Personofsecrets wrote: »Please, let's not ever see ESO 2.
I wouldn't want to see an ESO 2 either, but I wouldn't mind seeing an ESO 2.0 as long as it doesn't change the core of the game too much like with what happened when Runescape 3 first came out. I don't mean to trash things, but ESO as it is is fairly limited on what it can do. I'm not saying that it needs WoW's or FF14's large scaled maps with flying mounts, or a larger ability bar, but it can certainly do with some improvements to bring it into the modern age. As long as the core gameplay feels exactly the same, I would be all for it.
jad11mumbler wrote: »Would be neat if ZoS / Microsoft decided to reinvest into what they have already that's working, but most companies don't work that way, so I don't have high hopes there.
Pixiepumpkin wrote: »
And Kevin, its good to keep a positive outlook and hope for the best, but your statement has to real value because it does not matter what Zenimax wants, its all about papa Microsoft now (as evidence of what has transpired recently with the layoffs).
jad11mumbler wrote: »Would be neat if ZoS / Microsoft decided to reinvest into what they have already that's working, but most companies don't work that way, so I don't have high hopes there.
That is EXACTLY what Phil Spencer said they want to do now.
So I have high hopes indeed for ESO now more than ever.
Why? It’s a whole lot of fat cutting with a refocus on the only profitable product ZOS has made: ESO. If anything this will be a net-benefit for the game. Best wishes for those afflicted by unemployment, but those sympathies are separate from my investment in this game and its continued growth.
RedJohn_COF wrote: »Pixiepumpkin wrote: »
And Kevin, its good to keep a positive outlook and hope for the best, but your statement has to real value because it does not matter what Zenimax wants, its all about papa Microsoft now (as evidence of what has transpired recently with the layoffs).
You're completely right on that one, which has been shown now. Neither Phil Spencer, nor Matt Firor were able to do anything against what happened.
The names in the matter are Satya Nadella and Amy Hood. As long as them two are leading Microsoft, there can't be any reassurance whats going to happen in the future or not.
I totally believe that ZOS is commited to the game, but the sad truth is, it means nothing when the higher ups decide differently.
Why? It’s a whole lot of fat cutting with a refocus on the only profitable product ZOS has made: ESO. If anything this will be a net-benefit for the game. Best wishes for those afflicted by unemployment, but those sympathies are separate from my investment in this game and its continued growth.
I'm not so sure about this. This sounds excellent in theory, but my suspicion is rather that ZOS is expected to generate higher profits with less investment. At least this is what recent development and the stated intentions hint at. Since there no longer is another project to fund, the ESO profits can go straight into the bonus payments for management and of course into shareholder dividents.
I would hope for more and better content and especially real quality of life improvements, but so far it seems what we will get instead is just less content for more money and even more predatory monetization.
Finedaible wrote: »jad11mumbler wrote: »Would be neat if ZoS / Microsoft decided to reinvest into what they have already that's working, but most companies don't work that way, so I don't have high hopes there.
That is EXACTLY what Phil Spencer said they want to do now.
So I have high hopes indeed for ESO now more than ever.
Depends on what is considered as "working" or not. ESO is successful, but how successful compared to the competition? Regardless, I have zero faith in MS anymore. It already annoys me that Windows has become an advertisement platform, and I would have fully adopted Linux by now if I could get everything working on it.
This is my take as well. Expect more recycled assets and prices to go up.
I'm still convinced the reason we have so many recycled assets this year is because half the art team got laid off during the previous round of layoffs in 2024.
jad11mumbler wrote: »Would be neat if ZoS / Microsoft decided to reinvest into what they have already that's working, but most companies don't work that way, so I don't have high hopes there.
That is EXACTLY what Phil Spencer said they want to do now.
So I have high hopes indeed for ESO now more than ever.
... Expect more recycled assets and prices to go up.
I'm still convinced the reason we have so many recycled assets this year is because half the art team got laid off during the previous round of layoffs in 2024.
Why? It’s a whole lot of fat cutting with a refocus on the only profitable product ZOS has made: ESO. If anything this will be a net-benefit for the game. Best wishes for those afflicted by unemployment, but those sympathies are separate from my investment in this game and its continued growth.
I'm not so sure about this. This sounds excellent in theory, but my suspicion is rather that ZOS is expected to generate higher profits with less investment. At least this is what recent development and the stated intentions hint at. Since there no longer is another project to fund, the ESO profits can go straight into the bonus payments for management and of course into shareholder dividents.
I would hope for more and better content and especially real quality of life improvements, but so far it seems what we will get instead is just less content for more money and even more predatory monetization.
This is my take as well. Expect more recycled assets and prices to go up.
I'm still convinced the reason we have so many recycled assets this year is because half the art team got laid off during the previous round of layoffs in 2024.
The first warning sign was last year when they abruptly cancelled their anniversary tour. Then we saw backend mail and trader efficiencies. There were probably a lot more efficiencies implemented that are largely invisible to us.
Then we learned there wouldn't be a new chapter this year. Instead, we've transitioned to a content pass system that so far relies on heavy reuse of existing art assets. Plus no cinematic trailer. So the budget was much lower this year, most likely.
YstradClud wrote: »The first warning sign was last year when they abruptly cancelled their anniversary tour. Then we saw backend mail and trader efficiencies. There were probably a lot more efficiencies implemented that are largely invisible to us.
Then we learned there wouldn't be a new chapter this year. Instead, we've transitioned to a content pass system that so far relies on heavy reuse of existing art assets. Plus no cinematic trailer. So the budget was much lower this year, most likely.
Only a small thing but we haven't had any new forum avatars to choose from since Necrom
I must say though as someone who has also played SWtOR (2011) from launch ESO (2014) is still receiving more significant content updates.
scrappy1342 wrote: »YstradClud wrote: »The first warning sign was last year when they abruptly cancelled their anniversary tour. Then we saw backend mail and trader efficiencies. There were probably a lot more efficiencies implemented that are largely invisible to us.
Then we learned there wouldn't be a new chapter this year. Instead, we've transitioned to a content pass system that so far relies on heavy reuse of existing art assets. Plus no cinematic trailer. So the budget was much lower this year, most likely.
Only a small thing but we haven't had any new forum avatars to choose from since Necrom
I must say though as someone who has also played SWtOR (2011) from launch ESO (2014) is still receiving more significant content updates.
another small thing... can't be bothered to put pics for all the things in the showcases anymore. very small but very annoying change.
scrappy1342 wrote: »YstradClud wrote: »The first warning sign was last year when they abruptly cancelled their anniversary tour. Then we saw backend mail and trader efficiencies. There were probably a lot more efficiencies implemented that are largely invisible to us.
Then we learned there wouldn't be a new chapter this year. Instead, we've transitioned to a content pass system that so far relies on heavy reuse of existing art assets. Plus no cinematic trailer. So the budget was much lower this year, most likely.
Only a small thing but we haven't had any new forum avatars to choose from since Necrom
I must say though as someone who has also played SWtOR (2011) from launch ESO (2014) is still receiving more significant content updates.
another small thing... can't be bothered to put pics for all the things in the showcases anymore. very small but very annoying change.
I find this annoying, as well. Poor marketing decision on their part. Always show pictures. For many people, it is probably the only thing the look at in the Showcase.
scrappy1342 wrote: »YstradClud wrote: »The first warning sign was last year when they abruptly cancelled their anniversary tour. Then we saw backend mail and trader efficiencies. There were probably a lot more efficiencies implemented that are largely invisible to us.
Then we learned there wouldn't be a new chapter this year. Instead, we've transitioned to a content pass system that so far relies on heavy reuse of existing art assets. Plus no cinematic trailer. So the budget was much lower this year, most likely.
Only a small thing but we haven't had any new forum avatars to choose from since Necrom
I must say though as someone who has also played SWtOR (2011) from launch ESO (2014) is still receiving more significant content updates.
another small thing... can't be bothered to put pics for all the things in the showcases anymore. very small but very annoying change.