GloatingSwine wrote: »Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.
ESO_player123 wrote: »GloatingSwine wrote: »Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.
Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.
Vonnegut2506 wrote: »Just so I understand the mental gymnastics you are going through to condone speed running: You are claiming an event where the sole purpose is to run group dungeons is the "absolute worst time" to do the quick quest in that group dungeon?
My guess would be farming for a weapon, typically an dlc dungeon by now.frogthroat wrote: »
GloatingSwine wrote: »ESO_player123 wrote: »GloatingSwine wrote: »Just give every dungeon boss a guaranteed one-shot heavy attack they always start the fight with so that if you run in before the tank has aggro you die every time.
Big NO to this. It would make soling dungeons impossible which is fun for many players, myself included.
If you can't survive a big heavy from a boss your prospects as a dungeon solo are limited anyway.
As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
ESO_player123 wrote: »As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
I'm not arguing with anything you said, but the boss will be long dead after 45s (at least in normal base game dungeons).
ESO_player123 wrote: »As a master historian who seeks the treasure of every dungeon, I too wish this was confirmation with like 45s timer rather than auto port, especially if I have to deal with a mob pack to get to my treasure chest to open because the rude speedrunner left everything behind. Often as the healer/tank if I see a speedrunner I just leave the dungeon and queue a different piece of content, I play to enjoy the game not to speed to the end. This confirmation would at least give me time to tie up some loose ends and might make me stay longer.
I'm not arguing with anything you said, but the boss will be long dead after 45s (at least in normal base game dungeons).
Then that's the speedrunner's fault. There's also people who take quest and want to read through quest dialog, the game should accomodate those folk or make all dialog/quest stuff outside of the dungeon. There's no good reason to not allow those, especially new players to not interact with systems dungeons are meant to have.
45s would be too long. 10 (my suggestion) is already pretty long. Really, the timer for when you’re kicked out from not having a group should be increased to a few minutes (exception for when it’s a vote kick, which should kick the person out faster if anything). Then you can get the chests afterward.
No because there's a solution to this built in to the game - make your own group.