I don't understand. You're right that the old 4vs4vs4 mode was the best, but...
Even after its return, we'll complain, or at least I will. I'll repeat myself, but this game has lost any quality since literally 90% of BG players currently play surprise attack/deep/streak/merciless. Last has long been the meta, dealing more damage than most ULTIs. It's been there for a long time, and now it's become more prevalent again, with damage stacked for several seconds at a one ms time, or taking damage after 5 seconds while hiding behind walls. Of course, I support the return of the 4v4v4 mode, but I know that the only thing it will currently do is increase pve farmer's chances of hitting daily faster. First, the game needs to be fixed and minimally balanced, because without that, no mode will be enjoyable. I just want to vomit when I see the same thing over and over again: the same 8 builds and one team ending up on the balcony, no matter which side i'm on.
P.s. Look how much ESO ratings have unfortunately dropped across all platforms. This isn't out of nowhere.
But wouldn't the critical flaws of the two-sided format persist even through any and all balance changes?
I don't understand. You're right that the old 4vs4vs4 mode was the best, but...
Even after its return, we'll complain, or at least I will. I'll repeat myself, but this game has lost any quality since literally 90% of BG players currently play surprise attack/deep/streak/merciless. Last has long been the meta, dealing more damage than most ULTIs. It's been there for a long time, and now it's become more prevalent again, with damage stacked for several seconds at a one ms time, or taking damage after 5 seconds while hiding behind walls. Of course, I support the return of the 4v4v4 mode, but I know that the only thing it will currently do is increase pve farmer's chances of hitting daily faster. First, the game needs to be fixed and minimally balanced, because without that, no mode will be enjoyable. I just want to vomit when I see the same thing over and over again: the same 8 builds and one team ending up on the balcony, no matter which side i'm on.
P.s. Look how much ESO ratings have unfortunately dropped across all platforms. This isn't out of nowhere.
But wouldn't the critical flaws of the two-sided format persist even through any and all balance changes?
Yes, the flaws would remain. However, if I had a aby choice, I would prefer to fix the things I mentioned, and in the next step, I would immediately change the mode. I just set priorities and that's what it looks like to me. It's interesting that 99% of BG pvp players would like to see the old mode come back, but it's still not done
Major_Mangle wrote: »I heard rumours that if haki and moonspawn spam this thread with more mental gymnastics for another 500 comments zos is gonna undo the battleground rework. /s
The pursuit of second place would have kept them fighting until the very end. It might have even carried them to victory. It's a shame. Because of the fourth flaw, we'll simply never know 😢.
Don't we all miss the short queues we used to have in 4v4v4?
Destruction of Battlegrounds Chapter 100: Waiting 24 minutes for a lopsided match (Solo 8v8 PC/EU)
Let us consider how a perfect matchmaking would affect the third flaw. Here it is:
''3. Spawncamping is encouraged by the two-sided format itself in every gamemode.''
- Spawncamping in a 3-sided match meant leaving your teammates outnumbered against the third team. Doing the same thing in 2-sided gives your own team the numerical advantage.
- If PvPers on both sides perceive the newfound usefulness of spawncamping, there's a decent chance they'll spend the entire match on opposite ends of the map. Not having to fight each other only makes the practice easier.
- It's no longer possible to use one team against another to escape the sandwich.
Here's a visual representation of how spawncamping would play out in 4v4v4:
Do you notice how the orange team would be left outnumbered against purple if any of its members decide to spawncamp green?
Both changes wouldn’t require changing more than a few numbers and variables in code:MincMincMinc wrote: »Ok so assuming that mixing high and low MMR players is inevitable, we need to find ways to make the three-sided objective modes fun for everyone, regardless of skill level.MincMincMinc wrote: »So if the matchmaking search had to expand enough it would still put players of vastly different skill levels in the same matches, right?
Yes, (...) Even if the population of bgs collapsed to say 30 people, the MMR system would still function, but in these more niche scenarios you would then start leaning on other mechanics to prevent issues.
Here's how I'd fix Domination and Crazy King:Even in the worst case scenario (two teams fight while the third flips all remaining flags uncontested), it would be impossible to end any of these matches in less than 10 minutes.
- Reduce the amount of points each flag gives per tick. Domination from 8 to 4, Crazy King from 8 to 6.
- Modify flags to require a minimum of two players to be fully captured. Solo players would still be able to hinder the opponents' progress by turning them white, but running around without even drawing weapons would no longer be the ultimate winning strategy.
@MincMincMinc Do you see any problem with these changes?
No that makes sense. Really its more like zos just needs to tune the games to be a standard duration. No matter the game mode you shouldnt be able to end it objectively in 2 mins, when other games are 15mins full duration.
Things like chaos ball being held at spawn, why not make it only held in a designated area so they are more prone to actually fighting over it?
3 team CTF is probably the hardest to deal with. Nothing to stop the third team from running 5 flags uncontested within a minute if they really wanted to. Youd probably have to require them to capture both enemy flags in order to gain points. CTF is really more of a two sided gamemode.
Crazy king also shouldn't be spamming uncontested flags all over the place, incentivizing people to not pvp
Two objective modes down, two to go. I'm leaving CTR for last, but there is a plan for that too.
Chaosball
PROBLEMSSOLUTIONS
- Ball carrier could move around the map at high speed. Would be all but impossible to catch.
- Players could take the ball to cheesy places where they couldn't be damaged OR where you had to give up your life to damage them.
- Reduce ball carrier speed by 30%
- Fix cheesy places.
Anything missing?
Cheesy places should be fixxed.
Reducing ball carrier speed by 30% hits players without speed increase the same and relatively even more. Should rather set a speedcap for ballcarrier (lower than the cap for anyone else). Can be hardcap or sofcap (with reduced speed increase above).
@Iriidius I believe a speed cap would be better too, but I very much doubt ZOS is capable of cooking up something that would play nice with every speed altering effect in the game . It's the only reason I went with a flat 30% reduction.
It's interesting that 99% of BG pvp players would like to see the old mode come back, but it's still not done
The pointless staring contests with ball carriers are getting out of hand. When the MMR is reset tomorrow, will these matches become somehow even worse than they already are?