It's still on console because you get your maintenance on 1st October, that's when it will be taken down and GH will return. No need to panic.
On the main topic, there are now so many Vengeance threads that it seems some folks are confusing this one with others that claim Vengeance is dead. This thread points to a population imbalance on PC NA, and it is important to understand that with increased population caps such an imbalance becomes a huge issue. If these increased caps become a real thing one day, something has to be done about how either scoring or queues work in Cyrodiil. Or both.
Basically, stop buffing the winning faction ZOS! Or implement dynamic queue locks. Populations must be balanced across factions otherwise it is indeed just a skillless zergfest PvDoor. V3 still had increased pop caps for sure, on PC EU, where it was balanced 2 bars each faction most of the prime time, these bigger numbers of players were obvious.
Also, I don't think that this low participation can be blamed entirely on a PvE event. Sure it drove some players away to a degree, but just a quick look at forums show a waning interest in Vengeance in general. See official feedback threads: V1 10 pages, V2 5 pages, V3 2 pages. Less and less players participate, because a) some boycott it to prevent Vengeance replacing current Cyrodiil, b) players' feedback about balance is not taken into account, c) ZOS doesn't communicate enough what are their intentions further fuelling playerbase insecurity about the future.
SaffronCitrusflower wrote: »ToddIngram wrote: »ToddIngram wrote: »There wasnt a queue because Vengeance has 3 times the capacity of GreyHost and would barely reach 3 bars when it has same number of players than GreyHost with 50 queue.ToddIngram wrote: »StihlReign wrote: »edward_frigidhands wrote: »
You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.
Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.
Grey Host live has a more stable and higher population than vengeance has. There wasn't even a queue last night during prime time on a weekend. There would have been a queue of at least 50 if it weren't for vengeance.
You don't know that. It's an assumption on your part.
Sure I have Source: It was stated by ZOS.
https://forums.elderscrollsonline.com/en/discussion/675548ZOS_BrianWheeler wrote: »
- We were able to hit triple the amount of players that is currently possible in a single Cyrodiil campaign.
- We had three times the number of players in a single Cyrodiil campaign with little to no performance problems.
So, no you don't know what you want so desperately to believe.
That statement is in reference to Vengeance 1 specifically. The date of the post was literally six months ago. That's why it's phrased in the past tense. It's history. No statements have been made about what the populations of any other vengeance "test" has been made by ZOS.
You just want to believe a bunch of stuff about vengeance that just isn't true or isn't actually known.
There also was no statement that capacity of Vengeance was reduced in later tests so the assumption should be that it stayed the same because it makes more sense to announce a change than it’s absence and ZoS does it like this in patchnotes.
But it seems to be consensus between haters of Vengeance that the Vengeance capacity got lowered to only 2 times or even the same capacity as GreyHost with no evidence at all and some agreement to not recognize this official statement and take it as proof of the opposite.
How about you show any proof for capacity of vengeance getting reduced?
You either don't even play vengeance or live PvP or something. Because nothing you've posted about vengeance is known factual evidence. And if did play vengeance you'd see how few people there are playing it this time around. There are fewer people in vengeance this time around than there are for normal live mode. Right now, on Monday mid day, there are more people playing grey host that there were playing vengeance yesterday, on a Sunday, at the same time.
Glad to see someone who can read.It's still on console because you get your maintenance on 1st October, that's when it will be taken down and GH will return. No need to panic.
On the main topic, there are now so many Vengeance threads that it seems some folks are confusing this one with others that claim Vengeance is dead. This thread points to a population imbalance on PC NA, and it is important to understand that with increased population caps such an imbalance becomes a huge issue. If these increased caps become a real thing one day, something has to be done about how either scoring or queues work in Cyrodiil. Or both.
Basically, stop buffing the winning faction ZOS! Or implement dynamic queue locks. Populations must be balanced across factions otherwise it is indeed just a skillless zergfest PvDoor. V3 still had increased pop caps for sure, on PC EU, where it was balanced 2 bars each faction most of the prime time, these bigger numbers of players were obvious.
Also, I don't think that this low participation can be blamed entirely on a PvE event. Sure it drove some players away to a degree, but just a quick look at forums show a waning interest in Vengeance in general. See official feedback threads: V1 10 pages, V2 5 pages, V3 2 pages. Less and less players participate, because a) some boycott it to prevent Vengeance replacing current Cyrodiil, b) players' feedback about balance is not taken into account, c) ZOS doesn't communicate enough what are their intentions further fuelling playerbase insecurity about the future.