote: »But have you seen the explosion of anger that happens on these forums whenever there's a juicy morsel tied to that very scenario?
They need to incentivize objectives and come up with some fresh additions to Cyro. The fights are mostly meaningless nowadays because the 1vX mentality has overtaken objective Cyro. One Tamriel really killed it honestly. People just hop all over factions and don’t care about winning camps anymore. Peak Cyro was when people were loyal to factions and played for each other, their guilds, etc, rather than “AP” or clipping a 1vX.
There’s really just been so many random changes along with boredom that has destroyed the PvP community. I say community cause the bones of Cyro are still there, it’s the “why” that’s changed and it’s cause ZOS has pushed people away from objective play.
Couple examples-
I could care less if Goliath420xv1 gets emperor on AD when they had emperor for 15 days on EP last month. Doesn’t make me want to play the obj.
Why go from the southern gate to capture Arrius Mine after EP night capped with hammer, for 3k AP, when I could just go repair walls that randomly degrade overtime for the same amount.
PathosDante wrote: »Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
For example, if we earned +500 AP for defeating each player but lost -1000 AP when we died to one, reaching 5 stars on the server would be extremely challenging — but that’s exactly what would make it meaningful. People would spend hours defending or attacking keeps just to achieve that 5-star rank. Unfortunately, in the current system, you automatically get 5 stars after spending a certain amount of time in PVP, and in my opinion, that makes it completely meaningless.
I've been playing in Cyrodiil, Imp City, and BGs on and off for 8 years now. My Main is just shy of her second Star and still millions of AP away from the full 5. I have toiled, struggled, and swore my way toward that second star, but if your system were in place, I'd still be a Captain.
If even that.
PathosDante wrote: »PathosDante wrote: »Four_Fingers wrote: »It takes 64,000,000 AP to reach alliance rank 50 which takes long enough now if you play proper PvP.
We do not need a reduction in ap gain, if anything we need to gain more ap.
For example, if we earned +500 AP for defeating each player but lost -1000 AP when we died to one, reaching 5 stars on the server would be extremely challenging — but that’s exactly what would make it meaningful. People would spend hours defending or attacking keeps just to achieve that 5-star rank. Unfortunately, in the current system, you automatically get 5 stars after spending a certain amount of time in PVP, and in my opinion, that makes it completely meaningless.
I've been playing in Cyrodiil, Imp City, and BGs on and off for 8 years now. My Main is just shy of her second Star and still millions of AP away from the full 5. I have toiled, struggled, and swore my way toward that second star, but if your system were in place, I'd still be a Captain.
If even that.
My purpose is to make sure everyone’s rank actually reflects their real skill level.
You said it yourself — then you don’t really deserve to be a 2-star.
If the system I’m talking about were in place, stars would actually mean something. Right now, both rank and AP are just pointless grind numbers.
PathosDante wrote: »Major_Mangle wrote: »PathosDante wrote: »One more thing: Alliance Points are way too easy to get. I feel like if you earn points for killing someone, you should lose points when you die too. This would let characters with zero points try to earn them back in battlegrounds rather than hanging around the big PVP zones.
I believe dying in PVP should cost you points too.
A better approach imo would be to reduce the amount of AP for taking objectives like resourcs and keeps, but increase it for killing players, and the more people who attacked a target the less AP each participants gets (afaik that's how it currently works). We need less incentives for PvDoor and more for PvP.
Losing currency is fine for IC with the telvar system but I don't see any need for AP to behave the same way.
I definitely think there should be a penalty for dying in PvP. What makes Imperial fun is the risk of losing Tel Var — we try to avoid dying, flee to stay alive, or attack to earn Tel Var. IC is perfect in that sense.