I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.
But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.
Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.
While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.
I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.
But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.
Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.
While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.