scrappy1342 wrote: »YstradClud wrote: »The first warning sign was last year when they abruptly cancelled their anniversary tour. Then we saw backend mail and trader efficiencies. There were probably a lot more efficiencies implemented that are largely invisible to us.
Then we learned there wouldn't be a new chapter this year. Instead, we've transitioned to a content pass system that so far relies on heavy reuse of existing art assets. Plus no cinematic trailer. So the budget was much lower this year, most likely.
Only a small thing but we haven't had any new forum avatars to choose from since Necrom
I must say though as someone who has also played SWtOR (2011) from launch ESO (2014) is still receiving more significant content updates.
another small thing... can't be bothered to put pics for all the things in the showcases anymore. very small but very annoying change.
I find this annoying, as well. Poor marketing decision on their part. Always show pictures. For many people, it is probably the only thing the look at in the Showcase.
I wish they’d at least link to a picture or something so I can review the content. Not sure why they changed this practice, but I don’t find it helpful.
scrappy1342 wrote: »YstradClud wrote: »The first warning sign was last year when they abruptly cancelled their anniversary tour. Then we saw backend mail and trader efficiencies. There were probably a lot more efficiencies implemented that are largely invisible to us.
Then we learned there wouldn't be a new chapter this year. Instead, we've transitioned to a content pass system that so far relies on heavy reuse of existing art assets. Plus no cinematic trailer. So the budget was much lower this year, most likely.
Only a small thing but we haven't had any new forum avatars to choose from since Necrom
I must say though as someone who has also played SWtOR (2011) from launch ESO (2014) is still receiving more significant content updates.
another small thing... can't be bothered to put pics for all the things in the showcases anymore. very small but very annoying change.
It's actually a big thing because if you're planning long-term for your product to make money, you'll advertise it.
I think ESO can easily last longer than WoW, but perhaps WoW isn't the game that should be used for comparison. As a former WoW player, my feeling is that WoW is on a multi-year decline. They seem to have lost their way.
I am also worried that the ESO team has gotten lost, as well. It just seems like their rudder is broken and they haven't noticed yet because they haven't plowed into the river bank. As an Argonian might say, ZOS is just letting the current pull them down the river.
Erickson9610 wrote: »Simply put, I worry that ESO's future is in jeopardy due to the recent layoffs. I know it's easy to reassure the consumers that things will keep moving forward — and they might — but we've seen incredible talent be dismissed even after releasing financially successful projects.
I just hope ESO will survive for a few more years at least — even if it means doubling down on monetization to keep ESO financially relevant for ZOS.
dk_dunkirk wrote: »SkaraMinoc wrote: »Not worried. ESO and the Elder Scrolls IP prints money. Worst case is downsizing but the game will live on as long as they are bringing in new players. ES6 and future Elder Scrolls games will create new interest in ESO.
Yes, when ES6 lands in 2043, I'm sure it will be the hit that Starfield should have been.
Pixiepumpkin wrote: »I personally have no confidence in the future development of ESO, not at least on par with what was created in previous chapters.
Landmark was nothing but a grain of sand on a beach compared to ESO, but when Sony Online Entertainment (SOE) was bought out by Columbus Nova and restructred as Daybreak Games, they let go of the creative vision and lead for Everquest Next and Landmark, Dave Georgeson. They appointed his right hand man Terry Michaels as the new lead (sounding familiar yet?) The development for Landmark slowed down drastically, longer periods between updates, less communication by the dev team who were previously putting out videos at least twice a month if not more.
Eventually they started releasing game packs with armor skins and material packs for like 20 bucks as a cash grab. It only took two years after they let go of Dave to shut the game down.
ESO makes more money, has a much larger player base than Landmark did but at the end of the day the corporate bean counters are going to make the call.
My bet is that the lesser performing IP's get sold off, possibly even Elder Scrolls if the $ is high enough. Zenimax will be shut down (its costly to do business in Rockville Maryland).
Austin may stay afloat (Tx is cheaper to operate in, its why so many businesses are relocating there turning it into California 2.0), but will be absorbed into another company or just rebranded something Xbox Microsoft.
The only way to prove to Microsoft that ESO is worthy is to spend a ton of money on this game. I myself can not do that any longer. Its too expensive for the return in entertainment it gives.
I wish Matt the best, I don't think he deserves this in anyway shape or form, and I say this as someone who does not belive RvRvR (DAoC) in works in the modern day and have always thought it was the wrong decision for ESO. He was the man who got the ball running, but then again Zenimax as a culture has a habit of letting go of the guy who started it all (Robert Altman ran off his co-partner Christopher Wheeler who started Bethesda) so in an odd way it seems fitting. I do wish him the best though.
And Kevin, its good to keep a positive outlook and hope for the best, but your statement has to real value because it does not matter what Zenimax wants, its all about papa Microsoft now (as evidence of what has transpired recently with the layoffs).
i imagine zos will start hemmoraging good people now because no one really wants to be blindsided by endless rounds of layoffs that come whether the company is profitable or not.
to those that stay though its in their interest to make eso the best it can be, if for no other reason than to keep the studio open and their jobs intact.
I'd expect the same, but without real investment into people, it won't happen. There is no such thing as a free lunch.i expect big changes to position it away from wow/standard mmo formula and more toward elder scrolls high adventure. These games shouldnt be competing against eachother and they are different enough that they dont have to.
i imagine zos will start hemmoraging good people now because no one really wants to be blindsided by endless rounds of layoffs that come whether the company is profitable or not.
16BitForestCat wrote: »i imagine zos will start hemmoraging good people now because no one really wants to be blindsided by endless rounds of layoffs that come whether the company is profitable or not.
Of course they're not revealing anything that violates NDA's, but multiple people on ESO at ZOS were saying (away from official channels), "My job's safe for now, but I'm spending my 4th of July weekend updating my resume. Just in case."
That "for now" is pulling some heavy duty here. People have lost confidence and faith in the place they loved to work.
in the long term zenimax online doesnt have much of a future. With no new game, unless major changes are intended to revitalize eso, the company will just keep getting smaller and smaller till its gone to maintain profits. In the short term though i see eso becoming the focus once again and thus more vigorous development for the next few years. Future investment will only be in AI so as bad as games are these days.. itll get worse. lol.
Pixiepumpkin wrote: »i imagine zos will start hemmoraging good people now because no one really wants to be blindsided by endless rounds of layoffs that come whether the company is profitable or not.
to those that stay though its in their interest to make eso the best it can be, if for no other reason than to keep the studio open and their jobs intact.
There is a massive amount of truth/wisdom in your post and something I have not seen many (including myself) discuss.
I left a design studio in Hollywood because the CEO was trimming back and I saw the writing on the wall early on. He stated that the company needed "Fresh new talent" (which is CEO speak for cheap labor, not necessarily talented labor) just months after his first visit to China. I will never forget the day he walked through the front door when got he got back. The man never smiled, but when he was talking about their labor and how inexpensive it was and was grinning ear to ear. I'll never forget it, I knew right then and there the future direction he wanted to establish for the company.
I left within 3 months. Within about 18 months, most of the long time talent had left for other competitors. He continued to employ inexpensive labor and started losing many of the bids for work, becaue the talent was not there.
The company shut down within a few years.
Also note. Many talented designers/artists will not put up with subpar management into a product that is failing and will look for work elsewhere if for anything to ensure their portfolio has a strong image. No one wants to be seen working on the "failed project". It does not look good when looking for a new employer. Some remaining artists/designers may jump ship if they see that the product is heading south, they wont want to be associated with it. In other cases they will follow their old leadership. For example if Matt started a new company, he could absorb some of the real talent from ZOS.I'd expect the same, but without real investment into people, it won't happen. There is no such thing as a free lunch.i expect big changes to position it away from wow/standard mmo formula and more toward elder scrolls high adventure. These games shouldnt be competing against eachother and they are different enough that they dont have to.
Pixiepumpkin wrote: »i imagine zos will start hemmoraging good people now because no one really wants to be blindsided by endless rounds of layoffs that come whether the company is profitable or not.
to those that stay though its in their interest to make eso the best it can be, if for no other reason than to keep the studio open and their jobs intact.
There is a massive amount of truth/wisdom in your post and something I have not seen many (including myself) discuss.
I left a design studio in Hollywood because the CEO was trimming back and I saw the writing on the wall early on. He stated that the company needed "Fresh new talent" (which is CEO speak for cheap labor, not necessarily talented labor) just months after his first visit to China. I will never forget the day he walked through the front door when got he got back. The man never smiled, but when he was talking about their labor and how inexpensive it was and was grinning ear to ear. I'll never forget it, I knew right then and there the future direction he wanted to establish for the company.
I left within 3 months. Within about 18 months, most of the long time talent had left for other competitors. He continued to employ inexpensive labor and started losing many of the bids for work, becaue the talent was not there.
The company shut down within a few years.
Also note. Many talented designers/artists will not put up with subpar management into a product that is failing and will look for work elsewhere if for anything to ensure their portfolio has a strong image. No one wants to be seen working on the "failed project". It does not look good when looking for a new employer. Some remaining artists/designers may jump ship if they see that the product is heading south, they wont want to be associated with it. In other cases they will follow their old leadership. For example if Matt started a new company, he could absorb some of the real talent from ZOS.I'd expect the same, but without real investment into people, it won't happen. There is no such thing as a free lunch.i expect big changes to position it away from wow/standard mmo formula and more toward elder scrolls high adventure. These games shouldnt be competing against eachother and they are different enough that they dont have to.
I think the player/customer version of this is happening.
Mathius_Mordred wrote: »There are a lot of people at ZOS on LinkedIn with the OPENTOWORK badge. Are they all from this cancelled project? I would love to hear from Matt to find out what really happened and why staying on for ESO wasn't enough.
theres a lesson to be learned here!
playing it safe and not taking any risks can still wreck you. The only defense against a company like microsoft is to make amazing games. If eso doesnt change course, it will have a reckoning as well before long.
theres a lesson to be learned here!
playing it safe and not taking any risks can still wreck you. The only defense against a company like microsoft is to make amazing games. If eso doesnt change course, it will have a reckoning as well before long.
I think it's too late. Microsoft has stated they're shifting focus more to their AI development.
tomofhyrule wrote: »I am starting to read between the lines a bit in a lot of the news articles as well, and how a lot of entertainment industries are working presently.
Point is: video games, movies, and the like - those are luxuries. And any economist will tell you that when people are strapped financially (like they are now, because this is like the 5th “once-in-a-lifetime financial crisis” we’ve had in the past 30 years) luxuries are the first thing that they cut from their budgets. A lot of companies therefore would want to stick to franchises that they know are going to bring in money - that’s why even though people complain nonstop that they’re tired of Hollywood putting out sequel after sequel instead of original projects, it’s proven that using an existing IP will be a safer bet than an untested one.
I’m sure Microsoft is thinking the same way. This “Blackbird” was going to be a new IP. Untested. Unknown if it’d succeed. And new IPs have not been doing well in the video games universe lately in the first place - see the massive false start of things like Concord. If daddy Microsoft is going to be throwing more money at AI (the PR of which is a topic for a different thread), it has to come from somewhere, and an untested luxury product is probably the easiest to cut.
This does mean ESO, as an established game from an established IP is probably safe. For now.
But only for now.
Daddy Microsoft is still watching…
ZOS definitely has meetings with the suits to tell them the same thing they tell us - the millions of players, the big plans they have for the future, etc. And we know how well we believe the PR statements, so I’m sure the suits are thinking along our lines. If ESO hits a point where it becomes no longer profitable, Microsoft will pull the plug. So it’s in ESO’s best interest to be profitable.
Now we don’t have official sales figures, but at least from forum rabble, it does seem that Solstice didn’t sell as well as Gold Road… and Gold Road didn’t sell as well as Necrom. That is not a good sign. Even more dire, the “big Chapter feature!” of Gold Road just went free. Solstice’s “big Chapter feature” was free from the start. That means that there’s also nothing driving people to buy the content either.
Sure, we can all say “if they only fixed Cyrodiil, then me and all my friends would come back!” Or “if they only made Crossplay!” Or “harder overland!” But would that get more people to open their wallets, or just get them to log in and do that one thing? And how many people would that bring back? It’s all about spending, so if people aren’t paying, the suits aren’t gonna care much.
Now note that I’m not arguing against those - ESO should totally do those things. It’s just that I don’t see those as monetizable. A bunch of players logging back in but spending no money isn’t going to impress the executive board as much as a bunch of casuals who drop $50 per for something new.
If I were in charge of ZOS, I think the best thing I could do to make sure my game (and my employees!) still had a home was to fast track something that a lot of people would be willing to pay real money for. I’d also make sure that my microtransactions shop was getting new things on the regular, not just a handful of returning things a month.
Anyone who knows me knows that I’m really on board with a new Class in the future, but it’s also because that would really be a good way to fix the above. Let’s face it: before today, how many people did you see around the world using a Scribed skill? Before today, the only way people could do that was by buying Gold Road or the Premium Season Pass. Now let’s consider how many people you’ve seen in the past three years shooting a green beam. DLC Classes can only be bought with the Chapter or Premium Pass, or a la carte from the Crown Store - so everyone with Arcanists needed to have put some money down for it. Call it P2W if you want, but Classes sell. I can’t think of too many other features they could add that would almost guarantee most of the playerbase would open their wallets for it, and especially if it was something that looked cool, matched with the existing lore, and/or was easy to play.
I do love ESO. But with companies like Microsoft cutting jobs left and right (and then making the ones who don’t get cut scared and likely to leave on their own accord…), it all comes down to money. I hope ESO can last for years to come, but I know it will only last as long as the money is still flowing in at a decent rate. And I’m nervous that the income is slowing down.
I really hope that ZOS can bring out something sooner rather than later that inspire a lot of people to open their wallets, and then we can all - players and devs alike - feel a lot safer about the future of this game.
TBH, it wouldn't surprise me if more higher ups start leaving ZOS as well. I'm shocked that Rich didn't get promoted, as he was with ZOS from the very beginning with Matt... can't imagine this won't leave some lingering hard feelings.