Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

“Joining Encounter in Progress” should have a confirmation check

  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.

    Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.
  • GloatingSwine
    GloatingSwine
    ✭✭✭✭
    Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.

    Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.

    If you can't survive a big heavy from a boss your prospects as a dungeon solo are limited anyway.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    Just so I understand the mental gymnastics you are going through to condone speed running: You are claiming an event where the sole purpose is to run group dungeons is the "absolute worst time" to do the quick quest in that group dungeon?

    Not to condone speed running, but to say that there will be a lot of speed running while the event is running, and to expect otherwise is incredibly naive. As another poster said, it's like deciding to putter around and do quests in IC when Mayhem is running and not expecting to get killed over and over again. No mental gymnastics required. Just common sense.
    Edited by AzuraFan on 23 September 2025 14:07
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    frogthroat wrote: »
    aetherix8 wrote: »
    A typical speedrunner will click on dungeon finder > specific dungeon > scroll down > queue.
    Specific dungeon? In this scenario, what would be the speedrunner's motivation for running the dungeon?
    My guess would be farming for a weapon, typically an dlc dungeon by now.
    Or it can be to level cp using rnd.

    But it's lots of stupid players: Say endeavor is 5 storm atronachs, so you go to southern Reaper march, there it's lots of atronachs and they are passive if you done the quest.
    So you see one and burn it as fast as possible and you have 20 players running around doing this, instead of doing one attack, and lets others get their hit so they leave faster.

    I say speedrunners was worse before joining encounter in progress, but it was pretty fun to vote kick them then they was at last boss o:)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • joergino
    joergino
    ✭✭✭✭✭
    The most annoying thing about "Joining encounter..." is getting dragged away when you're opening a chest. It doesn't give you the few seconds to complete the task you're currently busy with.

    On the plus side, you no longer miss a pledge because the speedrunner killed the last boss while you tried to catch up, but were slowed down by all the trash mobs that person left behind for you to fight through.

    But there should be a few seconds delay or at least a prompt that grants you five seconds or so before being dragged away.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭

    Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.

    Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.

    If you can't survive a big heavy from a boss your prospects as a dungeon solo are limited anyway.

    If it's a regular big heavy from a boss's arsenal of mechanics then I do not understand how it would change anything. As I pointed out before, many speedrunners can solo the dungeon they are speedrunning anyway (especially the base game ones where tanks are not really needed anymore). So, what it would add is a minor inconvenience only - a speedrunner would need to be a bit more careful when engaging a boss.

    What you described in your original proposition is a "one-shot mechanic". And most regular heavy attacks on normal are not one-shotting when shielded and blocking. When I'm doing dungeons solo I'm not running as a tank, so would your proposition now REQUIRE a tank to be present in order to complete a dungeon?
  • Kappachi
    Kappachi
    ✭✭✭✭✭
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
    Edited by Kappachi on 23 September 2025 19:08
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    I'm not arguing with anything you said, but the boss will be long dead after 45s (at least in normal base game dungeons).
  • Kappachi
    Kappachi
    ✭✭✭✭✭
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    I'm not arguing with anything you said, but the boss will be long dead after 45s (at least in normal base game dungeons).

    Then that's the speedrunner's fault. There's also people who take quest and want to read through quest dialog, the game should accomodate those folk or make all dialog/quest stuff outside of the dungeon. There's no good reason to not allow those, especially new players to not interact with systems dungeons are meant to have.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Kappachi wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    I'm not arguing with anything you said, but the boss will be long dead after 45s (at least in normal base game dungeons).

    Then that's the speedrunner's fault. There's also people who take quest and want to read through quest dialog, the game should accomodate those folk or make all dialog/quest stuff outside of the dungeon. There's no good reason to not allow those, especially new players to not interact with systems dungeons are meant to have.

    I'm not saying that it's not the speedrunner's fault. I'm saying that the player that decides to skip auto port and spends 45s to do other stuff (reading lines, for example) will be potentially locked out of completing the dungeon (which the "joining encounter" was supposed to prevent). So, giving it a long timer does not exactly make the situation better.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    45s would be too long. 10 (my suggestion) is already pretty long. Really, the timer for when you’re kicked out from not having a group should be increased to a few minutes (exception for when it’s a vote kick, which should kick the person out faster if anything). Then you can get the chests afterward.
    Edited by Soarora on 23 September 2025 20:21
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Kappachi
    Kappachi
    ✭✭✭✭✭
    Soarora wrote: »
    45s would be too long. 10 (my suggestion) is already pretty long. Really, the timer for when you’re kicked out from not having a group should be increased to a few minutes (exception for when it’s a vote kick, which should kick the person out faster if anything). Then you can get the chests afterward.

    I think the kick out when you're not in group AND the dungeon has met its clear condition should be entirely removed and just not allow new people in the instance aside from your companion if beneath the 4 max player limit. When you clear a dungeon solo the instance never expires, so it really makes no sense that it kicks you out (and having it always be active on same button as synergy is pain!) if you want to go and explore and talk to npcs/get chests/sacks/fight optional bosses alone/etc.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Frayton wrote: »
    No because there's a solution to this built in to the game - make your own group.

    That might be a solution to the "speedrunner" problem, but it doesn't help solve the "joining encounter in progress" problem.

    I solo dungeons; I almost never run a dungeon with a group. And during this Undaunted event I've run into "joining encounter in progress" twice in one dungeon. Some months ago, I ran into it in a different dungeon. This time it was more annoying than problematic, but last time it was definitely problematic.

    This time: When running Tempest Island, there are certain locations near a couple of bosses where I like to scout around the periphery of the area before engaging with the boss, to look for any treasure chests that might be outside of the boss's area. When I attempted to do that-- something I'd been able to do with no issues before-- the screen suddenly went black, I got the "joining encounter in progress" message, and I was ported into the boss's area. I hadn't even entered its area yet and aggroed it, but apparently I'd gotten just close enough to trigger the "port everyone to the encounter area" mechanism. Uh, okay. I'm the only player in the dungeon, and had avoided getting into the encounter until I was good and ready, but the game wouldn't let me skirt around the boss's area anymore like it used to. (And when I say "skirt around," I don't mean bypass, because you can't access the next portion of the dungeon until the boss has been killed. I simply mean searching around the outskirts of the boss's territory for loot.)

    When I got to the final boss and was fighting her, she knocked me back against one of the temple walls-- and suddenly the screen goes black and the infamous "joining encounter in progress" message popped up. Huh?

    Last time: When the wamasu boss in Arx Corinuim was bugged, I decided to go solo that dungeon to see for myself. Big mistake. Once I encountered the boss, I discovered that I could not kill it, nor could I run away and leave the encounter to port out of the dungeon. I couldn't port out because I was in combat, and I couldn't escape the encounter zone because the game kept porting me back into it. I literally could not do anything to get out of that no-win situation, other than physically turn off my computer to sever my connection to the game (or I suppose I could have simply turned off my Wi-Fi), and wait for the instance to be shut down.

    In both cases, I was soloing the dungeon! Why do we need "joining encounter in progress" at all if a dungeon is being soloed?
    I've fought mudcrabs more fearsome than me!
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kappachi wrote: »
    Soarora wrote: »
    45s would be too long. 10 (my suggestion) is already pretty long. Really, the timer for when you’re kicked out from not having a group should be increased to a few minutes (exception for when it’s a vote kick, which should kick the person out faster if anything). Then you can get the chests afterward.

    I think the kick out when you're not in group AND the dungeon has met its clear condition should be entirely removed and just not allow new people in the instance aside from your companion if beneath the 4 max player limit. When you clear a dungeon solo the instance never expires, so it really makes no sense that it kicks you out (and having it always be active on same button as synergy is pain!) if you want to go and explore and talk to npcs/get chests/sacks/fight optional bosses alone/etc.

    I agree, I'm just assuming that there's a reason that ZOS wants the instance closed as soon as possible. I can't imagine anyone would be holding the instance open post-run for no reason though.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Ardriel
    Ardriel
    ✭✭✭✭
    Zos should consider modifying the “joining encounter in progress” feature slightly. Players should not be drawn into combat while in menu mode, i.e., while looting chests, talking to quest givers, or changing skills or gear. That would be a good compromise. This would prevent unnecessary delays for those who are ready for fight. :)
  • SolarRune
    SolarRune
    ✭✭✭
    Frayton wrote: »
    "they can make their own group" goes both ways.
    True but speedrunners aren't the ones constantly complaining and making posts here about people who go too slow.

    A. They're the bad guys. The entire point of rewards for random dungeons is to get people into the queue so that those who need to do certain content can find people to do it with. Viewing the rewards as the sole point of doing randoms and thus disregarding the entire purpose you're there to fulfill is a short-sighted, self-involved, thoughtless way to behave.

    B. The system favors them. See a chest? Ported away before you can loot it. Need to do dialogue on a base-game dungeon? Ported away before you can do so. Feel like skipping mobs is cheap and failing to actually engage with the content? Doesn't matter if three of you feel that way. All it takes is one person who only values speed. That one gets their way every. Single. Time.

    What does a bad guy who's winning have to complain about?

    It's amazing to me how many people have forgotten this or just don't care, but you're being rewarded for helping people. HELP THEM.

    Negative, the bad guy is the person who needs to do the quest but doesn't speak up like an adult in group chat telling the group members that he needs to do the quest and then gets so bent out of shape when people just complete the content that he rage posts on the forums about speed runners.

    The game's been out for 11 years so people assume the others are doing the run for transmutes or gear unless someone says they're doing the quest when we start. Notice this doesn't happen when a new dungeon comes out since it's assumed that people are doing the quest until the dungeon has been out for a while.

    You realize if you had just read seven posts before yours Jaimeh pointed out that someone did, in fact, speak up in chat they were doing the quest and was promptly ignored. During the event, I have said I was doing the quest twice and was ignored both times. I can "speak up like an adult in group chat," but that doesn't mean the speed runner is going to act like an adult.

    I have had this so many times this event, in some scenarios with all three of the non-speed runners saying we have the quest and one person still just runs off, i hate voting to kick but thats what we ended up doing on the occaisions this happened. I know from speaking to guildies that this is just RNG and other people are not experiencing the increased level i am seeing, but the amount of selfish speed runners ignoring chat and just running off have blighted about 70% of my dungeon runs - I'm now at the point where i dont want to participate in this event further.

  • SolarRune
    SolarRune
    ✭✭✭
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues
    Edited by SolarRune on 24 September 2025 06:57
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?
  • Kappachi
    Kappachi
    ✭✭✭✭✭
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    sure? i still solo the optional bosses in fg1/ws1/etc when people aren't willing to assist with them. so if they were immune then it'd force them to come back and assist since that'd be the way forward, /shrug.
    Edited by Kappachi on 24 September 2025 16:42
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Kappachi wrote: »
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    sure? i still solo the optional bosses in fg1/ws1/etc when people aren't willing to assist with them. so if they were immune then it'd force them to come back and assist since that'd be the way forward, /shrug.

    So, you would force them to do what you want even though the bosses are not needed for completing the dungeon?
  • ShutUpitsRed
    ShutUpitsRed
    ✭✭✭
    A confirmation would be awesome. I'm sick of missing quest (and pledge??) bosses et cetera because some faketank beamer decided he owned the run and blitzed straight toward the end and I have to run the whole dang thing again or just miss the pledge altogether.

    And before anybody @s me yes I mention the quests etc in chat. A lot of folks in this thread don't seem to be able to grasp that a confirmation means you can still say yes immediately, and knowing zos probably toggle the check anyway.
  • Kappachi
    Kappachi
    ✭✭✭✭✭
    Kappachi wrote: »
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    sure? i still solo the optional bosses in fg1/ws1/etc when people aren't willing to assist with them. so if they were immune then it'd force them to come back and assist since that'd be the way forward, /shrug.

    So, you would force them to do what you want even though the bosses are not needed for completing the dungeon?

    just as the speedrunners try to force what they want on others, it's far more reasonable to do a full clear of a dungeon than a half clear, especially if you're running an alt and want to pick up loot/gear set from the dungeon/etc.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Kappachi wrote: »
    Kappachi wrote: »
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    sure? i still solo the optional bosses in fg1/ws1/etc when people aren't willing to assist with them. so if they were immune then it'd force them to come back and assist since that'd be the way forward, /shrug.

    So, you would force them to do what you want even though the bosses are not needed for completing the dungeon?

    just as the speedrunners try to force what they want on others, it's far more reasonable to do a full clear of a dungeon than a half clear, especially if you're running an alt and want to pick up loot/gear set from the dungeon/etc.

    I understand that you like optional bosses. A question though:

    Even if you are running on an alt, what is the benefit of doing an optional boss in the base game dungeons you mentioned (aside from doing it for the first time on the account for the achievement)? Gear? You would finish the armor pieces way before you finish the weapons since weapons drop from the last boss. So, even if you never do the optional boss you will end up selling the armor pieces for a pittance or deconning them for blue mats (how many of those one theoretically needs?). Gold? The amount they drop is a drop in a bucket. So, why take the detour to do them?
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kappachi wrote: »
    Kappachi wrote: »
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    sure? i still solo the optional bosses in fg1/ws1/etc when people aren't willing to assist with them. so if they were immune then it'd force them to come back and assist since that'd be the way forward, /shrug.

    So, you would force them to do what you want even though the bosses are not needed for completing the dungeon?

    just as the speedrunners try to force what they want on others, it's far more reasonable to do a full clear of a dungeon than a half clear, especially if you're running an alt and want to pick up loot/gear set from the dungeon/etc.

    I understand that you like optional bosses. A question though:

    Even if you are running on an alt, what is the benefit of doing an optional boss in the base game dungeons you mentioned (aside from doing it for the first time on the account for the achievement)? Gear? You would finish the armor pieces way before you finish the weapons since weapons drop from the last boss. So, even if you never do the optional boss you will end up selling the armor pieces for a pittance or deconning them for blue mats (how many of those one theoretically needs?). Gold? The amount they drop is a drop in a bucket. So, why take the detour to do them?

    Because they're part of the dungeon? Not everyone runs dungeons just to grab gear or other rewards (lead, event coffer, event tickets) from the final boss or kill the required bosses (and only the required bosses) for the pledge.
    I've fought mudcrabs more fearsome than me!
  • ShutUpitsRed
    ShutUpitsRed
    ✭✭✭
    SeaGtGruff wrote: »
    Because they're part of the dungeon? Not everyone runs dungeons just to grab gear or other rewards (lead, event coffer, event tickets) from the final boss or kill the required bosses (and only the required bosses) for the pledge.

    I think a lot of folks in this forum forget that some people play video games to have fun lol.
  • mortalous
    mortalous
    ✭✭
    Speedrunning is getting really old. I returned to the game recently, but I have played off and on since beta.

    I agree with the original poster. Giving an option to join the encounter should be available. It takes nothing away from the speedrunner and might just give me a chuckle if they die.

    Simply fake tanking to get in, and then speedrunning (most of the time the wrong way) means you're a very inconsiderate player and need to just be allowed to do your own thing.

    Others should not have to sacrifice their gameplay style for your preferred way to play.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    Do the optional bosses activate the Join In Progress mechanic? I've never paid attention nor thought about that. In any case, just don't give optional bosses the arena immunity. They are optional after all.
    Edited by DenverRalphy on 24 September 2025 18:48
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    Do the optional bosses activate the Join In Progress mechanic? I've never paid attention nor thought about that. In any case, just don't give optional bosses the arena immunity. They are optional after all.

    I actually do not know either if they get the mechanic. That could work I guess. Those who want to do the optional bosses could do them, the rest would have to wait at the next boss probably in this case.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    SeaGtGruff wrote: »
    Kappachi wrote: »
    Kappachi wrote: »
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'm curious, what will happen in a situation when 2 people want to do an optional boss and 2 do not? Stand at their respective bosses until someone blinks?

    sure? i still solo the optional bosses in fg1/ws1/etc when people aren't willing to assist with them. so if they were immune then it'd force them to come back and assist since that'd be the way forward, /shrug.

    So, you would force them to do what you want even though the bosses are not needed for completing the dungeon?

    just as the speedrunners try to force what they want on others, it's far more reasonable to do a full clear of a dungeon than a half clear, especially if you're running an alt and want to pick up loot/gear set from the dungeon/etc.

    I understand that you like optional bosses. A question though:

    Even if you are running on an alt, what is the benefit of doing an optional boss in the base game dungeons you mentioned (aside from doing it for the first time on the account for the achievement)? Gear? You would finish the armor pieces way before you finish the weapons since weapons drop from the last boss. So, even if you never do the optional boss you will end up selling the armor pieces for a pittance or deconning them for blue mats (how many of those one theoretically needs?). Gold? The amount they drop is a drop in a bucket. So, why take the detour to do them?

    Because they're part of the dungeon? Not everyone runs dungeons just to grab gear or other rewards (lead, event coffer, event tickets) from the final boss or kill the required bosses (and only the required bosses) for the pledge.

    I guess I just do not understand the appeal of doing an optional boss for the 100th time in a base game dungeon.
    Edited by ESO_player123 on 24 September 2025 19:02
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    SolarRune wrote: »
    Kappachi wrote: »
    As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.

    And to add to it, the boss should be immune to damage until all party members are in the arena

    edited because of fat finger spelling issues

    I'd support that with one minor amendment. Immunity until at least 2/3rds of the party is in the arena. This would ensure a minority couldn't intentionaly hold up a majority.
    Edited by DenverRalphy on 24 September 2025 19:23
Sign In or Register to comment.