RealLoveBVB wrote: »I'm not surprised. I've noticed that the game seems to be moving towards more group play. This is just another example of that. A bit tone deaf, given the calls for doing dungeons with companions, or a story mode, and threads asking for changes in the dungeons that aren't already soloable to make them soloable.
Could you give more examples which underlines your statement? Because the last updates were always based in favor of soloplay.
Companions - Replacing players with NPCs
Oakensoul ring - provides all buffs that usually other players apply on you
Subclassing - even better combos for solo play
Surprise, this is a MMO RPG, no solo player gameThis hostile design is completely unnecessary and just excludes solo players from the content.
I totally agree here. And we got guild tools, and offline websites and search engines too, to find a guild matching our playstyle too.Many players think group content means the group must be considerate of *their* individual values. No one seems to understand what a subjective reality is anymore.
And I get that you also want to just login and play alone, totally doing the same often enough.
But not for any dungeons. That's group content, and this is good.
And even within ESO you can do almost 80% solo.
I don’t mind the pressure plate per se, but the first time I do any dungeon, I do like to solo it to take my personal time to explore and enjoy the dungeon the first time at my own personal pace. Listen to all the dialog and read all the books and absorb/enjoy the story, look at the decor and design, and fully explore the dungeon. I can easily take 2–3 hours to fully explore and enjoy a dungeon when it first comes out.
Artificially removing this choice is tone-deaf on ZOS part. Guess I will have to ask someone to come in long enough to stand on the plate so I can enjoy it myself, which is dumb design. Please remove it or at least allow me to direct one of my companions to be able to stand on one of the plates.
Stay safe
Elvenheart wrote: »I don’t mind the pressure plate per se, but the first time I do any dungeon, I do like to solo it to take my personal time to explore and enjoy the dungeon the first time at my own personal pace. Listen to all the dialog and read all the books and absorb/enjoy the story, look at the decor and design, and fully explore the dungeon. I can easily take 2–3 hours to fully explore and enjoy a dungeon when it first comes out.
Artificially removing this choice is tone-deaf on ZOS part. Guess I will have to ask someone to come in long enough to stand on the plate so I can enjoy it myself, which is dumb design. Please remove it or at least allow me to direct one of my companions to be able to stand on one of the plates.
Stay safe
I thought about this, but I think the person would have to stay grouped for the whole time even if they go somewhere else, because otherwise the dungeon kick out timer would kick in if they left the group right after standing on the pressure plate.
I understand some people’s arguments that a group dungeon should be an experience for a group, but that shouldn’t mean that people couldn’t try to solo it if they want to. If they can or can’t should be determined by the difficulty of the bosses, not because they are artificially blocked by some platform mechanic. Up until now I really thought ZOS was listening and was limiting these types of things out of consideration for the players. Awhile back I know the secret encounters in one dungeon required two or more players, but they are optional so I was disappointed I couldn’t try them but that didn’t stop me from finishing the dungeon. Putting this platform mechanic in place is so disappointing. 🙁
Major_Toughness wrote: »Never seen a MASSIVELY MULTIPLAYER ONLINE community so upset that they have to play with other players.
Major_Toughness wrote: »Never seen a MASSIVELY MULTIPLAYER ONLINE community so upset that they have to play with other players.
Major_Toughness wrote: »Never seen a MASSIVELY MULTIPLAYER ONLINE community so upset that they have to play with other players.
DenverRalphy wrote: »I personally like it.
It will require at least two human players. The lead encounter designer even made a crack that basically said "dungeons aren't intended to be soloed". Which really didn't go over well with a veray vocal number of players in the chat stream.
Personally I'm all in favor of forced group content. ESO has suffered too long from forced solo design. There are a couple/few other instances of it in the game, but not enough IMHO. The "play how you want" battlecry is often abused and misused.
Elvenheart wrote: »I don’t mind the pressure plate per se, but the first time I do any dungeon, I do like to solo it to take my personal time to explore and enjoy the dungeon the first time at my own personal pace. Listen to all the dialog and read all the books and absorb/enjoy the story, look at the decor and design, and fully explore the dungeon. I can easily take 2–3 hours to fully explore and enjoy a dungeon when it first comes out.
Artificially removing this choice is tone-deaf on ZOS part. Guess I will have to ask someone to come in long enough to stand on the plate so I can enjoy it myself, which is dumb design. Please remove it or at least allow me to direct one of my companions to be able to stand on one of the plates.
Stay safe
I thought about this, but I think the person would have to stay grouped for the whole time even if they go somewhere else, because otherwise the dungeon kick out timer would kick in if they left the group right after standing on the pressure plate.
I understand some people’s arguments that a group dungeon should be an experience for a group, but that shouldn’t mean that people couldn’t try to solo it if they want to. If they can or can’t should be determined by the difficulty of the bosses, not because they are artificially blocked by some platform mechanic. Up until now I really thought ZOS was listening and was limiting these types of things out of consideration for the players. Awhile back I know the secret encounters in one dungeon required two or more players, but they are optional so I was disappointed I couldn’t try them but that didn’t stop me from finishing the dungeon. Putting this platform mechanic in place is so disappointing. 🙁
ESO has been touted for one being able to play as they want. If that is no longer the case, then fair enough but lets call it like it is.
Credible_Joe wrote: »In the first dungeon showcased, right in the entrance, there is a Direfrost Pressure Plate check that prevents solo players from even starting the dungeon.
This is hostile design that disrespects player agency and signals an extremely negative "play the way we want you to" message to players with NPC companions, who want to challenge themselves, or simply want to enjoy the narrative of the dungeon without the pressure of randos in pickup groups or having to organize a guild event.
The community has consistently signaled that these hard group checks are not popular; ESPECIALLY with the introduction of NPC companions who should be able to perform these functions, but can't. I can't imagine where the sudden desire to constrain our gameplay came from; it's completely contrary to the rest of the signaling from the studio telling us we can play how we want.
allochthons wrote: »I've been in more than one Aetherian Archive run that had to be abandoned because we lost a player to a disconnect, or family emergency, etc. when we could easily finish if we didn't have to deal with the pressure pad mechanic.
Elvenheart wrote: »I don’t mind the pressure plate per se, but the first time I do any dungeon, I do like to solo it to take my personal time to explore and enjoy the dungeon the first time at my own personal pace. Listen to all the dialog and read all the books and absorb/enjoy the story, look at the decor and design, and fully explore the dungeon. I can easily take 2–3 hours to fully explore and enjoy a dungeon when it first comes out.
Artificially removing this choice is tone-deaf on ZOS part. Guess I will have to ask someone to come in long enough to stand on the plate so I can enjoy it myself, which is dumb design. Please remove it or at least allow me to direct one of my companions to be able to stand on one of the plates.
Stay safe
I thought about this, but I think the person would have to stay grouped for the whole time even if they go somewhere else, because otherwise the dungeon kick out timer would kick in if they left the group right after standing on the pressure plate.
I understand some people’s arguments that a group dungeon should be an experience for a group, but that shouldn’t mean that people couldn’t try to solo it if they want to. If they can or can’t should be determined by the difficulty of the bosses, not because they are artificially blocked by some platform mechanic. Up until now I really thought ZOS was listening and was limiting these types of things out of consideration for the players. Awhile back I know the secret encounters in one dungeon required two or more players, but they are optional so I was disappointed I couldn’t try them but that didn’t stop me from finishing the dungeon. Putting this platform mechanic in place is so disappointing. 🙁
My plan and hope are I can just walk into the Dungeon from the zone and invite someone just long enough for them to stand on the plate. They can then leave, and I should not be kicked out, since I never entered the queue system in the first place.
Stay safe
RealLoveBVB wrote: »I think we should see how the new dungeon is designed. Someone mentioned the plates at start are connected with a mechanic, so they are sort of a tutorial.
In my opinion the last dungeons (also the Hard Modes) are a bit to easy and less challenging. So it would be nice to have some tricky mechanics. Someone also mentioned portals or mechanics, where the group have to split up. I think this was never the case in dungeons and I would like to see something too.
If the mechanics are awesome and requires group play, then I am fine if dungeons can't be soloed because of an better combat/dungeon experience.
Credible_Joe wrote: »In the first dungeon showcased, right in the entrance, there is a Direfrost Pressure Plate check that prevents solo players from even starting the dungeon.