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Vengeance and population

  • Iriidius
    Iriidius
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    Last'One wrote: »
    I personally choose not to engage in PvP in Elder Scrolls, as it’s not something I enjoy. In my opinion, and I want to stress that this is just my perspective, the current setup leaves both communities a little unsatisfied. PvP players don’t get the full, dedicated PvP experience they might want, and PvE players, who often play Elder Scrolls primarily for its rich story and world, also don’t get a fully PvE-focused game. It feels like both groups only receive half of what they could have.

    I don’t mean this as criticism of PvP or PvE players, I respect both communities. I also don’t claim to know what ZOS should or could do to improve PvP. But from my own point of view, I believe the best way to strengthen the game would be to focus more on PvE, because that’s what has always made Elder Scrolls truly amazing.

    PvE makes Elder Scrolls amazing. Not PvP!
    I personally choose not to engage with the above comment. Other comments make this forum amazing. Not the one above this one!
    Last'One wrote: »
    I personally choose not to engage in PvP in Elder Scrolls, as it’s not something I enjoy. In my opinion, and I want to stress that this is just my perspective, the current setup leaves both communities a little unsatisfied. PvP players don’t get the full, dedicated PvP experience they might want, and PvE players, who often play Elder Scrolls primarily for its rich story and world, also don’t get a fully PvE-focused game. It feels like both groups only receive half of what they could have.

    I don’t mean this as criticism of PvP or PvE players, I respect both communities. I also don’t claim to know what ZOS should or could do to improve PvP. But from my own point of view, I believe the best way to strengthen the game would be to focus more on PvE, because that’s what has always made Elder Scrolls truly amazing.

    PvE makes Elder Scrolls amazing. Not PvP!

    I don't understand why you're posting that in a thread about the Vengeance campaign. It has nothing to do with this topic.

    I think this comment shows very good what a real PvE player with no interest in PvP looks like and how he differs from Vengeance PvP „PvE“ players.
  • StihlReign
    StihlReign
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    Iriidius wrote: »
    I think this comment shows very good what a real PvE player with no interest in PvP looks like and how he differs from Vengeance PvP „PvE“ players.

    And actually, that's ok. Consider this - If we had 7-10 PvP campaigns with the original popcaps or even half that, we'd need every PvE player we could get to supply the economic demand from PvP. We buy flowers TM :) ...and everything else PvE players farm and sell. That's the nature of PvP and high level PvE. We need those resources in a competitive environment.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • ToddIngram
    ToddIngram
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    StihlReign wrote: »

    You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.

    Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.

    Grey Host live has a more stable and higher population than vengeance has. There wasn't even a queue last night during prime time on a weekend. There would have been a queue of at least 50 if it weren't for vengeance.
  • exiars10
    exiars10
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    From the yesterday's (Friday) evening.

    This is all fake news, right? It can't be real?
    According to some forum members here, server has 80 pop cap, no?

    120+ AD players at siege.
    gpurelyruhbs.jpg

    80+ AD players at castle defense.
    ydmmettwflu8.jpg

    110+ AD players at castle defense.
    uyox2fhvs1tf.jpg


    Edited by exiars10 on 27 September 2025 16:31
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Ostonoha
    Ostonoha
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    exiars10 wrote: »
    From the yesterday's (Friday) evening.

    This is all fake news, right? It can't be real?

    According to some forum members here, server has 80 pop cap, no?

    120+ AD players at siege.
    gpurelyruhbs.jpg

    80+ AD players at castle defense.
    ydmmettwflu8.jpg

    110+ AD players at castle defense.
    uyox2fhvs1tf.jpg


    Nobody said it was. The whole point of my thread was to make the argument that the pops seen during V1, V2, and during primetime weekend V3 is not sustainable over a full week and over months.

    At least not for PC NA. Maybe for PC EU it will be. But from my experience logging in all week all I saw on other factions not named EP was to log out due to being flat out zerged down.
  • ercknn
    ercknn
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    PSNA has not even gotten to 1 bar on ANY of the alliances.
    Exodus is here.

    If anyone can find a time when any alliance increased to 1 bar or more up until this point post it here.

    Lets see how today goes since it’s Saturday, but I highly doubt any alliance will go over one bar.

    Each alliance seems to only have roughly 30 players on a day since the campaign resets every 24 hours….

    Does PlayStation even need to add another vengeance test? I think we all know the answer to this…
  • Iriidius
    Iriidius
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    ToddIngram wrote: »
    StihlReign wrote: »

    You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.

    Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.

    Grey Host live has a more stable and higher population than vengeance has. There wasn't even a queue last night during prime time on a weekend. There would have been a queue of at least 50 if it weren't for vengeance.
    There wasnt a queue because Vengeance has 3 times the capacity of GreyHost and would barely reach 3 bars when it has same number of players than GreyHost with 50 queue.
  • ToddIngram
    ToddIngram
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    Iriidius wrote: »
    ToddIngram wrote: »
    StihlReign wrote: »

    You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.

    Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.

    Grey Host live has a more stable and higher population than vengeance has. There wasn't even a queue last night during prime time on a weekend. There would have been a queue of at least 50 if it weren't for vengeance.
    There wasnt a queue because Vengeance has 3 times the capacity of GreyHost and would barely reach 3 bars when it has same number of players than GreyHost with 50 queue.

    You don't know that. It's an assumption on your part.
  • Iriidius
    Iriidius
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    ToddIngram wrote: »
    Iriidius wrote: »
    ToddIngram wrote: »
    StihlReign wrote: »

    You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.

    Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.

    Grey Host live has a more stable and higher population than vengeance has. There wasn't even a queue last night during prime time on a weekend. There would have been a queue of at least 50 if it weren't for vengeance.
    There wasnt a queue because Vengeance has 3 times the capacity of GreyHost and would barely reach 3 bars when it has same number of players than GreyHost with 50 queue.

    You don't know that. It's an assumption on your part.

    Sure I have Source: It was stated by ZOS.
    https://forums.elderscrollsonline.com/en/discussion/675548
    • We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign.
    • We had three times the number of players in a single Cyrodiil campaign with little to no performance problems.
  • BardokRedSnow
    BardokRedSnow
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    Friend of mine streamed for me and showed me her friends list, we have a lot of the same people on ours. 3 friends were on, out of a maxed friends list, on a Friday night.
    Tes fans hate Ulfric Stormcloak for imagined bigotry but love Dagoth Ur, the Empire, and the Telvanni unironically.
  • Vulkunne
    Vulkunne
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    The event is probably drawing people away. That and the capstone reward is pretty good.

    That said, uh I'm tired and sitting this one out. I did participate in Vengeance I and II, those were great. Also having some issues with which faction to support as Vengeance requires a greater amount of 'caring' and having people not want you around just because they think everything belongs to them, makes me not care. I've heard similar things from others who wanted to participate but one faction has the numbers and everyone else is under water.

    Nah, I just don't have time for that. Getting more done with the event and exploring subclassing a bit more. Really producing good results on this end. I still think Vengeance is a great campaign but sometimes I wish ZOS would take a page out of New World's playbook on how to manage faction pop. New World's approach there is also good because it forces people to think before they make faction changes, among other things. I hated New World's combat system though but factions they got right.

    Here it really feels like nothing matters and it matters even less when you have PvP Guild leaders telling people to leave the faction/server, threatening to report you just for riding with them to a siege. PvP has alot of issues and as good as Vengeance has been its inheriting some of these and it shows.

    Edited by Vulkunne on 27 September 2025 20:53
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
  • ToddIngram
    ToddIngram
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    Iriidius wrote: »
    ToddIngram wrote: »
    Iriidius wrote: »
    ToddIngram wrote: »
    StihlReign wrote: »

    You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.

    Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.

    Grey Host live has a more stable and higher population than vengeance has. There wasn't even a queue last night during prime time on a weekend. There would have been a queue of at least 50 if it weren't for vengeance.
    There wasnt a queue because Vengeance has 3 times the capacity of GreyHost and would barely reach 3 bars when it has same number of players than GreyHost with 50 queue.

    You don't know that. It's an assumption on your part.

    Sure I have Source: It was stated by ZOS.
    https://forums.elderscrollsonline.com/en/discussion/675548
    • We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign.
    • We had three times the number of players in a single Cyrodiil campaign with little to no performance problems.

    So, no you don't know what you want so desperately to believe.

    That statement is in reference to Vengeance 1 specifically. The date of the post was literally six months ago. That's why it's phrased in the past tense. It's history. No statements have been made about what the populations of any other vengeance "test" has been made by ZOS.

    You just want to believe a bunch of stuff about vengeance that just isn't true or isn't actually known.

    Edited by ToddIngram on 27 September 2025 22:27
  • RaikaNA
    RaikaNA
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    This is Saturday, 9/27/25 AT 10:47pm est... prime time on the PC/NA server.

    udb31so8wvy2.png

    from the past Vengeance campaign event that managed to get all POP locks on ALL factions. The results from this event is dreadful..This is subpar at best.

    Perhaps it was NOT a very good idea to initiate Vengeance while there is an ongoing undaunted event involving tickets.
    Edited by RaikaNA on 28 September 2025 02:52
  • Gankform
    Gankform
    ✭✭✭
    Last'One wrote: »
    I personally choose not to engage in PvP in Elder Scrolls, as it’s not something I enjoy. In my opinion, and I want to stress that this is just my perspective, the current setup leaves both communities a little unsatisfied. PvP players don’t get the full, dedicated PvP experience they might want, and PvE players, who often play Elder Scrolls primarily for its rich story and world, also don’t get a fully PvE-focused game. It feels like both groups only receive half of what they could have.

    I don’t mean this as criticism of PvP or PvE players, I respect both communities. I also don’t claim to know what ZOS should or could do to improve PvP. But from my own point of view, I believe the best way to strengthen the game would be to focus more on PvE, because that’s what has always made Elder Scrolls truly amazing.

    PvE makes Elder Scrolls amazing. Not PvP!

    im here only for the pvp part of the game with more than 15k hours and most of them only pvp...the pve part of the game is too easy and cant keep me for much time...eso is pvp for me..if i want to play rly good pve i will sub my wow account to enjoy..
  • Bokila
    Bokila
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    When you drop the next vengeance event please consider not adding it on Xbox EU at all. Cyrodiil is literally empty at this point (was already bad but this is a new low).
  • Xarc
    Xarc
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    PVP "test event" while PVE event.

    looks like pve rewards are better.

    I'm not one of those people who divides the gaming population into "pure PVE" and "pure PVP". I think 90% of players play both.
    I don't think players are shunning Vengeance, it's just that it wasn't the right time for this test.


    Edited by Xarc on 28 September 2025 10:13
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
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    - in game since April 2014
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  • colossalvoids
    colossalvoids
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    Ostonoha wrote: »
    exiars10 wrote: »
    From the yesterday's (Friday) evening.

    This is all fake news, right? It can't be real?

    According to some forum members here, server has 80 pop cap, no?

    120+ AD players at siege.
    gpurelyruhbs.jpg

    80+ AD players at castle defense.
    ydmmettwflu8.jpg

    110+ AD players at castle defense.
    uyox2fhvs1tf.jpg

    The whole point of my thread was to make the argument that the pops seen during V1, V2, and during primetime weekend V3 is not sustainable over a full week and over months.

    It's definitely not sustainable in v3, apart from all current issues from major event going to general disappointment with the dev team, current update state, next update's possible state etc. but that's only a test, not a game mode. Most people are there just farming doors most probably in the third one, only know one person who's there and they're just farming also despite all others who like the general idea or direction for the possible mode, but aren't there because there's nothing yet, also so insignificant changes between the tests doesn't really brings any interest, most complaints weren't yet heard, might never be.

    There's nothing really to compare, we have people who coped for long time and new ones who populate current day Cyro barely occupying 60 slots per corner. And the way higher pop-capped test which has no real audience yet, just some checking it out when it picks their interest or one's who left Cyro years ago, with hopes of past greatness returning at least in some form, even that limited, doesn't really matter.
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