moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
CatoUnchained wrote: »moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
My greatest fear about ESO is that they mandate vengeance mode just like they do for these "tests".
tomofhyrule wrote: »CatoUnchained wrote: »moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
My greatest fear about ESO is that they mandate vengeance mode just like they do for these "tests".
The fact that U48 is coming where the only combat changes in the entire patch are adding ‘loadouts’ and ‘perks’ to Vengeance make it crystal clear that Vengeance is no longer just a test and will be released as a new mode.
They did say they plan to offer Vengeance and Grey Host for the next test in December; so I still think it’s likely that the final version will have Vengeance and Grey Host active simultaneously, but I am fully expecting Icereach and likely even Racenwatch to be gone once Vengeance becomes permanent. My current theory is that they’re going to hype next summer’s patch (it’d be Update 50, so big number) as some mega gamechanger free update, and it’ll be both replacing half of the Cyro campaigns with Vengeance and adding a self-nerf slider for “overland difficulty.”
…and of course nothing new. But they gave the players what they wanted, right?
CatoUnchained wrote: »tomofhyrule wrote: »CatoUnchained wrote: »moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
My greatest fear about ESO is that they mandate vengeance mode just like they do for these "tests".
The fact that U48 is coming where the only combat changes in the entire patch are adding ‘loadouts’ and ‘perks’ to Vengeance make it crystal clear that Vengeance is no longer just a test and will be released as a new mode.
They did say they plan to offer Vengeance and Grey Host for the next test in December; so I still think it’s likely that the final version will have Vengeance and Grey Host active simultaneously, but I am fully expecting Icereach and likely even Racenwatch to be gone once Vengeance becomes permanent. My current theory is that they’re going to hype next summer’s patch (it’d be Update 50, so big number) as some mega gamechanger free update, and it’ll be both replacing half of the Cyro campaigns with Vengeance and adding a self-nerf slider for “overland difficulty.”
…and of course nothing new. But they gave the players what they wanted, right?
Or the appeal is, for ZOS anyway, is that much less server resources are needed to support a vengeance mode vs. current live mode. So fewer monthly recurring expenses.
ZOS will not support two different versions of Cyrodiil at the same time.
We need an official statement of intent from ZOS on this because it very much appears their original stated intent is not the actual true intent in regards to vengeance.
tomofhyrule wrote: »What is the team’s goal for Vengeance now?
BXR_Lonestar wrote: »IMO Vengeance popularity is down this time around because they released it during a PVE event and when the event lines up with PVE-based golden pursuits. Most players are PVE-oriented, so when it comes to playing Vengeance or working on the PVE event, that is an easy decision.
If they want to test the vengeance servers to the max, they need to have PVP-related golden pursuits that aren't so easy to get that anyone can go in there and finish within a couple of hours. Release it with PVP-related golden pursuits, with something like crowns to be earned at every stage, and also have 2x AP going and I guarantee you that players will show up to play Vengeance.
tomofhyrule wrote: »CatoUnchained wrote: »moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
My greatest fear about ESO is that they mandate vengeance mode just like they do for these "tests".
The fact that U48 is coming where the only combat changes in the entire patch are adding ‘loadouts’ and ‘perks’ to Vengeance make it crystal clear that Vengeance is no longer just a test and will be released as a new mode.
They did say they plan to offer Vengeance and Grey Host for the next test in December; so I still think it’s likely that the final version will have Vengeance and Grey Host active simultaneously, but I am fully expecting Icereach and likely even Racenwatch to be gone once Vengeance becomes permanent. My current theory is that they’re going to hype next summer’s patch (it’d be Update 50, so big number) as some mega gamechanger free update, and it’ll be both replacing half of the Cyro campaigns with Vengeance and adding a self-nerf slider for “overland difficulty.”
…and of course nothing new. But they gave the players what they wanted, right?
Yeah, how are you supposed to enjoy vengeance when your faction isn't even playing?
Do we all have to join EP to enjoy it? What happen to this once fun event?
This is how a healthy map looks, and it is due to balanced populations. Yesterday, PC EU, each faction stood at 2 bars, AD briefly at 3 bars, but the other two factions were probably not that far away.
Factions having more or less the same number of players each, it is impossible for one of them to run in one huge megazerg. They have to break up the blob to defend/attack several objectives at the same time. Fights are spread across the map, and this is important performance-wise. Also, playing on such a map is a lot more fun.
ZOS needs to implement dynamic queue locks so there is no 3 bars vs. 1 bar situation that is detrimental to players' experience. @ZOS_Kevin @ZOS_GinaBruno
AngryPenguin wrote: »This is how a healthy map looks, and it is due to balanced populations. Yesterday, PC EU, each faction stood at 2 bars, AD briefly at 3 bars, but the other two factions were probably not that far away.
Factions having more or less the same number of players each, it is impossible for one of them to run in one huge megazerg. They have to break up the blob to defend/attack several objectives at the same time. Fights are spread across the map, and this is important performance-wise. Also, playing on such a map is a lot more fun.
ZOS needs to implement dynamic queue locks so there is no 3 bars vs. 1 bar situation that is detrimental to players' experience. @ZOS_Kevin @ZOS_GinaBruno
Um, No. How are guilds going to play their official guild raids with your proposal? I'm sick of non pvp players trying to dictate how to improve PvP. If ya'll had relevant and viable suggestions that would be one thing, but you don't.
Yeah, how are you supposed to enjoy vengeance when your faction isn't even playing?
Do we all have to join EP to enjoy it? What happen to this once fun event?
I didn't realize EP was the biggest PvDoor faction on PC NA as well. I guess they also tend to run in one big blob, so the moment you burn any objective, all of them show up to "defend."
This map looks so awful, it would be totally pointless to log in as DC or AD for ~30v300 fights. People play games to have fun. This doesn't look fun at all, even on the EP side IMO.
No faction should be allowed to reach 3 bars while other factions are at 1 bar. There needs to be a pop-lock in place once there are 50 or so more players on one faction; no one can join that faction anymore until the other two get enough players to be competitive. A faction hits 2 bars while the other two are still on 1 bar? Lock it until the other two factions have 2 bars too.
Forget the low pop bonus; it isn't at all efficient. Even if it were 5x the amount of AP, what does it matter if the moment you burn a single resource, 100 reds or yel or blue show up to "defend", and you never even cap it. I wouldn't go in there for 10x AP bonus.
ZOS needs to rethink how queuing into campaigns works if they intend to have 300+ players per faction. I suggest locking the queue for factions that are numerically superior, and this lock has to be dynamic and updating regularly (every 5-minute check).
Having increased population caps is a great goal in itself. It needs to be implemented properly though. Populations must be balanced by ZOS because clearly players will not be jumping ship to weaker factions to even the game.
I do not care if you hate vengeance or love vengeance combat, this is not about the vengeance combat system this is about population.
There are not enough players in this game who pvp with enough consistently to create a balanced map at the pop cap currently set in vengeance. The first stream i remember after test #1 they mentioned pop caps being roughly 500+ per faction, higher than launch. But at launch we had multiple pvp servers each one 500+ per faction with thousands of people at any time pvping. This does not exist currently. Currently the base population at anytime is what maybe 100 people per faction?at 9pm est EP is currently 3 bars to 1 bar dc and ad. Roughly 4000 point lead on day two of the campaign.
I want to return to the 500v500v500 of the past. But this population does not exist. Yes set the bar high, I wish it would but going for 500v500v500 is not going to happen. Sure during test 1 and 2 there were many people out there. It was new, it had rewards going for it. But on the average day it will not be like this. ZoS you are going to end the games pvp if you go on with this. Maybe primetime this weekend we will reach 500v500v500 again. But in the off hours it will be so unbalanced it will not be fair at least 1 or 2 factions. Yes this does happen already but at least the #s difference is not as drastic as this. You will drive more people away than you will bring in.
If you are going to raise the pop, raise is slowly.
Dead game on PC EU 19.30 - and it's not even prime time.
One pro PvP ESO redditor from PC EU claimed last night that he knows that nobody who plays Cyrodiil as pro play it...
My question - who plays Vengeance then? Normie PvE players for sure not as is Undaunted Event and no GP in Vengeance test.
And current map: