moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
CatoUnchained wrote: »moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
My greatest fear about ESO is that they mandate vengeance mode just like they do for these "tests".
tomofhyrule wrote: »CatoUnchained wrote: »moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
My greatest fear about ESO is that they mandate vengeance mode just like they do for these "tests".
The fact that U48 is coming where the only combat changes in the entire patch are adding ‘loadouts’ and ‘perks’ to Vengeance make it crystal clear that Vengeance is no longer just a test and will be released as a new mode.
They did say they plan to offer Vengeance and Grey Host for the next test in December; so I still think it’s likely that the final version will have Vengeance and Grey Host active simultaneously, but I am fully expecting Icereach and likely even Racenwatch to be gone once Vengeance becomes permanent. My current theory is that they’re going to hype next summer’s patch (it’d be Update 50, so big number) as some mega gamechanger free update, and it’ll be both replacing half of the Cyro campaigns with Vengeance and adding a self-nerf slider for “overland difficulty.”
…and of course nothing new. But they gave the players what they wanted, right?
CatoUnchained wrote: »tomofhyrule wrote: »CatoUnchained wrote: »moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
My greatest fear about ESO is that they mandate vengeance mode just like they do for these "tests".
The fact that U48 is coming where the only combat changes in the entire patch are adding ‘loadouts’ and ‘perks’ to Vengeance make it crystal clear that Vengeance is no longer just a test and will be released as a new mode.
They did say they plan to offer Vengeance and Grey Host for the next test in December; so I still think it’s likely that the final version will have Vengeance and Grey Host active simultaneously, but I am fully expecting Icereach and likely even Racenwatch to be gone once Vengeance becomes permanent. My current theory is that they’re going to hype next summer’s patch (it’d be Update 50, so big number) as some mega gamechanger free update, and it’ll be both replacing half of the Cyro campaigns with Vengeance and adding a self-nerf slider for “overland difficulty.”
…and of course nothing new. But they gave the players what they wanted, right?
Or the appeal is, for ZOS anyway, is that much less server resources are needed to support a vengeance mode vs. current live mode. So fewer monthly recurring expenses.
ZOS will not support two different versions of Cyrodiil at the same time.
We need an official statement of intent from ZOS on this because it very much appears their original stated intent is not the actual true intent in regards to vengeance.
tomofhyrule wrote: »What is the team’s goal for Vengeance now?
BXR_Lonestar wrote: »IMO Vengeance popularity is down this time around because they released it during a PVE event and when the event lines up with PVE-based golden pursuits. Most players are PVE-oriented, so when it comes to playing Vengeance or working on the PVE event, that is an easy decision.
If they want to test the vengeance servers to the max, they need to have PVP-related golden pursuits that aren't so easy to get that anyone can go in there and finish within a couple of hours. Release it with PVP-related golden pursuits, with something like crowns to be earned at every stage, and also have 2x AP going and I guarantee you that players will show up to play Vengeance.
tomofhyrule wrote: »CatoUnchained wrote: »moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
My greatest fear about ESO is that they mandate vengeance mode just like they do for these "tests".
The fact that U48 is coming where the only combat changes in the entire patch are adding ‘loadouts’ and ‘perks’ to Vengeance make it crystal clear that Vengeance is no longer just a test and will be released as a new mode.
They did say they plan to offer Vengeance and Grey Host for the next test in December; so I still think it’s likely that the final version will have Vengeance and Grey Host active simultaneously, but I am fully expecting Icereach and likely even Racenwatch to be gone once Vengeance becomes permanent. My current theory is that they’re going to hype next summer’s patch (it’d be Update 50, so big number) as some mega gamechanger free update, and it’ll be both replacing half of the Cyro campaigns with Vengeance and adding a self-nerf slider for “overland difficulty.”
…and of course nothing new. But they gave the players what they wanted, right?
Yeah, how are you supposed to enjoy vengeance when your faction isn't even playing?
Do we all have to join EP to enjoy it? What happen to this once fun event?
This is how a healthy map looks, and it is due to balanced populations. Yesterday, PC EU, each faction stood at 2 bars, AD briefly at 3 bars, but the other two factions were probably not that far away.
Factions having more or less the same number of players each, it is impossible for one of them to run in one huge megazerg. They have to break up the blob to defend/attack several objectives at the same time. Fights are spread across the map, and this is important performance-wise. Also, playing on such a map is a lot more fun.
ZOS needs to implement dynamic queue locks so there is no 3 bars vs. 1 bar situation that is detrimental to players' experience. @ZOS_Kevin @ZOS_GinaBruno