GloatingSwine wrote: »Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.
ESO_player123 wrote: »GloatingSwine wrote: »Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.
Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.
Vonnegut2506 wrote: »Just so I understand the mental gymnastics you are going through to condone speed running: You are claiming an event where the sole purpose is to run group dungeons is the "absolute worst time" to do the quick quest in that group dungeon?
My guess would be farming for a weapon, typically an dlc dungeon by now.frogthroat wrote: »
GloatingSwine wrote: »ESO_player123 wrote: »GloatingSwine wrote: »Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.
Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.
If you can't survive a big heavy from a boss your prospects as a dungeon solo are limited anyway.
As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
ESO_player123 wrote: »As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
I'm not arguing with anything you said, but the boss will be long dead after 45s (at least in normal base game dungeons).
ESO_player123 wrote: »As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
I'm not arguing with anything you said, but the boss will be long dead after 45s (at least in normal base game dungeons).
Then that's the speedrunner's fault. There's also people who take quest and want to read through quest dialog, the game should accomodate those folk or make all dialog/quest stuff outside of the dungeon. There's no good reason to not allow those, especially new players to not interact with systems dungeons are meant to have.
45s would be too long. 10 (my suggestion) is already pretty long. Really, the timer for when you’re kicked out from not having a group should be increased to a few minutes (exception for when it’s a vote kick, which should kick the person out faster if anything). Then you can get the chests afterward.
No because there's a solution to this built in to the game - make your own group.
45s would be too long. 10 (my suggestion) is already pretty long. Really, the timer for when you’re kicked out from not having a group should be increased to a few minutes (exception for when it’s a vote kick, which should kick the person out faster if anything). Then you can get the chests afterward.
I think the kick out when you're not in group AND the dungeon has met its clear condition should be entirely removed and just not allow new people in the instance aside from your companion if beneath the 4 max player limit. When you clear a dungeon solo the instance never expires, so it really makes no sense that it kicks you out (and having it always be active on same button as synergy is pain!) if you want to go and explore and talk to npcs/get chests/sacks/fight optional bosses alone/etc.
Vonnegut2506 wrote: »Ragnarok0130 wrote: »MasterSpatula wrote: »True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.scrappy1342 wrote: »"they can make their own group" goes both ways.
A. They're the bad guys. The entire point of rewards for random dungeons is to get people into the queue so that those who need to do certain content can find people to do it with. Viewing the rewards as the sole point of doing randoms and thus disregarding the entire purpose you're there to fulfill is a short-sighted, self-involved, thoughtless way to behave.
B. The system favors them. See a chest? Ported away before you can loot it. Need to do dialogue on a base-game dungeon? Ported away before you can do so. Feel like skipping mobs is cheap and failing to actually engage with the content? Doesn't matter if three of you feel that way. All it takes is one person who only values speed. That one gets their way every. Single. Time.
What does a bad guy who's winning have to complain about?
It's amazing to me how many people have forgotten this or just don't care, but you're being rewarded for helping people. HELP THEM.
Negative, the bad guy is the person who needs to do the quest but doesn't speak up like an adult in group chat telling the group members that he needs to do the quest and then gets so bent out of shape when people just complete the content that he rage posts on the forums about speed runners.
The game's been out for 11 years so people assume the others are doing the run for transmutes or gear unless someone says they're doing the quest when we start. Notice this doesn't happen when a new dungeon comes out since it's assumed that people are doing the quest until the dungeon has been out for a while.
You realize if you had just read seven posts before yours Jaimeh pointed out that someone did, in fact, speak up in chat they were doing the quest and was promptly ignored. During the event, I have said I was doing the quest twice and was ignored both times. I can "speak up like an adult in group chat," but that doesn't mean the speed runner is going to act like an adult.
As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
And to add to it, the boss should be immune to damage until all party members are in the arena
edited because of fat finger spelling issues