Jordan_Black wrote: »Arcanist beam builds should thus be nerfed as hard as oakensoul - it could be a fun build to run around with, or if people want another ezmode (I'm not bashing - I actually love oakensoul builds), but nerfed hard enough where no high level players are using it in meta, and no content creators are recocommending it for anything other than an ez build. I'm getting sick of every raid and dungeon being just a huge lazer beam fest. It simply no longer looks like a fantasy game.
wolfie1.0. wrote: »Jordan_Black wrote: »Arcanist beam builds should thus be nerfed as hard as oakensoul - it could be a fun build to run around with, or if people want another ezmode (I'm not bashing - I actually love oakensoul builds), but nerfed hard enough where no high level players are using it in meta, and no content creators are recocommending it for anything other than an ez build. I'm getting sick of every raid and dungeon being just a huge lazer beam fest. It simply no longer looks like a fantasy game.
Be disappointed then. It will be 3 to 6 months before anything is likely to change in that regard.
Herald of the tome is just too good of a class line not to take it.
Also, beams and such effects have always been present in the game. May I introduce.you to templars? Whose spammable, aoe, and execute are all light based weapons including similar beams? Or destruction staffs main spammable being a similar energy beam?
Punches_Below_Belt wrote: »It is ridiculously immersion breaking like the day-glo gummy mounts, the other apex reward mounts with over-the-top spawn animations and Las Vegas showgirl adventurers. Being the “meta” just makes arcanist beams that much more ubiquitous and encourages more and more of the dim to latch onto it. I hate this Mundus timeline.
I know it pays the bills, but some moderation would be welcome. This stuff should be limited to player housing where only the owner needs to look at it. In fact, my personal felling is that anything other than a horse or a camel mount, a dog or a cat pet should send the locals fleeing in terror and grouping to drive the “monsters” from their towns. But alas NPC’s don’t get to vote, or merit consideration from ZOS or the vast majority of the player base, “walking proudly in our winter coats, wearing smells from laboratories.”
There must be a whole team of artists who have been given instructions to focus solely on garish, Disneyesque/comic book creations that will sell crowns, and they are so far removed from the high fantasy/Tamriel milieu, they carry out there orders without a second thought.
I’d buy ESO the single player experience in a second to escape these abominations just to ride my chestnut mare to a fire at an inn and not have to walk through Times Square to do it.
Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.
Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.
twisttop138 wrote: »Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.
This exactly. So many members of my social guild have been able to start raiding on a level more than normal that multiple vet trials teaching run nights had to be established and a prog team. Disabled vets, senior citizens and more have been able to take part in stuff they never could before. I think this is exactly what they intended with arc and the velothi.
I saw a recent rich Lambert interview quoted on the forums that was quite illuminating on this. He kinda misses the meta and says if you don't like it you don't need to run it. I think that misses the mark and disregards the experience of high end players that have to run what's best for the team. To be clear I'm not one of those guys, I'm learning hard mode trials but still run an arc plar DK to get the best damage possible for my team.
But I think that ZOS has had many chances to bring arc in line with other classes and have not. They seem to have done their best to get around it with easy things like class mastery. I think the lack of changes speaks loudly. If many many people are having a good time with it and then some of us are not, they will probably side with the many.
To be clear, while it doesn't bother me to see beams and I don't mind running it, I have fun with the class (the spending time raiding with my friends is what's important to me) I would not be upset if things are brought in line. Let's maybe try to get to the place where everyone enjoys things and can choose to run what they want in any content. I think though that, with the way things have been going, the argument should be to buff up instead of nerf cause it doesn't look like that's on the table for awhile.
Jordan_Black wrote: »twisttop138 wrote: »Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.
This exactly. So many members of my social guild have been able to start raiding on a level more than normal that multiple vet trials teaching run nights had to be established and a prog team. Disabled vets, senior citizens and more have been able to take part in stuff they never could before. I think this is exactly what they intended with arc and the velothi.
I saw a recent rich Lambert interview quoted on the forums that was quite illuminating on this. He kinda misses the meta and says if you don't like it you don't need to run it. I think that misses the mark and disregards the experience of high end players that have to run what's best for the team. To be clear I'm not one of those guys, I'm learning hard mode trials but still run an arc plar DK to get the best damage possible for my team.
But I think that ZOS has had many chances to bring arc in line with other classes and have not. They seem to have done their best to get around it with easy things like class mastery. I think the lack of changes speaks loudly. If many many people are having a good time with it and then some of us are not, they will probably side with the many.
To be clear, while it doesn't bother me to see beams and I don't mind running it, I have fun with the class (the spending time raiding with my friends is what's important to me) I would not be upset if things are brought in line. Let's maybe try to get to the place where everyone enjoys things and can choose to run what they want in any content. I think though that, with the way things have been going, the argument should be to buff up instead of nerf cause it doesn't look like that's on the table for awhile.
" Disabled vets, senior citizens and more have been able to take part in stuff they never could before. I think this is exactly what they intended with arc and the velothi."
I love this. Oakensoul was wonderful for this reason. But a) why does it need to look like a space ship lazer, and b) why does it not only need to be floor raising but also ceiling raising? Surely ZOS has someone on staff who can figure out the mathematics for this to work right, to not have every single trial be SPACE LAZER MANIA
Jordan_Black wrote: »twisttop138 wrote: »Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.
This exactly. So many members of my social guild have been able to start raiding on a level more than normal that multiple vet trials teaching run nights had to be established and a prog team. Disabled vets, senior citizens and more have been able to take part in stuff they never could before. I think this is exactly what they intended with arc and the velothi.
I saw a recent rich Lambert interview quoted on the forums that was quite illuminating on this. He kinda misses the meta and says if you don't like it you don't need to run it. I think that misses the mark and disregards the experience of high end players that have to run what's best for the team. To be clear I'm not one of those guys, I'm learning hard mode trials but still run an arc plar DK to get the best damage possible for my team.
But I think that ZOS has had many chances to bring arc in line with other classes and have not. They seem to have done their best to get around it with easy things like class mastery. I think the lack of changes speaks loudly. If many many people are having a good time with it and then some of us are not, they will probably side with the many.
To be clear, while it doesn't bother me to see beams and I don't mind running it, I have fun with the class (the spending time raiding with my friends is what's important to me) I would not be upset if things are brought in line. Let's maybe try to get to the place where everyone enjoys things and can choose to run what they want in any content. I think though that, with the way things have been going, the argument should be to buff up instead of nerf cause it doesn't look like that's on the table for awhile.
" Disabled vets, senior citizens and more have been able to take part in stuff they never could before. I think this is exactly what they intended with arc and the velothi."
I love this. Oakensoul was wonderful for this reason. But a) why does it need to look like a space ship lazer, and b) why does it not only need to be floor raising but also ceiling raising? Surely ZOS has someone on staff who can figure out the mathematics for this to work right, to not have every single trial be SPACE LAZER MANIA
moderatelyfatman wrote: »ZOS raised the floor on the arcanist to get new players in. The problem is that they raised the floor so high that it's above the ceilings of some of the other classes.
Jordan_Black wrote: »And also templar beam and jabs are not and never have been so powerful that they are required use for every. single. trial. team. member. at high level.
wolfie1.0. wrote: »Jordan_Black wrote: »And also templar beam and jabs are not and never have been so powerful that they are required use for every. single. trial. team. member. at high level.
Its been a long while, but at one point ya that was the case.
Jordan_Black wrote: »
Arcanist was ZOS's answer to getting more people into more content... raising the floor on the DPS spread. On the low end you have the casual players, the people who can't or won't light attack weave, the people who aren't interested in practicing a rotation for hours on end, and the people who don't understand sets and rotations. ZOS had been trying for years to lower the ceiling on DPS... stuff like capping crit damage. It never worked. With oakensoul they started the effort to raise the floor. Now people who couldn't or wouldn't bar swap could still get decent DPS. Arc is the ultimate answer to raising the floor. They stopped caring that the top end elite players would now parse 120k or higher; it was just more important to raise the floor from sub-50k to something that could get them into vet content... more like 90k. But since Arc ALSO substantially raised the ceiling, the top end DPSers also played the class... most raids were 6 or more parse arcs. Subclassing is just doubling down on that concept. Now you can take the three most potent skill lines and stack them. The ceiling is now, what? 170k? More? I stopped following it. But it also raised the floor some more. Now anyone can tackle any content, which is pretty much what ZOS's goal was from what I can see. They have had many opportunities to nerf arcs. They have chosen repeatedly not to because it is doing EXACTLY what they wanted it to do. Beam isn't going anywhere, and if it distresses you so much to see it, this probably isn't the game for you anymore.
I just wanna be viable without needed to slap arcanist on
Jordan_Black wrote: »moderatelyfatman wrote: »ZOS raised the floor on the arcanist to get new players in. The problem is that they raised the floor so high that it's above the ceilings of some of the other classes.
O awesome man I totally didn't know this kthxbai i'll delete my post.